 So you want to make a video game, you want to have cool 8-bit sound effects, and of course you can go to a website where they have tons of free sound effects that you can search through and they may have licenses that are available for whatever project you're working on. But why? When you can make your own. Let's go ahead and do that. So you're going to want to use whatever package manager you have for your distribution and you want to search for SFXR. In my case on Debian, I'm going to install SFXR-QT. I'm going to be using app, so I'm going to sudo app that. As it's installed, we're going to run it SFXR-QT at the shell or find it in your app menu. This is what the interface looks like. It's super simple. So up here on the left, you have generators, pickups or coins, lasers, shooters, explosions, power ups, all these things have similar attributes. So clicking these will set presets that generate a random sound but with those attributes. So for example, I can click this and I get a coin. Let me turn my volume up here. So each time I do it, it's a different sound but it's that similar sound of a coin or pickup. You're collecting something. You can get lasers and explosions, getting hit or hurt and of course jump sounds. And you'll notice over here on the left you have sounds as you generate them, as you're going through and you click on these. If you hear when you like but you've already clicked on the button again, you can see the previous ones here on the left so you can go back to a previous one by clicking on it here. And once you've found one, you can also use tools. You can play the sound again down here and on the left you can mutate that. So it's going to take that sound but just tweak it a little bit. So you can modify it. And of course you can adjust all the settings by yourself here in the middle and of course you can save that as a wave file. You did it. You created your own sound effects with a simple little simplifier, simplifier synthesizer here. And yeah, that's it. Thanks for watching.