 So my project explores basically the border of physical and digital really that kind of space where it's not absolutely clear whether it is physical or digital and I use scanners for this. So for me the project it's really an evolution of let's say long term development. So it's a continuation but at the same time some of the approaches they were sitting in my folder for a very long time and I didn't know exactly what to do with them. I was always aware there were some interesting techniques that I was experimenting with but now a few months ago I took them and started to explore new directions with them and it also kind of blended and merged with the projects based on real-time 3D scanning for virtual reality. My installation it's fairly complex technically I'll be using maybe seven 4D LiDAR sensors, many computers, many graphic cards and it's really a challenge to put all this together and make it work because with these technologies it's not really plug-and-play situation. It's stressful but at the same time I'm looking forward to see the final complex thing, the final build together. So yeah it's most let's say technical challenges such as optimization of the graphical performance of my system because I'm using hundreds of thousands of spatially distributed pixels every 30 times a second from multiple sensors and the graphical performance when you interpret such data as lines, cubes in space with maybe some transparencies and different type of graphical relationship it's fairly complex and needs a lot of computing power. But there is also let's say conceptual and theoretical challenges in both installation or both let's say approaches the four-dimensional real-time scanning as well as my portraits to kind of resolve the relationship of detail into or with let's say the system itself how can I present with the scans that have extreme resolution over 20,000 pixels how do I present the detail or if I even can present the detail in these kind of digital images. So there are different kind of questions I'm dealing with and I think ultimately the answer will come just before the exhibition opening as I see the things finally set up in space. There will be basically three installations kind of linked together so the first one will be the new portraits that I've been working on recently and that will simply be just a portrait screen on the wall. So this screen wall installation basically takes four dimensions and turns it into orthographical two-dimensional representation of that reality and the third installation will be virtual reality set up again using the lighter sensors to basically turn the physical space into its digital version. So if you would have the VR on and you would look at your hands they will still be there but they will be in this liquid situation where these displacements and deformations and transformations and layering turn this digital version of reality into let's say a representation of my expression of this interpretation. I would like to invite the audience to really explore their relationship with space and time through my installation because everyone has different views, different perspectives but my installation really invites you to explore your own relationship to movement, to delay, to stretch of time to the flux of space and time so I would like you to really explore your body in that setup not only your body but also how your perception of time evolves throughout the installation as it will also capture time in interesting ways. So I invite you to come to Pragovka on the 17th of June and explore my installation called the inverse in multiple dimensions.