 think out of the box, because in fact what helped me to gamify these lessons is because it wasn't so in technology though I didn't feel the same conscience, but in fact the conscience are in our heads for sure So if you think out of the box, it can be easily done And the objective is only to empower students to give them to tell them a story help them to feel immersed in something So that's the first point for me What is the what kind of skills are of way of work that you want the students to develop? For instance, is it about collaboration if you want to develop collaboration certain types of games and of organization can help that of course and role-play would be one and that they want to have an interesting You know motivation which means that the project itself is self-driving by students and they love what they are doing because it's fun or Maybe the teacher must consider extrinsic motivation like Diplomers levels like in a video game you have to achieve goals and you have to fight a boss It's almost the same and then a story help them to feel immersed in something So that's the first point for me. Give me fire classroom you yourself Observe yourself as a player. What do you love? Because we are all different types of players some some players love competitions and will play it since a type of games Other will love collaboration or whatever. So once you know yourself, maybe you can discover and guess and observe your students and See what other needs and so adapt the game of the gamification that will answer their own needs that will be a way and To be comfortable as a teacher using that kind of tool you have yourself to practice with other teachers You know if you have all the mathematics teachers, okay? We could try that game this game together and how could we adapt it? It's easier to adapt an existing game like a table game for instance for a start and to see how you can adapt it to your classroom that you know Be getting from scratch