 All righty, let's watch it in full as always It's cool, I like it. I like especially like your landing with that little hop at the end. It's a cute little extra button I think the only thing I would say is what strikes me There's some moments of Snappiness that feels slightly out of place Right there I would give it to a bit of a smoother drop for you for the dissipation and that jump It just feels like a sudden It might go if you go a bit sooner and then you can hold this a bit longer for a jump up And since you are bringing your hands forward or child of that's intersection or perspective problem, but you might also Look at Might be too far just to clean out your silhouette But then also holding your arms lower For a bit longer to then get up. It seems a bit like whoop. There's come out You know could do potentially make that a bit cleaner and a bigger deal Avoiding moments like this where these lines connect and stay more within negative space there But the biggest one is this this one right there especially you watch the head You got that tracking as the heck goes up and bam you can see the the spacing if you If you do some onion skinning here that distract the eye As it goes up. Whoa, it has that sun move over there stone So you know watch out for that a little bit And then the same thing on that drop here Right there and also adds the thing of your head going forward and then here it kind of Pops up a bit and then you're stuck in 2d space and then suddenly pop down And the same thing when you land you land you go Then your son slow down there again You can track that I going forward and then bang slow down and then pop up and something here you pop And then we're kind of stuck with kind of pivoting off the head here Coming down, but at the same time. I like the contrast in the time where you have kind of a Hold drop hold and then come up. I would just smooth out the spacing Just a bit more and watch out for those sudden again, the sudden pops which I can go into more arcs You can watch out where you don't stick Over to over, you know two frames into a pivot off the head So to me would be just watching out your spacing without losing the feeling of those holds So it gives it a nice texture without being all super smooth It has a nice little holds on the up and then drop and then up there It just beats For me those are the biggest the biggest things there Because I know you're going through these exercises, but technical thing watch out So it's not kind of like this Superman straight pose You can play a bit more with the up and then difference in the in the hands Maybe fingers out how much that fingers can do and on something like this it might even Slide forward a little bit on one arm That's good though, but watch how you're going forward with those arms a bit and then suddenly they go up So it just became a general cleanup on some things, but the main thing would be to me Just the rhythm of the whole thing, you know, they got moments where your legs kind of pop into a straight And then you get a little bit of a jitter in the knees But I know you're going through these as like one You go once through or with minimal Excesses tweaks afterwards. I mean So just as you move forward so watch out for your general timing And as I wrote you in the email just kind of watch out for your general Mechanics and just clean up. It's kind of a mechanical or just the technical aspect of cleaning up your scenes moving forward But overall great progress in those 16 submissions and that is actually the last one. All right. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you