Aints, Artificial Intelligence Ants simulation first version





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Published on Apr 30, 2010

This is a first version of our project of emmerging behaviors for the artificial intelligence course at Chalmers University (Sweden).
Each ant have a very simple behavior that is the mix between folowing pheromones, folowing a goal, go randomly and come back when they are hungry. And a colony behavior emmerge from this letting them haverest the cloest food points quickly find new food when one is empty.

The yellow circles represents the anthill, the red dots the food points and light orange dots the pheromones that they leave on their way.

The next steps will be to manage the production of ants in the anthill then create competition with other anthills. After that we will differentiate the production of workers and soldiers, and try to make the soldiers production automatically increased in a competitive environment.

The project is done using C# with XNA framework and more information can be found on our blog here:


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