 Okay, so That's a cool update. It's good to see all that stuff splined out. I think it all works pretty well That's also a little bit like that moment there. I think the biggest issue I have Issue but tweak wise timing wise will be the ending and something at the beginning so As you continue refining this I would watch out how To meet his route as he goes down here. It feels like you got like sudden acceleration in your route where You can see how he kind of comes to stop here and then this guy starts to move and then the route starts to move They're all kind of tied together at the same time and the roots sudden accelerated and slows down So it slows down. So I would as you continue on and it feels like your speed is kind of like this fast slow fast slow fast slow and if you could just Smooth it out a tiny bit. It's a bit less post-apose in moment-to-moment Just a tad and then if you start offsetting legs a bit So like this guy would start going just a bit earlier and then this guy pushes off That makes him go down here And then as you do that for instance on this foot as you push this you can see how the foot doesn't really move I'm covering this see the foot doesn't really move. So as you continue refining and you push that foot will go You know bit down here. It will tilt a bit this way You want to feel those contact points same thing when the hand goes forward you see that elbow is Bending but then that wrist is totally locked I came out So as it goes forward that wrist can have a slight curvature a curvature slight turn this way Just a bit adjusting the fingers can do things. That's just all for down the line But the main thing watching this part is that there's sudden sudden acceleration that don't feel as Tied together With the legs as they could be It feels animated as opposed to as opposed to originated from from the body and animated. I mean It just moves without logical reason. It's almost like an insect You know, that's the other thing is it feels too fast and it doesn't feel like it's tied to his The body and his weight So if that was like a small little Gecko or something I could buy it just not a human Comes down here and then when he's done here He stops and goes up and does the turn It's still be needs to have a little moment of stopping and then the head Tilts up just a bit first to look. Okay. Well, I'm looking down here, right? Whatever and I'm gonna look here Just a bit. Okay. Well, this is probably the safe zone to jump then you got Same thing here as it's overall, it's kind of the same notes overall and I'm sure you're totally aware of this I'm just mentioning what I'm seeing As you do this, it's all feels moving at the same time I would probably lead with the head so the head goes down first then the butt goes Later for that turn If you look at his hands They're here and then here so that's a bit linear in your spacing You could probably know both have to leave at the same time So ease that out a bit more and you could potentially leave one guy just a bit longer You know and then as he goes off. That's when he takes his hands off That offset here is cool. I like that bounce there Boom That's cool When he comes down here Same thing I see his head moving a couple frames earlier and then the hand and everything but I will go from looking this way To about here this way and Leave your hand on the ground and everything stays the same right just the head is moving with a slight rotation on your chest And then all that moves And your arms can stop at the same time They're also kind of at the same height So you can kind of offset this maybe you can bring up that arm just a bit higher Let's grab it more in just to get a bit of offset in your poses And that's not bad again probably bit more with the head just a bit before this guy moves Just clear clear offsets. That's cool. I would like this here But the thing that when he goes over here The odd thing about this one just acting choice wise But we can just kind of help a little bit like he looks here looks here and then grabs the thing and it would be Need for him because if he's looking he doesn't quite know where what is so if he goes over here. I will go Here all right Start from here to here maybe here right A bit slower Hold it a bit for maybe three frames and then do the last turn, but just headwise and not body heads at the very end So hold on all right, I was grabbing my camera So when he comes down here right now It's going here and it looks over there And what I'm trying to say is that he gets here looks around and has one last fast move So it comes down looks over here or whatever direction he goes first right comes down looks and then Does that it's basically that a feeling of slow and then a quick move at the end So that we know that he is looking around hasn't seen anything and then he got that last fast move here shoot and then hold that for maybe Seven frames or something seven ten frames. So he goes And it's enough time for him to register and understand what's going on and then once That happens then he decides okay. This is where I have to go. This is where I take my weapon then he grabs this and And then he has that little That feels a bit too post-to-post to stops Moves up continues, but I'm sure you totally know that I'm just mentioning this is what I'm seeing When he stops here, I will probably bring up that arm a bit higher Because your spear is right here And as an end now These guys are overlapping so the silhouette is a bit muddled And you could potentially bring up that arm As well for this beer, so it's not the arm doesn't say that is but right now and has that thing coming up so for this part I would probably stop and Then as he goes up continue going forward a tiny bit So he comes to you can stop and looks a bit like what well actually no he stops because Maybe the creature is seeing him right so it could be what and goes back right so he would stop and as he goes up He goes back a bit So I take that note back so his head will be then maybe back here So the route would be here and as he goes up it might be up here where he might just push himself back a tiny bit It's a horrible drawing Right because over here Same thing here offset things where I'll probably bring in that arm bit earlier. It's like that the leg here and this guy Kind of then move up at the same time if you watch this He's kind of got that same rotation at the end Just something offset there That's cool So on here you can add a little sub pose So this is your pose to get up there, right so he goes up, but then you can add one little more to that So he goes up and at one last little Lean forward and look Make sure the coast is clear And I think to go back and go And we're like what happens that wouldn't be as relaxed So you can kind of push the pose a tiny bit so give him shoulder up a bit here And bring up that thing So it's a bit more like, huh? What's going on as opposed to relax? What am I looking at? It's a bit more bit more tense and opposing and Then he goes into this So something here you got the root and his arm moving at the same time the leg is almost at the same time So you kind of start offsetting that a bit more right like this and then repeat arm off and Then head down lean over and then it's a step Then watch out. You got how this arm rotates. It feels like it's it's just your elbow So you're going like this and suddenly just goes like that as opposed to him going with his arm first and then the elbow Adjusts depending on on where the arm is right. So you don't want to just do a pull back pull back to change But you have this and the arm goes back first like this part, right? This part goes back and then The elbow follows and then when you come here Same thing. You don't want to have your spear totally horizontal We're posing so Give this maybe a bit of a tilt down and you can see a bit more of that that elbow Because if you do your squinty test squint right as if kind of rough outline of your silhouette I feel like you just got a small alarm there Even here you don't want the elbow bends Towards camera. You always want it a bit off so we can see The bend in the in the elbow. So it will be more like that And then for the last thing He goes over here and then see how he that's his anticipation to throw when it's fairly straight So if we need to get Not that the body would go back as far, but imagine they will be a bit more bit more tilted right The head is back here Guy's back there It's horrible drawing with you know, so it's not just but it's really really going back And you hold that couple of frames longer than what you have here was you're going back And then he throws and again, it's too horizontal So go back a bit and it will be you know, we're tilted Hold a bit longer So it can hold a bit longer, you know a bit offset and you can have that foot a bit more in the air type of thing and then Get into this Which is fine, right? Yeah That's about it. All right All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way the like and subscribe would be awesome. All right. Thank you