No title ideas so BGM name.
Now, I thought I had made it through the worst, but I guess not. It's time to scrape the bottom of the barrel, you have not seen insanity until you've seen this, "Aice Evil". Same things wrong, bad cooldown, startup, damage, pushback, friction, powerbar usage, hitboxes, gamepay, trip states, missing sprites, same shit. Oh but wait! He has a dash attack that can do anywhere from 100 to 700 life. I'm not kidding! He also has an air kick special that looks terrible. He can literally spam ice ball way too much, and can freeze you after his autocombo, uppercut, freeze a THIRD time, and jump kick. That's DOING IT WRONG. He also has fast freeze recovery time, of only 2 seconds, where most, like Binho's Sub-Zero, take like 3-4. Also, I don't think freezing a frozen opponent freezes him. His ice spikes has bad custom state coding that was left from MK Chaotic, so it glitches most opponents out. Oh god, this is terrible.
Binho's Sub-Zero I used in #265 and fought in #380. His super is both invincible and gives back power. Chaining is a bit weird, QCB+B is unblockable from what I can see, and damage and hitboxes could use a little work. He doesn't play like any MK, which is nice. However, there's too many shitty emulations of Binho's style out there. This Sub-Zero is nice.
Char used: Sub-Zero by Binho
Against: Aice Evil by bigjohn72076
Stage: King of Fighters '97 Orochi stage (version 1) by Type Wild (Steven)
BGM: Mario Party 2 - Bowser Land