 There's something with fear missing that I had 5% hit and still missing fears. So For just general Players of the same level in PvP you need 4% hit Right To not get any misses which we're just talking about misses now not resist. We'll talk about resists after we talk about Misses you need 4% hit Now if you're trying to fear an undead or a blood off they have a racial right like as dwarf I have this Okay Undead has this but for shadow and blood off has this but for all spells Which means for undead and blood off you actually need 6% here to guarantee you no misses If you are facing a rogue and I believe a rep how they also have a talent If we can find a rogue here quickly Zero rugs in the whole of iron forge Okay, anyway, they have a talent that gives them 4% chance to miss spells and ranged attacks It's a rogue dude we found one. Oh, he has no talents. He's level one. Come on, man. What is this? Okay, whatever It's yeah and dry and I it's got two to shadow as well true But no one's playing dry and no one is trying playing dry and I priest like we you know any killer much about dry And I I guess dry no shaman But anyway, so that's chance to miss so technically for an undead rogue you would need 10% hit But I mean this is unreasonable you can get 6% they're normally I'm running 4% But over 4% and then if you get a if you're on your spell pen offhand on one swap You can do a hit weapon Then you can get that up to 6 and you should be fine You know if whenever you're fearing you just make a habit of doing that swap Then you're not gonna miss any and the other the other Situation where you can miss fear is against sacred cleansing like if somebody if the pala dispels a target they have 30% chance to put up sacred cleansing and It makes them have a 30% chance to resist any diseases magic or poison on that target For the 10 seconds, so this can make your fear miss this works on abilities that have a debuff of the same name So for example, you could do a smite and this wouldn't do anything But if you try and do a fear because the debuff is the same as the name of the spell Then the sacred cleansing will make it resist So it this doesn't work on the spell magic for example because the spell magic doesn't pop a debuff This is miss we're talking about now resist is Because of this number here Right, this is the thing that causes resists and this is what you need spell pen for this is where you're countering with spell pen And so you need 130 pen for priests 134 palas because of the shadow aura if they're using it you need 120 for majors I believe 120 for Warlock pets. So what you do is you run like a normal set or whatever with pen on cloak and a pen gem And then you you have the option to swap So I have pen off and a one that I got for cheap because it's brutal It's only 10 less than the deadly one eventually. I'll buy the deadly one once I bought everything else But it's like you're not really using it for the rest of the stats So brutal is fine for me and that actually just gets me up to 118 And arguably I could put a half pen gem in somewhere as well to get me up to the 130 But I'm just kind of whatever ring really in the moment