 Alrighty got a new one not a monster this time, but we got a walk hold on. There's an extra frame right There I got a cut it shorter There you go for the loop I think the main thing is that My argue that's a an acting choice in a performance thing, but to me it's a bit broad Terms of how these shoulders No, he gives it that feeling of really leading with the shoulder with the arms dragging and Then I overshoot there. I don't know to me. It seems a bit big and overanimated in terms of seeing how the wrist drags so much then Goes and overshoots and drags again. This makes it a bit flowy. I don't that's That's the one thing watch out. You got some intersections on On the sword here. He also feels a bit Leaning backwards. I would have him lean slightly more forward And see that here, and I think even though it's a Walk, it's almost like these guys go up a bit too high I might also experiment with keeping them a bit lower on that arc a little bit poppy on the knees and That head is a bit too I KO world space. However, you have it, you know However, your follow options are there is I got something like that I would have a slight tilt on the side a little bit of wire rotation as well. Just a little bit less Stiff they could see this feels like a 2d car just following the neck And looking at the front the arcs of the of the legs are too clean Falling like that so you could have Up with a little bit of inwards move outer arc lands Also the feet are very default straightforward. I would have them out a little bit You know that the toes are a bit more to the right and Then as you like even here the knee could be out with the feet, you know a bit more like that and Then when they lands there would be Free In that way That's the grounds the foot isn't flat on it, you know, I mean it will land a bit I'm exaggerating but a bit off like this and then click on one or two frames Flatten it's a main thing that I have This one there is another one here There's something a bit Drawing to me in terms of how quickly we get into this over one frame Even imagines like some magical punch or something that gets into this that you could have that but then I will keep the head up and then Those arms could still be, you know up in that position this arm could be slightly out With you know, it could be the sort like this but you still have that impact and Then the head goes down and then arms go down like this will have Less resistance than this is less to hold. Let's wait. So this would go through first and then the arms Rest is okay. Just that beginning But also this watch out as you go back Feels like we're stopping here boom and it goes straight up versus Give finishing that up with a bit of a nicer arc and Then it gets a bit broken and how far that knee stays there Like as he goes back and turns I would already have that knee slightly going in and could already be inwards a little bit more It's a bit wonky there you got a massive intersection with the sword through there and That's a bit of a sharp direction change because now you're getting into ragdoll just kind of a fall Do I argue you can kind of stylize it a little bit, but I would still give this a bit more of a towards here a bit of a slippage because that Foot just kind of did a move there, but the leg hasn't slipped back For the body to kind of do that row move But this feels more like a pop at this point and I think Probably fine. Let me look here Yeah, sometimes the that type of shadowing feels like it's still floating, but it's good from the other view Yeah, that just comes down to checking your arcs Follow the tip of the sword how there's some harsh changes, especially here, you know, you can see that tip Follow that Goes over there then suddenly goes down and goes over to the right And then kind of stays there selling to the right again Suddenly back down again and then over there like all that stuff just needs And your next pass or next few passes some cleaning. I know this is something that you know, it's due at the end I wouldn't start that early Since we're still kind of working on the body physics and stuff Kind of what I have for this guy. Let me see Yeah, probably pretty cool what you mentioned that there's another one with a camera Okay, so that's the camera follow Let me move that in here Cool to see just to quickly check seems good from the top just as of the arc and Then from the side seems pretty okay, too As he goes forward in terms of Maybe this it's quite the you know forceful move, but then when he lands it goes this way It's just to me with something where you have like this and then go Up This to me it would be Where he might land here, but he might be down there with the route a bit more forward. I might even have to take a step again you know where this Trajectory of the route From here here, you know, you might even have that a bit higher gets into this lands But then we suddenly go straight down and back where I would bring that forward to keep that for momentum It's a bit weight wise a bit Was a bit stunted there That's all cool Same thing here. Watch out. You got a really big move But then that thing is and then you're fully off balance and then we're just resting here That won't work That and then the next pose if your roots gonna have to be here and you're gonna have to shift that thing a bit more forward Then that's pretty cool. I do love this here, especially from that angle See there, it's cool. I was at the end all a momentum lands and still goes forward as he has to versus going back Which you have in the other in the other sections What's this one? All right, there's another one and bring that in at the end So it's like a strange kind of apple and a lemon Yeah, I can still still feel it here a little bit the times where suddenly feels like it goes back a bit too far Kind of betrays the way in momentum a little bit But I would look at that stuff first and then like in the other one Look at arcs just playing this out and see how how these guys are doing. This is really cool I think it's gonna be really neat Get some smears in there You can see definitely here how that spacing to gets a bit wonky It starts to kind of not drop anymore and float and then suddenly drop down and then over I Think as a whole it's cool. The action is cool. I like the ideas there again That's very smitten by that graphic moment of that twirl It just needs smoothing out of the path and the weight and all that stuff and then Wait Just I would when you submit I would cut out those frames also for yourself I'm assuming you're judging that with the frames off. I have to go back to frames actually interesting contrast of Timing there it's like this Swing back We're holding this almost a bit too long Kind of like it though gives a bit of a an offset there Same idea watch out your headspace there. Maybe it's in the world space or however, you have that headline All those rigs have different things, but that needs a bit more influence You know something like that you would have that head tilted a bit over and a bit more like that in Y You got some outwards arcs there, which is cool on your Feet and especially well here you can tilt it over. I like that. It's out We tilt it out a bit where at one corner was our first, but that's cool. There's some pops in the knees It's cool though Just checking. This is 25% faster. I can totally see this 50% faster This is twice as fast But even like 25% faster could work That's that's the thing that kind of maybe that's When I was looking or felt with that hole that it felt like he's leaning forward so much and it's such a run But then he kind of feels slow Whereas 25% just feels better You can totally get over 50% but at least 25 I think that would help the energy And just because of the swords, let me see Intersection there And then the other one just check on your end. I can see seems okay. Check here need a 3d space there Seems to go over the thigh and the butt You know, that's adjustable at the very end I got would do all that stuff and then that's some at the end You might even see I think it's okay It's wondering if you could go even more inwards with with the legs angle wise, but I think that's okay 25% faster. So wonder if we can maybe take a frame out of this that forward move We're faster Bit of a faster plant even at 25% there's some moments where something feels just it's cool down. I like it It's mostly that back to 100% normal speed Yeah, it's like this could also like there's such a Movie where I would take a frame out of that too Or you can almost do like a Slight hold there and then Hold Something that is slow feeling how the legs go back. I think generally it's totally up to you But generally I would speak that up 25% feels a bit better and then go from there and that is that right? That's the same one Yeah, that's it. Thanks. All right, there's an email you can sign up You can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome All right. Thank you