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3rd Strike - Twelve SGGK

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Published on Oct 14, 2008

SGGK for the poor Twelve.

Inputs (player 1 side):
option parry (high or low), MK~LP+LK

If the opponent
- throws: you tech
- tries to hit where you parried: you parry and get cl.MK out of it. This allows you to follow into SAI (sjsc)
- does nothing: you grab him with the kara throw

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http://www.arcade-extreme.com

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