 Yeah, it's daylight savings time. That's what's got me throw it off. Hello everyone and welcome back to for the minions. I'm your host, the man who's this, what we're doing, what we do every week is we talk about the Paragon remakes and ethereal. And this week we have Armadillon, our good friend Armadillon with us to talk about ethereal specifically, but we're awesome. We're going to talk about ethereal and then we're going to talk a whole lot about over prime because they released a whole bunch of information Unfortunately, we got nothing for Pred this week. There was nothing that I didn't even see a tweet come out of them. I guess they're just kind of laying low until the over prime storm blows over. So I do apologize if you came here for Pred info. I got nothing for you. So I don't I don't want to I don't want to bait you in and make you think and make you wait until the very end for Pred news when there ain't gonna be none again. Yeah, it feels it feels like they're just like waiting it out. They're just like, All right, well, let's see how their test goes and then announce our test. You know what I mean? Pretty much joining me as always is my friend and co host jelly knees. How you doing jelly? I am fantastic man goose. Happy to be here. Happy to talk about all these things, all the craziness and yeah, just excited as always and with us. Oh, you sound so excited. I know all day or all night last night. So super great. But we've got viking with us as well. How are you doing viking? I'm doing really good. I'm stoked. Uh, man goose has been streaming all this over prime content, you know, like all week, he's turned himself into like a full time, you know, live streamer. It's kind of wild, you know, the guy who would never wanted to press the live button and now he's like full on streaming, doing community feedback streams. Every time I open up YouTube at night, it's like, man goose is live and I'm like, what? But there's actually one time where I literally clicked the live button and I guess you had just ended stream. So like I clicked in a load of black screen. I was like, that sounds more like man goose. So it is fucking good though. I'm stoked to be here and get to join in on the conversation that man goose has been having all week. So let's let's do it. And joining us. Okay. Whoa. Whoa. What do you got, jelly? I just want to address Dez's comment because I had that exact same thought, but I didn't say anything because I was like, no, no, no, I'm not going to be that guy. But Dez's comment is Fred's act going to announce that they got more money. Oh my God. Please stop. We're not here to bash the games. We're here to report the news. All right. And joining us this week, we have we have armadillo and how you doing armadillo? Pretty good. Pretty good. UG armadillo now. Yeah. UG armadillo now. Yeah. Let's do it. Moved over. How's that transition? The dark side and I was like, whoa, whoa, whoa, whoa. It's been fun. But we'll find out. Oh, okay. I'll ask questions later. Yeah. Yeah. Yeah. We'll find out jet. Jedi. So before okay, we're going to start off with the theory and then we'll get into over prime. But before we get into a theory, I do want to play this. I don't remember where I put it, but so we'll probably go through a few scenes before I find it. Uh-oh. But it's the GTG intro. Nope. Not there. Not there. There we are. I should have named that shit. I completely forgot to Thunder Seen. Thunder Seen 2. Yeah, they did a great job on this trailer. And they really, they heard him a burp just now. Sound on the video. There was no sound on the video. Oh, no. Oh, no. Oh, no. We're back. Scuffed. Scuffed. Yeah, you'd think I'd be good at this by now, but nope, I'm not. Use the screamer, everyone. I think I might have actually turned the sound off. Oh, well, that's, that's fine. You can get through, go to get through gaming and watch the trailer if you want to. But yeah, if you don't know, Jelly and I will be casting a tournament over prime tournament on November 19th and the 20th, it'll be the EU on the 19th and NA on the 20th. I believe they have signups open right now. I believe they opened up yesterday. So if you've got a team, you want to sign up for that tournament, go ahead and do that. But, um, let's move on now to Ethereal. Let's do it. All right. We're in Ethereal. So you got to do, you got to do one. You got to do a weird name for Ethereal. It's tradition. No. Wow. Oh, man. The hard no. Shut down. We respect no's around here though. We said, I see the thing is we always say ethanol, right? Like internally. Ethanol is a good one. You don't beat me already, so whatever. Say it anyway. I don't know if you guys knew this, but Lowex and I are going to fight in real life. So for Ethereal, they changed their lane icons, which should help people better identify what lane they're supposed to go to. So you've got your support and your ADC lane look like flames. So you know, to go to the fire lane. So they have a fire lane, a distinct fire lane and a distinct ice lane. So now you have a better idea of where you're supposed to go. And like I was saying, Ethereal needs to clear a lot of this stuff up because it is 3D chess in the world of MOBAs whenever you get to Ethereal. So people need as much onboarding as possible. So, Jell, you want to talk about these icons? Yeah, I mean, you kind of hit the nail on the head already. Is the main point of this is to kind of bridge that gap between what we know for MOBA laning terms, right? Being like mid lane, off lane, duo lane, jungle and all that. With the theming that Ethereal has going on with the fire ice and void lane. So that you've got the name might be that you're the carry and you've got a fire looking icon. So you're going to the fire lane. You are the off laner with an ice looking icon. So you're going to the ice lane, right? Like I said, something to just kind of bridge that gap and create an easier, identifiable process for players to learn where they're supposed to go with what lane and what role. I can't wait for people to still fuck it up and go to the full one anyway. It's going to happen regardless. This is just a step in that direction to help at least more people understand where they're supposed to go. Yeah. Because that was something we heard in our previous tests, right? We had those icons before, but it was just ice lane. How am I supposed to know if ice lane is the duo lane or the off lane or the mid lane or whatever, right? And so it's trying to get them at least a little bit closer to understanding where they're supposed to go. I should probably say real quick too, because I've gotten a lot of new subscribers and I'm sure some of them are watching right now. Ethereal is not a Paragon rebake. They're making their own third person MOBA. They just happened to start at around the same time the Paragon died. They have all of their own assets. They have their own map. The map is separated into three different portions. It's fucking crazy. Look it up. It's going to be a fun fucking game, but there's a lot to learn about it. And they just picked up Arma Dylan. So Arma, how has your experience been with the Undyne team? Pretty good. Organization is like super good. So that's super helpful, at least internally. A big thing is I hadn't played any other tests, right? So I didn't come in with any like perceived notions of how hero kits were going to work or stuff. So it kind of let me come in with like a new eyes experience and kind of give feedback that way, which I think is super useful. Well, who's your favorite hero and why is it Leah? I think my favorite hero is probably Malware, just from a design perspective. But I think my most fun to play kit-wise would be Talos, but unfortunately I have issues with some Talos things. Talk about that. But there are some things I'm like, man, maybe we do not do that. But yeah, like if you're like on paper reading the kit, I'm like, oh, Talos on set. You know what I mean? Oh, 100%. And I think that's the crazy thing is a lot of the kits on paper, right? When people look at them or hear about them, they're kind of like, what? Why can you do that? Why is that a thing you can do? Grabbing people and throwing them, for instance, right with Iran, right? That's one of those abilities. Yeah, no. And it's from everything I've seen. So Arma's gone through like one by one and has been playing these characters and giving detailed, like character limit maxed discord messages about what he likes, what he doesn't like, what he would change, how he would change it. And even if it's not those specific changes, just ideas of directions to move in. And it's been super cool to see. That's the biggest thing for me is I don't want anyone ever, especially on the team, I don't want anyone to think like, I know better than you. No, that's not what I'm interested in. I'm just like here, I think like me as a player, this feels lackluster for these reasons, but I'm also never the kind of person to bring up a problem and try not to like offer a solution in some way. So I'd rather, that's how I kind of approach it. I'm like, hey, like this guy's grab feels a little wonky and not really clear to the player of what's going on. So maybe we should change it to this and it might actually work better. And then hopefully from there, minds just explore whether or not my changes will get implemented or not. But if a change is implemented, then that's better than nothing, right? So I mean, so Arma, do you want to talk about, I know we talked about bringing your Dante example up because Dante's kind of a easy universal character that everyone has is very, fairly straightforward. You can talk about the things you made with him. Dante's your base ADC, right? So he's, he's your big shoot them up. A slightly elusive kind of character. The big thing about him for me was like the, the speed of which certain animations happen, right? So let's say his cue, which is a slightly longer shot that goes through minions and pierces, like it activates a little slow, right? And that can feel sluggish and feel bad as a Dante player. Cause you're like, I just want to press this button. But at the same time, it lasts a little too long also. So like you just thought, like, I want to go back into shooting, but I'm stuck in this animation, right? So like, that's a good example of something like that. A large one for me was his roll. His roll gets reduced CD for every basic attack you hit on an enemy. So you can kind of keep your roll up as long as you're throwing shots and hitting them, which like feels good, right? Cause like I just, even as like a twin less player, I want to be dashing around and stuff. And then I'm looking at him and I'm like, that's what I want to do. I want to just be rolling out of these skills. I want to be dodging people's attacks and I want to try to keep that up as much as I can. And then his R&B is like, it's kind of like old twin blast rapid fire where he would just shoot a whole bunch, reduce damage, but he would shoot a whole bunch. I think it's like 10 bullets. And then how fast it goes depends on attack speed, but the R&B effects are like free skills, right? So you get them at level one, and then you also get to choose another skill. So when that, what that means that what they wanted to do, that's how soon they decided to do was with the R&Bs to have some sort of negative to them, whether or not they cost mana or they might like leave you in a certain state afterwards, if they're especially powerful. Dante's one was he like, I call it overheat because his guns explode and he shakes his hands off, right? So to me, that's just an overheat state. That's where I'm going to call it. And the problem with me for me is that that R&B brings his roll off cooldown, right? But during overheat state, you can't use any other abilities. So you can't roll. So like, why does it bring the roll off cooldown? If I can't roll, it's like, I should just roll. Let me roll. Like, I don't care if I can't Q or E or anything, but let me just, let me just get out of there. But like, there's stuff like that. And a lot of what I'm doing, because like I said, this is like a new player experience, this is like a new player experience, right? I'm looking at it and I'm not going super in depth. Like I'm not going like this set, like going SFX, VFX, every single little thing about the hero. I'm more going gameplay feel wise, these changes. And then after changes have been implemented, can go back and do more feedback based on the more nitty gritty things, right? The little nuances. The main thing for this, for all this, because I think I have three heroes left. I have the two assassins and Marina left that I got to make feedback for. And like once I'm done with that, then I'm just going to move on to like major systems and stuff like that. Like how I feel about minions or whatever. And hopefully, you know, they've been really good. Like Skifter, which is one of the guys who does coding and stuff in GA. He's really good, like quick about doing change that he can do that I think that would be better. Like he went in and changed like minion size, for example, because I wanted to see how bigger minions would affect the map. And he was just like, done. So it's been really, it's really, really interesting. And I think the big thing that I've seen with a lot of your feedback reports on these myths, Arma, is something that we talked about a lot on this show of our buttons, good to press, like kind of that if I press this thing, does it feel good? Do I feel rewarded for doing so? And I think that's super, super important for all of these games, not even just ethereal, he's finding ways to make button presses feel good, make it feel rewarding to press a button. Yeah, it's actually, it's really interesting, because like there's a part in like the MOBA where you want to go, there needs to be strategy involved in like aiming this ability. And you don't want to just things to happen super fast necessarily, because you want to be able to have people to react, but also if things happen super slow, your buttons just feel bad, right? And that's the main issue there is like, you really have to find that balance. And I personally like slightly faster gameplay. So that's where I'm always going to lean on my feedback, because not only is it that I like it, but I also feel like it is a more engaging way to keep players occupied is like, I have to be paying kind of paying attention to a lot of these little things because anything can happen in a certain amount of time. That was a big thing for me for Dante Grenade and that feedback was, I felt like the rejectile on the grenade was a little too slow. So I couldn't really use it effectively in leaning as like a poking tool. Everyone just walks out of the AoE, right? So it was like, if we speed that up a little bit, how does that feel? Does that feel better? So stuff like that. I think the most controversial feedback I've given is on malware, which sucks. He's my favorite character. But yeah, it's been interesting to say the least. I feel bad because I feel like I'm making like these belong reports and just making people's jobs harder. But it is what it is. I feel like that's probably, this is the time to be able to make right now. You want the jobs to be hard now. Before, you know, players really get a chance to, because if you have those feelings internally, right? And once it's in the masses, I mean, we all know how they respond to things that they don't like, right? So one question I have for you because it's almost always the thing that people notice first about the game is the map itself. What was your first like impression when you loaded in and you have like just this multi-tiered, like, you know, the answer is overwhelmed. Now, and obviously there's like no tutorial and stuff. I just hopped in and was just like, all right, let me like take a gander, you know, like what's going on. And I was like, oh, that's what's going on. Everything, all at once. Everything, everywhere, all at once. So like, yeah, like, because like for me, like jungle and I'm, I want to say like, I'm super experienced a mobile player, but I'm at least a more experienced mobile player than I probably would think of the average person is, right? And I'm like, I even said in testing, I was like, listen, I'm going to take a gander at jungle last because like I have no idea rotation timers. I don't know camp. Like I'm, I'm lost, you know, and then there's three lanes to it. And I'm like, oh God, where do I go? So like, I have like original timers memorized as far as like the big, the big things. Like a tropos, like I know when he spawns, right? So like if we want to take it early at tropos, I kind of know where to be. But besides from that, I'm just like, I'm just going to farm up, man. Don't invade me, please. Oh yeah, it's overwhelming at first, especially because I think the, besides the assets make your character feel smaller, which is only an issue because it makes, it adds to the overwhelming feeling, right? The assets being large is fine. It looks, it looks grand. It's, it's, it's great to like look at. But when you're in that perspective, you feel tiny, right? And that makes everything feel even larger than it even already is. So I certainly agree that especially ranged heroes need to feel a little more snappy. Right now it feels like you can shoot and like somebody can look at your bullet and go this way and then dodge this way and still get missed by, still get missed by it. And, um. Noxus was that for me. I was like, this, this needs to be set up. Yeah. Noxus, Marina is like that a lot. You can't feel it as much with Dante and malware, but you can still kind of feel it. But, um, and especially like Dante's grenade feels like a fucking lawn dart with a parachute attached to the end of it. But, uh, yeah, I think if all the, the range heroes were a lot more snappy, you would feel a lot better because I think all the melee heroes feel absolutely great to play. I think Leah feels great, because you could just bam, just get in there and do everything you want. Talos feels great because you got all those resets on his abilities. You can just get in there and mix it up. It's, it's the, it's the ranged heroes that I think are holding a third year old back for being a complete game right now. Yeah. The, um, I mean, so I would agree with you for the most part. However, I think, uh, personally feedback-wise, I think just BAT, so basic attack time in case anybody wasn't aware what that meant. I personally just think across the board it should be increased slightly for every hero. And that's, that's more of a nuanced thing. I noticed a little bit when I was playing Talos was like early levels, my swing felt like I was in recovery animation a little bit too long, right? And that's not something that you're going to, you're going to, the average player is not going to look at that and give you that feedback. But they're going to know something feels wrong, right? And that's the biggest thing is like, is like, I personally think that slightly increased across the board would be good. But again, I'm a favor of sleight of faster gameplay. So. Question in chat, jelly. When's the next gameplay test going to be? Yes. Um, I do want to address Swiftix's message from earlier though about having two jungle icons. The reason for that is it is a 6v6 MOBA. So there's A is an extra player involved in all this. And there are typically two junglers throughout the game. So you will have one jungler, what we've seen so far is kind of a vertical slice of you split mid lane or split void lane in half. And then each jungler takes a half of the map. But that may change, right? That's going to be kind of up to the community at that point. But we have seen that there are two junglers. That is why there are two jungle icons. And it does benefit some junk like ice lane is where, if I'm on Lee, I'll go ice lane because ice lane is where blue buff is. Lee benefits more from mana than any of the other junglers. So like, you got to take that into account too. So there is a difference. You don't just pick a jungle and go to it. Like I get pissed off when I see an Iran going to ice lane and I'm like, God damn it. Yeah. Yeah. So it's a, it's, it's two junglers, which is like a big reason why I get like really confused, right? Cause I'm like, I'm so used to being like, this is my area. All of this in between. This is me, not you. Don't touch my stuff. Now everything that touches is yours. Exactly. Yeah. So like it's, it's really interesting. Cause like, I don't know when it's appropriate for me to go to like the other jungler section and, and do things there. So it's like, it's definitely a lot of like overwhelming at first, which is like reason why tutorials are important. But yeah, it's very interesting. Another comment from Swiftix does ethereal have a tutorial or planning on having a tutorial once it's available? Absolutely. We're planning on having one. It's something that we're constantly talking about and working on and thinking of like, whenever something happens or someone makes a comment, we're like, oh, that'd be a good thing to add to the tutorial, right? Like finding ways to make it as accessible as possible. Once that tutorial does release. Yeah. Yes, Swiftix. That would be crazy if two junglers, Fumo, were to invade your jungle. Huh. That would be nuts if that happened. Fumo. That'd be so wild. Wild, the Fumo. Yeah. I don't know. It's none of a pitch. This is channeling some dark rage. Some rage. So, um, also for ethereal, you guys added Balux to the team. So not only did you pick up Arma, you picked up Balux. You picked up my two favorites from SMS and added them to the UG family. You guys, Cherry picked hard there. Nicely done. Absolutely. No, we've brought on Balux as part of the marketing team because he did really good work for Fault. Like there's no question about that. A lot of the stuff that he was working on and putting out for their content, incredible. So I'm really excited to have him as part of the marketing team. And we've got some plans already working on with him involved that I'm excited to get going and for you guys to benefit from going forward. Right on. Funny guy that Balux. I didn't want to comment on the, you're invaded by two junglers thing, right? I understand that thought process, but they have to fucking find you, bro. Oh, Fumo knew, okay. Fumo knew who I was. Not only did he know who I was, he busted out the back wall of the fucking buff I was trying to take. He's like, oh, you want some? He's a cool-aid man. Cool-aid man, the shit out of me. Yeah, he did. He said, hey, that's a nice buff you got there. And I can't run to the edge to get away because then the motherfucker will grab me and throw me off the side of the goddamn map. Exactly. All right. That's enough of me venting about my experiences with Fumo. Fumo is everywhere in the jungle. I know. He doesn't leave the jungle until he's like level 19 with like four items. And he's just like, where everyone's at? I'm done. Oh, shit. I've seen Fumo make of breaking walls to do other things, is more than anybody else, I think. Like, the fact, he just has that mind for which walls to break at which moments. And it's terrifying every single time. That's something that I'm also like, like his R on shift, right? He breaks these walls. And I'm like, I don't know when this man is coming, right? This jungle camp is near this broken wall. I'm cutting it this way. Yeah. Wow. Please. All right. I think that is that. That's about all I had for ethereal. Do you guys have anything else you want to say before we move on to all of this over prime news? I guess just one final question. Aesthetically, which was your favorite lane of the three and why was it Fire Lane? Us with our leading questions. Well, like I like Fire Lane because I'm like, I like dragons and there's a lot of dragons and Fire Lane, right? But I think visually appealing. And like clutter wise. I like ice more. That's the wrong answer. That's a great answer. Great. And Marina's abilities disappear on ice lane. So. Like Christos. Oh my gosh. Remind me of Nonsense. Tell Baylix when the next mess is next. Don't let Baylix know nothing. He's not even here to defend himself guys. Oh my gosh. Shit. At least. Oh, that's good. So he'll know. That's good. He's asleep. That's fucking funny. All right. Well, that's I think I'm going to close it out for a theory over this week. It's going to be a great game. I can't wait to play it. I can't wait till I'm going to make all these changes and I can see how they affected the game. He had scores for a theory. But for now, please, we're going to move into the beast over prime. I got a gosh. So over prime this week. Tina's my new main. Okay. Yeah. That's East Calari. First of all, they accidentally leaked their new hero Zina. Oh, I thought the Baylix was on UG, not on. Oh no, apparently it's. So here's what happened. What happened was, so this dude was going to play support. He didn't lock in in time because he couldn't figure out who he wanted to play for support. So the game just auto assigned him Zina. Like she wasn't available to pick or anything. Oh no. And like, so they've been deleting, like people have been linking that stream in their discord today and like the bonds have been deleting it as fast as people can put it in there. So they definitely did not mean to release the Zina footage. But she was from talking about it. Oh, hell no. I recorded that shit immediately. Green capture. But okay. So let me just go over all the updates real quick. We've got two more of the gameplay videos. The tournament support for community tournaments, a whole bunch of shorts. They release patch notes for the final beta test. They release all their items for the final beta test. Attending a certain rank in the final beta test gets you a skin and early access. Korean Twitch streamers have been playing the game all day in anticipation of a LAN tournament that they're going to hold at G-Star. And then we've got a community shout out to Jack Putt, Jelly, what did Jack Putt do? He created an item builder in Unreal Engine. So cool. And it's, I mean, it's very basic, but for what it does, like it's fantastic. And I think it's a great addition for the community to use going into the test this week. I believe they have that linked in their discord, Jack Putt linked it in the strategy portion of their discord. Check that out if you want to. All right. We don't really need to talk about the gameplay vids, I don't think. The tournament, we already talked about it. There's going to be a couple tournaments, I think. It's such a dick thing to say. What? What's going on? Philip said, Arma, Def not as hot as I hoped. Arma. It's OK. It's OK. Wow. Damn. He's just got to take off his glasses and put his hair down like a 1990s romance comedy and he'll be beautiful. Put my hair down. Welcome to FTM, Arma. It's OK. I accept it. I accept it. I accept it. I accept it. I'd have better look in strategy. There we go. Right on. There we go. God damn. Brutal. So mean. But I'm laughing. You just need more beard. That's all. Just some more beard. It helps. No, I don't. I don't. Listen, I had a long beard. There's been there's clips of me with long beard. All right. It's OK. I mean, you can tell from the GTG trailer that jelly needs as a much better content creator than me. If he was just a little more ruggedly handsome, he would be so much bigger than I am. OK. So let's talk about. We don't need to talk about the shorts. We're going to talk about that. Let's talk about the patch notes. Let's go to the patch notes. Let's read the 900. All right. 1000 characters in the game of thrones. I'm not going to I'm not going to go through these like this is fucking the fault partner panel and read every single one. Nope. Hell no. That's not what we do here. OK. General rundown or changes to heroes that already exist is they removed healing or they removed a little bit from a lot of the kids, but added trauma or whatever you want to call it reduced healing organically to a lot of the kids. And they also took all these long ass dashes and they shortened them up a little bit. So several kind of dash that was extremely long. It's a little bit shorter now. Chimby's dash a little bit shorter now. So that just across the board. That's the changes they made. The big problem I have with this is they show they tell you what they changed everything to. They don't tell you what it changed from. So you have no fucking idea if it was a buff or a nerf or what fucking changed. So that kind of sucks. Yeah. That was my biggest complaint about it, too, is that none of it had any bearing because I didn't know where it was coming from. Right. You need the dash and the carrot. You know what I mean? Exactly. I don't know what that means. So it's one of those things that I really, I think the passion of us by themselves, though, are really good to see from everything they've changed over the last eight months, six months, whatever it's been. So they're doing a great job with that. And then they also did their full item breakdown of all the one tier one, two, and threes of their of their item system. Right. I think is also a very nice thing to have so we can get things like an item builder or so mangoes can do item building streams, even if people are just going to meme the whole time. Make sure it was the entire time. I think a big change, though, was the Kwong. Like those are some changes right there. So Kwong, what do you guys want to talk about? Kwong, do you have it pulled up? So I think Arma has pretty strong opinions about it. I still I think now that I've seen more of the items, I have like counters to the strength of him, but Kwong does look broken on paper, right? And we did 140 percent physical power damage and then true damage on top of that. But you have to you have to still land the abilities. It's not an ability. It's his basic fucking attack. It knocks you up in the air. And then you slam it down. First of all, okay, so we part of the thing that I take issue with is we were watching some of the best players play as Kwong and showcasing how good he can be. Right? You put me on Kwong and I'm going to miss every single knockup. I'm going to miss every it's just not going to happen. You know, I'm not going to land all those attacks. And I wouldn't fight like he was saying is that he can't land basic attacks. So it's easy. Oh, it's harder. Harder. It's harder to land. It's harder to know when I've missed them. Here's the thing, though, like the streams today, those were like very good players, but it was a lot of them. It was their first time playing a third person MOBA was definitely their first time playing over prime. So these were very inexperienced people that we were watching play. They were pick like they kept picking Aurora support for I don't for God knows why. And like, she feels like she should be with all the CC. Kind of. Yeah. But she's not like it. If you played Paragon before, you would know that. But so these weren't the most experienced people playing the game. So I wouldn't base like I said, in the last FTM, the best person that I faced in the last beta test was a Kuang player. That guy was nuts with Kuang. Like he, if it wasn't for the rest of his team, like I think if he would have been by himself, he would have done better. But the rest of his teams kind of sucked, so we kind of rolled over him. But that guy was fucking amazing. And if that guy was on this Kuang, oh. Kuang players are going to be wrecking people. Yeah. In over prime. Mechanically gifted players on Kuang are going to just run lobbies. Like that's what I was saying was like, if you get good at the game and the game mechanics, I think you're just, you're right now on paper. If it looks like it's just obnoxious, right? Yeah. Obviously in game, it might be different. But I don't think so. But I think that that's the main thing. The floor for his ability to hard carry games is pretty high. And the ceiling form is also really high, right? And I do think that there's value in having that, maybe not in this current iteration with the few amount of champions we have access to. But I don't hate that there's a skill expression heavy champion in a MOBA because I feel like that's how you're going to encourage people to show up for those highlight plays, you know what I mean? Like everybody wants to be the Yasuo that gets the full on crazy alt, right? Not everybody can pull that off. In fact, most people cannot pull it off. Yasuo is the new player trap, right? Yeah. Right. But I think that's fair, right? There should be, I think, a good portion of that. Like it's annoying, right? But you can also respect the skill, right? You can go like, man, that Kuang was just doing all the right things all the time. It was fucking annoying. Fuck that guy onto the next game, right? And or, man, I really want to play that. And you play and you're like, shit, how the fuck was he doing that? So hard to do. Same thing. And I think that there's value in that, you know what I mean? It's not like, you know, where you just fly in like it with Gideon, press E and then press R and you're like, you know, hard carrying a team fight. It's way more in depth than that. And I think that's kind of cool. I think like, I think the funniest thing for me was the description of Kuang's kit rework. You mean the paragraph of it? Like all the every ability? No, I'm saying it's like, Kuang's skills have been reworked. That's it. He had no one explain why. Full stop. He's completely different. Moniverse, Belka is in the game. I think that's the first time I've seen your name in the chat. Welcome on in. Phillip Rose, I think makes a very good point. Apparently knockups do not prevent attacks either. It seems like you can even do like a grucks pull while you're knocked up. So a knockup isn't as bad as you may think. It's kind of like a hard CC, okay. Yeah. Yeah. It's soft CC, I think. Interesting. It's still wild. It's the same as the movement stun. When you stun, you can technically still use your abilities and stuff like that while stunned from the run. Just a quick rundown. Because I think we've ran down his actual changes yet. The quick rundown, his basic attacks now, you get two swings that deal varying damage. The third swing knocks people up, and then the fourth swing deals extra damage and crashes back down. And it deals extra damage if you hit the person that you knocked up with that third swing. He also, his E is an invincible dash. His Q, he still throws the sword out in tethers, but now he can teleport to the sword without ulting. And his ult just empowers your basic attacks and lets you dash when you use your basic attacks. Empowers my already empowered basic attacks. Yeah, pretty much. We talked a little bit about Xena, Fox. We talked a little bit about Xena. Y'all want to get into Xena right now? We'll talk more about it. First thing I want to touch on these patch notes real quick is the abilities of jungle camps. That the jungle camps all have different abilities, right? Oh yeah. They're cool. Yeah. Big fan. I'm really curious to see what the interactions are. It looks like one of them teleports and does a slash of damage. You've got the line of fire on the ground. You've got one that looks like it protects the other minions that are behind it in the camp. I'm really excited for all of these. They look super cool. Yeah, unique jungle stuff is always awesome. And the prime spirit too. It depends on what, you've got the earth, fire, wind, water spirit, and they all have different abilities. Like the wind spirit. You can change when the fire nation. The wind spirit has an AoE tether around it. Like it does a whirlwind around it and you're tethered to that area. And then you got ones that do a knock up. You got the fire one sets people on fire and adds a dot. It's got all kinds of crazy. I will say though that blue buff monster is red. So fucking one star. This game is unplayable. I'm moving on from over prime. They need to make that shit blue. Sounds all right. I think before we move on to other, the Xena and all the kids. We're sticking in these patch notes for a while. Don't worry. I'm more impressed. I think now that I've gotten a chance to look more in depth on my own with the items that are available, I am so stoked with the variants that the items are going to be bringing into these games. Because in the last test, that was one of our largest feedbacks, was that the items were so basic, so linear. They added almost no variety. You felt like you had to just go with these items because those were the only items that you're realistically going to be able to do damage with or survive with. And so now that there's so much variety, like especially as somebody who played mostly carry, I was looking at it and I was saying this to the guys before we started. I think that there's items that are just going to hard counter what Kuang wants to do. And a lot of these big beefy boys, which we were kind of concerned about, were like, man, all these guys are tanky as fuck. They're sitting there being able to do lots of damage while not taking a lot of damage. Like, what is going to kill this bruiser meta? And I was like, items are what is going to kill this bruiser meta? And it looks like there's so many cool items that are going to be able to help facilitate that. Yeah, and the amount of items that have anti-heal are kind of wild. So like, I expect that to be like a couple items, maybe one or two or three, but it seems like a quarter of them have anti-heal of some kind. Yeah, there's a whole lot. I'm like, what's healing an issue? Yeah, the last thing was a problem. Yeah. So it's wild. It's wild. Well, and then with Kuang, or not Kuang, I'm sorry, with Chimera's new-ish kit, right? With all the healing and sustain that he's getting from the update that they gave him, that was another one that we were super concerned about. Like, man, that guy is just going to drain tank through everybody. Also, smart casting exists now. And I am so excited. It's ridiculous. I'm not sure if it's going to be like you could set it per hero or if it's just set. I don't, I can't imagine that it would not be per hero. Somebody was asking that in the comments in one of the videos and I really don't know because when you see them doing smart cast things, it's in a different language that I don't know. I couldn't really tell. Fair. But let's talk about the new heroes they added. That's the other section they have. And most of the new heroes they added are pretty much the same as they were in Paragon. There's not a lot of differences. So we got Gadget, Sarath, Decker, Wraith, Hallitzer, Chimera, The Fey, Korora, and that's it. So that's a lot of new characters since the last beta. And Xena. So I think, yeah, and Xena. So, jeez, crazy. Yeah. So excited to smack it by Mike. So that's nine new heroes since the last beta. I'm so excited because the meta finally is going to feel fresh. I mean, I think it's just been, that first test was that you had the same five characters every game. It was very little change, right? Like, and I'm so tired of that. Like, it was not to beat a dead horse, but it was almost the same issue with Fault, right? It was like you had basically the same five guys showing up almost in every single match until Iggy was added. And then it was like Iggy was the one swap in and out for whether it was an offlaner or mid. But like, I don't know. I think that the meta for this is going to be wild. I don't think that it's going to be easy to predict what is going to be the OP like five that you're going to see in every single game. Whereas last CBT, it became one, especially once people figured out the strat that you could end the game in like 10 minutes. You had like everything was early game, how much healing, how much damage can we get out as quickly as possible? That's all going to be out the window. It looks like it's going to be way more focused on like, you know, team fighting, maybe split pushing. We don't know yet because we haven't really seen a whole lot of what it's like to lane. So that's what I'm really, really excited about is seeing how the game now functions as a true MOBA rather than the criticism that has been getting, that it's just a brawler and you just throw people into fights at all times. So it could still be that, but I'm curious to see if it's changed now with all these additions. Swiftix, I feel like I'm going to have to do a stream wall over Primes out of where I only play Sarath for an entire stream. Everybody expects you to play Sarath. I hate Sarath. I hate Sarath so much. I don't know why everybody expects you to play Sarath so much. Because I hate her so much. Because it's going to be one of those, it's going to be like Quang and Fault, where I hated Quang and Paragon, but in Fault, I played so much Quang, it's ridiculous. It's going to be one of those things of, I hate Sarath and suddenly I'm going to be a Sarath main until Xena comes out, because I will be a Xena main. There's no question about that. So with the new heroes, there have been a few changes with them. There are appearances. Gadget looks a little less like my boy Bredek and looks a little more feminine now. Decker got a little baby fat in her cheeks. And Halitzer looks like a fucking Disney princess. I do not like this Halitzer change at all. But he's supposed to be a scraggly looking fucking alley cat looking guy with a cigar. Yeah, I know. He cleans up well. I'll give him that. Put a bowtie on that motherfucker. Jesus, I don't like that at all. They added a bunch of base profile icons, new item menu to the lobby, so that you can actually check the items out before you get into a game. Huge quality of life improvement there. And the smart cast system, the smart key system, so you can find your buttons a little easier and then smart cast them. They said a lot more jungle monsters added. We've seen from a lot of this footage that every jungle camp is different and everyone has different abilities. And you've got, we've got these warthogs now as the side lane buffs instead of the old, the old chalky boy from Paragon. Yeah, they look like, look like from Ruby. Hopefully there's warthogs from Ruby. Oh, yeah. A bunch of tutorials added, so it's not just one tutorial. They've got a couple of tutorials. It looks like they've got step one through six, but step six is under development. So it looks like not just one tutorial, but several tutorials that you could choose from. Inhero stat UI added and improved. Match server region selection system added. New items, item effects, AI bots, blah, blah, blah. Oh yeah, this AI bot replacement system. When players aren't able to control their heroes in game, I found out what that is, is all that bot will do is get your ass out of danger to a tower and then teleport back to base. Oh, okay. So it's not like a full and- It's a little AI thing, okay. Yeah, okay. Which I did not know what to think about that until it was explained to me. Yeah. Yeah, I like that a lot better than having a bot feeding people throughout the rest of the match. I'd rather go for V5 than... The matchmaking system is improved and you're going to have two different matchmaking. You have competitive mode and ranked mode. You can queue up however many people you want to in a quick match. I said, did I say competitive and ranked mode? You have quick battle and competitive mode. Quick match, you can queue up however many people you want to. Ranked mode, you can only do solos and duos. So only two people at a time can party up and queue for ranked, which I think is going to be huge for them. That's definitely going to benefit them. If they have enough people playing the game to have ranked and quick match, let's see the jungle musters. I want to touch on that for a second real quick. I'm really curious to see what their player base looks like for this test. Because their last test, the hits, I think it was 15,000 was their peak. I'm checking right now, but... It was around there. Yeah, something around those numbers. So I'm very curious to see if they hit that same pool in this test or if it's going to go even bigger than that. Now that they're on Epic Games for one thing and then just all the promotional stuff that they've been doing leading up to this test as well. And then during the streams today, during when all these Korean streamers were doing it, when I first looked at the streams, there were 15,000 people watching. Yeah. Yeah. The Twitch streams. Yeah. I mean, that's... Their peak was 15,501. Yeah, dang. And they've been pushing the game a lot in Korea from what I understand, like a lot. So I would imagine at least for the Asian servers that they're probably going to have plenty. It'll be interesting to see here in the West what it'll equal out to. Very true. And I know for me, being on the West Coast, I'm also a little bit concerned, the competitive integrity with the server only being on the East Coast currently. I mean, I know it's for the test and everything like that, and maybe they'll have plans for adding a West Coast server. But when you start getting into competitive modes, ping matters a lot. So I'm very, very curious what the ping situation will be like for those of us who are on West Coast having to connect to an East Coast server. Won't stop me from playing ranked. I'm just curious about it. You know what I mean? Yeah, yeah. Good to know. Good to know. I also... So it's been brought up in chat. People are talking about Howie. And I don't think it looks as bad by the way, chat. I think Howie looks fine. I understand some of these old head Paragon guys like want nothing to be changed and only they can only be the same as they always were. But you know what? Fuck them. They're old. They barely are going to get to play the game because, you know, their hands are going to get arthritis. You know what I mean? And their back is going to start hurting because they're sitting in a lounge chair or their kitchen chair. My dick worked out sticking it in your mouth right now. You know what? So what's the rumor? It's okay. You know what? They were complaining last week about there being too many cute girls in the game. Like they don't like cute girls or something. Yeah, we don't like cute hounds either. They hounds are supposed to be like... They don't even like console players. I heard dude, FTM hates console players. So you know what? Dude, fuck them guys. He's supposed to look like a grizzled old guy that gets into the fucking rockets. Oh, no. I don't like it. I don't like it. Take it back. I don't like it. Oh, all right. Fuck, I lost my place on the goddamn... on the damn thing. Oh, shit. All right. So active skill, visual, and facts approved. Whenever somebody uses a skill, even if they're on the enemy team, you see what item they used up above their head. Very nice. Gold UI improved. You just get more of a gold explosion out of the minions whenever you kill them. This one's really cool. The Teon spawn animation changed. So when your minions spawn, they like phase in just like you do. They drop in like a fucking drop ship. Aggro indicator improved. So you know when the lane minions have aggroed you and when they've lost the aggro on you? Sprint mode transition animations improved. So we've seen a lot of that in these videos. The one we hadn't seen was Narbash, but they show us in the patch notes. And it's my favorite one out of all the sprint mode transitions. Gleaps up into the air, bangs the shit out of his drums, and then takes off hauling ass. I love it. Skills streak image improved. We've already seen that before. NPC health bar UI improved. Just get ticks now for every thousand health or 500 health depending. Training grounds overall rework and adjustment. Looks like it's just a grayscale map that you could just go in and stick around with the heroes and try out builds and stuff to see what they do. Very nice. What I love about that is that it looks like you can really quickly swap between heroes. Yeah. That you can like, because they have that menu on the side of all the different heroes that if I wanted to quickly swap, I don't need to leave that to cook and then come back into it with a different hero. I can just very quickly flip back and forth to test a bunch of different things at once and then leave at one point. I thought the same thing when I saw that. It's great, great improvement. I do wish also, because this was something else I saw in chat, and it's one of my biggest pep heaves, is that you weren't revealed when shooting out of the bushes still. I think that that's such a missed opportunity. Garbage for this game that that's, yeah, I hate it. So I'm hoping that through feedback again, guys, if you want to see things change, this is another CVT. You have to do the work of putting in your feedback so that way the team, they do listen to it. So hopefully that'll be something, because I think that's a huge quality of life change that needs to happen to make it, because it just doesn't make sense at all to me. We saw what an advantage that Murdoch had over Revenant in the Revenant video, Murdoch got to the bushes first, and then was able to just pepper Revenant, and Revenant couldn't do shit about it. The Revenant just got lucky that his rampage got to lane before Murdoch's rampage got to lane. That's the only thing that saved his ass right there. So in fucking sane. All right, Jungle Monster buff icon improved. So not only the Jungle Monster's all different, the icon above their heads is different. So when they're spawning, you could tell what kind of minion is going to spawn there. Oh, the emotes too. The thumbs up and shit. Ah, big fan, big fan. I hope they had that before. Yeah. Did they in the first one? I didn't know. Oh, maybe I'm dumb. That's fair. They added more, though. They did add more, but that was there. The thumbs up and thumbs down was there before. Oh, okay. I hope they add more fun ones, stuff that you can just emote above your head for shits and giggles. Like cover me, I'm fucked. Yeah, something. The penalty system has been improved, and you got different penalties for competitive and quick match. So that's that they included that, because that was something we also praise them for in the last CBT was how active they were on getting rid of toxic players, cheaters, all kinds of stuff. I hope we get to still see something like that, you know, where we get some kind of feedback system. I kind of hope that it's in our in client. So much is where it was before in discord. You had to be part of the discord and go to that channel where they were banning people. So I hope like if I report somebody, I get some kind of feedback if it was actually if something happened rather than just having to remember some random dude's name and the discord that he was no longer allowed to play, you know what I mean? But it's still really cool to see a big fan of that. Next up, next up, position guide design improved. That's just letting you know which lane you're supposed to go to at the start of the map. Skill description window UI UX improved. I don't notice a huge improvement there, but I guess it's improved. Lane minions are now the old Paragon minions. They just kind of dicked with their armor a little bit to make them look a little bit different than they did in Paragon. You hate that too because it's not the same as it was in Paragon. No, I like it. You know what else I like is Gadget's new skin. So fuck you. Well, well, there's not a lot to hate about that. Party UI UX improved. So just whenever you're partying up with people, kind of a cool, nice little screen. Draft page improved. I like that all they say it's improved. There was no draft page before. So any draft page would be an improvement. Yeah, a translation issue. Yeah, probably. So what is different is they did not have a roll selection before character selection. Right. And that looks like what they're showing on this is that they're having a roll selection first, basically kind of like faulted. Right. And then you have your hero selection then thereafter. The player report system is improved. We were just talking about that. So now you can report players even more efficiently. Battle results page adjusted and improved. And when I saw this, I had completely forgotten how fucking awesome the battle results page was in Overprime because you could go through and look at all those different stats, like your KDA compared to everybody else, your damage, your gold gain. You could do like whatever you wanted. You could get a graphical representation of how you stacked up to the rest of the team and how much more damage I did than Jelly in pretty much every match that we played. They're calling me a troll in chat. Look at you. What? Do you know what though? I actually forgot about that until you just now mentioned it. That was one of the coolest things was that that summary. Dude, I'm totally forgot about it. I guess I agree, dude. Every week that we talk about these games and then also get more videos to watch, I'm like, God, it just get me in game already, bro. Please, how many days? Four, three days? I don't know. It's like right around the corner. And so I'm hungry. I want to play. I'm sorry, guys. I haven't really been paying close attention to the actual stream chat. I've been mainly had my nose in these patch notes, but yeah, I appreciate it. I appreciate it. They're mostly talking about me being funny and having the right takes on things and PC master races is correct. My beard is the best beard. That's mostly what they're talking about. And then they throw in some mingus. You do. You do have the best beard. I'll look at that. So good. Dude, look at that. Profile page added and improved. Don't really care. Settings features expanded and improved. So we're getting more settings. Shopping hero page improved. Blah, blah, blah. I'm just looking for the good stuff here. I've already talked about that. Additional info notice features available during final beta test. This is final beta test only. All base heroes available for play, final test only. So that tells us that all the base heroes are available for play in early access and in the real game. So you're going to have to unlock heroes either through spending money or spending in game currency of some sort. I venture to say that it'll probably be both. And I hate it already. I know that that's going to be something I'm annoyed about, that they don't just have all the characters available and then let people just play what they want to play. I'm just not a fan of it. I understand why I get it from a development standpoint, but I just, I don't know. It just, it feels so bad for the player to like, if you, especially if you've been hyped up or you've seen like your favorite streamer playing and or something like that, you want to jump in and start playing as that character or something like that. And having there be a paywall, especially if you're a new player or a, you know, get the grind for wall. Again, I totally get it from a developer standpoint of that you want people to feel like there's a carrot on a stick and either they're spending money or they're just spending time in your game. But it does, it is, it feels bad. And I don't know which is the right answer. I just, as the player, I just hate it. Then we also have Rinnar reward for playing. I'm guessing Rinnar is the in-game currency, not the premium currency, the in-game currency. The early access version will not give rewards for victory or defeat. So you cannot earn Rinnar for victory or defeat in the early access, but you can during final beta time. Jelly. So Rinnar, looking at the, the next one that's on the list is the premium currency. It is not the base currency. Oh, really? I thought Kima was the image of 10,000 Rinnar, a feature available only for the final test for ease of acquiring and trying out skins. Yes, it's only skins. So that's the currency you're using to buy skins. They're letting you earn that to test out that system before the final version goes out and you'll have to pay for it. Okay, but then they have skins that can only be purchased with Kima. Will be made purchasable with Rinnar. During early access, some skins can only be purchased with Kima. So I think Kima maybe is your premium currency. Rinnar is your... They're going to have some skins that are available through Rinnar and that, so maybe that's like the free currency you earn and you can buy some skins with that. Oh, actually, that would be wild. So, well, I'm thinking like Fault did when it first launched is the Epic asset skins were available with in-game currency. Right. Or you could buy the new IP skins with the actual premium currency. Right. But there's no mention of loot boxes with those. Right. Maybe they got rid of loot boxes. Having that saying that skins only purchasable with Kima makes it sound like there will be skins in the game that are purchasable with just regular in-game currency not out of a loot box. Bye, Armour. Bye, Armour. I was hoping we at least get a chance to give him a goodbye, but he had to take off, guys. He had to take off. He had to take off. I gotta go. He's gone. Yeah. It was great having him, though. I'm so stoked for him on the UG team and can't wait to see what comes from it. Anyway. Yeah, the currency thing, I mean, obviously we only have a few days until we get to find out for sure, but if they got rid of loot boxes, I'll have a lot less complaints, right? Because that was my biggest complaint overall. And then the conversation we'll have to have with Bearded after the fact will be hilarious. Love talking to that guy. Wait, I'm having Bearded with a draw since we don't do the fault partner panel anymore. Man, we were goofing on Honey the other day and I couldn't. Because Honey sent me a picture of a fucking actual brick-and-mortar game store that he was at and I'm like, the fuck is that next to the blockbuster and the goddamn something or other else? And then like Bearded goes, how'd you take that on a roadie or a rotary phone? And then I said, did you print out the directions to get there on MapQuest? I missed just fucking Riffin on people like that with Bearded. Anyway. You lost half your audience. Nobody knows what MapQuest is. Community-level calibration. Players will be able to level up quickly and play competitive during early access. There will be requirements to play competitive in order to prevent cheating, trolling, smurfing, as to promote a healthy environment. You're gonna have to play Quickmatch for a while before you can play competitive. At least we'll be a deterrent, right? I mean, even League does that, right? You have to hit level 30 before you can play ranked. And the only thing that ends up happening is people buy Botted accounts instead. Absolutely. Yeah. I mean, I don't think it'll be as much of an issue in this game just because the player base won't really support that kind of monetization outside of the game. But it could be an eventual issue at some point. What it really does is it affects like the more casual game modes because that's where the bots go. All right. So any casual queue will be infected by bots, whether good or bad. The bots might not be good bots. They could just run it down mid and die over and over and over again. Or they might be using cheats to win games fast and stuff like that. So that's the only concern I have, I guess. But you need some kind of deterrent. And just for that outside of, I don't know. It's just, that's the end game that would be a little bit frustrating is the bots becoming rampant so people can skip that initial level up. Yep. But it still needs to be there. I don't have another solution for it off the top of my head. But I'm excited that they're adding it. So I'm just adding my two cents. I don't know. I think that's about everything. Then the last notes we have features available during early access. This is not the full beta test, the final beta test. 10 heroes from the hero rotation. All base heroes are available for play during the final test. No rotation. So there's going to be 10 heroes on a rotation in early access. So you're going to have to unlock those other heroes in some way, shape, or form unless your name is the main. I get all of them Jedi because I'm special. Bear. And then a competitive achievement, legendary skin, only a select few players that reach a certain rank will receive this skin during early access. So that's kind of a cool reward. Yeah. I mean, I won't get it unfortunately because I probably won't be able to climb that high, but it won't stop me from trying. But I do think it's cool. I love that kind of stuff in games. I like things where there's mastery skins or like, you know, community engagement skins. Like that's something I really like with League. They finally are adding in. If you're like level five or level four or above with community feedback, you're going to get a skin at the end of the season for Malzahar. So cool. I think it's, again, anything that engages the community and you can show some kind of uniqueness whether that's their emotes or skins or something like that to feel special, I guess is pretty cool. Aren't they doing something else too with like a title or something like that for new players too? Or for people? I can't remember. I don't know. I don't think so. I've heard anything about that, but maybe they will. I don't know. I'll look for it. I'm going to go ahead and link in chat, a link to their item page. So if you haven't seen their items, there's the link to all of their items. So they added a whole crap ton of items. When I was doing this builder stream, it's very hard to make a build because you've got to weigh in. Like there's so much cool shit. You want to put all the cool shit in your build, but you can't fit all the cool shit in your build. So I'm really happy with the items. The one complaint I have, like I always have for all of these third-person modes, even Paragon, is I think there need to be items that take advantage of this third-person space. And these are all just pretty much isometric top-down items that are put into a third-person mobile. So that's my one complaint. Predecessor is about the only one that does it with the Galaxy Greaves. I have one thing. It's not necessary. This is for jackpot, actually, now that I'm looking at it. If you're still in chat jackpot, if you could add the money counter for how much it's going to cost for these builds, because it's so cool. He does like, you know, how much health you're getting, physical power, crit rate, all that stuff. If you could add in, like this build would cost you X gold. I would love that for this build thing that he has. It just hit me right now as I was playing around with it. But anyway, that's it. Sorry. Uh, Swiftix has a quick question. Can I ask you guys, when do you think EA is going to be after the test ends? I think they're going to announce EA assuming that the final beta test goes like well enough. Like if there's no crazy problems with it, I think they'll probably announce it at the G-string event. So. G-string. What event? G-string in Korea in Busan. Where all the zombies are. G-string. No, it's G-string. Yeah, yeah. Uh-huh. G-star. Look it up on the internet. I think it's December. Yeah, December probably makes the most sense. Look up Korea and G-string. You'll find it. Yeah, that's what you should type in your in your Google bar at work right now. No, I think that G-star, they'll probably announce it then. Yeah, they'll announce it too. Yeah, they'll announce it too. Ray Leo says he thinks that EA's going to be 8th of December. That's a very specific date. I know, right? How'd you come up with that, Ray? Okay, so yeah, the items are fucking cool. I take a look at them if you want to. I could definitely see them going from this final test into an early access release almost immediately. Right, I've seen other games do do this where they have final tests and stuff and literally they pull down the servers of the final test and then make an announcement of like, congrats guys, tomorrow we're going live with the full thing. Yeah. Right, because the test goes well enough. And if, assuming there's no like giant glaring issues that they need to fix between them, great G-star and this test end on the same day. So you easily could have them announcing that the release date is at the same time. I agree. I agree. Speaking of the G-star event, there was going to be a land tourney tournament at the G-star event. That's why all these Korean streamers had access to the game. I think it was an odd choice to allow them to stream their experiences today. I think it's good for marketing. I wouldn't expect that. I would expect them to give them access to this game and then let them practice up for the tournament. I'm kind of surprised they let them stream it, which is, I mean, I have no problem with it, but. I think it's smart to be honest. Yeah. Especially now that Worlds is over for League of Legends. A lot of people are going to, like, and I talked about this before, I think a lot of the, especially the Asian market are going to be looking to, you know, they're either going to grind out League and try and get their ranks or maybe something like this. One of their favorite streamers that they're not used to seeing is playing a new MOBA and is talking about a competitive scene for it and showcasing the stuff that we all love about OverPrime and it could bring a lot of players. I hope that they do something, and this is something we've talked about before. I hope they do something similar, maybe as part of EA for the Western audience. And that way we can try and get more players here invested and excited about it. Because it does seem like a vast majority of the marketing is aimed at their Asian market, which again, I understand, makes sense. That's their home roots, but it would be nice to see some love for us over here, you know, in the Western market. There was some streamer, he had a shirt with that same icon that's on your hat. Cloud9, yeah. I know. He had like 4,000 motherfuckers watching him. Yeah. Oh no, they were all motherfuckers. We had 4,000 people watching him. I'm sure one or two was a motherfucker. At least. At least. I mean, you were watching him. Yeah, yeah. I'll fuck many mothers. What? Just go with it, Jelly. You got jelly? Just go with it. A lot of the time. That one was way out there. All right. Um, Sina now. Let's talk about Sina now. I was looking for the for the imagery for her. Go ahead and start talking about her while I look for the Zina. She looks incredible, dude. She is basically just Kalari 2.0. Yeah. In my mind. A better Kalari. I was gonna say, can you give us a rundown for those of us who didn't get a chance to look at the video? Yeah, I'm working on it. Because Google Drive doesn't want to work on my phone. It only works on PCs, apparently. Okay. Well, he doesn't want us to talk about Zina because he won't shut up, guys. So, okay. So, her right. I mean, if you just let jelly talk, he'll explain. I fucking love you, Megan. Let's go, dude. Jesus. Yeah. Fuck jelly. So, the right click is a charged dash that looks like the longer you hold it, the farther the dash goes. Does a little bit of damage, I'm sure, but it's mainly just a traversal tool. But it resets on kill. So, if you get a kill or assist theoretically, you're going to be able to reset this ability and be able to do a long-range dash again, which is super, super nice. Her Q looks like it's just kind of a general AOE slash in front of her that does damage, which is pretty good. I mean, right. It's just damaging ability is what it is. Her E is a knockup of some kind. We saw her in the video knockup of Chimera and she knocked up Boang and Grux, I think, in the video that was leaked. Which, fantastic. Big fan, big fan. And then her ultimate is the one we saw in that YouTube short nine months ago, 10 months ago, where she kind of like does this giant slash around a single enemy. It looks like she's untargetable during that, which is super cool. And somebody mentioned it earlier and I said the same thing to Mangus when I saw the video. He reminds me of old video. The vid. Jesus, Mangus. This guy. This fucking. Yeah, I just recorded this straight from the stream where the guy was streaming her. Streamer guys, give him a minute. Jeez. I turned it off. It's off now. Go ahead, Joey. I was speaking perfect Korean. Thank you. A little known skill. Oh my God. Her ultimate is basically like old Fiora ultimate if you guys have played League for a while, that she dashes around an enemy and deals damage. And it's, it looks so much fun. She looks like so much fun in general. Now, if I could get that ultimate on Kalari, I'd be sold. Oh man, monochromatic showed up. The cops. I kind of pulled down this footage quick. But, is that still playing? Yeah, still playing. And I, I didn't edit this at all. I just recorded this today while, while we were, so what happened was I explained it earlier. Somebody was trying to lock in. They didn't lock in quick enough. And they just happened to get Zena. Like she wasn't selectable in the hero roster or anything. They just kind of lucked into Zena. So, there's a lot of stuff if she's not available at the start of the test, if she is going to get released like halfway through or something, I was going to not going to lock in every single time that I get Zena. The small percentage chance. I, I do agree. I think that they're going to do that. Right. I think that's what they did it for Narbash. I feel like jelly. You nailed it. That that's what they're going to do. They're going to release her halfway through that way. They can let not in the patch notes, which maybe that was intentional and that'll get updated. Right. She's not in the patch notes, right? So like to me, that feels like even more so. She's going to get released halfway through, which means get ready for me to not lock in a hero and get randomly selected one every single game. Great. I can't wait to be queued up with you. Well, good. So fun. In jungle too, right? So you're going to get like Faye for jungle. Yeah, no problem. Oh, I know you won't because Mingus is going to be playing the Faye every game because that's his, that's his girl. Dappardai said he was to play the Faye. Yeah. All day about Dappardai's first day. I told him I'll play a few games with you, but just a few because I want to play the Faye too. So right now on OBS at least, it's showing the actual draft screen. So we'll get into the Zena play here in a little bit. I guess this person wanted to play support. They were trying to like pick support. So they ended up supporting with Zena, but then they were just like, OK, well, this character kills fucking everybody. So let's just pop off instead of supporting anymore. One thing I will say, she looks probably, her animations and everything look probably better than any of the Paragon heroes that they put in. They've definitely done some distance bashing, speed warping shit with her like whenever she goes downhill, she kind of leans back as if she's actually running down a hill. Whenever she goes uphill, she leans forward, digs in a little bit, throws the bows a bit more whenever she's coming uphill. But yeah, she's got, looks like she's got a really interesting kit. Oh yeah, the map is named Agnes of Light now for some reason. What is with this 1930s fucking baby name book that they pick all their fucking names for everything for? I like that name. Beatrice and Agnes and Scott Daryl. Daryl. That was Gideon. Daryl series. That was Gideon's name at first was Daryl. Yeah, it was Daryl. And then they changed to Cosmos. Yeah. For people who haven't seen this yet, by the way, like this is so cool, I think for like showcasing what it's like to get loaded into a game, because normally what we get from them is just stuff where they're already in and starting to buy items, running the lane or something like that. So getting to see this full like experience, I think for new players or new people who are coming in, this is what it's like now. This is what the game is going to look like when you guys start playing it in a few days. So I think it looks great. It looks cool. She looks fucking cool as hell, dude. She looks so sick. A lot of people were asking what the glow is around her. She's got shielding whenever you got shielding on you in this game. You have like a bit of a white glow around you. So it seems like she always starts out with shielding. Maybe that's just an item she has. But her hair is awesome. Like she can whip that hair back and I want to see her head banging. Like her hair whoops around fucking everywhere. It's a little, it's a little crazy. It's like it's the physics on it. And I think you need to be weighted down a little bit because it's like whipping right into her face as she's turning. Oh my god, that dash is so far. Holy shit. But it looks like it's sharp online. Yeah. It's charged up. So you like you hold it down. Yeah. The longer you hold it down the further it goes. Oh, that's cool. Yeah. I like that. Can we just watch this for a minute and live react to it? Yeah, this is neat. Because I didn't get to watch it. I was watching the animation she makes is so cool. That's got like that little what do you call it? Like the echo effect of it or something like that? Like the, you see when she swings it? Oh yeah, yeah. The streaks. Yeah. After image. The trail. After image. There you go. There you go. Yeah. Those are better words than the one I use. Thank you. But listen, when you're this pretty you don't have to be smart. I actually was watching this game didn't realize that I was watching the cloud nine guy play. He was on sparrow and I thought that there was an enemy Aurora as the support because she keeps dashing out of these bushes. But I was like, where's Aurora's ice wall? I was like, what's going on here? And then finally it clicked. I was like, what the fuck? That's not that's not Aurora. Xena. Like what the shit? Yeah, we did not expect to see any gameplay of her yet. And I don't think I don't think so we've met the show off gameplay of her yet. But we got it. So we go talk about it. And telling you guys, I'm just going to not lock in every game if she's not there. That is so far. That's a that's the full like length of the lane right there. That's and it resets. And it resets. So good. Why not only that? If you jump and use it. Like you could traverse to like you go in a straight line. If you're in the no, no, no. But if you're in the air, like if you're coming to the edge, you're charging it up and you jump and use it, you can jump over to like the fog wall from mid lane. Also, easy. I think hitting it the zoom out on the camera when you do it too looks so neat. Like it really gives you that impression that you're like whipping through a lot of people don't like that. A lot of people don't like that because you get you get that same effect with Chimera whenever he ambushes. I love it. I think it's awesome. I think it's great. But a lot of people do not like it. Oh, she sold this. What's up? I'll send you a message with the Discord to let you know this game is coming out pretty soon so we can play again. Oh, dude, she is fucking him up. I like it's on any kill. Swiftix. I like your sound effects for her. Jedi, can we? Yeah, I need to be added in the game. Not only do I need to be added as a partner, but they need to get me for sound effects. Dude, that dash is so long. It's so. That's so toxic. All right. Now we got ads. You skipped the ad. You got to skip the ads. I can't skip the ad. I recorded this as a recording. You can't you skip in the recording and just skip anything. Oh, well, whatever. Just giving away AT&T ads. Yeah, pretty much. Oh, bad dog. Holy crap, though. Dude, that dash is wild. Like, I mean, it's just so big. Is that the longest dash in the game? I think now it is. Now that they've shortened everybody else's dash, I think. Yep. To get further, you'd have to double dash for Shinbi. Yeah. And it seems like Glacial Charge, I think, is that long. Is it Aurora's dash that long? Oh, maybe her ice wall. Maybe. Maybe. I think so. Yeah, this wasn't. This is off of Twitch. Megas is going to be on partner tomorrow for broadcasting this. Then nobody specifically told me that I couldn't. And even now they're sending you a message you can't. We're sorry. Yeah, let me check my Discord real quick. Oh, I'm on Discord. Yeah, you better be. I just got a message from Salthis. That's it. Okay, all right, cool. Don't have any messages from UG. I mean, not UG, Soul Leave. But all right, yeah. So that's Zena. She's going to have an awesome kit. We were talking about her ultimate. I don't know if it's going to affect a single person or like Jelly was, you sent me that League person that has a similar ultimate, but she hits multiple people. Her knockup is so cool. I mean, she has like a backflip and kicks them up in the air. Dude, it looks like a, from like a fighting game. Yeah, I know. Her ultimate seems like it's going to be probably one of the strongest in the game, purely because she's untargetable during it, or at least it seems like she is. And if that's the case, she's going to be wild. Go ahead, go ahead. At one point in time, she targets a revenant underneath the tower. She takes the tower shots after she kills him, but not while she's killing him. So that's what you think that she might be untargetable while doing it? While doing her ultimate, yeah. Definitely for the last part. We say Mangus. Because she completely disappears. He's engrossed in the footage, but she completely disappears from the screen for a while before that last slash. So it's going to be nuts. It's going to be sweet. So if they add a Zonius, dude, I already hate that they have stasis, but I hate stasis. I mean, that is Zonius. I love stasis. What are you talking about? And Zonius is the same thing. Stasis is fucking garbage. I hate fucking stasis. I love this gameplay. You kind of need stasis. You don't. You don't need stasis. You just need to not be out of position at the point where you need stasis. How do you counter somebody like this, or somebody like Countess, that has a lock one slip into you with a fuckload of damage? You got to have stasis. Nah, I disagree. Okay. You just, you just, I guess you just have to die if you can't outplay her. I'm going to fight them. I'll fight. All right. I just, I hate stasis items. I think it's words over aggressive play and punishes players who are catching somebody out. It just, to me, it's, I just hate it. Okay. I'm not a fan. That's fine. Agree to disagree. Let's start closing things out for tonight. Yes. Agree to disagree. We're going to start closing things out for tonight. Again, a whole lot of urban crime news. Sorry we didn't have anything for predecessor, but we have some really good ethereal news, a very good ethereal discussion tonight, which I'm thankful for. I want to apologize for predecessor. It's their fault. We don't have anything to talk about. I'm saying you're right. People want predecessor news, man. And I want to give them predecessor news. What's that? The comments will disagree. It's man goose's fault. Oh, yeah. No, right? Oh, low, low axel. Okay. Yeah, I'm already going to fight low ax in real life. So apparently it's going to be fighting a lot of people. All right. But anyway, we're going to close it out for tonight. Thank you everybody for coming out. Jelly, got anything to plug this week? Just follow me on YouTube and Twitch because I'll be streaming over prime when it comes out. So that's it for me. And look for Jelly and I on the GTG tournament. We'll be casting it. Mike and Jedi, anything to plug? Same thing. You can follow me on Twitter, at least for the time being, until Elon Musk explodes it. Otherwise, but no, and follow me on YouTube. I will also be streaming OP when it comes out. And I'll probably wait. I mean, if they end up filling up, then it is what it is. But I do want to put it on YouTube. But I do want to put together a team for the tournament. But I kind of want to get my feel for it before I feel comfortable trying to go into competitive space. I know some people are just going to sign up and fucking yell at it, but I'm not that guy. So we'll see how it goes. But yeah, that's it. Other than that, no, I don't think we're talking about Kingshunt, Angel. I don't think you want us to talk about Kingshunt, actually. Kastotus Dan, whenever we have console news, I will be coming in hot with it. I'm looking forward to it, as well, for all the console homies out there. As far as Kingshunt goes, yes, I covered it a long time ago. I lost interest in the game fairly early on, and I still am not interested in covering Kingshunt. So I'm not going to be covering Kingshunt on this channel. I will keep an eye on it, but for now, I'm not going to be covering it. But if you want to check out these guys's Twitch and YouTube, they'll be linked in the video description below. I'll throw it in the comments, as well, because nobody looks at the fucking video description. They do read comments, though. But for now, this is the Four of the Minis crew signing off. You guys have a good one. Do you press the button? It's not letting me.