 All right Give this streaming a shot again. This is a different setup than I had last time had some issues trying to run blender and OBS on the same machine. I guess I'm not really sure but after about 15 minutes or so it locked up and I had in the stream so Anyway, we're gonna see how this works out. I've got a separate PC setup For the streaming and I'm just going to do some blender stuff here I'm working on this new scene for a short film and I'm just gonna kind of put some assets in here and kind of show this off a little bit I'll actually probably show some of the DaVinci Resolve bits pretty soon here just in case people Join in I know people like to see DaVinci Resolve stuff So I'll flip over here in just a second and kind of show where I am on that I usually do blender and the DaVinci kind of side-by-side. I'd like to make some changes and then export, you know, the Export the EXR files and then import them into DaVinci Resolve and go ahead and kind of like see how they're going to look to make Sure that I can kind of get any color issues worked out Anyway, let's see here. Let me get started with this So this is where I am currently with this project This is the current camera view. Let's see. Let me Get back out of this just a little bit I'm gonna go and just change to my Unlit view so that it's easier on the machine So this is something I've just started to block out One thing I want to do in this is, you know, move a lot of this stuff closer in and fill out some of the sides the idea behind this scene is this is a guy who is in this outpost and the scene right before this is Something I've already shown in a different video on this creating it But it's there's a communication satellite that's going over this planet where he's on this outpost and And undetected, you know rock hits it basically and destroys it And so this is the next scene where you know, he's kind of like oh crap on it where the lights are going off And there's a you know communications failure, you know satellite down alert and he's trying to You know deal with that and figure out what he's gonna do And then you know, that'll be the rest of the story, you know figuring out how he You know gets communication back with you know from the outpost so that he can get some more help or whatever Let everybody know that that that he's okay, but needs some some more assistance So at any rate, this is the scene that I've got this This is interesting in the unlit view when you're using depth of field even though this this Plane with the image on it is right there And that is the focal point for the camera when you're in the unlit mode or even an EV It is blurred out like it's the background like it needs to have like an additional plane or something there I don't know what's up with that, but when it's in cycles it it looks okay it actually shows the correct depth of field and Everything else behind it is blurred, but in this one we're going to you know Rearrange some of this stuff this guy really shouldn't be in such such an open space You know the wall should be a little tighter here This is an outpost where he's you know the the only person here on this planet And so it's going to be a much smaller, you know capsule type thing probably something like The belters on the expanse if you guys have seen any of that so Anyway, let's see. I'm in the unlit mode here. Oh, let me switch over and just show some of the DaVinci Resolve stuff real quick and What it looks like when that is exported from blender and And some color grading is begun on it at least I'm not you know great at any of that stuff, but Makes it makes some attempts. Anyway, this is you know ex our imports and to do these You know you right-click you import the media you go to the folder where you've saved your ex our sequence You know and there's a one file for every frame And you select the first one you select the end with shift or just select all of them and then you hit the import It'll and DaVinci will usually Realize that you're trying to create a video out of that and so it will import all of those In as one sequence here. And so this is this is the basic raw sequence that I have here. Let's see See the whole thing Yeah, it's that the latest one. Let's see. Maybe this is No, this is the one with the lights. Okay. Yeah So we'll do this one and see I've got these blinking red lights That was the latest thing that I added to this and I'm gonna show a cool trick in a second about how I automated those lights going on and off Impulsing like that with without having to do any animation at all just by using Something in the graph editor in blender. So at any rate, so I've taken this in there I've pulled it into a timeline and I've done some adjustments on it. I think I probably have a Lut or something on this. Yeah, I've got like one of these film looks. What is this one? I've picked Oh, I've injures in game is what I've got picked here. It looks pretty cool. I think kind of takes some of that You know 3d look away from it makes it look a little bit more realistic But it could still find maybe use a little more film grain or something a little more Make it look a little more filmic and this probably being a tighter box and having a little more things on the side would probably help with The claustrophobic kind of feel of being locked in this capsule and waiting for some help Let's see Yeah, and so this is just kind of how that how that looks and this camera shake is actually in blender This is a camera shake add-on shake a fight add-on or something. I think it's Ian Hubert thing So I guess start the counter on how many times I say Ian Hubert in this because I'm going to be using some of his assets to build out this outpost Anyway, so this is pretty cool. I'm pretty happy with the way this looks so now we'll switch back over to blender and Work a little bit more on the environment. All right, so to do this. We're going to Gonna use the asset manager here and let's see I've got it already on asset libraries. Let me just refresh this and make sure I've got all my latest stuff Yeah, I would hope to have some thumbnails there, but maybe that's gonna take a few minutes There we go. All right, cool So I've got lots of things in here. I've got some some rocks and some concrete and some other things from Ian's patreon, which I highly recommend I'll leave a link in the description of this. I think it's like $7 a month or something to contribute to everything that he does and he puts out lots of informational stuff and some really good Photoscan photogrammetry Pieces that he's collected and they're all free to use You know, I wouldn't make any of these the focal point of what I'm doing because they're more the focal point of what he's doing, but they're they're cool just to kind of put it on the side and and have as side Information in the in the shot and not the main thing But so much of this stuff that I do this green screen stuff on the plane All of this is heavily heavily inspired by the things that I've learned from from his patreon So, let's see. Let's let's grab something here like what's this Bombay? Yeah, let's just pull this out here so that it looks like it would be in the site in the shot See, let's Probably need to rotate that around Yeah, that's interesting. Let's see. Let's Let's bring that more up into the shot Certainly don't want to conflict with that the set of monitors. That's pretty cool. Let's see Maybe bring it in just a little bit more What is this this thing back here? Just got something just stuck into the ground. Oh, look at that. You know, I don't even think we care about that Let's grab all of this stuff back here and let's just see if we can move everything Am I gonna regret doing this? What I'll do. I have all these Lights and my atmosphere cube. I don't really want any of that stuff selected. Let's let's just select all of this stuff and Let's just move all that stuff up In the shot a little bit so it is a little more Cramped feeling. Oh Forgot the desk gotta have that computer's gotta have a place to sit Let's just embed that back into the wall a little bit. No one will know seem to have lost that Wow, that's weird the rotation completely changed on that Let's see. Let's grab this thing and let's go up here. Let's change this to a local rotation And let's see the one Yeah, there we go I'm just gonna kind of spin this around a little bit so that it looks like it Will fit on the screen 3d space is hard kids. I really only care what it looks like from there Let's see. Let's rotate that on the X. Nope. I mean, it's okay. I think as long as it's back there Let's see what it's Playing yeah, and so that's playing the footage from the other shot of The Planet with the satellite although I don't know how they would possibly have a camera up there But you know, that's not really Important in sci-fi shots Let's see. Let's deselect everything that still looks pretty cool back there. I like that big Splotch of orange. I'm not really wild about these This cabling and stuff over here that the kit bash 3d stuff is really cool, but it does have a certain like You know video game look to all of it. Let's see what this looks like With the full lighting. Yeah, it's gonna wow. That's gonna change Lots of things I guess about the lighting All right. Yeah, cuz I changed where that changed the position of one of these lights So let's go and move that guy back. Let's see. Which one was it? Oh my goodness. I'm terrible at naming stuff Um Yeah, so let's move this guy back like it's actually the light in the room and Those two alert lights are okay where they are Let's go back into the camera view and the lit look Let's view and let's see. Yeah, that's that's better. That's more like it. I wonder if I had an amazing 4090 video card if that would actually play back at 24 frames and Render out with the denoising and everything I highly doubt it, but If I didn't have this focus issue, I would just use cycles but maybe I'll figure that out and be able to get depth of field and cycles if Anybody happens to watch this later on and knows right off how to do that Leave me a link in the comments of some video or something where I can learn how to make cycles look a little bit Mo better for that Anyway Let's see. Let's add a few more things in because these little Bombay controls over here Bombay Look pretty cool Yeah, so let's add 737 console. That's cool. Let's add that in. Okay. I'm gonna let me switch back over here to No, actually, let's keep it on local rotation for this Okay, I think that's the way it's supposed to be maybe Yeah, that looks about right blocking that other computer screen back there, which I don't Really want to do so much Let's see. Let's rotate this guy around a little bit more Yeah, that's not too bad This back here is another video screen that's going to be playing some stuff. Yeah, so let's do that and I'm going to alt D to Duplicate the same guy and memory and let's see. Let's move him Stick him on the x-axis and let's raise him up a little bit I just kind of want to fill in some of this space back here in the back Yeah, that's all right. I can I can look with that. I Know that's kind of where the table is back there, but there wasn't really anything filling in That camera view Yeah, that looks much better and then I do one actually Get away from that screen a little bit. Let's see. Let me grab it over here again Where was it? 737 console one. We'll put that there This guy will be over here. We've got another one of these over here It's actually let's rotate this a little bit more Okay, let's see. How do my monitors look up here? Oh Nowhere near what they should be. All right, let's see How can I fix this and the middle one? I think I like where that is So I'm going to try to just move all the other ones Around a little bit. I want to keep this on local rotation. Let's see. Let's You rotate this guy just a little bit. Nope, not that way. Okay. Let's see now. Let's Rotate this guy. Nope. Nope. I always have to rotate the wrong way. All right, let's see This guy is too low Let's bring him up a little bit Maybe back down a little bit more. Let's see. Let's bring This set of monitors in Bring him down just a little bit That looks like that that might be okay. Oh, no, I spoke too soon 3d space is hard kids. All right. Cool. All right, let's see That looks a bit better. Let's check it out in the lit view Yeah, that's a little more realistic and then there's a point in time where He looks up looks over at that monitor looks in disbelief at that monitor. Yeah, I think this is probably okay Looks up maybe there Not really sure This really has added quite a bit back here though I really like that and just bringing those things in in general has really helped so Let's see what else do I want to add in here. I want to add some Cableing and stuff. So let's do that. Let's add just like some Some just silhouette noise in here turn off local. Let's go to global Okay, that's interesting. Let's take that and let's Rotate this way Whoa, that was weird. We'll flash there bring it up a little bit. Let's see. What does that look like? unselected Interest, let's see what that looks like with the lighting Yeah, that's pretty cool little noise element up there. I think we need to do something similar over here on this side This is a little empty Cool, let's add something there. What do we have? Don't need the ejector seat console. Let's try this Piece We'll take this around. There it is It's hard to tell which way this is supposed to be oriented I don't think it will really matter very much. Is that just weird just hanging out there that is just kind of weird Yeah, this this may not work because like why would why would that be up there like that? But let's see how it looks visually. Yeah, that looks Kind of bizarre. Let's let's not go with that. Let's do add that back into the back How about that this around the Z or sorry the x-axis and let's see Let's just move it straight back Yeah, I don't know. That's looks like that's some Interesting noise back there. Let's see Let's actually just a duplicate that right next to it. Whoops not at this And let's see. Let's Rotating for me and blender is always like USB. It's always like the third or tenth time that you actually Pick one is the one that you wanted All right, let's see. Let's save and then let's check this out and see what this looks like. Oh Yeah, that's quite a bit better Still would like to have another one of these over here. I probably should just grab this guy. I'll de-duplicate Just move him over here like this But let's let's rotate it around a little bit so that it is not exactly the same and Let's scale it up a little bit. We'll just move it up Let's see. How does that look? Oh, yeah, it looks pretty cool All right, this is quite a bit better already. I like this showing a little screen Maybe we need to put like a video element here And that's probably a fairly realistic angle a ton of just random dials and knobs back there What are all those buttons do? All right, let's see. Let's save that Let's just take a look in EV and see how this looks Yeah, that's amazing Okay, there we go. That's a little bit better. It's still a little blurry, but maybe it'll let me play it in motion Slowly I'm getting a good four frames per second. It's pretty cool. This screen over here is moving a little bit I really don't want to distract too much from the emotion of this guy kind of discovering that that he is Potentially screwed and left here with it. No what no help. Yeah, so that's not bad And of course, I'm I think I'll do a voiceover on this or something where you know, he's kind of talking to himself You know that get it together get a plan whatever else I think you know, he's going to Potentially have to get into his Vehicle or something and ride out to the crash satellite. I'm not really sure if that's feasible or not or maybe he just needs to Go out do something I don't know. I need to have a couple of other scenes where he has to fix something where he has to do something and try to make it work You know since it's just a short film I'm looking at like three to five minutes or something, you know And so initially, you know something bad needs to happen, which is this, you know, he's out there all alone something bad's happened with his communications satellite next he needs to find a way to remedy that and You know, it depends on how quickly a lot of that goes it may Get resolved on the first try or he may have a you know a setback failure that he has to overcome as well And then, you know, eventually you'll make you know a communication Back or he'll get a signal back from you know another satellite or something like that Or maybe he'll go out and need to adjust a satellite dish. I've got some pretty good assets for that So maybe I can do an outside scene With a satellite dish and he has to go out in a space suit because I do have a suit that I'm working on a prop for a space helmet that I want to scan using some photogrammetry with Poly cam or one of those apps. I'm gonna gonna do that probably make a video pretty soon of working on that helmet It's it's pretty neat. It's a foam helmet with a Magnetically attached clear visor piece So I'll do a video from the garage shop pretty soon of my progress on all of that Let's see. What else do I want to do here? I'm really kind of enjoying the way that this looks although I do kind of have this other Blank spot here. Do I need to maybe fill something else in maybe these engine controls? Let's see. Let's Let's bounce by got of this for a second Maybe we stick that back here Certainly needs to be behind that monitor whatever it is It doesn't have to make a whole lot of sense Yeah, what is it even supposed to look like? Let's see. Yeah, that's that's pretty cool. So let's Let's just move that back here behind these other On this other monitor screen Move it over like this See am I blocking anything? Not really. I think that is probably okay. I can still see the other screen poking through with the video on it Right. Yep. Okay. Cool. So let's see. Let's switch back over to cycles and see How that looks Yeah, that just kind of fills in the rest of that back there It looks like he's he's in a little space where every little thing matters and and anything that goes wrong could just kill him So that feels pretty accurate there Anyway, so let's let me show real quick how I did these lights flashing on and off super easy Obviously, I could select You know, both of them and I could set some key frames of changing the Intensity of them. I think is what I wound up doing at the power. Yeah, so the power goes from zero to I don't know 200 ish or so and The way that I did that was I took one of them And Let's see. I guess first of all what I did was I took one and I put a Constraints on it Did I something let me see which one of these I did. Yeah, there we go Is that it? Well at any rate, I made one of them Copy the Values from the other one. I'm not exactly sure where I did that in here But anyway, I made it so that I only needed to change one of them and then both of them would do the exact same thing so Excuse me for not remembering exactly where that was in here, but that's not really the point of what I'm trying to show you here So I'll shift over and show this if you go to graph editor here. You'll see that Yeah, so area one is is the The parent there and then the area two is getting its values from area one. So Let's see area one is Yeah, area area light. That's what that stands for. So the power What I did was I came over here to a modifier and I added a sign modifier so that would give me a sine wave and I just adjusted the amplitude until it pretty much got to you know 200 I don't really care that it goes to negative 200 as long as it goes from zero to 200 in that and then you know you can change the phase multiplier or whatever That you want with for for that Let's see. I think I had zero one phase offset you can do different things with that Not that that really matters in this case because all they're doing is just going off and on But this gave me a really quick way to you know make these lights For the intensity for the power to go all the way down and then for it to go up and then for back down and both of them Do it at the exact same time. So These modifiers are fantastic for that. This is a super simplistic way of using them But if you just want to add some repetitive motion or some randomized motion because you can do a noise Modifier here somewhere Yeah, one of those I believe there's a there's a noise modifier that you can add in And it will just do random stuff. So if you just want something just jittering or whatever That's that's the way to do that and that that is potentially the way that the camera Shake add-on that I'm using here works This camera shake-ify. I'm using the wedding setting and I've actually turned the influence down quite a bit because I didn't want a Whole lot of shake a whole lot of shaking going on here. I just wanted just a little bit of shaking going on So let's see. These are my camera settings I've got the the plane with my green screen video selected as the focus object for the depth of field This was what was so weird when I wasn't in cycles that it was Not actually focusing on that unless there was a plane right up next to it So I suppose I could model and cut out a frame that was exactly the shape of my green screen object But that seems kind of dumb to do that Let's see what else is interesting here. My export stuff is open EXR. I've gone through a lot of these I really like the EXR stuff it embeds quite a bit of color data in it So whenever you get it back over to DaVinci Resolve, it's it's a lot easier to To process like it looks more like what you would expect Let's see and let's see speaking of DaVinci Resolve. I went over this a little bit earlier I will pull this next render over into this. It's gonna take a little while to render I think last time to render the this set of EXR frames, which is 500 frames or so. I think it took like two and a half hours. So Now that I've made these changes in Blender I will render this out and pull it over into DaVinci and maybe do like another little snippet of This added on to it. I probably will just take the stream and chop the recording up into some of the more You know less rambly bits and put it together with the finished result of that clip and put that out as well But you know this has been about 30 minutes or so So I hope that the one or two people that popped in while I was doing it enjoyed it Nobody chatted, but feel free and leave me a comment If you know if you have any suggestions like you know If I should be more energetic if my voice is too boring or whatever else Anyway, like and subscribe and thanks for watching