 So I'm moving on to our next one, and this is a topic that you have touted about more than anything because I'm not that excited about the prospects. Great. So I'm going to bring up some concerns I have. I don't think you have any experience with VR per se. No, not really. But it's just something you think is really cool. Yeah. And it's funny because you actually have a headset. I know I do. And the funny thing is the headset you have would work exactly like however this one would. And you haven't guessed what we were talking about, switch VR. And that is because, believe it or not, the president of Nintendo has all but confirmed that the switch is going to have VR. We don't know when. He's going to give us any hint at it, but let me just kind of give you the summary. I made this news report. I make all the news reports right now. And he said, oh, what does it say? Okay. So he says the prospects of virtual reality and the pricing of their online services. So they kind of got packaged together. And we're going to separate these out into two different topics because I think there's a lot to talk about with each one. So he says on top of that, Nintendo studies virtual reality. And they will be adding virtual reality to switch when they figure out how players can play it for hours without issues. And then I kind of clarified in here that there's a few things that come to mind when he says that. He's like, oh, what potential issues could there be? Battery life is one concern because it has to be played without being tethered. I think that's the idea. If you have a tablet thing, I don't know why you want to be tethered because it's obviously going to work like a phone and your phone's not tethered when you do VR. And then there's a chance that current prototypes might feel too heavy because the switch unit itself might feel too heavy and finding a way to balance that weight on the back of your head or wherever else. So it doesn't feel strenuous on your neck after a couple hours. It could be another concern. Those are just ones that I thought about the top of my head. Those are the kind of things that they'd want to fix before they release it. And what sucks about both of those is I feel like one of the solutions to battery life is the headset itself of a battery that extends the life. So you just plug it in and it extends the life, but then it also adds weight and then that creates more problems for the second issue, which is balancing everything. So it doesn't feel like your neck's being bent forward or backwards or sideways. So it feels more natural with your movement. So that's something all headsets have to deal with. It just so happens that the headsets outside of one's for your phone, and apparently the switch does weigh a little more than the phone, is that they aren't doing all the processing in that thing. They are basically lenses and screens. And then all the processing happens from a computer or the PlayStation 4. So I hate this topic because I'm not excited about VR. Even though I know like last week or the week before I had a thing where I'm like, oh, this is kind of like a cool idea with VR, with HD rumble, but still I'm not really that excited about it. It would just make me actually want to try it. So I also want to say you were right. It was something you predicted a while ago, the switch was going to have VR. It didn't get mentioned at their conference. But here's what we can say. It will get VR when they solve these issues. So like they are committed to making VR a thing. That's all. Whether or not they ever solve the issues and it comes out, I don't know. But they are committed to try to make that happen. So just what's your initial reaction to this? This is the first time I've got confirmation from Nintendo on this. I have to start out with the caveat. It is Nintendo. So I mean, they had them keep with Breath of the Wild. It was kind of like, it's coming out. It's coming out. Don't worry, it's coming out. We vitality sensor. They actually had it on stage at E3, it still hasn't come out. All of those is a heart rate monitor, I don't know why they thought it was a good idea. The caveat is it is Nintendo. So they may say it's coming out. That doesn't necessarily mean it is. But it does have me excited because again, I go back to running around as Mario, jumping on things, doing stuff. I think it's going to be awesome. I have a feeling that there are, Nintendo's games seems like it's going to lend itself really well to VR. Please explain. Please explain. Yeah, you're just making a statement now. And like, give me some examples of games from Nintendo you think would work really well in VR. I already know what you're wanting to stop on Goombas and first person Mario, which again, that's also another thing that, you know, what brought up that he doesn't see VR as a thing for Zelda because Zelda's always worked where you could see the character. So going first person takes away from what Zelda's been. So and then you'd have to almost worry about Mario. It's a different person making it, so they might not have the same mindset. But you know, Mario's never been first person. I think it actually would work for Zelda just, I mean, if anything I think where you have a character that you can replace, I think it would work for it just because you're experiencing what they're experiencing. You're seeing what they're seeing. You're swinging your sword. You're jumping on Goombas. You're doing whatever they're doing. I think that's going to increase the immersion into the game. That's why I feel like Nintendo's games lend itself really well to VR because, again, it seems like it's not like trying to figure out what other people are doing. I think it's like Miyamoto isn't opposed to it because he doesn't run Zelda anymore, but Ocarina of Time when they were first bringing Zelda series into 3D, that was one of their first ideas was first person. I mean, that's what a lot of 3D games did at the time when first person, because it was just easy. You don't really have to ever show a character model and it's easier on animations and everything. But ultimately they didn't do that because they felt like it took away some of the perspective of the player, like some of the grandeur of everything. I will use the wilder example, that opening scene when you come out of the cave and you come out of the scene, you see that whole wide, you won't see that in first person in that way. You would still be like someone looking over a cliff but you wouldn't have that full wide view perspective. And that's true in gameplay too, because you have a wide perspective of you. I come back with though, you could always go and bring, as you run out on the cliff, you could have the camera come out and then as it's coming up, go down into first person. So it's, yeah, I get what you're saying. So then it's all of a sudden you see the whole world and then all of a sudden it comes back into what you're actually seeing. It's just really hard for me with Zelda. Not just because I've been playing it forever and covering it like there's a certain way I'd like Zelda to be. It's that... Purist. Actually I'm not a purist. I've won one voice acting forever, that's not a purist. But it just feels weird to me because Zelda's always been a certain way so it's hard for me to imagine his first person. As an example, in Breath of the Wild, we finally get to face a whole bunch of enemies at once, which is not typical for Zelda, usually facing one or two, three sometimes at max, yes Skyward Sword had the hordes of enemies coming at you, but let's just be real, that's the only time I think I ever didn't pay attention to how I was swinging my sword in Skyward Sword. It didn't matter. They were fodder. It was Hyrule Warriors temporarily in Skyward Sword. It was just, ooh, ooh, dun, dun, dun, dun, dun, dun, oh you blocked me, dun, dun, dun, dun. It was... Yeah, yeah. Anyway, so I don't really count that as a good example of a bunch of enemies in Zelda because there was no challenge to it. It's like all these enemies were challenging more on an individual basis when I fought them as a group so that just doesn't make any sense to me why that's the case. But in this case, in Breath of the Wild, you're fighting an enemy camp and part of the skill set of that is being able to see the enemies coming at you from different areas. You know when to dodge, you know when to flurry rush, you know when to, you know, do your back flips and get out of the way and that's things that when you're in first person mode you'll lose all, you know, like 50% or more of your viewing range. So it's like hard for me to imagine a Zelda game where you're trying to make me be like in real life where I don't know what's going on around me. And yeah, I gotta listen, maybe I can hear a sword coming at me, but it's gonna hit me and kill me before I get a chance to do anything. And the thing is, I say that because I play games in first person, Skyrim, first person, like I've played first person games or games that give you the option to go into first person, but they don't play like Zelda does. Right. So like it's different to me, I guess. Yeah, and I mean, I don't know, maybe I'm being a purist right now. Right, right. No, I'm not Zelda. No, and I can definitely see your point. I don't know. I think it's just something that I can see potential out of that I don't know if it's necessary. Again, they're apparently not there yet, but I can see potential out of this. And I think for me, not necessarily just straight VR, like with the headset and stuff, but also like having a vest or something like I've brought this up before, having something that again, it merges you, it merges you into the game even more. So you could feel like getting hit by something. You could it just feels like real life in a way. So I don't know if that's something that needs to be worked on or what, but I can see potential of VR. So I guess now that it's essentially confirmed that Switch is going to get VR someday, I just kind of have to hang my head and say, okay, well, I guess for people who want it, you're going to get it. I don't know what kind of experience it could possibly be. It's not going to be any better than what you get on phones. There are some concerns that some people have raised. Oh, yeah. Primarily not just the weight of the system. So what obviously that's probably some aspect they're working on is the screen 1080p has basically been the bare minimum for screens for VR. And even then people don't like it. They prefer like 4K or higher, people, lenzines and all that stuff. So like, because when things are this close to you, that's the most pixelated. Even on a 4K TV, you go up to the screen, it's pixelated. Yeah. So it only gets less pixelated if there's more and more pixels. So that's a concern some people have is that they're worried it's going to look like crap. I do have a little bit of a camera argument to that. I think there's too much focus on pixel count, not enough focus on DPI and color grading, which is I think the reason the Switch tablet itself when people play on it say it's fantastic. If no one told you it was 720p, you wouldn't know it's 720p. Because it's colors and it's color grading and its DPI count are so high and so fantastic that it looks better than even a lot of high-end tablets, which is crazy. But the sacrifice for that is 720p. Which again, I think the only time, the VR, that's when you're going to see the biggest effect is going to be update. So like, I don't have a Switch in front of me right now. So I can't turn on hold it here like about this distance and see, is this really like that pixelated? Yeah. Now granted, and that's not looking through like they'd have extra lenses. So it's not looking through like the actual lenses they would put it into. Maybe that helps fix the problem. I don't know. But that is a concern that people don't think the Switch has the right screen to really do VR. I don't know how much that matters. I don't know how much Nintendo themselves plans to use VR if it's just more so third parties told them because apparently they've talked to third parties about the Switch. So third parties be like, we want VR, can you at least do like phone style VR with this thing? Yeah. I don't, I'm just not that excited. And I definitely want to state that again, I can definitely see problems with it. Because again, I know with some people, there's the whole motion sickness too with VR. Well, they don't have that anyways. Right. It's one of those like if Nintendo is trying to say one of the issues is motion sickness and you can't fix that. Right. So just like some people that go on a boat, yeah, they get seasick. Yeah. They can take a pill for it. But what are you going to do? Send a pill? You're going to send pills over there? Yes. Like if they want to do a motion sickness. I think there is, there are ways to counteract it. Like. But I think the ways to counteract it are with the game itself. Right. I don't think you can do anything with the hardware to be like, oh, no, no, no, no. A lot of it has to do with tethering you. So yes, you're emerged into the game. But yet, you know that you are in a real world. You're not in a virtual world going around and around and around really fast. As you just keep saying that you want to feel even more like you're in the world. Right. Yes, yes. I know. Which is opposite of what motion sickness people want to deal with. So yeah. And I will say to your credit on the one thing we're talking about, you know, like having the best to feel in the impact. I don't know if that would ever take off because I don't know how many people would voluntarily want to feel getting hit. You might want to feel like you got punched in the back, but you also have a bad back. So do you really want to feel that when you're playing? I don't think it's going to be like hot job and not be over. Yeah. But if it's only a little, I'm just like, oh, was that, is it just pop or is that, did I get hit? Right. Right. And I get it. But that's what they got. What I was going to say is to your point, HD rumble, I think will help with that immersion. Right. If it's everything it's cracked up for you, which people are saying it is, with one to switch. I'm curious to see if one to switch has one where they pour milk or like pour milk or water. Because they talked about that. And if you can actually feel water going through your fingers on HD rumble, which just seems crazy to me to think that holding a solid device like this, I could feel like water coming through. That is crazy to me. So if that's true, that's the kind of thing they can add to immersion. That's something I wish they would have done in Breath of the Wild, they'll probably do in the next Zelda game. Right. Because there's no HD rumble in Breath of the Wild that we're aware of. And you never know, they could come up with a patch or something, an update that eventually does that.