 So we're here for Jurassic World Evolution, I was wondering if you could sum it up in 20 seconds or less for our audience who haven't played it yet. It's an opportunity for you lovers of Jurassic Park and Jurassic World to be the owner and manager of a park, of the park. And make dinosaurs and be involved in every bit of the process of making a Jurassic Park. What do you think of that? And then you'll hear from me, I have a word of advice and guidance along the way here. Do you have any sort of trick or hint for first time players picking it up that they might not realise at first? One thing I would definitely say is check on your fences all the time. It's always worth checking on your fences because you never know when there's going to be a hole that just appears and I'll know where on them. And one thing that happens is you go throughout the game, you can upgrade your fences. You can make them stronger, you can electrify them, you can even get concrete fences later on in the game. And that's really important because if you go throughout the whole game with these kind of chain link fences, the bigger dinos will just smash straight through those. If you look after your fences, your fences will look after you. That's right, the rest of it will look after itself. I think the designers have done a really good job actually and if you've played the demo or if you're going to play the demo, you'll find out where they hold your hand at the beginning and then slowly release it until you're comfortable with it. I think it's probably better than any tips I can give straight away. I think just head long in, head long in, drive that jeep, watch out for the beautiful animations. Rangers' things are very important. You need them to pretty much everything in the park. They fix things, they restock, they look after you dinosaurs. I think to be honest, it sounds silly but the more dinosaurs the better. The people coming to your park really want to see dinosaurs. So even if you've only just managed to get a viable genome for one new dinosaur, it's always worth pumping out a few, not least because they want to socialise with one another to stay happy as well. But also, the more dinosaurs, the more people they want to come to your park. So I would keep on finding new dinosaurs, keep on digging for new dinosaur fossils, but always try and pack out your park with more and more dinosaurs because that means more guests and more money. I think the main thing is that you're trying to look after the dinosaurs but obviously people might want to try and mix it up a little. So one thing you can do is you just place down your one current creation lab, have a big enclosure around it and then just keep releasing different dinosaurs in there and see what happens. You don't even need to put a fence on that if you didn't want and just have a big open park. So it could be like a giant safari. One of the things I was experimenting with in one of our playthroughs is we just have a small area where the humans are and just let the dinosaurs roam all around the rest of the island. So the humans are almost in like a little enclosure? Yes. So you can turn the tables and following the different divisions helps give you different aspects of the game that you can play through. For me it's just a game purely to have fun and it's a game where you can't do anything wrong in a sense because it should be experimental. It should sort of bring out the child and you should just play with it. If you're doing something that feels right then do more of it if you want to or break it and go down another route. It's a game of, the game has three main threads and it's a really good idea to swap between them just to get a feel of what your play style is and so if you're into doing a traditional theme park where you want to get guest satisfaction you go with that or you can swap to the scientific route and a lot of it's rooted in reality so you learn stuff as you go to. Yeah, that's my top tip to just play with it. So you've mentioned how important the fences are how we don't want the dinosaurs to plow into all the guests but I want to know how to create maximum carnage. Well, okay, so there's a number of ways you can do that. No fences is obviously an option but I guess the one way to really ensure maximum carnage is to actually build a good park to start with because then you're going to have a really popular park you're going to have lots of people and I guess that's when the most potential for the most carnage is. Then you can open all your gates you can close all your emergency shelters so people can't get away. You can close off paths so the guests are stuck. There's all sorts of things you can do. I guarantee you that a lot of carnage will take place if they do these things. I would love to know what the sort of funniest or strangest thing you can put in your theme park is or that you've seen happen. So well it's really interesting when you have a lot of the smaller faster dinosaurs because they're quite harmless dinosaurs by nature little herbivores, struthemimuses and things like that but if they escape they're really fast so they can like plow through a whole load of guests really quickly and you see kind of guests kind of toppling here and there and it's like wow they're almost as deadly as the T-Rexes to be honest when they get out so yeah they just run away and yeah that's definitely something to be seen when a whole load of struthemimuses escape.