 Hi everyone and welcome back to another episode of our Rotorank roulette series. My name is Lee also known as Osiris and we are going to be finishing up with this quacky team today in our Rotorank roulette series. We start off the week with a team very similar to this. We had a Wigglytuff and a Luger in there. We've activated only two buttons this week and you know what I'm gonna just say it now that I'm not gonna activate any more going into today's episode. I'm gonna stick with this squad and see if we can finish positive. It's a little bit of a challenge for us but I feel like the Azumarill warranted enough to just have one more chance in today's episode along with that Kyogre and the rest of the team. As always the team is down in the description below. There is a raw paste, poker paste. Check out the details and try the team out if you'd like a little bit of fun but without further ado. Let's get into it today. We are gonna we're gonna be good. We're gonna do it. We're gonna win. We're gonna finish six and four. We're four and four at the minute and so I feel good about today. Let's kick off with Necrosma version 2 and as always my friends if you do enjoy this sort of content please remember to drop a like on the video. Do subscribe to the channel and do leave your comments. Let me know what your thoughts are on the team this week and make sure that you do go over to our community section of the channel and vote for nominations for Pokemon to come out the wheel next week because we'll be doing another team, brand new team next week but we've got a first opponent playing a QR code team. Very familiar one. Let's see if we can rise to the challenge of this one today. So my first opponent of the episode is running a Incineroar Landerous Tapu Fini, a Mungus, Zernius and Rayquaza. Like I say there's a QR code team. I'm not too familiar with this one but I do know this archetype quite well. It is an x-ray combination. It's got all the support there. Double Intimidate from the Incineroar and the Landerous. You've got the ground typing that really does help the Zernius out against those Pethicke Steel types. None of which we have though unfortunately. Tapu Fini there for support and then you've got the Mungus there for the Trick Room deterrent as well. Something that we aren't really going to appreciate too much in this match. So I think we need Intimidate from our top. Specifically for the Landerous and the Rayquaza. Leaving them unchecked is just never a good idea to be honest. Do we bring? What else do we bring? We need a way to get rid of the Incineroar. I mean top Kyogre is not bad as a lead to be honest. I'm gonna do that and I think do we zoomer all be alright here? Probably not so good. Lerantis wouldn't be bad to be honest. It doesn't like Rayquaza like one little bit. Nacrosmite and Lerantis could be a good option in the back. But it looks like it might be the Volcarona. It may be Volcarona. Just not clicking in quick enough. I've got the Friday feeling. I'm just too worried about thinking about everything far too much before clicking in. But regardless if it is Volcarona it gives us a way to get rid of Zonius. Particularly with that that well when we do need to watch out for the Rayquaza. But we have got the Sash on there. And if it is Lerantis we've got a nice way to set Trick Room up and deal with stuff like Taperfinian Incineroar going forward. So we are gonna see the Rayquaza and the Incineroar come up from my opponent. The big thing here for us is that we get the Intimidate off onto that Rayquaza which we've already said many a time is the most important thing for us and why we've bought him on top here. Also getting on to the Incineroar is quite useful just to reduce the attack damage there. We'll see our Kyla there. Primal Revert. It's a weather activate but it'll be sooner than I've written by the Rayquaza anyway. So that's something that you need to keep in mind. But it's a good check for Incineroar and it does help protect Dormwing's Necronome that you've got Lerkin in the back. You've got to imagine my opponent probably has Zernius and probably a Moongus I would say or the other two. But we'll go for a nice and easy fake out into the Rayquaza here with our him on top. And I'm just gonna go for a waterspout to be honest. Because if the Incineroar doesn't fake us out then we punish it or punish whatever comes in for it. But I expect it to just trade fake outs here. I think that makes more sense. This the Rayquaza it is going to mega evolve. I wonder if it's banded as well. That's always the question. It's always a question I do ask. I wonder if the Rayquaza is banded. It could be sashed as well or so common. I am not so common as much as it was early in the format but still a viable option here. And we do just see that's surprising. You're faking out our fake out. You never fake out a fake out user. It's never the way to go. We'll get Dawnwing's onto the field. We're gonna get a free waterspout off which is pretty nice. It's not gonna be in the rain but it should still be a nice chunk to both of these Pokemon. And by faking out a him on top we've got that intimidate to bring back in on the Rayquaza and just to get a little bit more damage. Pick up the knockout onto the Incineroar which is pretty huge for us here. A critical hit. I don't know if that would have taken it down. It probably may have survived. It may have done. But we do pick up the knockout and get a nice chunk of damage onto that Rayquaza as well. So indicating that it's not a sole first we can kind of summarize that from the damage that we've just done. And that turned really backfiring for my opponent there which is a little bit unfortunate. And I think unless you're really confident with your Incineroar speed then I don't think you can risk going for that that play there. Okay let's have a feeling coming in changes. Some of the dynamics I feel for this because I feel like I can go for the trick room now with with Dongwings and I'm gonna bring in him on top. Just get another intimidate onto the Rayquaza. Protect our Dongwings a little bit more than what it is at the moment. If the Rayquaza could have crunch it's definitely an option there. But I think because the Amungus was an issue before the Misty Terrain comes onto the field. If the Amungus is in the back it's unlikely to be in the back honestly because I think it's definitely gonna be that Zernius. The Misty Terrain kind of alleviates that quite a lot. We are gonna see a Dragon Ascent come out from the Rayquaza. It's gonna be into our Dongwings but double intimidated. It's not gonna be hitting as hard and we do take that pretty comfortably for all respect of a Dragon Ascent and the IC win there which is just gonna help us even more with our speed tiering here. So I think this next turn as we get the trick room up, yeah I'm gonna help in hand because I think I help in hand Moongai's beam will get the Tapu Finney here. And I feel like the Rayquaza if anything switches out or wants to reset those intimidate drops it's not really doing anything in the field right now. It's staying in huh? That surprises me. That really does surprise me. It does protect though so I mean it's kind of the same but if we're able to get the Finney here that makes it a little more awkward for my opponent because those intimidate drops are stuck on that Rayquaza now and it's already Dragon Ascent it's defensive capabilities are shot as well. We are gonna have to cut this Z move but hopefully help in hand it is gonna be enough to get the Tapu Finney but more than enough to get the Tapu Finney which is ideal so there's that Pokemon gone out of the equation. No heal pull support or anything like that coming out from it going forward. Still gonna have this Zernius to worry about of course which isn't gonna be the easiest thing to deal with by any means especially if it does get the Geomancy up here. I do want to get rid of this Rayquaza though so I'm just gonna go for the Moongai's beam and I'm gonna actually bring in a Ring of Volcarona to start with our Kyogre. Kyogre's probably better because then we've got the Slur Water Spout to get off. Hitmon top's not really helping us out that much right now so I'd rather just get the Kyogre onto the field and utilize these Trick Room turns like I can. The Rayquaza might go for an extreme speed here last stitch attempt to get some damage off. Gone for the Double Protect but does fail. Thankfully we did not need that going off this turn. Moongai's beam will be enough to get the Rayquaza here. Whether or not we see the Geomancy from the Zernius like if it was me I'd probably click the Geomancy button because it's a last stitch attempt to try and see out this game and we know how good Zernius can be. We can't whirlwind it out anymore because it's the last Pokemon on my opponent's side. The thing is though a Photongaizer and a Water Spout still gonna do a phenomenal amount of damage to the Zernius. It's gonna try and stall out these Trick Room turns so that's my feeling. And how many Trick Room turns we've got left because potentially it protects you if you've got two. So I don't think we switch around yet. I think we go for double attacking. Yeah Water Spout Photongaizer. I think maybe yeah. Like if that was our last turn of Trick Room I think the player here would have been switching top and Photongaizer. And the next time you get that guaranteed Trick Room up. But it's gonna be a bit more difficult to do that now. But we'll still go for it. We're gonna lose our Trick Room for sure. But hopefully like oh it's gonna double protect but it does fail. Okay well I mean this is even better for us to be honest because the Trick Room does end but we're gonna get free damage on to Zernius which is the big thing. I think you need to attack that turn with Zernius. Honestly because you should take... Man yeah just taking too much damage now. Okay we'll try for a Trick Room. I don't think we'll get it off. But we'll go for that. It's even worth going for Origin Pulse. We're probably better off just going for an Ice Beam just to guarantee the knockout here and pick up a victory. So there's the Dazzling Gleam. It will take down Dawn Wings. Oh it doesn't. And then the Ice Beam. It's gonna be more than enough against our two Power Houses. So that's good. We're off to a good start. Five wins. Four losses. Can we make it six wins? Four losses to end. Positive this week. That's what we're aiming for. That's what we said all week. That's what we said yesterday. I'm feeling good about going into this last one and let's not regret not activating bonus buttons today. That's the big thing. No regrets on doing it. So whatever happens we're gonna finish Neutral this week which is gotta be gotta be a bonus. It's gotta be a success with this sort of team. So we'll continue on. Let's go on to Crossbow Vision 2 because I feel like getting the party started with that track is just so good. And you guys are like oh my god I'm switching off now. I hate that track. You played far too much. I'm sorry. I'm sorry. We'll be into Sword and Shield soon and we'll have a flurry of new tracks. Brand new tracks that I can just spam at you even more. And I won't. I won't. I won't spam them even more. But yeah so let's see if we can finish six and four and it might be the first time. I don't know if we finished like that good in a week have we? Maybe. Maybe I don't know. Hopefully we can. I'm feeling good. Depends. Here we come up against. It'd be great to have a really high rated opponent as well and then come out victorious and that would be like the icing on the cake wouldn't it? It would be like the icing on the cake. Anyway it's taken a little bit longer to find that opponent than I would have liked so I'm just gonna slice it here. Well no I'm not. I'm not. We've got Mr. South Korea coming in right now so we'll hop straight into team preview. We need to take this one seriously. It looks like it's exactly the same team. So he's like he's these mates and next to me is like I created a QR code and you can use this one and I'll use my main one and we'll sit next to each other in battle. I know exactly what this guy is gonna do. I don't think we deviate too much from what we did in that last match to be honest. I think the the him on top the Kyogre was a nice lead for us. I don't know if we're gonna get the opportunities like we've got on our last match though that's the thing. N'Krozma is great and I think rather than the Volcarona the Laurentias might be a better option. Although the Volcarona would be better in a situation where the Zonius does get set up. That's my only qualm. We'll go Laurentias this one and we'll see how we get on in this one today. To finish us up today my opponent just taking our time discussing strategies with their friend that we've just played with the exact same team. I can't believe we've got like double x-ray here. What's going on? Is this the trend that's going into worlds? What people are leaning towards? The old x-ray did so well in the early format didn't it? Now it's kind of making its way back. I think it's a really strong call but whether or not I'd be the one that takes the world championships or not. I think you need a completely different build around it. Serena. Serena's the one. It's always the one. Okay here we go. Let's get into it today. Let's see if we can finish positive-positive. It's not gonna be easy. Never gonna be easy but we can do it. We believe Flinch Squad believes. Okay, there's the other Mungus. There's the Zonius. This is where that little Volcarona would have been super handy. Yeah okay. This is really tricky because what do we do? Do we let the Zonius Geomancy and fake out the Mungus and Water Spout? I'm gonna do that actually. Yeah. I'm gonna fake out the Mungus. We've got White God that we might be able to utilize the next turn and then we still got Origin Pulse as well. Hard could all go wrong but it might be all right. It might be all right I think. Yeah, Zonius is protecting. So at least we're getting free damage onto this Mungus now. That's the big thing and we've got help in hand. Oh no. Mungus protecting. Double protect. Just wants to get around the fake out. That's the thing. We do have help in hand, Water Spout. We could use this next turn. It's just whether or not the Kyogre gets put to sleep which would be... it's not ideal. Let's see how much damage we can do though. Getting damage onto this Zonius is the main thing. As a Geomancy we can't really prevent it especially without Volcarona here. And even with Volcarona in this situation it's difficult because you kind of have to expend a turn like getting rid of the Mungus before you can whirlwind. That's why the red card on it's like really useful and it would be good in this situation where you can just switch it in the next turn. Take the Dazzle or Moonblast potentially and get around it that way. See what the help in hand Water Spout does. Man it does some nice damage to that Zonius though doesn't it? Sport into Kyogre. Yeah. It's whether or not we see Zonius go Moonblast or not. That's the thing I think. We'll go Wide Guard and we'll see if we can wake up and go Origin Pulse. If we can wake up and get around a Dazzling Gleam here that would be incredible. The Mungus with Drawing makes sense. Requires that I'm gonna hit the field. Come on Dazzle. That's what we want to see. The Dazzle! Dazzle, Dazzle, Dazzle. Come on. That's into top though. Okay. Gets rid of our Intimidate Support and Kyogre staying asleep. Hmm. We really need a Trick Room up don't we? We really need a Trick Room up. If we can get Trick Room up it does help us. The Mungus becomes way more of a pain though to deal with. You concentrate down on the Dawn Wings, I'm pretty sure here. We'll go Origin Pulse and by some means maybe Kyogre wakes up, gets the Origin Pulse off and knocks Zonius out. Does some nice damage that requires that. And then Dawn Wings is in a nice position to try and close this one up. I don't know. It's tricky because I think the Dazzling Gleam and Dragon Ascent from Rey into Kyogre is probably gonna be enough. But if you worry about the Trick Room being set up then you go after the Dawn Wings here because the Kyogre is kind of out of commission at the minute with being asleep. But it's an easy target. It's a guaranteed one you can get the attacks off into. So it makes sense to go for that anyway. There's the Dazzling Gleam. Okay. Dragon Ascent. Okay. Come on Kyogre. We needed you to wake up. Kyogre, come on. Okay. We're definitely gonna see that come out now. Do we just sacrifice Laurentus? Maybe. And go for that Origin Pulse once again. Kyogre should take a Dazzling Gleam. And I think you need to go Dazzling Gleam, Dragon Ascent here. But we need Kyogre to wake up. If Kyogre doesn't wake up then Amungus has done its job. Oh we could just see Moon Blast. Yeah and that's gonna be enough. And that is game. That is game! But okay so we're five and five pretty much going into the end of this one. But we are like 18 minutes in so it does mean we've got like one more. We've got room for one more game today. I'm not just saying that either. We've definitely got room for one more game. So we've got Dawn Wings left against these two. It's not gonna happen is it? It really isn't. We can't take a combination of attacks. So quickly full fit. We'll move on to our next one and see if we can. We've still got a chance to finish positive. We've got a chance to finish negative as well. But I'm feeling confident that we're not gonna do that. We'll see a good game to my opponent. So we faced hopefully we'll face a different team as well. Like I don't know. I don't mind facing the same team. Like it's all right. But imagine facing three of the Zoom team. The same squad. It gets a little bit boring. But it just shows how well if the team's well played, then the difference it can make. You know, when you're more versed with a team, then maybe not as well-practiced with it. You can perform extremely well. Especially when you can identify those areas in team preview. I'm gonna identify how good the moves can be in that match and how kind of weak we are to it as well. Which is a common theme of these roulette teams. I swear. We're very, very sleep weak a lot of the time. And I think that's because we just don't have the text that you would normally... Like the normal text that you look at straight away are always gonna be things that like help you shut down problems that really give your team loads of issues. But we've got our next opponent, Hugo, straight into it. So hopefully this will be the last one. And this is the one where we're gonna finish positive. So we'll get into team preview. Right. Hugo running a team of Swampert, Dialga, Incineroar, Jinx, and Pherothon. So probably heavy trick room based team. You're gonna be looking at Mega Swampert here, I think. Trick room from Dialga. Gonna have dry skin on that Jinx, which is gonna be difficult to deal with. Pherothon there for the trick room, which is again gonna be a bit tricky to deal with. But we do have Laurentus. And I think if the trick room does go up, Laurentus can do like an incredible job against the team that we're facing down against. So I don't mind my opponent going for the trick room, to be honest. Yeah, I'm gonna lead him on top. Look, Rosma. I think we bring Laurentus. And do we bring Dialga or Zumeril? Hmm. Tricky, tricky, tricky. Like Zumeril could be better, to be honest. But then I think Dialga just generally because of its restricted power. It's gonna be the better one. So we'll finish up with the Dialga here. And we'll see if we can, we can eke this one out. So five wins, five losses, down to the last one. Today's will be the last one for the week before we move on to a new team next week. So let's see, if we can put this team in the Hall of Fame of finishing positive on the Rotor-Rulet Rank. I can't even speak Rotor-Rank-Rulet series. It'll go up on the wall, I frame this team. If it is, I don't think we, I like, I don't know. It's gonna be tricky. It's gonna be tricky. But there's a clear way for us to win this, I think. The Dialga coming out with that jinx isn't ideal. Because the fake out is a massive problem from that jinx. Straight off the bat. It's just gonna fake out, I'll hit him on top. I mean, we will get a trick room up, but it just, it just begs for the, the Ferrothorn to come in the next turn. Which makes it even more difficult. We kind of need to keep our hitman top around for that. Do we bring in Lurantis then? In trick room. Because I expect my opponent to go water spout. Lurantis will be able to take it. And I don't see the jinx gone for an attack outside of fake out here. Might go for a lovely kiss, maybe. There's the fake out, yeah. Water spout. Both Pokemon should take this. Jesus. Okay. Now the jinx is probably sashed. That would be my, like, guess. But whether or not it stays in or not is another thing. I'm gonna definitely leaf blade the Kyogre. And we'll go for the Moongai's beam into the jinx. Coulda seen moving into it in case that Ferrothorn does hit the field. But if the jinx is sashed, like we kind of expect it to be, and it does stay in and attack the Lurantis, that would not be so good for us. Now the jinx withdrawing. Ferrothorn, yeah. So at least we get damage onto the Ferrothorn. That's the big thing, yeah. And that's why it might have been a better idea to go for the Z move there. To make sure that we get a little bit more damage onto it. And we can deal with it a little bit better. But it's not the worst. It's not the best either, of course. But we will get some nice damage onto it, yeah. It does reveal the leech seed. I don't know if a leaf blade will get the Kyogre though. That's the big thing. You can definitely go for it. And I think switching in, hit them on top is not a bad idea here. Just to get that intimidate onto the Ferrothorn, in case it does have something to knock off and try to go for it onto the Lurantis. So at least we are gonna potentially stick around to get this leaf blade off onto the Kyogre. Whether or not we get the knockout onto the Kyogre is another thing. I don't really know if we were capable of it. Depends on the build of the Kyogre. And it's sort of a team you'd think it was a bit more bulky about. It's not actually sticking around. So it's gonna switch out, retreat for later as the Dialga hits the field. Which isn't bad. Hopefully the Ferrothorn goes for a Gyaraball into the Lurantis though. Okay, it's just gonna protect here. We'll get a leaf blade off into the Dialga. Doing nothing. Nothing. And we can fake out the Dialga. And superpower the Ferrothorn. We could just double. We could just close combat the Dialga just to get damage off onto it to be honest. We might lose Lurantis doing this, but we should be able to get the Ferrothorn now with the superpower. And that Ferrothorn is the one thing that's kind of stopping and holding up our trick room mode anyway. So even though we're running out of trick room turns, Dialga protecting. Okay, we're gonna see the Ferrothorn getting attack off. Leech seed into the top. That's fine. Hopefully like I said, the superpower's enough to get the Ferrothorn. That's not. Oh, come on. Oh, we need that. We need that berry to activate as well on the Lurantis. That's the other thing. The Ferrothorn is definitely gonna protect this next turn. It gives us a free opportunity to go super power close combat into Dialga, I think. Depending on the speed of the Dialga though, I feel like it probably, we might be better off going helping hand superpower into the Dialga. And helping hand plus one superpower should get the Dialga from here with Lurantis. You would hope so. Ferrothorn withdrawing. Yeah, makes sense. Jinx coming back into the field. Ooh, Dialga gonna switch out. I'm gonna see Dialga coming. It's gonna take helping hand plus one superpower. So, we don't, don't mind that too much. This Jinx though, is a bit of a pain. We needed the berry activated on the Lurantis, which is the big thing. Depends how much this does. I don't expect it to pick up a knockout though. Does decent enough damage, honestly. And there's some more Nietzsche damage. As the dimensions turn back to normal, okay. Tech Lurantis. Can we get Dialga onto the field now? Could we just go for a close combat into the Dialga? Maybe better than switching Dialga in, to be honest. Unless we see a psychic from the Jinx into the Hitmontop. But I would imagine we probably see, and now we do, we just see a side shock. This will probably take us down. Oh, we survived! But, the eject button activating. Okay, I mean, Hitmontop gets to live another day. That might be a bit of a life-saving for us later on. It's really what do we want to bring in? Do we want to lose our trick remodel? Or do we want to bring Kyogre in? It's going to take a bit of damage along the way. Let's bring in Nekrosma. I'd rather lose Nekrosma, I think, at this point of the match. Because it's solo health, it's not really doing very much. We're probably going to see a water spout or an origin pulse from the Kyogre, yeah. And it's, honestly, I feel better about Nekrosma taking that than our Kyogre taking it. But we're losing, we're really losing ways to deal with this Jinx. That's the biggest problem I think for us right now. Has it got ice beam? It's got fake out. So I'm shocked. It's got to have ice beam. It's got to have ice beam. Bringing Kyogre, just if we switch out Laurentis, we kind of, we lose top. And Laurentis is just back in that same position again, where I just don't, I just don't see us having a way to deal with the Jinx in the rain. It's just not going to happen, is it? We just pinned a bit too much, I think, in this match. I mean, we can try and go for a knockoff into the Jinx and then go for the water spout and hope that our Kyogre's faster than their Kyogre. But yeah, there's the ice beam, more than enough. I think the Jinx is going to be the thing that like unpicks our team here. And yeah, their Kyogre faster than ours. Okay. I mean, the water spout's going to be enough to get the opposing Kyogre, but we've still got a pharathorn, a dyogre, and this pesky Jinx to deal with, which we just, I just don't think we've got any way to deal with. So we're going to, we're going to finish negative. We took the risk to play that extra game, but I hope at the end of the day, you guys have enjoyed it. So close. I don't know, I don't know. Azumarill may have been good here. Like a Sap Sipper, Azumarill could have been good in this match, but then again, it's so difficult. Again, something like Kyogre, where you're going to take a water spout, regardless of what you do, it's just, it's just very difficult to kind of get around that sort of damage, whatever you are, even resisting it or not. Yeah, we can fake out and I mean, origin pulse, but we're not going to be doing really anything to anything on that side of the field. Fake out to the Jinx. This is where Sucker Punch would have been good on our hit on top, but it's too late because the dragon pulse is going to do enough. The origin pulse is just going to heal the Jinx and I'm sad about this finishing negative again. Again, but that was close. It was close. We had some good games this week. The team, it's probably not been my favorite out of all of the roulette teams, but it's been a really fun one nonetheless. I want to see how much an ice beam does to a Jinx and hopefully my opponent can take us down this turn. Come on, reveal thunder, side shock thunder or lovely kiss. Go for it. Jinx is like, Jinx is seriously good. Like if you go Kyogre, it might not be a good roulette Pokemon because you kind of need the combination Jinx, Kyogre if we're going to play it. I guess it's just so strong. What's the ice beam doing? I mean, it's not too bad. Jinx is pretty weak though, but look at that. Easy. Healing up. Okay, this is going to be the last turn. Good game to my opponent. Thank you all so very much for coming by for the episode today. I do hope you've enjoyed it. We're finishing with five wins, six losses, which is a little bit unfortunate. We're very close to finishing positive. We should have stopped it the last game and then we would have finished neutral for this week. But where's the fun in that? We've always got to take the risks and that's what we've done. Good game to Hugo and to all our opponents this week, but make sure you do get over to our community post, nominate your Pokemon for next week, and we'll be back with hopefully another fantastic team to take on to our road to rank roulette series with PM. And maybe one of these weeks will have an absolutely fantastic week where we finish super positive and everything goes smoothly well and we can get all the memes out. But it's just getting that combination. We've got to pray to the wheel to throw something good out for us next week. So without further ado, have an amazing weekend, whatever you're up to, my friends, and I will see you all for another episode on Monday. Until then, take care and bye-bye.