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Your First F2P Game: Where You Will Go Wrong | David EDERY

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Published on Aug 18, 2012

Developing a good game is hard. Developing a good f2p game is very hard. If you're working on your first f2p game, you're probably going to learn the hard way how difficult it can be to retain users effectively, how to monetize your game effectively, and how time-consuming it can be to support your game and to deal with the many distribution channels that you will ultimately depend on... among other challenges. Take advantage of this opportunity to learn from some of the lumps that Spry Fox has already taken and spare yourself a few headaches.

Delivered at Casual Connect Seattle, July 2012.

Download Slides: http://casualconnect.org/lectures/des...

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