Loading...

Mark of the Ninja - Gameplay Walkthrough - Part 4 [Level 4: A Change In Course] (Xbox 360)

53,837 views

Loading...

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Sep 17, 2012

Mark of the Ninja Gameplay Walkthrough Part 4 which includes Level 4: A Change In Course with HD Gameplay on Xbox 360. Thanks for those likes and favorites so far, it helps more than you know!
Mark of the Ninja Playlist: http://bit.ly/RuCTLs

This Mark of the Ninja Gameplay Walkthrough will include a Review, Gameplay and the Ending.

Subscribe: http://www.youtube.com/subscription_c...
Follow me on Twitter: http://twitter.com/thaRadBrad
Like me on Facebook: http://www.facebook.com/theRadBrad
T-Shirts: http://theradbrad.spreadshirt.com/

Mark of the Ninja is a 2D cel-shaded platformer wherein players sneak, hide, and distract their way through multiple levels of guards and enemies, earning points based on stealthiness to rack up high scores. The game features a number of enchanting ninja-themed mechanisms, from hiding in doorways and climbing through elaborate vent systems, to dangling from grappling hooks and using bamboo darts to confuse guards. Points are awarded based the player's ability to avoid detection and confrontation, as well as to successfully find artifacts and scrolls that key into the mysterious source of the protagonist's powers.

Mark of the Ninja is a stealth game developed by Klei Entertainment for Xbox Live Arcade. Mark of the Ninja is one of those few games that triumphs in virtually every area. The controls are instinctual and easy to pick up, and selecting items is done completely through controller buttons, eliminating disruptive trips to the menu and adding a fluidity that contributes to the foreboding stillness of the game's atmosphere. The first level adequately familiarizes the player with the various tools and stealth techniques, while secondary objectives (called "seals") reinforce their constant use. Color cues are used frequently, guiding the player to climbable walls or demonstrating their visibility to guards, which have a detection range illustrated by orbs indicating their line of sight.

Comments • 136

Mr.Tenticalkittylizard
you know I would steal their ID's so I could sneak past things like the lazers and stuff
Jeremy Chapman
epic
Nitrio55
Rad I really enjoy your videos and I want to say Thanks for giving us this content! Keep Up the good work!
Nitrio55
Rad is also in his name..
C Hastings
Note to self, don't put hiding places in front of my security lasers.
Souldude835
LolNo you failed
MetaphorsBeWithYou
I'm surprised it's a miss, I think it's a badass game. Too bad it's not available on PSN.
bossfight1
That is the most gentlemanly thumbnail I've ever seen.
supermarioz5
it's 1am, I don't think we are getting two more videos tonight.
zach neal
CANT WAIT TILL HE DOES BL2 NIPS R HARD
Advertisement

to add this to Watch Later

Add to

Loading playlists...