 Howdy guys, IndiePixel here, and I'm super excited to finally announce that I got to the Unity landscape or terrain set of videos. I know a lot of people have been waiting since the last series where I walked through and showed how to create layers for hike fields inside of Houdini. And now we're going to take all that information, basically, and we're going to put it onto an actual terrain inside of Unity here. And throughout the course, so I made the first section free, and that'll get you up to basically exporting out the height map and you using the new terrain tools here inside of Unity to import the height map and shows you how to get it out of Houdini in the appropriate way. So we get it into a raw format here for the terrain tools. All right, so we go over how to use all the terrain tools, the new one, the latest version. This is the latest version right here. So throughout the course, we walk through, you know, how to clean up all the layers and get them ready for these game engines like Unity and Unreal, because you can't just use the layers straight up. You need to actually process them a little bit. And so we walk through and talk about how to do that, and we go through and learn how to import all these splat maps so we can texture our terrains here inside of Unity. We learn how to set up the new terrain layer asset type, which is very useful. All right, and we talk about lighting. We talk about post effects, all the texture sizes and terrain resolution. It's quite a nice little complete course, even though it's not my full mega course yet, but the mini course basically will walk you through how to set up this Unity terrain right here in all the layers using Houdini, a little bit of Photoshop, but mostly Houdini for all this stuff. All right. So pretty cool stuff. Hopefully you guys are excited. Thanks so much for all your patience. I really appreciate it. And so I really hope you enjoy the course. The Unreal one will be coming out here shortly. I really wanted to get the new Unity version out so you guys can see how to use the new terrain toolbox, which I find super useful. It's basically made it super easy to make terrains now. Get all the spot maps and stuff like that inside of our trains where as before it was a pain and you had to use either the world machine script or write your own basically. So there it is. I look forward to hearing your guys' thoughts and if you have any questions, let me know. Thanks so much.