 All right, let's take a look at this whole sequence It's very cool, and they only like two three spots that stood out in terms of timing This is cool. I really like your The slow move and then the acceleration as it rips Cool stuff to do. That's cool That's very cool This isn't much better shape than last time. It's a lot of work in there. I'm still looking at the dinosaur. I think dinosaur is good Maybe not just the pinky up. Maybe all the other ones a bit as well. So it's not just one finger They feel better. I think this is good to Watch out when you do have a lot of neck moving there I still want a tiny bit more in here Excuse me. It just feels slightly isolated to that area where it feels like an IK head If you draw a line here, it is like pivoting off almost the middle part of the skull That's not true. It does pivot off of here, but there's something where this feels Because of that move this way that it takes out this neck area But it doesn't quite take the chest out this way just a little tiny thing there It's very cool. And then the guy in the back Comes out. Oh cool. That last step is nice Nice. There's some good weight in there. I like your elbow jiggle. You got a little stuff in his Head thingies as well. You might argue that you could offset them. They seem like they all have keys on the same Frame there's a tiny bit of offset there. It's very cool You could have a little bit of when the fingers are there And then when he does this See how your your fingers are spreading, which is cool, but it's a bit It feels a bit linear over two frames and I would again offset and yeah, this is super picky bother But one or two frames that they're not all moving at the same time Excuse me, and then as he pushes or it pushes itself up there You can have that hand flatten a little bit Like you want to feel a little bit of compression I feel like there's a bit of a cut here There's an IK hand not quite reacting to all that movement and pressure. This is cool though Like getting like that last step there Same note here. There's a lot of movement through here. Now. I wish there was a bit more Effect on that hand because of it gripping as he goes further here You might have suddenly maybe more tension in the fingers Back foot has to stuff. It's cool Same thing here. There's a lot of movement through here, but this feels a bit straight I think some ankle movement left and right will be neat Let's go back here. That's cool. Don't move it on me Yeah, this has come along Really well just a little tiny offsets on these guys. Well, I don't know if you have Shapes are you dialing in shapes? It seems like this gets into a meaner look. I want to push that I don't know if you have any nostril shapes It's very cool to push on the shoulder. Yeah, it's really good. It's gotten so much better Cameras good too has a lot more life that drop is better too. Yeah, that's cool. I Love this here. I love how it turns the head over Would be cool if just during this time you could close the eyes and Then bring them back up here and then maybe I know if you can break the rig a bit and flare those eyes Just a bit bigger than usual It's cool Probably on that impact all right there Maybe have one or two come a bit more towards us just to bend the impact on these guys be a bit stronger Was this it is quite a stop. I like that you have it in there, but again some offsets and some changes It's not just all rotating this way. Maybe wanted to come towards us a bit more It's very cool These guys might go a bit From here to here Is it not quite impact yet? I'll probably it is just a frame or two There's something visual about those legs here and then kind of gone. I mean you watch this in real time They kind of pop out as a super picky And then is that the There's something if you look at the shapes just generally This pops out and then goes back in everything has a Moving to the right look to it right everything is moving and spacing was to the right Except that one moment where I think it's the elbow here that buckles and goes out And that in real time gives a bit of a pop. I feel like there's a bit of a strobe With this coming out so just on this frame of tuck in that elbow So there's always again shape-wise if you look just at the shapes This this is always going to the right as you have it here. That makes sense Look at the dinosaur here Cool, yeah, it's neat impact school. Ooh, I like this here Moving over and then you bring the toes together. That's cool Same thing here. That's cool. Oh, I like the tail impact too. Oh, that's cool Yeah, it's really good Very cool camera move is cool, too There I say I like the foreground elements cough cough. I like this This might be a bit clean. So I'm looking at the dinosaur legs right there. I Was almost expecting that this Will almost Go out and slide outs, but I know it's going up so it cans. What are we seeing here? This leg is oh Here's a continuity thing which actually could help you hold on so this leg is back and this seems a more in Maybe it's correct in 3d space, but you could cheat so it looks like this leg is about to fan back So you could have this leg do a little roof up. This is a bit more curl in there and then you bring this leg back into here and This leg right goes out because you're doing it here This leg continues to go out goes up comes back in for this I think that might be something okay, and it might add a bit more struggle at the beginning But I know that again not that you notice it across the cut the excuse me the main thing that I'm that was Feeling that I was almost wanting more sliding and struggling and this feels like a like a very quick one to Grip onto this and getting being able to get up. It's a super picky, but It's not super, but I just seems very controlled for creature that has another creature on it That's attacking. I feel like this would be more panicky and more scrambly and just dirty Okay, the rest feels a bit soft and swimmy when that when I'm looking at the dinosaur only right now Tells cool like all that's cool. There's a bit of a kink right there on that move Boop right there everything goes kind of up and then it kind of stops and goes to the right It's just a bit of it Linear some keys there. I mean it feels like it on videos, but But then getting up on that it feels almost like at this point They would be more thrashing even the head would have maybe the nose up in the mouth open Er, and then goes back down and then on this This could work right But then as it turns it feels like this is a such a big pivot off of the root And then we just stop for us kind of some soft steps To me this feels almost Not that you want to go too human in the acting, but almost feels like I don't this mouth open some overshoot Then on the next next step a bigger Step towards us to regain the balance and maybe another like a bit of a snap roar and And then maybe a little bit of an adjustment and bringing those arms back and then forward again There's something a bigger move meaning that this turn is out of control. He's just trying to get this creature off and that way If this was the top-down view it feels like there's a turn That's the head turns and that's it and walks forward versus Throws those are off, but the body ends up being Over this way overshooting and then coming back to a straight line. I hope that makes sense It just feels like this would be more animalistic and messy Angry roar Overshooting then coming back into here to more control, but even during this time There's more up and on and snapping and then you can get into this but even this Here feels a bit soft and spliny with this undulating move Going And it's very slow I'm suddenly missing the energy and aggressiveness I do like all that the hits and the The weight there. I just feel was a bit more here and it could almost be throw Overshoot where it ends up being higher ends up being higher in frame And then down here into this into a downwards move. It's a bit more of an aggressive move That might work and gives you also a bit more contrast versus now you end up here You're here and you're here and you're always here. I think you can push the attack mode and aggressiveness of this and then those are Whoop, it's a bit fast here, right? maybe This snap down is a bit Almost feels like you want to do bang and a bit of a slide down and a re-grab. It seems a bit snappy there Yeah, it seems a bit snappy. It was like it wants to slap it. So it's between a slap or an adjustment grip But a slap feels a bit weird it will be more like a claw wipe scratch or Just an adjustment with a bit of a adjustment here and re-grabbing So to me it's kind of living in between those two worlds either make it like a claw attack grab or just the plant and adjustment Like these guys are great like the back legs all that messiness there. That's great The biggest thing probably out of everything If you had to address one note out of all this here, which is already really good. It's this this feels The path feels strange. It feels like with that energy. It's going somewhere And then it's just kind of going down. I feel like it needs to go further So watch that arc and it feels like you're easing into the drop. So if you look at his His butt here, I don't know. There's a camera move. So sometimes the spacing is funky because of that. I Don't know sure because I can't see with the butt, but there's something where it feels like it's easing in and You even have it with the hands Here And it's actually not contacting. I don't see the contact point here so there's an overall feel of softness Also this arm that goes here could almost maybe try to hang on There's a slight feel of that arm is here and then it's locked and locked and locked and locked in that pose And the same with the with the claw of the hand that the fingers are flat flat flat This seems this seems weird like it's This is one pose And there's no animation and just an overall main controller movement and then we're back to animation That's cool Cool, I do like that high-frequency stuff on the head and especially those whatever there are in the back I think on that slide back You want to end you want to start with Hands like this and go and at the end. They're definitely curled in Like trying to grip. I would definitely have a change there And I think that foot is almost too flat. I think it will probably go Toe first a bit more. So then you got that compression This shadow makes it look like that foot is not on the ground We watch out for that. I don't know if it's an artifact or it's really not on the ground We're just floating so watch out that I feel like this needs to be really boom planted and again curled and really pushing And even at the end of here, I would take that ankle and bring it down So it's still applying pressure to push off this way, right because it's moving this way So right now I would still continue with that foot flattening to show that continuous pressure So you can go somewhere and then the steps are cool And I think what's gonna help I think with That overshoot and having the dyno head up here and then coming down into into this Right now he seems almost too nice for it where it just comes high Hi, it is goes like hi There have been nine versus this creatures at least going And now it seems more like a staring contest it feels like they would Disclose they would almost be biting again or doing something, but I think it would help beginning high to low And then they're doing this will stand off there That's it. These are my picky notes again overall so good. It's a huge leap It's really really well done So pick a picky note if there's anything you want to dress to me It would be this this seems weirdly the arc flattening the non-animation change just feels very static That's the number one thing to fix and Then I will probably fix this section I feel it's just kind of soft and meandering and it all the energy and aggressive if it's gone and Then whatever I mentioned here would be after that So that would be my list. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you