 Welcome back to another rig review and today I'm going to take a look at the toy rig. You can check out the toy rig at toyrig.com and the review will be posted on my animation view feed site where you have all kinds of reviews and other rigs that I'm pointing to so check that out as well if you need any more rigs. And how does the process work for Toy Rig? Well you can go to their site and you can actually check it out for one week for free. Now disclaimer I got a license for the character and thank you for Toy Rig for all the people involved that gave me access to that and that is how I got the rig and this is how I'm going to check it out now. Now in case you do have a license how this works you can go download now you got the terms of use click download it now and it gives you here download the file. Now as you can see it comes with a regular license and a premium license and when you download it you get these two characters in the folder and the latest version that I downloaded had a version 24 version 2 and a version 25 underscore Dolly which will be the different two rigs here. Now they do offer one week trial they have a three month license for 1797 they have a one year license for $49.99 the Toy Rig comes with a picker and is compatible with Maya 2018 up to 2020 22 is not yet confirmed and you can see also here the regular license for $14.97 and so on so check out the website for all that information you can see here whatever will work for you best that is up to you to decide. So I downloaded the rig and then you have a how to install this also comes with a movie if you prefer to watch something instead of reading it and these are the instructions. So I opened the entire rig version 24 students mv file this is what you get after that you copy paste the Python command here which again you can find the read me notepad and it gives you the user ID and the key code. The important part is that you can have to copy yours ID from Maya and you send it to them and then within seven days you will receive your key code that is important to know just in case you want to use it right now or maybe tomorrow so definitely factor that in as you are trying to download it and getting ready to use it. You also need to be connected to the internet to run it and again all the information is in here check that out and also gives you the information about how to install their picker and as you saw before at the bottom here I have a code JDH 101 YR 101 years you get 101 years of no no it's a promo code good for 10% off the one-year license or the 10% animal warrior stream one year subscription I'll blend that information in just in case of my accent but that's information it's super cool thank you so much to our rig for the promo code I hope people out there watching this can use it and can be helpful and that is that for the introduction that is the rate you can see on the channels here you have mesh layers on off and controls on and off which with my hotkey I can turn on and off as well you got a bunch of controls I'm really excited to check this out because all the animation that I've seen have been incredibly cartoony I'm really curious about all those controls and I'm gonna start with the outer control that looks like I can just move it around and also scale which is good global scale is always good you can see visibility there's nothing else on the channel on here you got the same thing you also have the switch here for spine IK FK yes or no so you can see that switch there that is on the inner your control and as always with two controllers you can move a controller down and now you have the pivot here just in case you want to use that now as your flight rig where that is your you know your main pivot point here just in case I'm always a fan of having multiple controls of being able to change things like that now we have those arms down and the feet together as well so what I'm going to do is I'm gonna select this and select that and move those feet out a little bit it's already nicely deformed anyway move it back out so we can see the actual controllers they're actually fairly light in here so what I'm going to do is darken my background so you can see those controls a bit better how that works all right let's get back here to the feet you can see it's the foot let's stretch it it's not an auto stretch this is on and off now you can go back here you also have a twist function for the knee so the twist is done through here you have manual stretch one which most rigs have here ah use pole vector there you go you can turn that on and off so you can have it like this you can have it visually actually I do like it on the channels usually as we saw before this is your extra controller to do all kinds of movement and banking you can see this here this is in two axes right so you can do your foot roll like that you go pretty far here and then in translate why this is your banking side to side with a nice pivot off the side here then you have a second one here what is this this is the left leg I K2 control so I can rotate what is that that gives you all kinds of crazy stuff interesting with those deformations left and right through here it is a very separate isolated controls that's pretty cool what is that so that's my wrong axis here again you can move this all around and you have that same thing here so you have controls here forms into FK mode without around stretch probably scale huh yes you can we just double check can you scale this you can scale but we don't pivot off like that interesting and then you can scale again with a interesting pivot change well that is for you to decide are you going to use this again you can pull here you can rotate this here can you stretch yes you can make this foot really really big that's cool what is this here on the side you have foot banking okay so you can still translate just in case you want to have different pivots but this is your banking so you have very specific controls of that way you have the same thing from the front if you have it like this and you can do your rotation like that and you have one on the side as well like this it says scale but again I think these are just channels that are open your mileage may vary in terms of how you're going to use this that is the same thing back here you got rotations pivoting off there and like that but of course you can also translate and move this around back here is the settings it says settings here so that is doing nothing again all the controls are open might be good to hide these so we are not confused as to what is going on here but basically what it gives you is the IK FK function so now as we go back you can see here those controllers you can move this around and move the leg around like that including all the way back to all of this now getting actually closer to this you can see here look at that you got controls for this you can move this around you can translate rotate and scale and you have controls for this that's crazy town so you can select all of these and that reveals this is how low you can go you can probably scale this I mean you can scale it down and also bring this in if you want to and you can go fairly far for some boots boots and that's that for the feet I don't see anything else checking here do you have any pin I don't see any knee pins so far there's nothing in here you have your follow move all cock hip stress that's all very very cool but I don't see a pin function so I'm gonna double check later on and maybe add something in the comments and that of course is on both sides these are the same feet obviously move this back in and we can go up here you have just quickly here you get the same things for his shirt he is empty inside so you can put something in there then you have extra controllers here this is the shoulder basically shoulder for the hips so you can do all kind of stuff stretching interesting again that the pivot is up here so you translate all of this and you rotate from up here it's interesting choice I'm probably keep it down here no I don't know can you scale you can scale okay you got the same thing from here that looks like the IK control for the hips what what classic stuff here can you scale yes you can and the scales all the way up here I'm I'm slightly confused in terms of the pivots did I control no I did not say something weird I would love for that pivot to be a bit more in the middle this is your other control here and if I select that again it scales all the way up that is interesting that is the out of control for the roots you can see here rotation or this is all what you have here and then selecting this you have extra cogs ooh extra controls that are here that is again that and you can translate and rotate and also scale this is what the scale option will give you and this goes all the way up here you can select it here and actually when we go to the inner one remember you got the spine IK FK switch so now you have these ones so you can take that and move it like this you can scale and then even have the inner one for that type of extra control which is cool so you have this here if you want to rotate it like that but then you can still have the inner control to do fine tuning which is actually pretty neat I like that now IK arms same thing here you move this out it's not set to stretchy just yet you have this on the right side auto stretches this you have also the twists and you have the manual stretch and the pole vector just like with the legs that I missed at the very beginning here this is that you got the follow options here same thing for this you wouldn't really need to scale it I would probably lock that and hide it but that is your option for the hand here whoops I got a double select here but you have a second one in here that gives you double control again you can parent this one to something and still use this to animate stuff around which I was a big fan of you have another control here for the sleeves revealing emptiness and that here is for your hand so let's see we have L arm left arm IK FK so you can have this to switch this switches to as you can see to FK right there let me switch back and that's kind of that can you scale interesting so you can do your spread through scaling that is not what I expected that's interesting so I want to assume that if you rotate yes that's for some quick blocking what if I change it around ooh nice okay that's always cool for quick blocking I always recommend having several controllers though to on the fingers just to do some fine tuning now they are not on by default that is interesting so if I check here you have nothing here and on this one there is also nothing here interesting this is the shoulder to go up and down translate from here and scale out from that pivot point that's the upper part torso here like that that is your neck here and you have that you can pull it up you got the same option volume 0 to 1 which I will check out how to actually implement this we do have a color control here for the color color as a foreigner saying this slowly slowly selecting anyway you know that reveals a not super long neck you also see it through there and then we have this on the head so many controls hold on let me just double check here what is this primary controls secondary controls ah there you go that is interesting to be honest I would love for that to be here so when you select this on the hands all your hand options are on the right I suspected that it was somewhere because I had seen this in the in the preview but it's not where it's supposed to be these are all on off again primary on off secondary including all the tiny stuff you have extra controls that's all the crazy stuff there that's cool for the sleeves and stuff on the hands basic controls ah that's cool I like that and you have lattice controls for more information this is the absolute banana part of the rig which is so super cool for the formations and the mesh smoothing which I'm going to bring down low but again I would love for finger controls all that stuff to be here I love all the extra things like this is a super impressive rig in terms of all the deformations that you can do but I think in terms of basic usability I would have that on the hand like I said just in case seems from a user friendly point of view a bit easier but you have all of that here can you scale yes you can that's an interesting scale for all one two three if when you do them at the same time you can of course translate this you have bend that way for the craziness and then why again in terms of customization and moving things around it's pretty bananas you can move this around of course you can scale you can scale you can rotate translate and do all the goodies with that and even here you have this select this you move everything absolutely bananas I love this so cool then you have the bimbos for the middle section here and all of that again including that you can see how it forms that let me stick the whole thing grabs all of this and then we get to these controls here you can see fine tuning fine control it's really really cool it's absolutely bananas all the things you get here now in terms of usability let me just 0.1 I want one let me just go with the main controls so that it's visually all clear so you have this here for the neck and then this is your upper head control where you can move things around you can see how the eyes are locked to the controller which is always nice from the beginning on top of that you have an isolate on and off and isolate y-axis and you have also your rotation order here to change so if you grab that neck and you move it back and you grab the head it doesn't do anything now that being said if I take the neck and move it back I don't see a world space change in the isolate right now but even like both of them off don't really do anything in that regard that being said you get a scale you can get all the goodies on that as well these are the eyes rotate these around or translate that's all cool of course these are all separate can you scale no nothing happens here eyelid follow so when you have this and you can see how there's movement so like that and you can do follow head right so now the eyes are following the head and when you select this only you have eyelid follow off and now you select all of them you can see the difference how the geometry here on the left side is moving but on the right side is not again that's just for the eyelid follow then we're down to the jaw opening up the jaw here you can see the tongue controls you can put this out here you can rotate scale and translate that sounds pretty straightforward can you scale the jaw yes you can you can do that of course here this looks like a cheek control scale just in case yes you can and you have different areas it gets very very detailed in terms of where you can move this this would be your corner of the mouth which is fairly far you can also have tiny tiny controls here same left and right and once you're up here you can see this is your overall mouth mover rotate like that you can also scale and then on the side here you have that on the upper side you have it here that's my fault here I translated out this way but you have that and of course up here I'm not going to use all of them you know what all of us does it's very cool though lots of controls on the mouth for sure let me close that speak of which now selecting this like the corners that's all you have here there's nothing hidden there's nothing here on the cheeks and there's nothing here on the jaw just in case you're wondering this is for the nose if I get to select it that is your Pinocchio right there can you scale the middle yes you can translate also rotate nothing else in the channels just as FYI you get to up here you got that arrow to change the lids there and maybe just for visibility I'm going to do the head smooth or mesh smooth here oh there's no change actually hold on is there no mesh smooth there is no mesh smooth okay interesting well I'm going to take this select it and do it manually just in case so that when we go through here let me set that back to reference now when I move this around you can see here lots of details same thing on the right side you have an overall eye mover so you can really go anywhere you want to go you can scale and then you have that which I'm assuming is going to be for the lids yes it is ever like that it's not through rotates there's nothing in scale it's purely translates so probably again I would look at locking some of those just for clean usage of all those controllers this is your outer there's no transit just as I said here's one where you have controls locked so this is only rotates for the eyeballs just in case you don't want to use those the head box there the eye box that's kind of that let me check again just selecting this nothing else that's that that looks like the overall eyebrow controller oh you can see how much it's not just the eyebrow actually it deforms okay so it's attached yes so it's going to move more you have that for the inner and then you have all of these for separate movements and yes you can scale that is that I think that is it for the main controllers now I do want to hide these bring in the secondary stuff so now we have all the fine tuning detail like that that must be the teeth so actually let me bring it back then so just quickly you can open this whoops you can open that okay so you can see how that follows that must be one controller all right can we scale yes we can what is that who separates tooth controls for nice lines there I like that that's very cool now I'm just go back just quick hide this what else do we have that is really all very fine tuning stuff cool yeah you can see here let's go back this way lots of stuff that's my technical definition here lots of stuff what does this controller do what does it do it does lots of stuff and actually goes all the way to the eye so now you can move iris and pupil wait am I selecting the middle part yes I am all right that is done through scale nothing in the channels and again all those tiny things oh including this line wow that's cool that's very very detailed I love it what's your scale yes you can you can get an eye mustache would an eye mustache be lower is that an eye mustache there you go that's cool I like it and just checking you got your bend bows on all the arm stuff you can see this is how you turn on the fingers and you know my thoughts on that all right well let's turn this off go to extra controls you got that on the root as well so extra control here extra cog so you have extra on extra like I showed before this is your inception style and then in here you can see this is the separation of the head like that scale yes rotate yes so you can go into very fine-tuning line of action of head and really move this around any way you want to into some nightmare scenario which is awesome I love it why not what is this oh cool look at that that is for the lower part of the eye that's bananas is there an upper part no so that's your bottom that's really interesting and not the top that's super detailed once again we got more stuff here and we have ears ears for here ears oh this is the whole ear okay and then you got the top one can I do an ear rotation as I can and just in case oh interesting so when you scale you can see what it does to the geometry you can go super small because you can see there's some creasing in the geometry just as an FYI that is the upper part of the head I am superbrain no one is smarter than me cool I like it I like it hair which is iqfk some degree it's cool I like it what is this moving everything I like that just in case you're done here you can do some overall movement and then some fine-tuning separately I like it what is this that must be a side head side hair oh the squash as well that's cool that's very cool these are all three okay and just in case if I deselect this here and hide that's what your character looks like without hair I think I have seen all the options and clearly it's an insanely customizable rig I mean let's turn all of this on holy mackerel look at this no wonder those shots are always so super cool it's really really super cartoon you look at this that is really fascinating to have all of that ready and then of course you should take this and put some mocap on there go completely against type no it's really cool I really like it let me see if that was the hair I don't see anything hair wise in the back oh okay so it's also locked yes for once it's locked so this is your your full on squash and stretch in the hair I would actually love a change in that let's see here so you have volume loss so you don't have that is it freaking out there's some moments where it freaks out but you can see here there is no squash and stretch oh it's me oh volume loss and going into some crazy numbers that would be a good thing to lock but here you can see what it does to the hair but I would love for this control to be unlocked in terms of all translates but again if I move this over it's not just to one goes to whatever number so I think this would be good to to lock those those numbers but I would love for some hair control here because I'm gonna assume that this gonna grab the whole head yes it does and it's only because I mean you already have this all the fine tuning of that little stuff would be kind of cool to get maybe you know like a couple sections in the head here of the hair the backside because given that there's so much you can do in terms of you know flattening things but I don't really want to affect the rest of the head right so if you move this you can see how the front part is moving I would love for that I'd say the character again if you look at the hair how far is the head going okay so here so you have this whole section right this whole section is hair this is where the skull is it'll be cool to have extra control to flatten this imagine your character is leaning against the wall so that you can flatten that hair might as well since you have all those awesome fantastic features just to kind of really push this even further I mean I don't know how much further you can go I mean it's it's pretty bananas now loading up the dolly rig you can see it's in terms of controls and everything very very similar you got all those extra controls up here you got the facial controls you got the hearts with all of that as well on top of the hair so this is the change here where you have a massive ponytail with all kinds of controls with bigger controls small controls for details you can grab these scale the hair you can do a bunch of stuff now if you do hide the hair you can see here you have these options like that where it looks like that so these are all separate pieces that you can hide and then underneath the head is the same so bring that back up here that is the difference between those two rigs if you look at the face again same controller so if we're used to animating one character maybe the same you have an extra here in terms of detail where you have a there you go you can scale this earring and the eyes are all the same you have different colors actually we need to have some options here to change the colors why not something for some future updates why not you can always do it on your own but anything that's kind of built into the rig is also appreciated in terms of faster workflow and that would be this rig so so definitely really really fleshed out super cartoony rigs I hope this walkthrough blind walkthrough was interesting to watch and these are my impressions blind impressions as always thank you for watching feel free to subscribe if you don't miss any of those kinds of reviews and uploads those all those other uploads on my channel it's the end of the channel reviews everything the pitch it's the pitch you're not gonna pitch it but that is that again I will blend in the promo code make sure to check that out if you want to use the rig thank you for watching and I will see you or hear you or you will see me and hear me in the next upload thanks