 Oh, I forgot to show you how you can set up your AI, so I will do it again Let's do the platform Actor this one because this one handles inputs this one doesn't so this will be the enemy and I will add a big again, so but I will use a Angry sprite from here in his head Because he's bad. He's the enemy, right? And What I will do here what I want to show you is that it's very easy to make a Not AI, but you will you see it's something very easy to set up as well What I will do here is make the character jump jumps Using the timer just this Since the actions of the character are very self Explaining is planetary so I can connect the timeout to the jump and You can see that the The methods are pretty Self-splenatory, you don't have to think much about them So I connected the timeout to the jump so every time the times And the time ends it will trigger the jump for the character and I will make sure that this Platform action is also connected to the character cut out here. So Character form action Just so we can see the animations and another thing that I will do is Duplicate this so we can see the states for the For the enemy and I will connect the state machine change signal to to this so we can debug properly and Finally add a rectangle shape to the character So if everything goes as expected He will start jumping after one second and we'll keep trying to jump. So let's see this Yeah, and you can see the states here. So let's say we wanted to go To the dash instead so it will start dashing after one second and Maybe he will stop dash. Oh Yeah, his His speed is not as as good as his but yeah, you can see it. It's pretty much working. So Now that's all guys Thank you for watching keep developing and to the next time