Breath of Fire III MDLLG Part 20A - Myria Part 1 of 3





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Uploaded on Nov 8, 2008

Final battle with Myria in three parts.

Now, this is a battle! Her whopping 20000 HP makes it long, took me 77 minutes real time. But not only that HP makes it long, but she has a few things up her sleeve.

First off, lets discuss phase 1: She got some elemental attacks, which do nothing, a melee attack that can easily 2-shot any of my characters if not protected and Sanctuary. Sanctuary removes all magic effects, which means all applied protects get blown off. However, we kind of need them to make this phase safe, so reapplying them after each Sanctuary comes first. I took a total of three to be safe, but had Ryu attack after he got one so my damage output never really stopped early on.

Now, once she looses half her HP, Phase 2 begins and Myria gets another skillset. She looses Sanctuary, gains Mjollnir, Death and Holocaust as well as Restore. Now, while Mjollnir, Death and Restore are no threat, Holocaust can do about 150 damage if not under Barrier. Force Armor can cast Barrier, so applying that is simply a matter of using some turns. However, Holocaust will always do about half of everyones HP damage, so we need either to be faster then Myria to heal up before she uses two in a row or use something like Spearfish every turn in advance, which I am totally not a fan of. That sayd, Rei can be just as fast as Myria if under some Speeds and has Burglars Garb equipped, so some Speeds shortly after phase exchange are recommended.

The main problem here is still Sanctuary from phase 1. Take this: You buff up and are just ready to change phases. The turn you attack, Myria uses Sanctuary, removing all your Barriers. Now, as we queued attack, she will be in Phase 2 next turn, and if she uses Holocaust, it is Game Over.
Of course, this is two things she must do in two turns, but if you count in all the turns you need to buff, especially if you take Speed in prior to Phase 2, her chance to use a Sanctuary sometime there is quite good.

Anyway, once everything is set up and Rei is faster then Myria, the battle is basically won. Her only threat can now be managed so as long as our healing supply, consisting of Black Bass, Spearfish and Whale, is enough to go against her Holocausts, she cannot get us down. My damage output goes up significantly as well, because Garr is free to attack now and Rei doesn't have to always heal, too.

Second part of battle can be found here:

Third part can be found here:

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