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Published on Jul 9, 2012
This tutorial video goes through the steps in Maya / Renderman Studio 4 to get out Ambient Occlusion ProKit shader running. To purchase this shader plug-in, please go to: http://lollipopshaders.myshopify.com/...
Features: 1) bringing shader into Renderman Studio (RMS) 4 2) attaching shader to your objects 3) rendering, and seeing how objects need transmission/specular/diffuse visibilites set 4) setting visibility attributes in Renderman to your objects 5) running raytraced re-rendering 6) tuning parameters