 Hey there lads and ladies, it is Petrifying Pumpkins here and I am back once again this time. It is for a first contact entertainment game that is not Firewall. This is going to be all about the Solaris Off World Combat gameplay reveal that was revealed in the upload viewer showcase a couple days ago, didn't get to cover it then, but I wanted to come back cover it now, like run through the trailer. Let's see if we can analyze this, pick up on some details that maybe you might not see on your first look and see if there's anything worthwhile talking about. I am just after analyzing the Firewall trailer so I'm going to have to edit that, upload us, edit this, upload us so these videos are going to be separate, but I'm going to be covering both these games. Of course Solaris is becoming to Oculus first in August which is very soon, but it is planned to also make an appearance on the PS viewer this year and of course you know we've only got six months left in the year so it's not too far away either, can't be. So that's why I want to cover Solaris on this channel too. Now of course full disclosure, I am community moderator for First Contact Entertainment, but look, if I see something I don't like I'm going to say I don't like this. First of all I'll say I prefer the Firewall style to the Solaris style that speaks to me more, but I'm also happy to have a bit of variety, variety is the spice of life. This is futuristic kind of fair point style to us and I love fair point so I'm not going to write this off because you know it's got the different aesthetic if you know what I mean. Anyway, without further ado, let's just jump right into the trailer, let's see what we can see. So First Contact with the new logo splash screen, very nice, very fancy, it fits the team of Solaris which is kind of all hologrammy stuff. So in case you haven't seen Solaris I guess I should mention that it is like a virtual reality arena shooter. So even within the games lore, if it has lore I don't know if you call it that, it is virtual reality within virtual reality if you know what I mean. And you will see this in the gameplay, I'll point out the glitches and what have you that will kind of display that this is not the real world you're looking at. So First Contact Entertainment have like Castlevania on their team, that's the guy who did John Wick 1, John Wick 2, Frank mentioned him in the last firewall stream that they did, so it's safe to say he's probably done the music to this tune. You can kind of hear the firewall-y-ishness to it which I guess is his kind of signature so you can kind of hear him in this song already. Okay, so this is the very first actual gameplay we're seeing here, where do we start here? Okay, so let's talk about the number 2 here and this kind of barrier that's going around. This kind of indicates to me especially if it goes down to 1, yes it does but imagine when you spawn into the map first you get like placed in a little holding cell or a holding pin that you can't move from until the timer reaches 0, I'm not sure what the significance of that is gameplay-wise but as you can see the timer running out here matches up with the barrier leaving, now there is other things to look at here and obviously we should take note, alpha gameplay fuzzage, so this is still alpha fuzzage, whatever you're seeing here might not be indicative of the final release, especially the final PS viewer release because this is coming to PC first, what we're seeing here is probably PC fuzzage. So let's look at the hood, down here we got your health, on the left it looks on the right here, it looks like you got armor, now it seems that the armor part of the hood is completely empty, so I imagine armor is something you pick up, something you find on the map and recharge, I'm not too sure about health if that regenerates or if you find health packs maybe we'll find out that laser. You can see a red thing over here as well in the distance, it appears to be a pickup, I wonder if it's health, like a red hologram thing, that's how you'll be picking things up in the game, we'll see that a bit later. Up top then we got the timer and we've got scores, so this is for your team and the enemy team, so probably gonna have to hit a score limits or maybe it's the highest score when the time runs out, maybe probably both if you don't reach the score limit. So here this is how you'll be picking up your weapons, you're not gonna be picking a load house before you enter the match, I don't think, I think the focus is gonna be on you learning the location of certain weapons, like maybe you've got a favorite weapon, maybe this is your favorite weapon, you kind of want to learn the map, learn where this particular weapon spawns, get there as quick as you can, grab us, I'm not sure how it works in terms of if I grab the weapon does that mean the enemy can't grab us or can everyone grab us, is it something that needs to recharge, I guess maybe we will see. So the first thing you'll notice when you're actually on the move is just how quickly you move in this game, compare this movement to firewall and it's like three times faster, four times faster, I don't know, but much much quicker and a lot of people did find firewall very very slow and if you're one of those people this could be the game for you rather instead. So while as different as this game is from firewall, almost completely, there is still a lot of firewall DNA and it's not just in terms of the sound but in terms of it's a 4v4 online user so that's like it still has that basic skeleton and it builds on from that if you know what I mean but if you're looking at these guys here you're gonna probably notice you're not seeing faces these are all kind of I don't want to say generic looking but these are very they're just like avatars you know this is what you go into so don't expect to be picking specific people like you do in firewall there's no okoros there's probably not gonna be skills for specific people you just pick your character but that's gonna open it up for like a lot more customization I would imagine so I'm not sure if we get a look at this but we will see I'm sure ways to customize how these guys look hopefully the more customization the better so yeah we seem to be so those guys wearing red these guys are in blue I wonder is it always red team blue team or is it just that these guys are customized differently I guess we will wait and see quickly here a couple of things I've heard of people saying about this map in particular is that it looks kind of bland and I would agree that it's not like super you know intricacies in terms of details it's all very geometric shapes it's all kind of flat but I would say this is probably just one map it does fit the tone of the game like futuristic it does have that future is to kind of vibe I'm hoping we'll see a lot of Verizon the maps but as far as I can tell this map is just one map in this gameplay demo anyway we see now this is interesting here there is a zone marked it is clear it's wise it's thought the one was green or was like yellow and then it turned to green when it was okay to go through this one has a 20 second countdown on us I wonder is it like a control zone I think it might be a control zone that you want to get in there and while you're in that zone and while your team controls us your earning points I'm guessing the inclusion of the timers one here one here indicates that once this timer is up this zone closes and maybe another one opens up somewhere else in the map so that you're always kind of moving like imagine in firewall if the laptop was teleporting around the place that's kind of a way to keep things fresh keep everyone moving and it would face in nicely with the kind of fast pace of the game so what was that okay so what we see here is a bit of a slide maneuver they're running into these enemy guys you can see they're shooting their guns and of course their guns don't shoot bullets this is like futuristic virtual reality within virtual reality they're shooting some kind of like lasers or photon beams or some some shit like that I don't know boss this guy the player character here runs at them and he does like a slide maneuver while he's dodging and then he comes up again and starts blasting while he's taking damage now of course this is not something you've not seen in like college use here a game like that boss it's like a fair cry from firewall like it's kind of acrobatic you know doing a slide sprint slide again or whatever that's like a big change it should this game should feel really different to firewall so a player online multiplayer shooter which is what first contact does best so far okay I think he just picked up some armor there yep so you can see this blue hologram here his armor is at half and he does a slide into his and boom his armor is all the way up now and interestingly the number five has popped up here I wonder did he get xp for picking that up when he slides into this five pops up wait let me keep playing okay it says utility so five utility plus so I don't know if that's xp is utility their version of xp in this game I got xp for picking up armor I'm not too sure but words pointing that out and another weapon pick up here a different weapon this time it's going to be really hard to tell what kind of weapons do what because they're not traditional weapons they're not based on real things I imagine these are all original designs from first contact entertainment so yeah it's like I guess it kind of looks shotgun-ish with the way this kind of looks like maybe you pump this plus I'm sure when he shoots this is probably just going to be a beam of laser light coming out so I don't know again he picked up a weapon he got the five plus utility control the point okay so that's from what I understand it does have the single mode very similar to firewall and that firewall just had contract mode this seems to have control of the point will they have more modes in the future without to wait and see so yeah I'm just watching this zone here so the one that we pointed out earlier on that had the clock on it's the same color it still has that white border but I don't see the clock I don't see any clocks on the outside which is kind of interesting maybe the timers only appear at a certain stage but something else to point out here is that we are using a grenade launcher I believe so yeah he fires the grenade it's about to hit the ground here and then boom and it's shabs diamond shabs with the double kill on the grenade launcher so were these guys hurt already and that grenade just finished them off or did that grenade blow them up to bits with like one his are we going to see a return a return of the grenade launcher spam from firewall we'll have to wait and see but interesting note the way you die in this game bodies don't fall to the ground they kind of freeze mid animation mid rag doll and then they kind of dissolve away which like I think looks really cool but it's kind of it kind of points to that you know virtual reality within virtual reality aesthetic glitches compulsory kind of futuristic stuff going on as you can see he's dissolving here shabs kills this last remaining guy or maybe this guy does now it's shabs again killing justin and taking them out of the game well I won't say taking them out of the game because I do believe it is all about respawning this is not one life so this is another difference from firewall you respawn in this game so I imagine the timers probably five minutes and then you got to hit a certain score or you have to have the most score or the highest score before the clock runs out whichever happens first we see getting a kill here 100 XP plus 50 kind of very similar scoring to firewall yeah kill plus 50 see we see the slide in action again this one here this red one again I'm still not really sure what that red one is I thought maybe it is health but I'm not too sure I know we got a yellow one over here this looks like a weapon so the yellow ones are weapons blue ones are armor I suspect red is health but maybe it's something else and now we have this other thing in play here in the hood we've got this these two red bears they're filled up so the enemy team got 70 this player team's only on three so I wonder the more the score goes up do these bears fill up or is this something else I wonder is it just like a visual indicator of like a progress bear basically we see another grenade absolutely dissolving this lad here in the middle just basically lots of quick cuts lots of action they really want to emphasize that this is you know boom boom boom explosions fast paced this is quake this is not firewall this is you know something very different I think they do a good job I've shown the differences uh I see just want to go back here again is this a handgun or one-handed weapon it seems to be there is a sidearm it looks like that look like a one-handed weapon to me although because these weapons are like super futuristic and you know crazy designs or whatever it might not be so that was a rocket a rocket or a grenade that just smashed into this person here took them out of us same with that one so that seems to be a one-hit kill whatever that weapon is is like a rocket launcher so yeah boom and then Shabotage appears on the screen which I believe is the name of one of the players Damon Shabs obviously but uh and he's a developer at first contact with him he was the game director for four uh firewall zero hour I imagine he's the same here again so the fact that the name appears on the screen is kind of a little bit confusing to me I wonder is this just your view this is what it looks like when you die I'm beginning to think now that that's probably what it is so yeah this is probably just a view of how you die so this guy is shooting this is Damon Shabs over here blasting him with a rocket or whatever he's shooting him with the name of the player who kills you pops up on the screen and your view kind of dissolves into these you know cubes and you dissolve as well it's going to be cool to see your own body dissolving and then it says athlon ejected so athlon is not the player who was killed here the player who was killed according to the kill feed is the game show which is frank I think so it's interesting that says athlon ejected I wonder is athlon like the red team or the blue team or something like that or is that their futuristic way of saying athletes virtual reality athletes I don't know and there it is Solaris off-world combats new logo looking pretty slick come on august 2020 Oculus some guessing they've got some kind of deal with Oculus and then come in 2020 so no specific month but it is coming to ps4 vore sorry this year and now what's interesting about this and what should have a lot of people excited about this I think is that so firewall zero hour is owned by sony so playstation owned that brand it's considered the first party title um so when that game released and a lot of people had a lot of questions that they had issues it was matchmaking issues and all that kind of stuff first contact entertainment they always seem to have like their hands tied they were only able to talk a little bit and that is the main reason for that is because sony basically they can't say anything that's going to make sony look bad so the best the best thing in these situations is to say nothing at all so that's kind of why they're very silent when it comes to firewall uh some of the time not all the time obviously they're they share stuff too but sometimes you feel like they don't share as much as you'd like them to share and that is usually because of firewall because they can't promise things that they can't 100 guarantee or else sony come down on them but solaris as you can see in the small print here solaris all for a combat is a trademark of first contact entertainment so they own this this is their game they can run the show however they want if there's issues with this game I guarantee you they're going to be way more open about talking about this game because you know it's their thing they can do they can you know run the ship however they want basically they don't answer to anyone and I think that's exciting I think that's cool I do wonder is this like what engine are they using on this is this unreal engine for again like firewall was because you know because the big reason that firewall never had host migration is because it's not naso to unreal engine for but we know that solaris is going to have dedicated servers is going to have it's not going to have those issues so I wonder will they be using a new engine for that or is this just a change in decision making because they're at the reins now basically so yeah that is the look on the solaris trailer let me know what you think about this game is this something that you're not interested in are you just firewall only is this something that maybe you weren't interested in firewall but you are interested in this is this more your speed is this more your style is there something I missed let me know all the stuff in the comments below I'd appreciate that very much you know are you going to get this on Oculus are you going to wait for the ps4 version I want to know all this stuff down below in the comments and that is it for this video lads and ladies thank you very much for watching but before I end the video let me give a huge thank you to my patreon supporters whose names are on the screen as we speak thanks to their generosity this channel is going to keep going and in particular let me give a shout out to the following mr crumb himself pete hawkins columbus thomas the third tradition and chopped 517 thank you for supporting me on the top tier over on patreon I really do appreciate that if you want to join the patreon too the links will be in the description below but if you don't don't worry I'll be happy with likes subscribes all that stuff too and one last thing before I go big shout out to Decepticon for letting me use his music and all these videos I'd really do appreciate this if you want to check out Decepticon music the links will be in the description below as well he's on Decepticon.com he's on Spotify bank and all the places that you want to hear your music so yeah that is it for this video thank you very much for watching I'll see you in the next one please stay moist