 Hey there guys, so I was just working on a different video but I had to break off and Just make this video to share this with you. Holy crap. One meal engine five is just this minute being announced And it's going to be a game changer So if we just have a look at some of the features together There are two main things that they're really pushing with this and they look amazing so the first thing I think that they talked about is Is the lighting So if we have a look this is the video that unreal have just put out on their YouTube channel all of this lighting this beautiful lighting is Dynamic and it's got bounce as well. So it's bouncing around the scene if you turn that off It's called global illumination Then you can only see what the light hits in the first place. It won't bounce into the rest of the cave So let's just see if we can flick through to where they turn that off So here we go. If we look now if we turn off the global illumination Come on guys turn it off Like it's stylistic, but it's not as good It's not as natural when you turn it back on and you can see it all updates immediately. This is running on a PlayStation 5 So this is going to be Game-changing for all gaming platforms. This is absolutely Next-level stuff. So the lighting we've kind of seen getting better as a trend in game development Anyway, but the thing that really blows my mind and I've got no idea how they've done it And it's going to change the way that we work is this system that they're calling Nanite, which means that you can bring in Cinematic level Assets so you can bring in 3d models from Z brush. There are Millions of polygons. So they've got some statues in this level. I can just find the statues This guy here. I think they said he's 33 Million polygons if you've worked with Unreal Engine 4 you know that that's too many and that things will ground to a halt Pretty quickly So you've already got that as a hero asset But then they go on just to show off in this room here They have got dozens of copies of this all at millions of polygons each they talk about billions of polygons being in this scene Which is insane and this has all been made a reality by this Nanite system which will take Super high quality cinematic quality assets and let you just drop them straight into your game Into your scene and this Nanite system will Resample them dynamically so that they always look amazing But it never renders more than you can see so if we have a look back at this colored system here So this here is them showing how it is resampling this scene So each one of those colors is a triangle and you can see that that's being Recalculated in real time. So we're not going to get what we've had in the past Where you've got LODs and you can see those popping if they're not done really well This just works. So these are all mega scans assets. They're the cinematic quality ones And they're really really dense and it's all just working So this is set to come out in 2021 next year and I can't wait to get my hands on it already. This is Blowing my tiny little mind today. So I just had to share this with you I'm going to put the link for this video in the description Go and check it out. It's amazing and the fellas that present this Talk through some of the systems as well. So it's really worth looking at and if you're excited to get your hands On this and start working in it Let me know in the comments below. I think I'm going to have to put together a whole new tutorial series for this because it looks so good Okay, so I'm going to leave that there. Unreal Engine 5 is coming demo running on PlayStation 5 performance looks ridiculous even with this real-time global illumination and This nanite system with billions of triangles It's exciting times Anyways, thanks for watching and I hope to see you in the video that I'm working on which I'll put up next hopefully Okay, bye