 So this build, it started off being something completely different. As I set out to base a build around a certain weapon, and that kind of failed, failed badly actually. But in learning from what can and can't be done, today I've been getting some amazing insane incendiary build and I'm calling it the Scorpion. How's it going guys? My name's DPG and today I'm bringing you another BR3 video. If you do enjoy living a life, it really helps out and subscribe if you want to see more. On screen I can see my weekly giveaway, along with last week's winner, to be in the chance of winning this yourself. Follow the instructions on screen now and good luck. Okay so this build was me originally setting out to show a little love to COV weapons. The one in which this was going to be built around was a more powerful pain, and a sort of rifle which if you kept shooting, eventually set you on fire. I was thinking this paired with the benefits of the seeing dead class mod, an elemental project to artifact, and other means of regenerating health and shields could result in something quite brutal. So I built around this using everything Zane offered in terms of skill tree perks, like stiff upper lip, rise to the occasion, really expensive jacket, futility belt and salvation. This I thought meant for sure would be enough damage resistance and basically defences to create an ultimate incendiary build around. How wrong was I? I tested this for hours to figure out what was leading me to die literally seconds after starting shooting at enemies. It actually got to a point where it wasn't making sense, but I figured it out. What was actually going on was using the more parry's pain with the seeing dead class mod meant that shooting and setting yourself on fire actually triggered the class mod's perks allowing your kill skills to come into play, even when shooting at the wall not shooting at enemies. But if you continue firing, nothing else really happens. Now if you were to do this amongst the battle of enemies, what we see happen is you obviously setting yourself on fire, this we know activates kill skills, so it is affecting you, but with the elemental projector applying 90% additional damage while suffering the same effect, this also affects yourself when shooting at enemies, meaning you do 90% additional damage to yourself. Now this is because of the artifact obviously, but without the artifact the more parry's pain is pretty whack. Taking off the seeing dead class mod isn't really an option as it just erases about 80% of the damage, we know a decent seeing dead class mod build is capable of. I've tried looking for an elemental projector with incendiary resistance on, but I truly don't think it will make much of a difference as you are killing yourself so quick it's unreal. And guys that's where I originally failed with this build, a setup I was hoping would be great. But all is not lost, I have since taken a fan in the elements of that build and made them somewhat better to bring you guys this amazing incendiary zane build, the scorpion. It was going to be called the human torch setting yourself on fire, murking enemies, but yep that didn't go to plan. Now being realistic looking through zane skill trees, he doesn't really have anything in reality which would directly buff incendiary. So this build is more about the shield, artifact and weapons paired with an effective build which allows you to light shit a blaze. So firstly the shield, within this build we are using the embers blade, an epic shield rewarded for the maxis heist DLC mission, playing with fire. In my opinion they seriously undirected shield, one which in reality is perfect for any incendiary build. I'd say more so on other vault hunters though, and Mario for instance we know has some great elemental perks within their skill trees, definitely has the best elemental build so no doubt about it, I also feel this could be quite decent on moles too. This shield offering 64% resistance to incendiary damage, but it also offers the following benefits, deals 1115 incendiary damage to nearby enemies every second, and on shield break triggers a 5205 damage nova, which is seriously effective people. The class mod I am using is my beautiful scene dead class mod offering 5 points to Donnie Brooke. This is a must for zane builds now, it just makes them so much more powerful. Artifact I am using is Unleashed Dragon which is obtained from our dragon junior located within Jacobs estate on Eden 6. This artifact is the ultimate incendiary build item, melee hits ignite enemies, sliding into them or near them ignite enemies, and slamming ignite enemies 100% to the time. You also get a plus 16% incendiary damage and a plus 29% resistance to incendiary, which is pretty cool. So it's quite the artifact for incendiary builds. Grenade we are using the rain filestorm, this grenade although won't be thrown will come into play quite often. This I guess could be substituted for any of our incendiary grenades, that's completely up to you, I just love the rain filestorm, and it looks so great amongst the battle when it's just raining and filestorms upon them enemies. So let's move on to the skilled true build starting with Sentinel, 5 points into violent speed and violent momentum. This build is all about moving so keep moving and keep damaging. We then have drawn delivery selected, 1 point of grenades coming into play, with 3 points into salvation, death follows colors selected, and 5 points into violent violence. And then we have 2 points into good misfortune. As you may know, good misfortune paired with the scene that class mod basically allows you to keep your action skills active indefinitely as long as the enemy is in front of you to shoot. So unto the Digiclon, 5 points into synchronicity, 3 points into dunnybrook and 3 points into doctape mod. Another instance where those grenades come into play and it's quite often people. So unto the barrier, and we have 5 points within adrenaline, 4 points into ready for action and 5 points into brain freeze, and then having confident competence selected. Action skills we are using Sentinel with boomsday and static field, with barrier using retaliation and all around them. Weapons can vary in reality, that's completely up to the user. I've gone with weapons I know will add to this build. I will state though the face puncher takes advantage of the melee's ignite enemies, which is part of the artifact, so every enemy you shoot with the face puncher ignites them, which is pretty cool. I will state, the only issue I was kind of having playing the slowest shaft and running around on the handsome jackpot was armoured enemies, so if you have room for any weapon effective against armour within your loadout, that's probably the one thing this is missing. But other than that, it just shreds absolutely everything. So all in all it's a great incendiary zane build right here. With a few adjustments to said weapons, it's simply effective within every field. I use this within mayhem 4 and as always with my builds, everything is just so easy. Bring on mayhem 5 I say. Big shout out to my power rangers mad69 for some of the items featured today within this build, so a massive credit to him. But yeah guys I do have a few more builds to come with zane, some truly unique taking advantage of certain instances while others are based around elemental damage outputs. But on that note, we have come to the end of the video. I will leave you guys to watch what this build is capable of. If you enjoyed the video, leaving a like really helps. And if you're new around here and want to see more boardlands videos, be sure to subscribe. And if you never want to miss a video upload, you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by. Hopefully you enjoyed the video and hopefully I will see you on that next. One in there.