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How to Intentionally Create Discomfort Through Game Design

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Published on Oct 28, 2016

In this 2016 GDC talk, independent designer Dietrich Squinkifer discusses techniques on how to create a more varied emotional palette in play experiences, and why it is important to unsettle or sometimes upset your players in order to create a compelling game.

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  • Category

  • Song

  • Artist

    • George Michael
  • Album

    • Deadpool (Original Motion Picture Soundtrack)
  • Licensed to YouTube by

    • WMG, SME (on behalf of Milan Records); LatinAutor, CMRRA, ASCAP, Warner Chappell, LatinAutor - Warner Chappell, UBEM, PEDL, and 10 Music Rights Societies

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