Pokemon White no EXP speedrun segments 5-1 through 5-3





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Uploaded on Nov 3, 2010

Segment 5-1:

Unfortunately, attending the Pokemon Musical is a mandatory event needed to advance the plot - Belle will stop you upon attempting to leave town otherwise. This segment has the 5th Cheren battle, which I think is one of the most difficult in the game. Nageki can 3HKO Reparudasu if he procs a Def drop on the first Rock Smash; Reparudasu will use Fake Out and Torment in succession, without fail. Hatooboo is super annoying and is probably the cause of most restarts, due to having Roost. I sacrifice Darumakka for some token damage with Incinerate and a free heal on Nageki so the latter can use Leer before succumbing to Air Slash. This is important because it allows Meguroko to 2HKO with Rock Tomb, preventing Hatooboo from stalling eternally with Roost. Futachimaru is also a difficult opponent; I sacrifice Otamaro to put Futachimaru at -2 Spe after 2 Mud Shots so that Desumasu can burn and fire off an Evil Eye and Meguroko can KO with Dig. Had Futachimaru not wasted a turn on Focus Energy, I would have used Kurumiru to get the KO instead of Meguroko.

Next is a surprisingly difficult team battle. STAB Take Downs hurt and it was unfortunate that Meguroko got OHKO'd by a critical hit. I wish Cheren didn't lead with a Reparudasu, and it would have been questionably faster to attempt to KO his Reparudasu so that he would send out Futachimaru, but whatever.

Segment 5-2:

What's important here is that I capture a Chiraami - the level, nature, and ability don't matter due to the new in-game trade mechanics in this game. Chiraami has the highest catch rate possible, so there's a very good chance at catching it at full HP and not wasting time by attacking. In Hodomoe City, I trade it for a level 25 Basurao.

Segment 5-3:

I will need a Hatooboo in the future for Fly. It won't be used for battle, so its parameters don't matter.

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