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Stickman Alpha 5.7 Part 22 - Left/Right Frame Navigation

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Published on Jul 15, 2011

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1. Fixed bug in matrix tool.
2. Fixed bug when deleting a node inside another in Elemento.
3. Fixed bug that color tool didn't show the circle.
4. Fixed bug when you copy a color from one figure and undoing.
5. Showing undo operations in the title.
6. A lot of work to make the brushes not leave artifacts.
7. A very complicated bug fixed for node animating undo/redo.
8. Fixed bug when deleting a figure and importing it with same name.
9. When expression is removed, the property now shows it in Elemento.
10. Adding expression when linking a gradient brush in Elemento.
11. Easier to see the selected tool mode.
12. Shake mode for testers.
13. Fixed bug where absolute node ignores the Absolute property. To avoid conflicts with existing data the property is set to true when reading from file.
14. Fixed bug when having an absolute node inside an absolute node.
15. Elemento used OpenGL to draw to screen.
16. Added non-interpolation for node properties in Stickman which are using an expression or dependent on sub-property expressions.
17. Navigate left/right with the keyboard arrows in Stickman.
18. Automatic merging of undo operations for frame navigation.
19. Vsync activated for OpenGL in both Stickman and Elemento.
20. Refreshing the tool when editing a property in Elemento.
21. Grid in Skeletonizer.
22. Changed option name "Game" to "Game Asset".
23. Added horizontal and vertical help lines in Skeletonizer.
24. Fixed bug that when opening Stickman then animation info is not set.
25. Fixed bug that figure wizard tool crashes when body parts are missing.
26. Removed dialog that tells you to save every 100 operation.
27. Fixed bug in SVG import for relative coordinates.

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