 Hi everyone and welcome back to another episode of our flinch squad ultra series circuit it has been the longest time since I've been able to catch up on this circuit but it is still going on now and we're going to do a quick fire episode today to cover our group stages of the circuit so we've had our swiss stages that determines where these players will be seated going into a group stage before they enter into a top eight cut of the tournament so the group stages as you can see on your screen right now there will be the group stages we've got group A consisting of shared Costa Alex, Xenophist A, Group B consisting of Stu, Chansey Mansi, Krim, Pokemony VGC, Group C of Yorain, Worms Eye, Kazumi, Cameron and then Group D consisting of Will, Johnny Hacks, Salty Electabuzz, Marcus and Nappy and Group E the final group consisting of Luigi, Salkron VGC, Ryan, PB Herbert, Pingo VGC and Nightline so a very exciting selection of groups that we've got going into this next stage of the tournament and like I say what we'll be doing is featuring one match from each week of the tournament before we announce the the results of the group stages and announce the top eight of the tournament going into next week where we'll be covering those top eight games before we proceed to the semi-finals and then final where we'll be crowning our flinch squad circuit ultra series champion I'm sorry it's been a little bit of time between the last episode now obviously with a lot of things going on with Thea being born and adjusting to life and with a little baby around the house it's been a little while but I'm hoping you enjoyed today's episodes we're going to kick off with a match between Shade and Xenophist Ace from group A this week so this is week one that we'll be featuring in our first match and like I say it'll be Shade versus Xenophist Ace so without further ado guys let's get into this tasty one today so kicking off with Shade on the bottom of your screen light and Xenophist on the top of your screen Xenophist Ace so you can see that Xenophist is running that low-punny which looks like a mega low-punny going to be kicking off with him on the top of your screen like I've just mentioned here and Shade on the bottom of your screen Xenophist Ace sending out that low-punny and the Tapu Lele here to kick us off today as we see Shade kicking out with the Minetric and the Tapu Finney looks like it's going to be mega Minetric from Shade but you can never tell until we get into this game the psychic terrain activating on the field but then nullified by that misty terrain from the slot Tapu Finney here as we go on to turn one we are going to see the low-punny mega evolve and activate that mega evolution stone turning into mega low-punny here going to have access to fakeouts we're going to be able to shut something down this turn which makes real use of that misty terrain from Shade to Tapu Finney here we are going to see following suit the mega Minetric going to appear now mega evolving and also going to activate its new ability Intimidate which is very useful especially against that mega low-punny that is going to be speed tying with a base speed of 135 both of these megas on the field now we are going to see the mega Minetric just avoid this fakeout turn one and just protect here as we see a null fakeout coming out moon blast into that mega Minetric from potentially a scarf Tapu Lele there and a return as well trying to take the Minetric down as an icy wind fired off from this type of finney really nice play here from Shade as he does try and get some sort of speed advantage going to this next turn as we see the Tapu Lele move before everything else indicating that it is scarfed now the Minetric going to have the jump on everything going to be able to vault switch if it wants to this turn as we see the Tapu Lele switch out and the tapu coco now into the field going to bolster and power up those electric type attacks from this Minetric now as it is going to be firing off potentially a vault switch but is it into that low-punny slot if it is it's going to be blocked by a protector that's just thrown up here as we see the Minetric now go for that vault switch but into that slot so nice play there from Xenophis to get around this as we see a light screen come out from Shade side of the field going to boost that special defense for the next five turns with that light screen there from the tapu finney really help out against the tapu coco that has just hit the field as well now zygote going to make its first appearance of the match nice and shiny as well as you see it hit the field to get around a potential electric type attack from this tapu coco now their vault switch going into the low-punny here and doing some nice damage boosted by that electric terrain as tapu finney comes back onto the field now activating and overwriting that electric terrain with its misty terrain and in suit it will activate a misty seed on the zygote here boosting that special defense even further behind this light screen we are going to see the tapu coco activate and launch out it's z crystal it's going to be the giga old havoc you've got to imagine it will be into that tapu finney slot if it is it's going to be not doing anything to the zygote here because of its ground typing which unfortunately it doesn't with a return following up into that slot not doing too much damage that intimate it really helping there tapu finney now going to switch straight back out preserve itself for later on this match and there are two tapu's on the zygote side of the field to come in and overwrite and disrupt this terrain here for him as we see the manetric come back on shuffle another intimidate onto that low-punny which is so useful as we see just retreat though and necrosma now come out and hit the field for zenitha stay so it is going to be that dawn wings necrosma as we see a tone from the tapu coco it's going to be into that manetric slot now to try and shut down whatever that tapu finney was doing as a thousand arrows is just freely allowed to be fired out from this zygote doing some nice damage to the tapu coco and a decent amount of chip to this necrosma now we are going to see the dawn wings necrosma ultra burst for the first time here you've got to remember though that there are two special attackers on the zenitha side of the field the light screen is up and this misty cedar is activated on this zygote so not going to have the easiest time dealing with it but we do just to protect this turn to get around any damage from this manetric here as we do see a snarl fired out from this manetric so you can see sheared really going heavy on this special defensive side of things here lowering the special attack on this tapu coco and potentially you would have on then necrosma if it hadn't already gone for that protect but we do see you turn now where the tapu coco is going to just switch out and reposition itself and you've got to think that tapu lele comes in now and then we'll put a lot of pressure on with its scarf at speeding everything on shade so the field but with this light screen still in effect and the seed effect on the zygote going to be able to still probably withstand some attacks from this tapu lele as another thousand hours fired out here doing some decent damage onto the tapu lele tapu lele now in a position to take down the manetric potentially with a psychic so i'm going to be a little bit worried about that here as we do see the zygote just forego that misty seed boost and get this tapu finny back onto the field and maybe in hindsight for the longevity of the match and what you want to be doing it's probably better to get rid of that terrain now as we do see a sigh shock come out into the manetric and followed up by a snarl from the manetric here into both targets in acrosma and allow the special attack on both targets the tapu lele and then acrosma by one stage here now the acrosma is going for a photon geyser it's going to be into the mega manetric slot and it is going to be enough to pick up the knockout so pretty even here as we're going into these latter turns of the game the light screen wearing off now so that protection from the the tapu finny earlier in the game going to be disappearing but the snarl has really taken effect already so we'll be doing some decent useful damage you've got to worry about a z move coming out from this acrosma as we do see a critical hit sigh shock into the finny now followed up by a photon geyser going to be into that slot and enough to pick up the knockout removing the light screen potential there from the tapu finny but the zygote left unchecked here and throwing out a thousand hours going to get some more damage onto both that tapu lele and then acrosma taking away not only the tapu lele but the advantage of that psychic terrain coming back onto the field and we all know that zygote normally carries extreme speed and a lot of the pokemon on zenifist's side of the field do and are prone to going down or in range from that extreme speed now from the zygote got to get around this fake up from this mega love puny which is going to throw out now into the zygote slot so it does actually go for that extreme speed as we can see and not going to be able to get it as a power gem coming out from this nacrosma but ho ho bulky enough to take that and get a tailwind off which is huge for shade here as he is going to have the speed advantage going into this next turn going to have everything fast on his side of the field and we do see the forfeit because of that speed control that he does pick up there so that is game one and we'll go straight into a game two here here we are getting into game two can zenifist come back and tie this one up or can shade take a clean two zero victory we're going to see a little bit of a switch up from zenifist here as he does lead out with that salamence and the tapu koko as we do see shade lead off with the zygote and tapu finny this time around the tapu finny proving to be such a useful member of shade's team overriding any of the other tapu terrains that come out for zenifist days we do see the tapu koko activate that electric terrain but it will be soon overwritten by the tapu finny misty terrain and intimidate coming up from the salamence going to be useful especially onto that zygote primarily a physical attacker and there is the misty terrain activating with the misty seed procking on that zygote boosting its special defense by one stage we do see the tapu finny switch out straight away now my netrick going to hit the field once again and now because it's not mega evolved it will have activated that lightning rod support here so if the tapu koko does go for an electric type attack it is going to be pulled in and it will not do anything because of the lightning rod ability mega salamence going to appear activating that mega evolution no electric type attack maybe zenifist predicting the lightning rod coming on to the field from the netrick just going for that safer u-turn to pivot out and get a bit better board position as the tapu leily now comes onto the field for zenifist and then this next turn obviously going to be able to put a lot of pressure on to shade side with this scarf tapu leily that we've seen from game one we're now going to see additional speed control set up now from the salamence taking advantage of this free turn and it is going to get this tail wind up as we do see a coil now come out from this zygote going to boost its attack and accuracy and defense by one stage apiece so it's threatened still from this tapu leily on the zenifist side of the field and got to remember that everything on the zenifist side is boosted by that tail wind now for the next three turns we're going to see the magnetic mega revolt that is going to activate its newly found uh intimidate ability and reduce the attack power of that salamence at least and not really affecting the tapu leily as we do see moon blast fired out from the tapu leily straight into the zygote here but because of that defense boost on the special side it is going to be able to take that and a double edge following up into the zygote going to be able to take it with the combination of the coil and the intimidate support from the minetric taking that double edge pretty nicely there just hanging on and that means if it is this power construct variant it is going to be able to get that evolution this turn and transform itself get a bit more hp back and it does fire out a thousand hours get some decent damage onto both targets here as the minetric does fire off a snarl as well power construct now activating zygote going to turn from the 50 form into its 100 form get its hp a little bit back there and become a bit more threatening going into this next turn for sure as we see it go right nearly up to half health as the tapu leily does switch out now and the tapu coil go hit the field once again for xenophist preserving that tapu leily for later on in the game i would imagine to come in and try and get a bit more damage onto this this zygote before it can do very much more and probably wants to try and weed out the tapu finny here and maybe scout out the the extreme speed that would be coming on to that tapu leily here we're going to see a volt switch just come out from the minetric into that tapu coil slot that was the tapu leily as we see a double edge into the zygote there with the type of finny now coming onto the field going to activate that terrain and xenophist playing this really nice because he is keeping that tapu leily in the back that he can bring in and nullify any sort of extreme speed support going into this next time we are going to see the gigavolt havoc now fired off he's not calling he's not taking the bluff from game warning is going straight for this gigavolt havoc it is going to be into the type of finny no point of going for it into the zygote here going to be able to remove this type of finny from the field even though that the electric terrain isn't active and removing this type of finny now is pretty big it stops the the light screen it stops the any interference with the zygote during when it comes back onto the field with the tapu leily so xenophist playing this really nicely another double edge here from the salamence going to be into the zygote not going to be enough though we've already seen damage there not quite enough there's another thousand arrows fired out from the zygote will it be enough to get the koko it should be not enough to get the salamence though and the one problem that shade has now is if the tapu leily does come back in he cannot utilize that extreme speed that would be enough probably to take down the tapu leily and definitely enough to take down that salamence and you've got to think thousand arrows is biting him a little bit because of the fact that the salamence has been grounded by the thousand arrows and will be affected by the terrain for the next few turns now we do see the hot oil coming for shade now he's got a pretty easy turn where he can go for a tailwind and protect with the zygote but the thing is oh shade not realizing that the salamence is on the floor and the dazzling gleam coming out can the zygote take it it can't unfortunately going down here and but can we see the hot oil get the tailwind up it needs a speed control advantage but salamence going to go for that anyway and get the speed control is shade going to match that it is going to match it and you've got to think the miniaturist coming back in now is going to have a good opportunity to try and do something here and but will it be able to take a side shock in the psychic terrain that's another thing you're going to have to probably prioritize the hot oil to take down the top lele before you do anything with this miniaturist the salamence is pretty weakened now from double intimidate as we see the lele switch out we are going to see the necrosme hit the field once again for xenophys days and it does look like he's in a good position now but the miniaturist not protecting here going for the snarl going to add speed the salamence pick up the knockout there get an important snarl onto the stone rings necrosme leaving it open for possibly a brave bird possibly a sacred fire here from this hot oil is the brave bird will this be enough to pick up the knockout it's going to be a big strong powerful attack and if it is it will probably be enough to tie up this game here it's not quite enough it does put it down to a low health though has the lele got enough in the tank to take down this miniaturist where the side shock the psychic terrain is up the miniaturist is the second fastest thing on the field right now we are going to see the stone wings necrosme go for that ultra reversion it's going to ultra burst and become ultra necrosme but very low health now he all hinges on this tapolele whether or not the side shock can take down the miniaturist and this is it kind of do it and the miniaturist actually taking it getting the snarl off going to be enough to pick up the ultra necrosme do enough to this tapolele and put it in a position where this hot oil is going to be able to close this match up for shade and what a great set for us to kick off this group stage is weak one with us shades taking a two-nail victory but no shame on xenophis performance he played so well they made it very difficult for shade to eke out any sort of victory there massive props to both players so that is the first game that we have featured for you today from group one week one of the the the group stages and we'll be going into our next match right now which will be from group two which will be featuring two players from group c we'll be featuring two matches from group c it will be worms eye versus cameron so we'll head straight over into that match right now and we'll have a look how these players get on to kick us off into week two of the tournament so you can see that we've got cameron on the top of your screen and worms eye on the bottom of your screen we're going to kick off with cameron here and he will be leading out with a combination of tolykiss and ferrathorn so very support oriented pair here as we see Nigel lead out with that requiser and zernius's restrictive combination going all in turn one now the ferrathorn is a nice lead here does face up well to the the zernius you've got to worry about maybe a fire type attack on this requiser but you've got the ferrathorn and the tolykiss here on cameron side of the field to pull in those those fire type attacks and just give that ferrathorn a little bit of protection to put a bit more pressure on that zernius we are going to see the requiser switch out instead of all hit the field now for worms eye going to get the intimidate onto the ferrathorn as the zernius does just protect this turn does open the door for the tokykiss to potentially go for a tailwind but just opting for that follow me this first turn here as we are going to see the ferrathorn go for a jarra ball into it's actually going to be into that requiser slot so getting a little bit of damage onto the incineroar nicely predicted there from cameron predicting that protect from the zernius here we are going to see the ferrathorn now switch out to save itself for later in the game as we see the groudon hit the field for cameron is going to primal revert and turn into primal groudon here and it matches up pretty nicely against the zernius even if we see a geomancy come out now one of the things i would love to see here would be an on-call from the tokykiss if a potential geomancy comes out from nigel side of the field you can lock it in and lock it into that geomancy good shutting it down for the rest of this turn but we're going to see fake out here from the incineroar denying any potential on-call use here from that tokykiss as we see the geomancy now set up from the zernius in a really nice position early on in this game to start throwing out some big damage here going forward so the zernius gets its geomancy boost up the power herb activating special attack special defense and speed boosted by two points and as we've seen so many times through this whole 2019 season if you get your zernius set up it's extremely dangerous and really difficult for your opponent to deal with going forward we are going to see the incineroar switch back out now the requires are going to hit the field and activate that airlock as we see the tokykiss just protect this turn and we'll see the groudon taking a dazzling gleam from the zernius so and i just start on the onslaught with a dazzling gleam going to get some decent damage onto this groudon even though it is resisted and a substitute come out which is a really nice play here from the groudon going to put itself in a decent position to start doing and pressuring some damage from and i just heard the field because then the zernius really has to throw out these dazzling gleams because of the follow me pressure that the tokykiss does carry now we're going to see the requires a mega evolve it is going to actually get rid of the desolate land now and overwrite it with the delta stream it is in a bit of an awkward position because the it will have to double tap into the tokykiss slot but like you say a dragon is sent and a dazzling gleam should be enough to get it here now the moonblast coming out not opting for the dazzling gleam going to be enough to not enough to get the tokykiss and an earth power not enough it's going to be immune by the tokykiss given this groudon a free turn this is why the dazzling gleam would have been a maybe a better option with that that dragon is sent here and doing some nice damage to the zernius and making a little bit of lee we're back into this match the groudon still got a substitute tokykiss now i'm going to switch it out we are going to see the ferrithon hit the field once again for cameron as he is just going to protect this groudon this turn and just make sure that he does have another time around getting at least some damage off onto the zernius as we do see this time the dazzling gleam coming out from the zernius as we'll probably see a double up with that earth power this next turn now really nice players here from cameron he has put himself into a decent position where he is going to be able to do some decent damage in forcing kind of Nigel's hand into attacking this ferrithon to protect the zernius going into this next turn so see the groudon just switch out a dazzling gleam coming out from this zernius going to be enough to pick up the tokykiss here and take this ferrithon down to half health it's taking a lot of damage is it going to be able to take a dragon ascent from here i really don't feel like it is going to be able to fortunately kind of looking at something like a cobra barrier in this situation where it would be able to handle and then deal with that zernius but the dragon ascent unfortunately too much the ferrithon just taking too much damage coming in here and a little bit of iron bobs damage coming back onto the rake waza you'll be able to just pick up the knockout there which is a bit unfortunate for cameron he's done so well but you can see how dangerous this zernius is groudon coming in after losing its substitute and the rake waza coming out as well alongside it to combine to make cameron's last two pokemon here and that's what i mean the zernius getting powered up with that gm anti just even against the things that threaten it the most as long as you've got the support options next to it just too much sometimes to get around that huge damage that we are so many times seeing zernius do after that gm anti setup now we'll get into game two and as again we can see that cameron is on the top of your screen and nigel worms on the bottom of your screen so worms i taking an early one nil lead he is going to lead out exactly the same this game with the rake waza and the zernius and cameron lead out with this toggle kiss and melodic so we're going to see a little bit of his switch up here from cameron melodic a nice option here from him to prevent and put off the incineroar coming back onto the field here for nigel as the support around that zernius especially if the groudon comes in next to the melodic and melodic one of those pokemon that has been known and does have access to haze which could shut down that zernius setup here so we'll see the rake waza just go straight for that mega evolution get that delta stream up as the toggle kiss goes for the protect turn one not wanting to take any damage early on as an extreme speed comes out into that slot and we are going to see the zernius not go for the gm anti here maybe suspecting the haze on the melodic and just fire off a dazzlingly and get some damage onto both targets but not onto the toggle kiss it has just revealed that protect there as we see an ice beam from the melodic into that rake waza but because of the assault vest potentially there and the delta stream not doing very much damage the toggle kiss going to retreat now groudon going to hit the field and overwrite this delta stream which makes these ice beams a little more threatening from melodic going into this next turn as we see the groudon primal revert and overwrite the delta stream with the death of little land and it'll be a nice switch in to take a potential dazzlingly and moon blast from the zernius this next turn as we see the extreme harsh sunlight activate another extreme speed coming out from the rake waza going to be into that groudon slot critical hit there doing some decent damages another dazzlingly fight out from this zernius here as we are going to see the melodic fire out another ice beam and this time it will do a lot more damage no protection from that delta stream but that assault vest still coming in so handy then we see how powerful that assault vest is as the groudon now just protecting this next turn wants to get around a potential earth power from the rake waza but it's not entertaining that it's just got its eye set on this melodic going to go straight into that and pick up a big knockout there taking down one of the biggest threats to nigel's potential geomancy setup i wonder if we will see the diego for the geomancy here and if he does he doesn't go for it here but a nice play if he does just go for the moon blast into that groudon but blocked by that protect now the toga kiss coming back onto the field me so how effective this was in game one for camera with that follow me support from the toga kiss but we're not actually going to see that we're just going to see the rake waza go for that dragon ascent into the toga kiss just get some damage off and do some big damage as well taking it down below 50 percent here the groudon left unchecked here but what is the zernius going to do it's just going to go for a dazzlingly not entertaining the geomancy boosting here as the toga kiss is able to take that combination and substitute setup on this groudon but taking a lot of damage in the process and the toga kiss going for an on call now it has went for the on call and nigel not falling for a really nice play from nigel here locking into that dazzlingly rather than the geomancy here as the toga kiss does go out and it's just a bit unfortunate for Cameron as you would kind of really want to be able to um to lock into that geomancy would open the game a few but unfortunately nigel not falling for it here as we see a dragon ascent from the rake waza into the groudon now got to be enough to take down this substitute and then you've got to think it doesn't lean will be enough to take down the groudon even though it is resisted the ferrathorn in a nice position but ferrathorn and toga kiss the task is getting harder for them to be able to take down this mega rake waza and zernius and this combination just coming out from nigel here is going to be able to do so it's just cut through Cameron's team he's not being able to handle it as well as you would have imagined him would have liked to have been able to handle it and it's just because nigel's been making all the right players all along the way we're going to see the toga kiss just go for a protect here maybe the ferrathorn is able to take down this zernius but if he does he's still got another three pokemon to deal with as the rake waza going to fire off another dragon ascent into this ferrathorn slot now the thing that Cameron could do here is go for a jarra ball into the rake waza and take that down but it's probably better going for the zernius here as we see another dozen gleam knowing that that slot is on core locked into that move as we see the ferrathorn now throw out this jarra ball after the dozen gleam into the zernius and just such a bulky zernius as well not even going down to that and there we go there is the forfeit and nigel taking that one a clean sweep so a really good game from both players and that takes us to the end of a week two that was our group two stage match and we'll move into our group three stage of the tournament here and we'll finish off with a match between i'm going to be featuring nigel once again worms eye and this time it will be against your iron and it will be to decide who wins group see we've got both of them with one with two wins each going into this third match and one of them whoever wins will top the group and the other one will determine the seeding with where you go into the top eight seeds of this tournament and there will be two extra placings so there will be some playoffs to determine the actual top eight so winning this match is pretty important for both players here it's going to be pretty big and really good players both performed so well through the sun the moon and then this ultra series getting so far in this tournament both looking like they're going to be proceeding on to the next stage so it'll be a real heated battle going into this one and we'll hop over into it momentarily and as you can see we've got your line on the top of your screen worms eye on the bottom of your screen once again it'll be interesting to see if worms eye is playing the same team that he featured in week two against Cameron and what your iron has been playing so far we're going to see your own lead out with the minnetrick and the zernius and we will see Nigel lead out with nilego and tapu finny here so the nilego are going to do a lot of work against this zernius straight they're putting on a lot of pressure you've got to worry about a potential snarl from the minnetrick but also Nigel has that type of finny as well that has access to haze that can shut down a potential germancy setup here as well but the big things that you probably want to get this this zernius out of here as soon as possible and get the ground on onto the field if you have got it in the back if you're your eye so we're going to see the minnetrick mega revolver it's going to be the fastest thing on the field getting into it off but not so useful on to both these special attackers as we see a snarl come out from this minnetrick i'm going to be able to reduce the special attack on this nilego which is the big important thing and get a little bit of a reduction on this type of finny that's probably not as useful as you would maybe want it to be as the sludge bomb comes out from the nilego into the zernius i'm going to just be able to take that after the snarl and a dazzling gleam coming out not wanting to go for the germancy boost here as the light screen comes out from nigel's type of finny here going to bolster the special defense is a bit more now the zernius in a bit more of an awkward position now not going to be able to to as easily damage the things on nigel side of the field as you maybe want to is the zernius and the nilego protect here so nice play possibly from nigel here predicting the protect from that zernius as we just see a vault switch from the minnetrick into that type of finny and making nice work of it here you're not in a position now where it's going to go down to a definitely a groud on precipice blades and so definitely setting itself up while going into these next set of turns we may see an icy wind come up here from the type of finny because of the protect on the nilego wanting to reduce the speed on that minnetrick so you get the least of the jump on it going into the next turn but the groud are not really going to worry about an icy wind too much still got to worry about a potential rockium z from this nilego that will do decent damage to the groud on but we are just going to see a haze and you know just being a bit precautious in case a germancy is coming out from that zernius here on your own side of the field zernius now going to switch out incineroar hit the field for your own going to have access to that figure going into the next turn again going to get an intimidate out but again onto the special attackers on nilego side of the field not really going to be affecting them too much as the type of finny does switch out for nilego and requiser now hit the field avoiding that intimidate drop from the incineroar got to worry about the minnetrick in the back coming in with this double intimidate on your own side of the field but a sludge bomb coming out now into this incineroar and a precipice blade is going to be enough to pick up the nilego which it does connect with and remove that threat from the field the requiser obviously immune to the ground type attacks so not taking any damages turn but got to worry about a potential fake outcome in this next turn but nilego playing and making a nice switch in and really you know if you don't fake out the zernius it probably gets the germancy up if you don't fake out the requiser get some damage onto your ground on so you're going to make a really big decision here as we see the ground on just switch out the minnetrick come in for your own and i'd imagine you probably want to fake out the zernius here it's a bigger threat you don't want to let this germancy get set up and knowing what nilego's been playing with this assault vest requiser it's the one thing that you can probably let get an attack off maybe here but if it is an earth power into that ground onslaught and it is into that mega minnetrick it is going to be potentially picking up a knockout here or doing some big damage so we've got to watch out for that as well because the combination of earth power and extreme speed if it doesn't pick up the knockout with the earth power will be a combination that can do a lot of damage so we are going to see the fake out into that zernius potentially shut down that germancy and an earth power that is what's coming out but the minnetrick does hang on that's the big thing here but like i say the earth power it does hang on but it is an extreme speed range and that's exactly what this requiser is going to go for this next turn picking up the knockout onto the minnetrick here and what are we going to see the germancy now now you're taking these opportunity to germancy boost and get this set up with the zernius and like we've seen in previous weeks he is going to be able to start doing and dishing out some big damage going into these next few turns and you know when you've got zernius versus zernius it's normally the zernius that gets set up first that you kind of want to put all your money on winning the match because it's always the race but we are going to see a snarl come out here from the incineroar so given given you are on a chance here with the incineroar i'm going to be able to at least neutralize or try and neutralize this zernius on Nigel's side of the field just reducing that special attack power by one which makes it a bit easy for the groudon coming in it's a bit unfortunate that it does miss the requiser because you kind of want that earth power to be reduced in power especially when your groudon is threatened so heavily by it and the zernius is still going to be able to throw out some big damage so you've got to watch out for that as it doesn't leave now i'm going to hit out but pokemon taking it kind of comfortably so i'm not taking it too well but i'm just procking that berry which should put it just out of range from the requiser's earth power going into this next turn if that's what we do see the earth power coming out now into that incineroar and it is just about to take it to that berry coming in huge there and the critical hit as well really unfortunate there for your iron as we do see more damage than we really should have done with the precipice blades coming out onto the zernius and the flare blitz now you would have thought maybe the snarl could have been a better turn there but the flare blitz in the sun going to be doing nice chunk of damage putting that zernius in range for another precipice blades now and the incineroar going down to the recall as zernius coming back in for your iron has taken a bit of damage though so some of the best positions here you really want to be getting rid of the zernius on the edge of the side of the field before you kind of try and set up yourself we are going to see a protect now from the groudon on your iron side of the field and the zernius going for the moon blast not going for anything other than that into the zernius slot taking it down even on plus one from that position and the groudon left sitting in a really awkward position now not really going to be able to tackle the rest of niju's team so niju closing that first one up in a really close game but niju controlling the field very well there that nearly got putting on a lot of pressure from the beginning is we are going to go straight into game two again we're going to see your iron on the top of your screen and niju will be on the bottom of your screen so niju going into this one one nil up can your iron tie this one up he does change things up going into game two he has adjusted and brought the salamence here along with that incineroar not the mega monetric here going with the mega salamence this time around and the niliga and tapu fini same combination coming out for niju here as we see the misty terrain set up from this tapu fini and the niliga again in a really nice position just to cause so much and so many problems for um you are inside of the field we can see potentially fake out and a tailwind here to get your iron in a nicer position going into the latter turns of this game but could salamence have something like bulldoze or earthquake that would be huge here if it can be able and can threaten that niliga then we're just going to see a tailwind straight away from this salamence fired out it isn't even going for a fake out from the incineroar here as we see a power jump come out from the niliga are going to be straight into that salamence and we'll be able to take it but if this is followed up by an icy wind which it is this will be enough to take down the salamence and it's done enough to just get this germansi set up here uh this tailwind set up here for the rest of the turn and potentially put a ground on into a really nice position when it comes onto the field for your iron next with the zonius lurking in the back you've got to imagine the u-turn coming out from incineroar going to preserve that intimidate for a little bit later on in the game and you've got to think the ground on is going to come out onto the field now if you get the ground on out with potentially your zonius um you could clear the field this next turn because you can dazzling gleam or you can press the displays and moonblast into that type of finny slot and that might be enough to get the type of finny on Nigel's side of the field and that might be enough to open up this game for you to carry on going forward the requiser is always going to be an issue though and i think if you're your iron you really need to get the germansi set up with your zonius before you're able to deal with it really effectively you know without that germansi boost it's going to be difficult to deal with it and take dragon ascents in the in the meantime we're going to see the nilego just switch out and the requiser come on to the field now activate that airlock over right the desert line from this primal ground and just going to see a precipice blades come out from the ground on now there's going to be hitting that type of finny obviously not affecting the requiser on Nigel's side of the field because of the flying type there and the moonblast we are going to see the double up now is it enough i don't know if it will be from this range but it does enough damage it's taking it down on a specialist hack drop there from the type of finny but activating one of those special 50 berries which is the wiki berry there and getting all that health back for the type of finny and now we're seeing a nice play where nigel revealing the skull on the type of finny and putting that ground on into a horrible position here with that surprise skull switching from the requiser i'm going to take it down into extreme speed range but we are going to see the incineroar hit the field now for you all right and he's still got an opportunity with the potential geomancy boost he's getting the intimidate on to that requiser which is the big important thing here and then if you can get this geomancy up you've got a thing he's still in this match he's going to have the boost going into the next turn with an active fake out from this incineroar that can shut down a potential haze from this type of finny but if we see a haze this turn and geomancy boost this turn then it's all over for you all right it depends what nigel is able to do we are just going to see a dazzling gleam here no boost this turn around and we are going to see a dragon ascent come out from this requiser going to be into the zernius here as we see it do a decent chunk of damage but the intimidate really helping out there going into this next turn and what is this type of finny going to do just another scald it's going to be into this incineroar slot but able to take it a lot better than that primal ground on that we saw the previous turn get absolutely nuked by it we are going to see the requiser now switch out the mysterious winds are going to disappear as the nyliga hits the field once again or we're going to see a fake out on geomancy that would be the best turn here for urine if you can get set up he puts himself into a great position he's still got the ground on in the back and the zernius is still in a nice position it's got a nice amount of health going into the rest of this game to try and come back and make a comeback here so we are going to see the geomancy set up from this zernius it makes it able to take the attacks from this nyliga a lot better but the nyliga we still have to worry about the potential z move there from this nyliga that's the one thing you have to worry about if you're urine because the incineroar has got the ability to throw out these snarls dazzling gleam going to be enough to take down this type of finny dude decent chunk to the nyliga but the clear smog is the other thing you've got to worry about as well from this nyliga that's the other worry you know it's not just the sludge bombs it's a clear smog because nyliga such a good chunky pokemon able to take these boosted attacks and there we do we do see it the geomancy just wiped as the u-turn coming out from the incineroar going to get a decent amount of damage onto the nyliga take it down below 50 health and position his ground on back onto the field but now nagel has the opportunity to get the requiser back onto the field and in a position now without the geomancy boosts from this zony is going to be able to clean up here and the nyliga in a position to just power gem the ground on if the incineroar comes back into the field for urine going to be able to pick up a knockout potentially on both targets here in a dragon ascent i would say is probably going to be enough to maybe get the zony is probably not if you want to sludge bomb that slot though that's probably the slot to do it into pending the um intimidate coming in which is coming in now for urine from this incineroar as the ground under switch out for one more turn it'll depend where we see this nyliga going is it going to go for the sludge bomb it might be as we see an earth part into this incineroar doing a nice chunk of damage they're taking it down to just below its berry point and the figgy berry activating on the incineroar here and giving it all that nice health back and we do see the sludge bomb and this should be enough to take down the zony is which it is leaving the ground on leaving the incineroar as urine's last two pokemon and again just as nyliga doing so much damage and causing so much trouble for urine throughout this match with this x-ray call that we've seen do so well in the ultra series this season so looks like nigel going to pick up the win and top group c going into this last week of the tournament before we go into the top cut and nigel making sure that he is stamping his mark on taking that top cut slot going into this next stage of the tournament with a rocky mz coming out from the nyliga going to be this continent or crush it will be into the ground on probably a bit overkill here but definitely enough to pick up the knockout here you're probably looking at doubling into the ground on whatever you do here the incineroar can only fake out one target so you just make sure you lock in on that ground on with both of your pokemon making sure that you do take it down regardless of what happens here and the incineroar left for urine and definitely not going to have enough in the tank to come back and take this one as an iliga gets another beast boost here and putting in so much work here as we are going to go into the last turn but there's the forfeit some massive props to nigel and urine that last game was a great one to finish up our group stages so okay so you can see the results here we have shade topping out the the group stages and be coming in as seed one with three wins no losses then luigi down in second place with four wins zero losses from his group it comes in as group as second seed here nigel in third seed chancy mancy in fourth seed stewins fifth seed and urine just squeezing in even though despite that loss against nigel squeezing in sixth seed there and that's because of the group stages the weighting they have and that depends on the results the group stage seeding and then that will determine your final position here so the playoffs to make up our top eight are between will in seventh salcran in eighth coaster in ninth and johnny hacks in tenth soul will will play johnny in a top eight playoff and salcran will play coaster in the next set so it will be great to see those matches we will feature them later in the week and then we'll move on to the top eight cut semifinals and finals as we get into the latter stages of this tournament i hope you've enjoyed today's episode guys i'm really sorry again that it's taken so long to get these games out but it's been incredible featuring these games so far i hope you've enjoyed them we'll be back like i said to feature those playoff games to see who our final top eight will be between will salcran johnny hacks and coaster later in the week so keep an eye out for that i hope you're enjoying this series so far have a great rest of your day and i'll see you for the next one until then take care and bye bye