 All right, let's play this in full here Which other seems to be a bit of a pop in that in the backside here? Right there that thing and we're feels a bit too tight to what that thigh and leg is doing there Seems a bit too much like a pop Same thing here. It's not a pop for that change is a bit abrupt Start it's a bit tricky, but if there's anything you can do that as you go around here Already starting to feather into this. It's good that you have a more flexible spine which they do Have but It's just a bit too abrupt on this Even even if you just wave it into this comes out of That push through here. I don't know even if it's two frames Might just be enough, but this seems a bit broken there be careful how That section caves in Right through there if there's anything you're probably getting very low might just be a problem with the rig But you might have to try Get this leg for the back to give it a bit more room Might be in the reference and it feels nice and and springy I'm just wondering about this going to here and then the smaller Spacing there if we need to smooth that out a bit, but it has a nice Fast move. I love to see that reference for there Like the inclination for me is to have that a bit lower potentially and also see one other paw For an offset, so it's not just one but at the same time That's what the reference has like overall it feels really good to me just a little pause little pause little pops and some spine stuff and there's a bit of a pause Through there right there if you look at the momentum of Everything going up and then bam You got a bit of a pause right through there with a bit of an overextension in that leg But you watch this how moves was moved pause and it keeps going and this in real time It's a bit of a pop hiccup there I do like the shake of the head though There's some it's nice and loose and there's some good weight and I like that The rest of the shapes they're being activated. It's a really good feel the tail gets a bit stiff right through there As everything moves up and I think that's not Good work Tails do incredibly weird things in real life. I'm tempted to say as you have this Just fall through a bit more with that tip to get a bit of a bend. There might even be a cheat Then I get into this Overall, I also still wonder this It's up to you, but I think we talked about before that high potentially Did we talk about one more step or just cutting sooner? It feels like it goes I can easily or Conveniently just ease into a stop. It's like it's like you want almost cut here Just cut it on action or just add another action there or Maybe there's a bird there. Maybe something is, you know, praying upon it. That's why it's so still and just looking That's the only thing that feels it comes that into that perfectly ease into stop all pretty far away when I'm assuming you know how you have Toe spreads and stuff like that So you might want to have if I look at this butt Turning right there is a very distinct turn We also move in the knee that I would probably have a bit of Side roll and compression on there. It's a bit they feel pretty locked At this point and then watch out if If that's like this, it feels like head chest and the butt does a very quick turn Just double check that it's it's doing it a nice Turn and then that tail feels like if that's body Again, the chest and the and the butt just goes out quickly. It feels like the tail It's almost pointing this way as if the base needs to be a bit more in line with this if that makes sense It's like this goes this way while the butt goes this way Watch out for yourself like that and it feels like it's corrects itself towards here Do kind of like that little slippage in the in the back here Wonder if you can push the arc Or gets a bit too animated but a couple of things like these guys feels a bit twins They slide exactly the right direction and then stop and go up Probably change even even if it's in the reference. I probably change out a bit In the actual anim and if you go from here to here, I'll probably bring that paw over here if you can And here for a bit of a nice arc Strictly don't want to make it too nice and it doesn't feel real anymore But just curious what what that would feel like I do feel the slip which is nice, but then of course when you frame through this this seems widely uh Pretty twin there and it It depends how much detail you have on this I do see rotation down there a little bit more Um It's a call like the thing is digging into this But when I first watched this the only thing was the pop and that convenient ease in And that sun stopped through there So kind of the bigger things and once you get into details Stuff like this where you might want to ease out a little bit more and then get right into this just a bit more elegant Even like this how just bam over one frame it pops, but then it kind of stays Doesn't kind of continue. You might want to ease Smooth out just that section. It's one of those things that once you start framing through things Like you get to see a bit more But again, this ends up being really cool But it's always the danger of like once you put that stuff in and bit of arcs and he's in and out Does that then make it a bit too animated and too smooth? It's always also something slightly chaotic and poppy in real life where you go This would never be an animation like that, but So I want to point out some things up to you Um, they check it out. You probably have a higher res version of Of the reference as well Yeah, but let me know we can ashes out in the email. What do you want to do? I'm gonna keep this end You can add something maybe stop more on on action and on the move, but something very Smooth as it stops really as if it's looking at something that it wants to it wants to eat there Alrighty, that's it. 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