 Alright, back to the shot. Let's take a look at the whole thing. Let me bring up the sound and play Right, so you're also saying that you worked in the lip shapes and Overall body motion. Let me turn this off. I Think looking there are a couple things here. I think it's really getting better as always your improvements are always good What I feel there's some moments like through Here Where it still feels pretty stiff in terms of you got this massive shape rotating over here But I'm looking at this part of the neck feels It's not in fact affected at all by that head move which in turn also is not affecting The chest at all. It just seems so pretty stiff There are still moments where you have even there's a couple frames earlier It still feels like this and then the head and the chest it all kind of starts to move at the same time So I was a bit of a post-to-post feel Watch out you get with a straight arm there silhouette wise You want it to be either down or up to see the bend of the arm. So probably at this case bring it down a bit Here you are moving head and body kind at the same time and Then this arm doesn't know the hands doesn't really react to that woman at all making this a very IK feeling arm again. There's a Big head move doesn't quite feel like it's affecting these sections here enough on This move back. It just feels very much one axis the head just goes back to one axis that the body just goes back one axis It's a bit too simple Not that he has to do a side to side shift but just gives also that feeling of this being very locked Or you know if you add complexities where instead of because the one axis they might have we there might be slight twist to it Where there might be a slight lean on the one side of the arm Excuse me Where it's kind of resting there you're one of the butt cheeks Which would mean that this line will maybe move over here because he's shifting the weight a little bit as he goes back That kind of that type of stuff is a bit missing now once you get to here. I Think it's a lot better It's that break up because we are moving in why a bit more even though you could probably shift the body bit over this way as well But that feels a lot better. I feel like the The mechanics there and even on how when that head moves over here, it drags this it drags that I think it's much more It's much more believable in terms of how they all work together So I would say from I know it's just the end but from here on it's so much better But then watch out as this hand goes back, this is a very straight move back You can see there's no change in the fingers. There's no change in the wrist orientation This feels very much I K And this kind of goes back and down you can see the if you track is the arc or the lack of arc of that Hands it goes just go straight down like that versus, you know a bit more of a appealing arc in there That's a nice hand pose. You're like there's some parts are good. There's some parts a bit clunky So I would work on that and then the general feel is that It's always this mouth shape and it's always this hand shape Meaning there's always that curvature where the hand is never flat on the ground There's no change in the hand pose and the mouth always has kind of that that stuck shape in there And every now and then you go you open and you close but then we're still stuck in that shape. It's that same That's you know that same shape through here. There's no asymmetry in the shapes It all kind of feels the same There's a little bit of a change maybe in the overall angle, but it's still as a whole It's just a very symmetrical face again just symmetrical And then here you're kind of locked in that smile open mouth shape And then you were back into this very exaggerated flip forward shape It's almost the same beginning in the end a bit more of a smile there, but That's kind of what I'm feeling you again the hands here just to kind of the same there the rotation of the fingers See that that just feels like it's it's like there's a mouse like he's on the computer and On the knee, there's the mouse and he's just always operates the mouse Same with this arm and this hand So stuff like that gives it just an overall stiffness The even there's a little bit of a change in the eyebrow There's just the symmetrical aspect of the face always kind of stuck within the same overall mouth shape especially during during the pauses and the arms but then also the The simple aspect of how that arm goes back Giving this also bit of a an IK feel it's twice here on this part So it's more something where once you begin to hear so from here on like this section This was much more. I mean in this end. There's still the the stock mouth shape in the symmetrical aspect of it That's needs a bit more work, but body mechanics wise. You just feel so much more alive And you can just feel how each move effects, you know the surrounding body parts And I would definitely concentrate on that All right. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you