 What is going on guys, welcome back to the channel and I appreciate you being here. Today I am back with another Destiny 2 video and today we are going to talk about the news from the past few days also including what could be E3 leaked information on the name of the next major expansion for Destiny 2. But before we get into it guys, if you'd like to support the channel hitting that like button truly helps me out and I do appreciate that support. Okay so firstly let's check out the main points in my opinion behind yesterday's Bungie Weekly update. So firstly they talk about power level progress. Now there have been a few unhappy people with the way the system works now and how it's so hard to get past that certain point here is what Bungie had to say, powerful progress. Feedback never stops from the moment one man landed we've had our eyes on the chatter surrounding all aspects of Destiny 2. One trending topic is how players reach appropriate power levels for end game content. CNA investment designer Daniel or I can't even pronounce that has some details on what to expect moving forward Daniel. Warmind is out we're super excited this is in your hands now as we're able to get a bunch of excellent input on what we did well and what we still need to work on. One of those areas I'd like to talk about B is progression. I spoke a little about this before their Warmind launch but I think one thing I could be more clear about was the Warmind progression system is an improvement over Curse of Osiris but still not where we ultimately want it to end up. It's a step down a road to make the game more in line with where we want it but we need to make these iterations one step at a time so we can incorporate feedback and ensure we're heading in the right direction. Heroic strikes are a great example of something we definitely want to keep iterating on. In the May 29th update you'll see a small change to help make these better. Escalation protocol key fragments will become a 100% drop chance from each heroic strike. The goal here is to make getting these fragments more accessible while also preserving the need to go play non open world content to get the fragments. Heroic strikes will be able to drop better rewards. Every 3 to 5 heroic strikes will drop a legend that can carry you up to 360 power before muzz. This should better align the rewards of the heroic strikes with the difficulty of the activity and helps all our players have a more reliable source of upgrades. We won't have any time to make changes to what's common on May 29th but please let us know how you feel about these rates. It is good information to inform future updates. We're tracking some additional issues that don't have immediate solutions but that's what I want to bring up as things we're thinking and talking about. I don't currently have any potential solutions to talk about but I want to make sure we're communicating the kinds of things we're looking at and considering. In the spirit, here are some of the tarp progression related issues we're thinking about right now. How to smooth out the transition into the end game grind once the campaign is over. Currently there's a brick wall players seem to be running into at 345 where progression goes from fast to super friction. This is one of those areas we definitely don't believe is perfect so we're looking at how to smooth this transaction out. Once milestones are complete, there are rewards to chase. Exhaustic masterworks and seasonal ranks help this problem a little bit giving some amount of manpower chase to work on once milestones are done but these definitely aren't enough. As highlighted in the roadmap, weapon randomisation and records should also give players more to do once their milestones are done. That doesn't mean we believe this is a fully solved problem and we're talking about other ways to help mitigate this. End game progression needs more tiers. Right now everything gives similar size upgrades throughout the screen tiers in the progression system for players to climb too so they can tackle new activities and in turn climb a new tier with new activities. This is something I definitely wouldn't expect a solution for prior to September but it is on our radar. The quality of rewards don't always match the difficulty of the activity. We're seeing a lot of this feedback around red layer rewards in particular so talking about how to better align with the quality of reward and the difficulty of the activity is something we're going to be thinking about more going forward. So for those of you struggling to reach a 365, Hurok strikes will drop certain items which will assist you there but they admit the power level is far from perfect and it is way way off but I'm glad they are addressing or trying to address it. They then go on to speak about PvP and going for glory. Now for me I'd love to try and grind for the red rix's claymore but solo queueing in competitive is just absolutely pointless. Here is what they say about this and the general issues many are having. Regression isn't just achieving new levels of power, we also look at how players are rising through ranks of valet and glory. We've gotten some questions on how is and why is the ranking system. PvP design league Derek Carroll has some answers caught in doubt right here. Now that we've added a serious ranking system through the competitive playlist we're seeing many more guardians attempt to climb the ladder to become legend on their way to the top. Some players have raised questions that we can address here. Question. Why would I match against a player with a higher glory rank than me? Answer. For a variety of reasons. We don't match directly on your glory number, instead using our per playlist skill value. It's quite likely that your opponent is a good match against you but they've been grinding glory more consistently so they've moved up the ranks faster. Take this as a sign that you'll likely reach that rank with continued play. Question. Why can't I match against preform fireteams when I'm searching as a solo player? Answer. After a bit of server side tuning and investigation we re-enabled the crucible fireteam matchmaking feature yesterday. This does not directly reduce the chance of a match against pre-made fireteams but does tweak the skill values of those fireteams to make it more likely that they find evenly matched opponents. Question. Why won't you make a solo queue only playlist? Answer. We don't want to do that because it would split their population in an unhealthy way making it less likely for everyone to find good matches furthermore. That would probably mean splitting their glory rank into solo glory and team glory numbers and would much rather there be one single number to represent your prowess in a crucible. Question. Why would you place me in a game in progress that you know I'm going to lose and in my streak? Answer. There's no joining progress in competitive so this can't happen for glory however we are working on a fix for valour in the other playlist so you won't lose your valour streak that way. Now for me personally the reasoning behind why they won't add a solo queue for glory is utter BS. I mean total BS and I will say people it's majorly unfair on solo players trying to get that red rickus claymore or even just trying to play glory anyway. It's worse now than I can ever remember it being because of the changes and things to chase within that glory rank and in my opinion the address by Brungie is a BS wonder. Moving on people and Iron Banner is back next week. It begins Tuesday May 22nd and ends Tuesday May 29th. The game is controlled the ways in which players can earn rewards has also been updated for season 3. Salending will feature a similar reputation system to Vanguard where players can climb the ranks by turning in Iron Banner tokens. Each reputation rank will lend progress to unlocking desired rewards. It comes with all new weapons and ornaments looking good while the armors do anyway. Okay so I'm going to move on and onto a supposed leak. Now I've seen this on Facebook and I've seen that I'm ready but take it with a pinch of salt and it is what's going down Destiny 2 wise at E3. Such rumour that within E3 to share we will see a real trailer for the full expansion. There will be also a presentation featuring the Brungie community managers and Nolan North and we will also get a gameplay trailer too. The expansion is rumoured to be called Destiny 2 Ghosts of Nagasaki. Now people take this with a pinch of salt, I mean it could indeed be legit information but until confirmed by a legit source don't believe anything you see here. To me it seems fake, it sounds fake and it most probably is fake but I've said this in the past and it seems to be true so you just never know people. But guys that's all the news from the past day or so. I do indeed look forward to Iron Banner next week and earning some of them sweet new ornaments. On that note guys I am out so let me know what you think about the D2 leak, let me know what you think about Bungie's response to the glory and progression within D2 since warm mind. Thanks as always for stopping by, if you enjoyed the video leave a like truly helps me out and hopefully people I will see you on that next one.