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How (and Why) Spelunky Makes its Own Levels | Game Maker's Toolkit

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Published on Apr 12, 2016

Spelunky will always keep you guessing, by making a fresh set of 16 levels every time you play. In this episode we look at how creator Derek Yu strikes a balance between random and authored levels to make stages that always feel fun and fair - and why it's important that this game never gives you the same level twice.

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Quotes and info came from "Spelunky", by Derek Yu and Boss Fight Books
https://bossfightbooks.com/products/s...

With additional information from "Spelunky Generator Lessons" by Darius Kazemi
http://tinysubversions.com/spelunkyGen/

And, the ultra helpful "Yet Another Spelunky Mod" by TakeNapEveryDay
https://takenapeveryday.wordpress.com

You can play Spelunky Classic for free on PC
http://spelunkyworld.com/original.html

Or on Mac
https://forums.tigsource.com/index.ph...

Games shown in this episode (in order of appearance):

Spelunky (Derek Yu, 2012)
Super Mario World (Nintendo, 1990)
Super Castlevania IV (Konami, 1991)
Spelunky Classic (Derek Yu, 2008)
Teenage Mutant Ninja Turtles: Turtles in Time (Konami, 1991)

Music used in this episode:

00:02 - Adventure Begins (Spelunky, Eirik Suhrke)
01:29 - Adventure Jingle (Spelunky, Eirik Suhrke)
01:36 - Caves (Spelunky Classic, George Buzinkai and Jonathan Perry)
03:21 - Credits (Spelunky Classic, George Buzinkai and Jonathan Perry)
03:55 - Yeti Caves (Spelunky, Eirik Suhrke)
04:53 - Temple A (Spelunky, Eirik Suhrke)
06:12 - Credits (Spelunky Classic, George Buzinkai and Jonathan Perry)
06:37 - Ice Caves Easter Egg (Spelunky, Eirik Suhrke)

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