 about the start. This is the first year that we're doing some form of state of Libra graphics as the introduction to LGM with the idea of giving a common update of many of the projects involved to get an idea about what's been going on in the community for the last year since the previous LGM and also to provide fresh information for people about various projects that don't have brand new specific things to show but we still would like to know what has been going on in the various projects. It's just a screenshot of their website. It's Blender. Blender is one of the powerhouses of our free software graphics community and the big thing that made it difficult for them to provide us with slides is that they are very very busy spurting in on their fundraiser for the Gooseberry project which is going to be a feature length that is like a full movie length animated film where they are going to also share more of their internal working process during the project than they've done with their previous open movie projects. I'm going through these in roughly alphabetical order according to the file names that I received and the next project is a project by Richard Hughes who is an engineer at Red Hat working on Color D, Gnome Color Manager, Packet Kit, Power D and other pieces of infrastructure but this is a project that he does in the capacity of his deeper interest also in color and his previous experience with hardware engineering and it's a project with a device that hugs your monitor and tries to figure out what colors it has and this is a project that has already seen some level of use. There is about two throws and 311 users of it and but there are some issues and it works for CRT monitors quite well it works for some flat screen displays but once people start having LED backlit displays then things fail a little bit because some parts of the physics and wavelengths doesn't add up and what you really really would want to do is not measure RGB's on the screen but you would want to measure the visible light spectrum and do spectral processing on it and there have been some people doing small ad hoc do-it-yourself measurement devices for this using the very very fine details of DVD's and CDD CD's but there are still not high quality devices and after having made the first Colorug device Richard wanted to try to figure out can you do this better and he's been doing initial research into it and trying to figure out and how much would it cost to actually prototype and rig up things for production of devices and then there are some very very high bootstrapping costs and at the moment there has been 81 pre-orders and 81 devices would make very expensive devices and still he has been playing with prototypes and knows how he would do it if it were to happen and the question also kind of is is this marketing issues do people know why they would want such a device and open of course there are proprietary devices that exist and Richard will be giving a presentation about the technical details of the projects and also divided context of how the physics of color works and how that fits together dark table is an raw converter program but it's also a photo library management system and it was all the processing in 32-bit floating point the last time dark table was present at an LGM and presenting something was in Brussels in 2010 with the presentation by Alexander Prukodin and one of the consequences of that presentation was that one of the main developers got to hear about dark table in the first place and he's no quite active and maybe that wouldn't have happened without LGM and the blog on dark table provides a good overview of changes in stem but some highlights are that it no supports multiple instance of filters to be dark table versus that you have an image and it goes through a fixed pipeline and but this allows you to do at least some of the steps multiple times and some of the places where this is important is for masks when you only want to alter portions of the photo and there has been added supports for vector geometry based masks as well as masks that select parts of the image based on the actual image content that be the brightness or luminance of the given pixels or very few I don't know the details another interesting thing that they have added and it's noise profiling support it turns out that just like in computer forensics people can detect which camera has taken a photo so you can characterize the noise and such characterization models can also be used to know which noise to remove because you know what type of noise the camera produces and and yeah it's better than like a approach very using I know her it's noise but I don't know what type of noise it is and there's dark table people here they're wearing dark gray t-shirts with some orange dark table on it and they like both questions feedback about how dark table works and I've also heard rumors that they enjoy beer so they won't all of the three of the above floss manuals is a non-profit project trying to create good documentation for open source software and it's been around since 2006 and I received this slide from the French branch of floss manuals and then I'm going to return in some of the further slides as well that refer to floss manuals and some specifics and books that have kind of been done earlier this year and now I'm entering a section of this update which is about the font and typography and and then this is yet another book that is outside floss manuals but it's educational period or period or and verify that it contains valid and correct information but it contains details about the history of topography the origins of our letter shapes and many other such things and here's a book that is also about type design but it's the manual or a textbook about how to use font forge for creating typefaces and it was created in a sprint with people that say it well font for it might be difficult UI and software to approach and they sat down and sprinted and created a book and as it says on the slide the next plans for this book is to also start including information about how to deal with Indian scripts another thing that's been happening in the type design kind of branch of our community and which is an ongoing project is crafting type which is a traveling band of teaching people that teach other people and how to design type provide feedback for up-and-coming font designers and distributes the knowledge of how to do type design and the technical issues involved in it and trying to speed up the process of bringing people to a level where they can make their own type and don't make the mistakes that I type this I'm renewable to in their first year or two of doing type design and bring much faster up to do things font forge which I've already mentioned is the major open source graphical font editing software and it's been done a lot of work there's hundreds of fix and fixes and one new important feature is the live pixel preview so you no longer just editing the curves we can also preview how it ends up looking at different sizes on the pixel grid and this also takes into account the hinting in the fonts and so it can be used to have a very detailed magnified view of how the details will end up being and another new thing is plug-in support there's support forum if I don't know that it says I Python I Python is like interactive Python console with tab completion and other things and I presume that this means that you can live experiment with the stripping on things as it's running another project is metapolator and when you do font design you quite often design the extremes of how things are supposed to look like a very bold version a normal version and that's where you do interpolation and then metapolator deals with that but it also uses meta font which is project started by Donald Knuth for algorithmically modifying the font shapes and so the idea being that you would be able to adjust different parameters of an existing font and then create a new version that they do interpolation between so for instance if you have one version of font you could algorithmically create a bold version that is quite good and then do the interpolation between them and it has been used for creating a family of funds called Sean and that's what the first version one was used to create and work is underway with a web-based UI for metapolator which is an AngularJS application and this is a project that many of us probably only have seen if you're building software but it's one of the foundations of doing the type at all on our free desktops in our software and that's free type and there's a branched out project that has come out of free type called TTF auto hint and what TTF auto hint does is that it takes the automatic hinting engine hinting being when you are snapping curves to fit the pixel grid so you get sharp and small resolutions and this has been a part of free type that has been quite good but then you have other platforms like Windows and Mac where they just execute the embedded programming code for how to alter the font shapes and then font designers they would like fonts to look similar on different platforms and TTF auto hint gives you the ability to use the algorithms that free type use for auto hinting and generate hinting programs that Mac and Windows can run and then get the same resulting shapes at small text sizes as you have on Linux so you can get a consistent rendering and rather than having the automatic one on Linux and the manual ones on Mac and Windows and hinting fonts is a process that is often done separate from actual font design and it's a specialist job and this automatic hinting engine makes it possible to get at least reasonably good quality very very quickly rather than spending months manually programming and tweaking how each of these curve snappings are going to happen font bakery is continuous integration for font design it allows you to configure fonts that you go you want to have a family but you can configure it in such a way that it pulls the most recent version out of say github or the git repositories and then build UFO the unified font object or TTX source files and generate true type fonts from them and and Google fonts have been providing both funding to independent font designers willing to license their fonts under open licenses and and here are some statistics from Google fonts about how much they have served and it allows people or the designers to amongst the fonts they have there they can make queries to know how they are being used and what's it hosted on Google's servers this is a screenshot of a project that I started tabulating about at last LGM and font designers were complaining about one thing that takes a lot of time or I'm not sure if they're complaining but they were bringing forth that this is a time-consuming task in font design that is figuring out the spacing between characters and then I was thinking that well algorithms should be able to at least help you some part of the way towards figuring this out so through machine vision analysis and trying to figure out some horizontal aspects of the type design how things could be made consistent I came up with semi-automatic UI that helps at least this part of doing the spacing of a font the goal being to get rid of bad kerning and or rather this actually doesn't even do kerning it's about the inherent side effects and better than each glyph and then there's a project that many here know me from I haven't been that active in this project in the last year someone else Daniel Sable has stepped up and has done I don't know a whole lot percentage of the commits and I quite enjoyed at some point in the autumn to be idling on the RSE channel of Gagel and seeing that oh there's people in there that help newcomers that have questions and wonder about things and the answer things in very reasonable ways like I would have done so I don't even have to respond right now and yet in project this self-sufficient in quite a way there's yeah in practice there's a new maintainer Daniel Sable and if Gagel has almost 200 image processing operations in it now and in the last year in addition to bits of Google summer of code work and porting old gimp plugins to Gagel operations and there also has been a university that's that had their students as part of their course in software engineering and migrate gimp plugins to Gagel operations and submitting them to the project I have done one thing though but that is in the last two or three weeks I am gimp has been discussing how to deal with CMYK and and the consensus we've been having is that CMYK is a subset of the problem of printing with multiple plates of ink and the question of soft proving previewing things has been brought up and I have a background in color science and I thought well it's not that difficult to try to maybe stimulate how inks would behave on paper so what you see here in the middle you have a color image and then you have different variants around it there there is one two three or four inks printed on different color backgrounds and maybe I should do a lightning talk about this and but this is also actually spectral image processing and might have some relevance on the spectral color hug and you would need it to profile the things actually how you could get the results and then we have gimp and there has been changes in gimp it's steadily moving towards being able to do a new release amongst the highlights of the things that have landed in gimp in the last year is the addition of canvas rotation support so that you have shortcuts and then you can rotate the image and paint on it when it's rotated 45 degrees or 10 degrees similar to how sketching artists would rotate a paper as they're working the deformation tool which used to be a plug-in with tiny little preview but was like quite nice but people were saying well why can't you just do that as a paint tool and that is Google summer code project that has landed seamless clone tool and which allows you to blend portions of an image directly into other things there's also gxf2 for metadata metadata is a lingering concern of the gimp project but Yorba the people behind shots well a photo manager they have created wrappers and cleaned up metadata handling and gimp know is using gxf2 and has good attractions and APIs for dealing with metadata another thing that has landed is actions search all these things aren't completely refined yet all the features are mentioning ever these are major things that have landed and this is a way of avoiding to peck and hunt through the menus or the forest of many many options in gimp if you know what you want to do or you know that it is available or maybe even for like maybe there's something that could deal with something you type in portions of what you want to do and if one of the suggested things is what you want to do and you can more rapidly be able to use it the color management in gimp has received quite a lot of cleanup and refactoring and a stone and a person who started first documenting and like the deficiencies of it has no started also contributing to say well maybe everything isn't the way it is because it was intended these people are also trying to improve what it's doing and there's the tons of bug fixes and improvements to nine which is the development series is kind of gonna I would call it a feature for big state now we don't want to add more features 2.9 will become 2.10 when it's ready and when that happens the version in git will become version 2.99 and we'll use gtk3 and that development series we lead up to gimp 3.0 inkscape is a vector drawing application and they are working on an upcoming 0.91 release some of the really big improvements has been that they have ported the old internal rendering engine and only using Cairo for doing all the drawing and this has led to more stability less memory use and there's also a measurement tool so that you can figure out distances between objects so you don't have to create rectangles and see is like oh a rectangle fitting in between there is so wide that means it's so far between things there's also a new tracing algorithm and algorithm for taking photos or other roster images and turning them into vector art and there's many many under the hood improvements the current stable release or one of these like 0.48 and the next goal is inkscape 1.0 this is kind of a public relations move because people are not used to open source projects version themselves and version 0.91 also doesn't sound that stable but the focus of 1.0 will also be to fully support the SVG specification so that would be more like a development oriented reason or goals like if you have the full SVG spec you can call it 1.0 but inkscape is stable. Hello I am Manuel Kineones and I am here showing a prototype for an animation program. Hello I am Manuel Kineones and I am here showing a prototype for an animation program which will be the basis for my workshop on Saturday this is using the amazing library Google the brush library from my paint and a review by Sean Norby so my workshop is about how to create graphic applications using Google through its introspection bindings so if you are if you like to program in Python or Shavascript or just curious about Google then see you in my workshop on Saturday. Cheers! And then we have a GMIC which is a collection of image processing filters built on C image C++ templating based system for doing image processing it has more than 800 different commands and filters and also online repository for adding new scripts and filters and there's been more than a hundred filters added in the last year and the focus has been like for many of the ongoing projects there's been focus on parallelization as a test there but that's performance and stability and today there is a presentation about the GMIC and long-term plans for this project is yeah even more filters more filters they have to collect more and also the desire for better integration with other existing software projects if it started out as a plug-in for GIMP there's also no support for using all of the GMIC filters in Krita and for GIMP since we have been doing loads of refactoring and moon towards Gaggle and they might have to redo that integration there might be better ways of doing that integration but they're also interested in bringing their collection of filters to other pieces of software and then we have Krita and I'm struggling a little bit now we must pick notes and Krita is a digital 2D painting application with me and it's a 2D painting studio for artists is focusing on the use of tablets and workflows that work well for creating new art from scratch and yeah that's the goal and just before the last LGM version 2.6 was released and in August 2.7 was released and new there was textured strokes they had an improved transform tool they added support for line smoothing so that if you're shaking on your hand when you're growing on the tablets it gets nicer smoother strokes and they improved how you can deal with masks in Krita you used to have to paint with opacity and the eraser but no the masks are treated as grayscale layers so you can paint on them with black and white or you can use your filters on them so you can blur your layers and operate more freely on them and no longer as a special case as they used to be and another important thing in the 2.7 release was Krita sketch which was a specialized user interface for tablets and in March of this year 2.8 was released and with that release came improved open GL support and better on-screen rendering quality and stable windows release and improved tablet support and also something following on from Krita sketch and what they call Krita Gemini and Krita Gemini is a version of Krita that can switch between the tablet mode and the desktop mode in the running application and so you could maybe imagine it as a extended full-screen mode adapted for it and the tablet version and also features like wrap-around mode for drawing tile textures so you get the preview of how your image looks next to itself multiple times so you can work live on the transitions between them and there was also gimmick support which had been added. Krita has released the news is training DVD by Ramon Miranda which is more than five hours of video tutorials and it's also being used that by game and special effects studios and for instance playcott use Krita for creating the artwork of its super city game and commercial support is also available for Krita. Krita is working this year also towards being able to distribute Krita on this team platform and so many people have Steam accounts on Windows or Mac and this will allow Krita to push also updates and might reach people in a different way than they use on Windows it would more resemble how Linux users are used to getting their software repository. So now in 2014 development is ongoing on Krita 2.9 which will still be based on Qt4 but following that when that is done they will start working on Krita 3.0 which will be based on Qt5. Well I just run it maximized. Laid out is Tom Lachner's experimental playground and the primary thing that Laid out was created for us understood it was for laying out multiple pages of publication when you go and print them on big sheets so that you can fold them up and slice them out but this needs bits of planning on which pages go there and how you do it so he created his own custom tool for doing this for his comics and he has improved the signature folder or tools involved there. He also has improved the graphical shell and so there's a command line in the software with completion and an expression evaluator. Two of the other features seen here is a mesh-based engraving tool and a clone tiling tool for creating like MC Escher like patternings and experimenting with them. Both of these features or presumably maybe all of this will be elaborated in the mesh conceptions talk Thursday afternoon. Then we have the Libre Graphics Magazine which is a print publication about free and free Libre software design, art and culture produced exclusively with free and open tools. They use Libre assets, Libre typefaces, illustrations and photos and the magazine itself has published in the Creative Commons attribution share like license. The project was started in 2010. There's been six issues thus far with how the first encounters taking flight, use cases and affordances. Collaboration has been a focus about the physical, the digital and the designer. They had an issue about localization and international station. The latest issue was called Gendering Floss and was released in January this year and the upcoming issue which is guest edited by Manuel Schmalsteig has a focus on Libre type and related fields like digital publishing and open web standards. So people involved in such things might want to be in touch with the Libre Graphics Magazine people. Then we have Scribes which is our desktop publishing suite. It's been a while since Scribes had a presentation at Algem. This year almost the full team is present. Working towards Scribes 1.6 and the roadmap is that there's going to be a bug fix release soon after Algem, 1.44 and 1.50 will be released later this year. I'm not entirely sure. I may be confusing a little bit the version numbering how Scribes is doing it. SCS, Software Consulting Services is promoting Scribes as a tool for newspaper desktop publishing. They have supported industry and have already contributed to other projects like Scribes and popular. Many often requested features are in 1.6, support for adjusting the vertical alignment within text boxes, support for foot and end notes and styling them, text variables so that you can specify that this is a text and have multiple occurrences of it and update them from one central place. Custom bullet glyphs. They're planning also to allow you to customize enumerated lists where you have one, two, three. There has been added control for orphan and widows. This is about when you do design, you don't want to get one sentence on the top of a page that belongs to the previous paragraph and then a big gap. It doesn't look nice because you're reading. Improves support for that. Drop shadows. And also more extensive support for the modern PDF specifications in use both in Europe and America. And import is very important in desktop publishing to support dragging in assets from a wide range of applications. So the post-stripped PDF-based importers have been rewritten. And there are some corner cases with the illustrator-based files. And the interesting thing with importing PDFs in Scribes is that you can actually edit the PDF. Even though people think that PDF is like an output only and then it's fixed. And now I, my level suspense. Let's see if we can make this up again. So we've reached Scribes, we're on S. We should be quite close to being done now. Sadly, it's not present, it's Synfig. But they've done a lot in the last year. A lot has happened in the Synfig project. Synfig is a 2D vector animation piece of software where you can, not like Blender, create 3D rendered reality looking animations, but more focused on 2D animation and vector animation. Konstantin Dimitri, who has been a spokesperson and person working on Synfig or wanting Synfig to improve, received a $5,000 grant from the Shuttleworth Foundation and decided to spend this money on two things. One was development and the other was trading materials. And rather than do programming himself, Konstantin decided that it would be more reasonable to hire someone to do development and he would coordinate it. So Ivan Mahonen started in August on a grant working. And added many new features. And after the three months of funding had been spent and he'd been working full-time, the project wanted to keep him, so they started an Indiegogo fundraising campaign. And since then, they have successfully raised his salary month by month. So there's been full-time development. And they also, with the money, release a DVD focusing on cut-out animation, which has been released and is also available as a digital course on udemy.com, as a DVD and also as a pay what you want, download. And in the fundraising campaigns they do, they have perks so that if you pay like a big, big donation, you get to maybe choose parts of the direction of the development. But they provide the things that you can choose. Amongst things that they had on the option of what you can choose, you can choose which platform the developer is using for his development. And yeah, it's reasonable. If you're sitting on windows doing your development, you will notice those things that people just cross-compiling and someone else deals with the windows version, wouldn't notice. So things that have been added is single-window UI, a new file format for embedding external files and having a revision history and have a new basic frame-by-frame drawing animation tool, bone rigging system, and more. And activity causes more activity. So because they know how to fully funded developer doing things, other people in the community sort of, oh, things are happening, and people get excited. And then suddenly, because there was this momentum, they have also received features like a dynamic system like 56 simulation for creating animation by Carlos Lopez. There's very general UI optimizations in cleanup by Yu Chen. And many bugs and small features has also seen development love. There's weekly development reports on the synthetic website. And then we have Upstage, which is an artist-led platform for cyber performance. I didn't quite understand what that meant the first time I heard it. It's a project forum using the web browser as a distributed theater where the actors sit in one place and do chatting and create animations and other people are watching in on the multimedia experience that is created live. It's probably 10 years old. And they had a celebration in January and a planning meeting for version 3. But they're also working on a new rewrite of Upstage called Downstage because the web has moved forward when it comes to standards and capabilities. And the new version would make use of the abilities of playing back video and media files from external servers and using the web as a more open platform for their system. And here are some screenshots of some of the performances they had at their 10-year anniversary in January. And watched by audiences from the entire world simultaneously. And on their website Upstate.org.nset, you can see the festival show reels and dates for upcoming performances. Then we have another project which is the Valentina project, which is a project working on parametric design of textiles. So the idea being that you have the measurements of a person. And then this tool would provide you with the, you add just like different measurements of the person. And then you could get tailor-made pieces of cloth and how they should be cut to create something that fits the person. So it's a project that takes, maybe you could say like a meta font for the people familiar with that part of things, approach to garment design. And compared to how it has been in earlier LGMs, when Susan Spencer has started presenting and working on this, there is no many more people working on it. That was the last project I had in the alphabet.