One Piece: Grand Adventure -- Tutorial





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Published on Oct 20, 2010

Well...sorta...not really...I mean, there's no actual Tutorial for One Piece: Grand Adventure, which seems a bit unfair, since there's a lot of unseen depth to the game if you aren't entirely familiar with the way it controls and how your character will respond to your inputs.

The footage itself is simply Luffy demonstrating his range of moves and skills in Training mode against an immobile target, but there is actually rhyme and/or reason to all this...so my plan is to annotate the footage as a supplement to the visuals in ways that would be rather inconvenient to have to keep pausing the video and then fumbling through the description to find the relevant information.

Luffy is "The Mario" for this game...which may seem odd, because his major strength in-series is his power and endurance. His moves are not too fast and not too slow. He's good in a close-range fight, but can also attack foes at a distance. He strikes a nice balance between power and quick action.

He is easily one of the most flexible characters on the entire roster. As such, he was an ideal candidate for use as a model for all the various types of actions that other characters will be using.

This will not, however, be a detailed explanation of how to make best use of his attacks in an actual combat situation, nor will it necessarily demonstrate the full effectiveness of some of his moves...he'll get his own video in which I'll give a more in-depth showcase of what he can actually do when his opponents aren't just standing around.

The video came out to be slightly more...uh..."compact" than I would have figured when I was gathering this footage, so if at all possible, I plan to remain concise in my annotations so as not to have to set them up to pause the video and leave more the more detail-oriented discussion here for those who maybe wanted more.

I'm a firm believer in the practice of "show, don't tell"...so this is basically what happens when showing might not necessarily be clear and telling by itself is all but useless. It took me a long while of thinking about how I wanted to present this information, so hopefully it doesn't completely flop just because I've never done this sort of thing before.

Even though this is the GameCube version of the game, I'm aware of the existence of a PS2 counterpart, and as such I've seen fit to note both controller layouts. If you happen to own the PS2 version and notice a mistake in that regard, please don't hesitate to correct me.

Anyway, a few extra bits of information not covered by the annotations:

This arena is known as "Eden Rock" in the game...but I have no idea why, as it's clearly Mariejois, although I hear tell several of the Seven Warlords of the Sea would have been watching over the fight here, but they were edited out, as the English anime hadn't gotten far enough to have introduced them...but by that token, what the heck are we even doing here? I mean, Mariejois is shown for the first time as those would-be spectators, so then why did they not allow the Warlords but allow this place?

Somehow I lost my mind and forgot to cover ranged attacks and specialty attacks. Ranged attacks are those intended to cover a long distance, obviously. You can execute them by holding guard and launching either a Forward or Vertical attack. A specialty attack is a miscellaneous move that varies wildly from character to character and is performed by holding guard and pressing the grab button.

I apologize for this oversight, but you can rest assured that they will show up time and time again in the battles that are to come.

Also, at the very end, I didn't want to detract from the view, but if you ever want to take a look at a character's command list, all you need to do is pause the game and it will always be there for you to take a look at.

I may at some point upload a more complete tutorial, covering the particular items and stages and their hazards, but for now I believe this will suffice based on the information that I've gathered through firsthand experience. I hope this quick crash course in the basics will be of any use for those of you who hunger for knowledge in addition to the carnage of cutesy super-deformed characters in battle.

So anyway, if you find these annotations entirely offensive or distracting, you can turn them off and hopefully tell me about it. I really would appreciate any feedback I can get, even though I don't intend to use them often...it's just one extra thing to keep in mind for situations like these.


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