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Published on Mar 31, 2013
Visualization includes green (=positive) and red (=negative) waveparticles, and also edges for wave particle reflection. [Some instances of the shadow rendering is corrupt, possibly due to open meshes.]
My implementation of wave particles deviates from the publication by Cem Yuksel in several aspects: A particle subdivision results in 2 new particles (instead of 3), and no hardware acceleration, ... more details, screenshots and all source code at http://hakenberg.de/graphics/wavepart...