 Have you been defeating monsters the way Nintendo intended? Well, inside of this official strategy guide are the recommended tactics that Nintendo wants you to use when fighting these monsters. Let's go over the constructs. All constructs have a principal vulnerability, their red eyes. Shots of this weak spot will knock them back and in the case of soldier constructs, cause them to drop their equipment when their health is low. At this point, you wanna quickly steal their weapons or move them out of reach with ultra hand to force these opponents to fight unarmed. You can use combat techniques like perfect defense which involves you parrying their attacks with a shield or dodging at the right time to do a flurry rush. You can also use the freeze and swap technique which basically has you hitting the enemy with a frozen infused weapon and then hitting them with another weapon after that that does three times damage. It's suggested to use a much more stronger weapon after you freeze them so you can do massive damage. The freeze and swap trick will alone make short work of any of these construct opponents. Bokoblins are essentially the training dummies of Hyrule. Bokoblins are ideal sparring partners for practicing two essential combat moves, the perfect dodge and the perfect guard. When you face the only survivor of a group, you wanna use this opportunity to stop attacking entirely and focus exclusively on the timing of these defensive maneuvers. At first, you'll take some hits but a single Bokoblin possesses very limited danger and any progress you make in the arts of perfect defense will enhance your combat against all enemy types. Headshots are remarkably effective against Bokoblins, even the silver ones and will always stop them in their tracks. If you can hit them with a headshot to make them fall from a significant height or plunge into the water, you should do it. It's an instant kill. Now for the boss Bokoblin which surprisingly I didn't know something about. While you may be tempted to first eliminate the weaker standard size Bokoblins before turning your attention to the boss, Nintendo actually argues in favor of the opposite. As long as the boss Bokoblin is supported by its underlings, it'll generally refrain from attacking as a squad you face focuses largely on defense. You can slowly but surely grind down the health of a boss Bokoblin with a constant barrage of headshots. And while I'm doing that, let's move on to another monster and come back to this boss Bokoblin after. Next up are Moblins. Headshots briefly stun Moblins enabling you to dish out melee damage in rapid burst if you're quick. The freeze and swap approach is suggested again if you are struggling fighting any of these creatures. An ice infused spear can stop them in their tracks before you set about them with a powerful weapon. Seriously, this game really loves ice infused spears. For perfect defense counters against Moblins, pay close attention to the way their arms move. They clearly telegraph the nature of their eminent attack. If they position their weapon above their head or shake their head and arms before lunging forward with their horn, then you need to react with a side hop. Conversely, if they move their weapon to the side, like a baseball player poised to strike, you should execute a backflip. After performing overhead attacks, Moblins will usually spend a few seconds pulling their weapon from the ground. You can use this opportunity to also perform combos or initiate a charge attack with a two handed weapon without the danger of being interrupted during the wind up. All Lizalfos variants share the same prominent weakness, their horn. If you hit this body part with an arrow, you will cause critical damage and knock your opponent down. In close proximity, a bow that fires multiple arrows can make it relatively easy to score such horn shots without carefully aiming. You can follow up with a melee combo as well. However, be wary with electric Lizalfos. Horn shots trigger a spherical area of effect blast that'll shock you if you're caught within its radius. So make sure to stay out of that. Ice breath Lizalfos die instantly if struck with any fire elemental attacks and fire breath Lizalfos fall immediately to ice elemental strikes. Arrows enhanced with fire fruit, ice fruit or colored chuchu jelly can make it really easy to defeat these opponents because you don't even need to aim for their weak spots. It's also good to freeze or shock these Lizalfos because their strongest asset is their mobility and being able to stop that is the key to defeating them. Now let's move on to stall monsters. A single blow with anything irrespective of the weapon's power will cause a stall monster to fall apart. In the case of stall moblins, you're gonna have to do two hits to make them fall apart. They will then magically reform and resume their attack unless you strike the head to destroy it. Focus on one stall at a time and hit it twice. First on any body part and then break the head. The reach and speed of spears makes them more efficient against these opponents. Alternatively, you can do something that people discovered much later in the game by using something called dazzle fruits on these monsters. When you use a dazzle fruit, they instantly get nuked and die. That's it. Oh, so it looks like the Boswell Coblins health is now low. So Nintendo suggests that we should consider shooting an arrow enhanced with a bomb flower at it. This explosion will affect the entire group, potentially wiping them out all at once. Alternatively, we can hit a Boswell Coblin with a muddle bud, which will lead to interesting scenarios where it turns against its own minions. Literally just destroys them. Climbing to a high ground and jumping to trigger the slow motion effect when you pull out your bow can be a devastating way to eliminate an entire Boswell Coblin squad. Fire a few arrows enhanced with bomb flowers or for an even greater blast an elemental gemstone like the rubies. If you fight a Boswell Coblin one-on-one, you can also practice perfect defense counters and the famous freeze and swap technique, which hits the Boswell Coblin, freezes it. You switch your weapon out and hit it with another weapon to do three times more damage. Chuchus are defeated instantly by most attacks. As the elemental variants explode, the safest way to eliminate them is by shooting an arrow from a safe distance. If you're short on arrows, it's also possible to bait and evade attacks by elemental chuchus just like this. As soon as you see the elemental wear off of their body, quickly strike them with the spear before their ice, fire, or electricity power can recharge. Most people are probably doing this recommended technique. Here's a few recommended tactics for like likes. If you wanna be extra safe, stay at a distance from these creatures. Hold ZR to have your bow ready and strafe to avoid projectiles. Release an arrow the moment the worm reveals its weak point. You can even fire an elemental arrow at the body as long as the monster is not immune to the effect. An ice arrow, for example, will not affect an ice like. If you feel really confident in your reflexes, you can deliberately stay at close range. The monster will then show its uvula and you can swiftly hit it. Beers are the best choice since they have longer range and you can follow up with your best combos. If you take too long, however, you can run into the risk of being swallowed, but there's more than enough time to react if you are paying attention. If you're fighting against a rock like, you need to wield a weapon with a crushing property to first break the stone casting. Any weapon upgraded with suitable materials like horns from Moblins or Harblins, for instance, or even rocks found in the environment will do the trick. You can also use recall on the rocks that this creature spits at you, just like this. And you can go ahead and destroy it. The recommended tactics for keys are pretty simple. Lock on and attack from a safe distance, either with an arrow or a spear. When you encounter a key swarm, most commonly near cave entrances, attach a bomb flower to an arrow then aim to detonate it at the heart of the swarm. It'll rain wings and eyeballs. Harblins are a new enemy in Tears of the Kingdom, and they also have their own recommended tactics on how to deal with them. Before I tell you about their tactics, just look at their back and how hairy it is. 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These two products in the 4.0 kit have been a game changer. The Crop Preserver Ball Deodorant for the after-shower all-day BO protection and the Crop Reviver Ball Toner Spray with a nice cooling effect made with aloe vera to refresh those areas nicely. Manscaped even threw in two free gifts, the anti-chafing boxers and the shed travel bag. Go to manscaped.com right now and use code PhillyB2 to get 20% off and free worldwide shipping. Now back to the Horriblins. When a Horriblin hangs from a ceiling, there are a few ways to make it fall. Hitting it with a headshot, body shots with elemental arrows work too, blinding it with the dazzle fruit, perfect guarding an attack, or casting recall on a rock that it throws at you, which Nintendo likes to call it, the return to sender technique are efficient ways to deal with them. The creature will then fall on its rear and remain incapacitated for several seconds. This will allow you to finish it off with a bunch of melee combos. While fighting Horriblins at close range, you can do the general combats of perfect dodging as well as parrying them. If you do have a hard time timing their strikes, you can use an ice infused spear to incapacitate them and then attack them after to do three times damage. Now for the Whizrobes. Fire and Medial Whizrobes can be defeated instantly with a solitary ice infused arrow. While Ice Whizrobes and Blizzrobes will fall to a single fire arrow. Really easy to take down. Electric and Thunder Whizrobes are rather more troublesome as they lack any elemental vulnerability. So the best option is to target them with a headshot with your most powerful bow. When they fall, sprint over to them and quickly finish them off with a melee weapon. If you stand below a Whizrobe, a spear can often give you just enough reach to strike your opponent. I never tried standing underneath them with a spear before. Pebbles are the miniature version of the Thub Boss. Speaking of mini bosses, if you wanna see the recommended tactics for that video, let's get this video to a thousand likes. All Pebbles are extremely vulnerable to crushing weapons, strengthen any base weapon with a suitable horn, boulder or spike ball and the resulting hammer or smasher will quickly reduce them to dust. Another way to pulverize Pebbles is to throw a bomb flower at them. If you do this against a tightly packed group when they first move to engage link, this can end the fight before it even begins. There also is an alternative way to eliminate Pebbles, which is moving close to them and pressing A to lift them above your head. They will explode shortly thereafter so make sure to throw them away from you. This also works against Igneo Pebbles and Frost Pebbles but you have to make sure to neutralize the elemental property before you do it. Then you could just pick it up and throw it. Let's see the recommended tactics for Octorocks. Arrows are effective if you manage to time your shots well. You will usually need to aim in advance then shoot just as the creature emerges from its hiding spot. Melee weapons can also be used at close range. So when the Octorock goes down in the ground, blades can be used to cut shrub or the trees on their head while crushing weapons will shadow the stone on the heads of the Rock Octorocks. One stripped of all their cover, all Octorocks will immediately pop out from their hiding spot, giving you a chance to hit them. You can also defeat them by blocking with the shield to redirect their projectiles back at them which usually only works when you're at close range. But if you do a perfect guard, it'll propel the rocks back at them at a faster velocity. The large explosive projectile fired by a Rock Octorock is best dealt with by casting Recall. Little Foxes are practically harmless. Usually encountered in groups they will attempt to jump at you. You can parry these assaults to flip them onto their back or just wipe them out with any attack of your choice before they even have a chance to threaten you. Also something interesting about the Little Fox is that they actually eat bright bloom seeds that are activated near them which can be really problematic if you needed that to light up the area. Evermeans are tree creatures that come to life when you are nearby. They have a single attack where they bend backward before slamming the ground in front of them. The ones not bearing fruit or honey are most notable because they can drop monster extract when they fall. Evermeans are extremely weak to axes and more generally all sharp edged weapons. One or two strikes is usually all it takes to knock them down. They also are very vulnerable to fire. Any flame infused weapon or arrow will deal damage over time leaving them unable to attack for as long as they are ablaze. I noticed this one came after me even though it was still on fire. Arrow kudos are flying creatures that typically glide over their territory attacking when they notice an intruder. They usually pose little difficulty as they will literally just die to a single arrow. If you struggle to hit them something that you can do is jump from a position of suitable elevation or just somewhere really up high. These are one of my favorite enemies. The Gibdo and Moth Gibdos are largely immune to most attacks until you hit them with an elemental effect or surprisingly Dazzle Fruits which work really well. You can use elementals like fire, ice, water and lightning that all do damage to them. Lightning is probably the better option since it has a bigger area of effect and can hit more targets. Elemental damage will cause these Gibdos to turn white and that's going to be your cue to go ahead and finish them off with your melee weapons. Also a nice big bonus is that Gibdos drop Gibdo Bones which give you an attack power of 40 that you can attach onto arrows to deal massive damage or freeze an enemy with an attack with another weapon fused to it to deal lots of damage. Now let's talk about the Yiga Clan. The Yiga foot soldiers that wield a bow have one attack. They materialize high in the air and fire an arrow at you. What complicates matters is that they frequently warp around the battlefield. However, these enemies always drop to the ground after firing their arrows and take a brief moment to prepare to warp again. Bring to their position while they are still airborne being ready to swerve left or right when they fire an arrow and you can strike them before they vanish. The accident speed and reach of spears suggested again by Nintendo make them a good choice against these foes. You will occasionally run into a foot soldier variant that can use melee attacks. You can try to perfect dodge their dash assaults to create a flurry rush opportunities and stay on the move to avoid their downward stabs when they materialize above you. There are also the Yiga Blade Masters who are slower but more powerful. When they raise their weapon high above their head be prepared to side hop to dodge their swift wind razor beam attack. Their most annoying ability is also their weakness. This takes the form of a small crater that appears below Link's feet and will track his movements. After a few seconds a rock spike will thrust forth from the ground knocking Link from his feet if he is within an area of effect. The best way to avoid this is to leap vertically and open your paraglider. This will enable you to align an easy head shot to incapacitate your foe then drop nearby and hit them with melee blows.