 So, you wish your bullets would actually affect your destruction. Not a problem. Real quick, I learned how to do this from watching build games with John, so definitely check him out if you get the chance. But to make a projectile affect your destruction, open the blueprint for the projectile. Click the sphere, and on the right under collision, set it to block all. Now you're technically done, but you'll notice the bullets still don't destroy things, and that's because the bullet is too weak and small. So if you increase the size of the projectile and try again, now it's gonna blow up when you hit it. How much it falls apart is heavily dependent on its mass and density, which you can find by double-clicking the fracture object. Now all you really need to know is the higher this number, the more pieces break off when it's hit. But if we set it to something low like 100, now you'll see it barely chips away when you fire. If you set it to something like 500, it'll chip a little bit more. And if you set it to something like 1000, now it'll fall apart pretty easily. So play with the numbers until you find what works for you. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around.