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Sphoxie Dev Journal 01 - Getting the ball rolling

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Published on Feb 26, 2015

The first video in a series that will track the porting of Sphoxie, originally made for the iOS using the UDK, to the Unreal Engine 4, for a Steam release.

In this video I show the basics that I have so far which include setting up the character/pawn, it's movement, breathing & blinking animations, impact force detection and dynamic camera.

Everything is done using Blueprints.

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