 Welcome, ladies and gentlemen, to Final Combat 2020. I'm your host, Mr. Joshua Gray. We're at Park West in Chicago, Illinois, where 16 of the best players from around the world are ready to fight in a best of five double elimination tournament. The prize pool is $100,000. Every single one of these players will be paid the first place prize, $40,000, and the coveted title of Final Combat 2020 Champion. We want to hear from you online. Make sure you use that hashtag Final Combat. Let us know who do you think's good to win and what are some of your favorite moments. We're going to have some fun trailers and a gameplay review later today, so make sure to stay tuned for that. Our first matchup is about to begin, and our two commentators, Darth Arma and Big D, are standing by. Gentlemen, let's get this tournament started. Ladies and gentlemen, fans and combatants, we are finally here at Final Combat, especially for the first season of Mortal Kombat 11. My name is Darth Arma. I'm joined by the glorious Big D. Big D, how excited are you to see all this high-level Mortal Kombat 11 gameplay? It has been a long time coming. I mean, we're talking about the first pro competition tournament back in May, which was Commo Breaker, and it has been an absolute bloodbath, making it all the way here to the finals in March. We have a lot of talent here and a lot of stress is in the air. Definitely. As we go ahead and move forward, this bracket looks absolutely insane. Yeah, it is definitely insane here, but we are going to cut it over to our bracket, as we can see here. Big D, why don't you take us through the first round matches here at the top, starting with Sonic Fox and D2 Stabs. I mean, Sonic Fox obviously just needs no introduction, and Stabs is going to be a really interesting person to watch because he won Northern Arena, which is what got him here, and we haven't really seen too much of him, which is really cool to me because he has that little bit of a surprise factor, but then afterwards, we'll be moving on. Hayate, the Vianality Champion, going up against Rewind, Rewind, another one who really just needs no introduction. Night that Evil has made a ton of points throughout this entire competition, moving on, Tekken Master going up against Kombat, both of those players. I mean, we're talking about NRS veterans across the board, but really just kind of moving forward from there? Yeah, definitely our Tekken Master incredible player, the winner at the Brazil Game Show earlier last year. Then right after that, we have Foxy Grandpa going up against Amidj, Foxy Grandpa, undisputably the best Mortal Kombat player in general from, I would say, even Europe. Just consistent, consistent, consistent. Doesn't matter what game he's playing. If it's NRS, he is going to be one of the best. But he's taking on Noble Samidj, a.k.a. The Machine. We've seen Samidj getting a lot of great results ever since he's come onto the scene since Mortal Kombat X. Then right after that, we have Dragon, the Evo Champion from 2017, doing so much work with Aquaman and Black Atom throughout the injustice two days, and he's going to be going up against Nivik. Then after that, we have Deoxys versus Scar. Scar, our very first pro-competition winner, winning combo breaker, so that's going to be a tough one there for Deoxys, but he's just been getting better and better every event we see. Ninja Killa, the infamous, infamous on-line warrior, turned into an offline warrior, one of the best. Absolutely. He's going to be going up against Cocker, who won his spot through the Liga Latina finals. Then finally for this first round matches, we have Dizzy TT going up against Tweedy. I cannot wait to see that one. I cannot wait. I mean, those two just go back and forth, and I feel like out of all those matches, I'm extremely hyped to see Tweedy just making it any way he can. Absolutely. And then we are actually going to cut into the first round match. I believe we do have some video to go ahead and show you prior to. Yeah, but first, we are going to talk about the pricing. What is on the line here? First place taking home a lot, a lot of money. $40,000, then $20,000 to second place. Third place gets 10K. But remember, guys, everyone here today who's competing is going to be going home with something, and that's really what I love to see. Spread out the love as much as possible, because that's what it's all about. It's all about community. You made it this far, right? You might as well have a little bit to show for it. So there are our prize pools, and I do believe we are ready to get into our first match. Yes, yes, yes. I cannot wait again. Like you said before, it's Sonic Fox, Sonic Fox coming in here, seat number one. Oh, yeah, of course. They're just incredible. Incredible no matter what. I mean, even outside of the NRS realm, no matter what fighting game they're playing, it's just a force, man. It's insane. Even then, aside from the talent that they have, it's the character selection. We just saw Sonic Fox at NEC use All Collector. Almost taking it with All Collector, but he's going to be going up against Stabs, who is pretty much a devouted frost player, mainly Arctic Anarchy variation three. So we're just going to have to wait to see how that plays out. Yeah, let's see what they're ready for, but either way, we're going to cut it to a quick little introductory of who these players are. My name is Tom McLean, also known as Sonic Fox. I'm from New York. I'm just ready for all the characters, to be honest. I put in enough time. I'm playing Joker because he's my favorite character. There might be a K-N-L-C. My full name is Kevin LaVell. I'm PSN. It's Stabs. And I'm from Toronto, Canada. Why should they be scared of me? Because I block. I'm one of the few people with a positive win-loss against Sonic offline. I'm pretty prepared for this tournament. Stabs, because, I mean, what a tough spot to be in. I mean, it doesn't matter how talented you are. You don't want to run into the Fox round one. That is very, very scary. But I think Stabs can do it. That showed me that Stabs was definitely confident in whatever the Fox throws his way. I love what he said that. You know what? I block. That's very important in a fighting game. If you learn anything from today, that is very important. Yes. But like you said, he is going to be going up against Fox and Fox as we know. Honestly, just one of the big favorites if you're trying to put money down for something like that. He is one of the favorites to take it super far. But no one in this building should be taken lightly. And I expect a really solid performance out of Stabs. We've seen him. He is also an NRS veteran. He has been around for a while as well. Even playing Deadshot back in Injustice 2 for a while. But now moving on into what I would really consider a completely different playstyle with Frost. Being that variation 3 was one of the more recently added variations looking back a little bit a few months. I hope Fox is ready for that sort of matchup. Obviously he does his homework. But at the same time, you cannot take anyone lightly. Oh, and it looks like the Fox is displaying some magic tricks, card tricks that they're really into lately. All right, so I see a king. Where's that king going? Okay, it went back into the... Wait, it didn't turn into... Wait. Did you just change that card? Okay, nothing scares me more than magicians. I don't know what's going on. I can accept every hit box that I ever see in any game. But when someone just does magic in front of me, I lose my mind. Okay. He showed me like three tricks yesterday. I just kind of like sat there in disbelief. I was lost in his hands the entire time. And I just honestly just couldn't see exactly where the trick exactly was. But here we go. Dr. Staps is looking at Arctic Anarchy, as we would expect. But now, Fox, another story going from what I believe all Joker. Yes, this very reminiscent of the last NRS finals we had a little bit more than a year ago, where the Fox defeated everybody in... Not only with Joker Play, but mostly Joker Play at the Injustice to Grand Finals in 2018. Let's see if the Fox can do it here in Mortal Kombat, a completely different game, a completely different finale. It is time to get serious now. They've made it this far to make it to the final combat, and we are here with round number one. Let's do it, let's do it. Where's the first hit going to go, Staps? Looking for something? A trade, and Sonic Fox ready to take the frame data in his advantage. I love the reaction already. Going in with Frost Forward 2, just kind of get away from all those traps, put a beautiful background by Fox. Slowing down that momentum immediately. You're already seeing a little bit of mash-up knowledge out of Staps. Yeah, right away. And you know, that's Joker. Needs to, you know, get the hit, get in, and, you know, really start them off and that's a big punish. Cashing in on the crushing blow, the one-time use. But Staps opts to go for the breakaway. Has no meter. Sonic Fox getting that one out of the three hits for that crushing blow requirement on the overhead. I think he's just trying to play patient. He needs to get out of his corner. Staps has no breakaway to work with. He's going to do a lot of damage. He might even be able to kill, not quite. But at this point, you just want to get out of the corner, get the moral victory and that last-ditch effort to try to do so. Fox, very smart. Just playing nice and patient. Yeah, so right after Frost does that spin, she's actually not punishable. She is very negative. And I'm actually surprised that Staps was not blocking at all afterwards. But let's see. Possibly trying to mix it up. And Sonic Fox is kind of wavedash in his way, but hold on to down three anti-air for some good damage. And that's really what we're going to be seeing a lot. Especially with Staps with this playstyle. It can be a lot of little bits of damage and just avoiding these traps. Beautiful whip punish using the crushing blow. Fox is going to come off of the breakaway and a back-wrap to follow up. Staps starting to look a little bit more comfortable. Just taking his time. Throwing down the jack in the box, ducking right under. And that's how you expose that move easily. Going to be going into the third amplification. The next overhead that Sonic Fox connects will lead into a crushing blow if he decides to use it. Tries the low. Keeps it safe by finishing the string. Frost up against the wall. Up against the ropes. Limited resources on deck. But hold on fighting the hit. Staps fighting back. He doesn't want to let go. Hold on. The flash. Cancel here from the middle blow. Lots of damage chashing in. And the Fox takes that first game. Now, that was a beautiful display of adaptation by Fox. But you know what? Staps was showing a lot of more magic knowledge going into round number two there. Unfortunately, Staps did go down in the first game. But that second round was a little bit too close for comfort. It was. It was. And thanks to the fact that the crushing blow was already loaded up, like we said before, the overhead three of them have to be amplified first. Then it's ready to use. And it's a lot of damage for no meter at all. And then now the other thing, especially Staps, he ate a lot of damage really because Joker has so much oaky on knockdown. One little whiff punish is just going to start Fox's pressure. And as Fox has mentioned in the past, especially with Ace of Naves Joker, that is a set up character 2AT to the point where Fox feels the most comfortable that he's been with a character like that. And pretty much any NRS title from what I've been told. Oh yeah. And what's, what's, you definitely need to mention in this is the fact that Joker is the newest character on the roster. And to be so comfortable with that character in such a little amount of time, I mean that is just really impressive. And you really have to give it to Staps as well because he's showing that match of knowledge. Here we go. Game number two. Can Staps show some adaptation Fox starting off with feedback wrap again. And we really kind of see him a lot. He's very aggressive in the beginning, but other than that, he just kind of takes his time and lets Staps hang himself, kind of works his way through all of these different traps. But now Staps trying to get some pressure going. That back one being a mid is going to really be able to help him keeps on a Fox at bay. All right. And a little bit under 25% there. Staps does, you know, he's able to kind of establish a life lead. So he's really not trying to take any risk. Doesn't want to go in or doesn't want to over commit, but what a punish. That was a hell of a punish and a beautiful statement made by Fox. But now Staps going with the background. Look at him trying to get some corner positioning here. But he also has all this real estate to just kind of back up here. Absolutely. Definitely was just about to say that he could just back up as much as possible. And now Sonic Fox is the one that's overreaching and putting themselves at risk, putting themselves in danger. But he's not, Sonic Fox is not using his breakaway. He's been saving that defensive meter pretty much this entire first round. And it looks like it could even cost them. Possibly, kid. Great Oki here after the amplification. Gonna go with a nice mid finishing his string. Oh, he went for the down tube. It wasn't enough, but he is able. What? It was the flawless block. He takes no chip. He took no chip from that flawless block. It was so key. Once you flawless block the first hit of a string, you take very, very, very little chip damage. My heart was about to sink, right? That was almost a tragedy for Staps. But he did manage to take away that first round. But now Fox has all of his corner pressure at his disposal. Taking his time. We're gonna go for that. Slow it down a little bit. I like it. I can hear, like, every bit of those brass dials just going right to the pros. Staps needs to get out of this corner. He's just getting bullied. Yeah, super bullied here. Fighting back. It is his turn to swing. Jumping right out. And that was the right call. Hold on a second. Sonic Fox, you know, not giving up the real estate just yet. Oh, there goes the wheelchair. I love that. I love how Staps is just using that fraud time to just get himself out of the corner to get out of jail free card. And now look, he has a chance to really back up if he wanted to. But Fox says no, sir, right back into the corner. Yeah, definitely corner positioning is how he... I mean, when the rounds end, you stay exactly where you are. So, you know, Staps in a bad spot. But we've seen Staps, you know, make the comeback before. He could possibly do it again right here. I love the patience by Fox. And the crushing blow off of the graph. 31%. That is a nice way to set up round three of your Staps. Put it down to you to follow up. No conversion. The combo just didn't hit it high enough at the down two. Staps is looking incredible in game number two. A huge life advantage. And it's just trying to let Fox hang himself, sitting back. Uh-oh. 31%. Don't look, everybody. Nothing. Oh, he didn't use it. He's holding on to it. Oh. And that is another punish. Staps needs to tighten up here. No breakaway at the disposal. Back to the corner. Fox can end this in one touch. But no! Staps taking game number two. Answering back. And we are at a 1-1 tie in the first round. Definitely. I mean, look, Staps is showing that he is here to play and that he can literally hang with the best here. It is all business here. Fox going straight into game number three. Trying to answer back. I like how Staps is starting to use that 2-2. Plus five on block. A very reliable tool now that she has a back one mid. Hitchhack rip. Staps will find the jack in the box and what a counter here. Fox is getting it every single time. The width punishing off of those missiles has been super on point. Absolutely incredible here. And right now Staps is kind of trying to set up shot. You know, again, like we said, when Staps has the life lead, he doesn't have to put himself in a bad or dangerous situation. But right now he does have to come out. Staps a little bit less than 50%. He does get the hit. What a throw escape from the Fox. Keeping everything safe thanks to that jack in the box. And Staps is feeling Sonic Fox getting a little too comfortable after that. After he's done doing the jack in the box, he was just sitting there waiting to block. Big punish here. Gonna get a little bit of damage. He's gonna lead into Okie. Now Fox has fatal blow. Could go for the... Oh no, he goes for the shimmy. And you know what? You gotta spend it. Expensive but necessary as Staps uses fatal blow taking round number one. Now that was extremely dangerous. But smart for Staps. He knew that Fox was waiting for Staps to use that grab crushing blow. Goes for the shimmy into the back three. And that's what got him that first round. Perfect, perfect use of that shimmy. Going in, close shoulder to shoulder. Making Sonic Fox think that a throw was coming, but instead you hit them with that nice, meaty rock dart. Just regular hit. Cashing in with a crushing blow. Gonna be launching for a combo. Force to come off the breakaway. Two bars now. It's Sonic Fox. It's knocked down. It's gonna be party time for Staps. No! Down wanting as soon as possible. And then here comes Staps. Just trying to hold his ground here in the corner. Such a scary spot. But again, that get out of jail free card has been giving him so much mileage. Barely being able to clip it. No conversion to follow up with. This second round has been all Staps right now. But don't take it away from Fox. A forward grab. It is not over until it's over. Corner pressure, the forward two. And another get out of jail free card. And all of the real estate to follow up with. And he's just gonna step back. He wants nothing to do with Fox right now. Just trying to keep it safe. Oh, didn't go for the throw. Instead looking for the hit. And a down two through the breakaway. The reaction to that, to see I got the hit. And you can see Sonic Fox went right for the breakaway. And the down two was just enough to seal the deal. Staps is one, one game away from creating a huge, huge upset here. And I saw that little smirk off of Staps. He is feeling himself right now. A two one lead over Sonic in round one of the finals. And again with the pressure. Going to one, three, two. Beautiful flawless block there from Sonic Fox to minimize this chip. Big jump in, but just in time to block is Staps. Sonic Fox, you gotta see the animation from the block. Like letting go a block and blocking right away. You know, he's trying to get Staps to do something there. What I'm really seeing is, I hope he gets wrong here, but I'm seeing a little bit of hesitation in that neutral out of Fox. Mainly because Arctic Anarchy Frost can contest that neutral so well that really you have to kind of look out for 16 different options. Oh yeah, yeah, and there are a lot of long range options. You have the full screen options here. It's just a regular protect style. Oh, that's a big punish here from Sonic Fox. Jumping in deep with that jump in kick. Staps had no choice but to respect those plus frames. And Sonic Fox was all over it with that back throw. He's not out of it yet. One touch and a fatal blow could do it, but Fox, a brick wall right now, will not be opened up. A down four and another one following up. Little bits of damage you had up. And Fox starting to make his way back. Two fights. It's very scary when you test the Fox and see what they're capable of. That boy beat down the overhead ender here. Gonna amplify it for Great Oki and to fill that crushing blow requirement. Looking for the minute. Staps is just blocking like he said in his intro. He says I blocked. And you know what? He warned Fox ahead of time, but that crushing blow didn't even go for the breakaway. Nice little block on the setup there. Fox in full control. Staps is just trying to get away right now. Oh yeah, yeah. Another great throw back. Oh, I wasn't able to grab him. Just passing through. No flawless block of the projectiles. The Sonic Fox doesn't want to risk it, but Stabs has no choice, especially considering that he's down one round here. Might not be able to get another opportunity. So Cash is in with the fatal blow, getting a little bit more than 33%. I respect that. It might have been the only chance he really had to use that fatal blow, but the conversion, and this is not gonna kill just yet, but he is in chip territory. Wait a minute. Hold on a second. Breakaway has no defensive bar, leads him there with the game. The forward two just stopping any advancement of a comeback from Stabs. Now it's all tied up two to two. Who would have thought it would have come down to just one final game? We're starting off so great right here. Now, this is a very difficult position for first Stabs. Oh yeah. He's sitting here with a character slide screen. Obviously, we're not gonna see him go any other characters. He's been doing just fine, but this is what it takes. You have to be able to take a step back and realize what's going on. The first game didn't go in his favor, and then he merely wins two games straight. Game number four was all Fox. Oh yeah. Two rounds straight was pretty much all Fox. But now game number five, are we going to see an upset question mark? I'm not sure. I'm not sure. Hopefully. I mean, either way, I'm just happy that we saw an incredible set no matter what happens from here. I mean, and it's not over for, you know, whichever one of these competitors. It looks like we're getting a coaching round here. Not sure if it was requested or, you know, sometimes coaches like to present themselves to the ones being coached, but that's DJ T giving some words of wisdom. And DJ T, being the NRS veteran here, I am sure he has some very wise words to send to Stabs. But honestly, at this point, one of the biggest things, aside from making adaptations, is that you have to stay calm. I mean, very much so, looking at Stabs obviously doesn't have as much tournament experience as Fox does. Fox being able to travel over the world across multiple titles. Who does? But Stabs is still here. And this is still a game five situation. This can go either way. And here we go. Game number five of the first round here. Final combat. Can we see the upset or will Fox be able to make that adaptation and prevail? Time will tell. Time will tell. Good. Down three there from Stabs. Just kind of trying to stop anything. The Fox is attempting to do it full screen. Good punish. Doesn't really get a lot of damage, but pretty good oaky. But unfortunately Stabs just kind of let the Fox get up and start the onslaught all over again. Amplifying offensively there to put on more projectiles on the screen. The down two, maybe the Fox ought to throw was coming. But either way, when it's blocked, it's pretty safe. There goes that back one. Being able to do some damage, Fox is going to hold on to his defensive meter. Back to the corner. A nice little sweep on there. It's those little bits of damage that will eventually add up. Nice attack by Stabs. And then once they start cancelling those down fours, that's when it gets a little scarier. That's when you just don't know what to think anymore. Good trade in Stabs' favor as he was able to block that jack in the box. Oh, doesn't get the full hit. Big jump in, but no conversion after that. Didn't want to just dropping a conversion that may be eating a lot of damage into it. He has to break away here. Oh, this is going to be a huge conversion. This probably will not kill, but the clock is ticking and Stabs is in chip-out territory. What is it going to be? And then Fox with the forward one. That is a mid. Catching that back dash. Now Fox is on set point against Stabs. Way to fight. Big jump in. Calling out the projectile from a mile away. Red like a book. And Sonic Fox in complete control here. The forward throw close to the corner. Not the greatest oaky as it does the animation. Just push him back right into the overhead. That is unsafe. What a maniac. He's just going for it. Fox feels the momentum. Oh, no. And this is a crushing blow that will do a ton of damage to the corner. What a drop and another scout. And a bounce to the head as Fox flawlesses and takes game number five with a mercy. With a mercy. Able to block. And Sonic Fox just trying to send a message to every competitor in here that it doesn't matter if I'm down to one. I will come back and mercy you. Hold on a second Stabs. Getting something going here. This is the start. This is the start of an epic comeback. I can feel it. Listen, I don't care who you are. You do not play with your food when you reach a stage such as the finals. Stabs is not ready to give up yet. $40,000 is a lot of food. A lot of food to be playing with. Oh, let's go Stabs. No Stabs. Cashing and crushing blow. Breaking away. He's got no offensive meter at all. Gonna flawless. Block that. Chip avoided. Okay. Last breath. Oh, and the shot to the face. Dreams were crushed with a bullet. As Stabs is sent into loser's valiant effort and beautiful display by both players. That was unreal. Unreal. I mean if I had to guess one of these competitors would actually mercy someone else, I would guess that the Fox would do that. But after such a grueling set, I mean, you know, obviously that round was a flawless victory before the mercy. But still, don't do it, man. Don't play with your food. That could have been a disaster. I mean, I would have loved to see a little bit of more flight. Maybe even take us to that round number three. I mean, I would have loved it. But you know what? You have to give your hats off to Stabs. That was an incredible performance. Being able to take Fox to a game five and like we said, we have not seen a ton of Stabs throughout this competition. After winning North Arena was able to just kind of sit back knowing that his spot was secured. This is obviously not the last thing we have seen of Stabs. He's now on to the loser's side. Let me see more of him. This was just... It took me back to yesterday where he showed me all those different tricks. Where did it go? But yes, like Big D was saying, this is a double elimination tournament, so we will be seeing plenty of Stabs and the loser's bracket or the lower bracket, whatever you guys want to call it. And you know, this went down on the wire. I mean, this is the second game where, you know, Stabs. And that was incredible. That was so scary. Yes. That was so scary. So that's what happens when you flawless block the first hit of any, you know, string. Until that string and or any special moves that you cancel into from that string are over, you are taking minimal, minimal chip. And that was just as being aggressive exactly when he had to be to put the Fox in an uncomfortable spot, one to one. These guys just went... That, Jimmy, was so beautiful. And you know what? And it's like looking back at all of these, Stabs played incredibly well up close. But right in that sweet spot range, that like sweet range where Frost really excels, Fox was making all the right reads for the most part, going for the quick little width punishes and those 20% just started adding up. And eventually we saw Fox take this game number four. But a little bit scary forcing Fox off of that breaker. And honestly, it would have just been one more touch and Stabs wouldn't have been able to close it out. But again, with those width punishes, that's where Fox was able to really close out this set. No. And I mean, what would you say about that final, final round? I mean, it was just so dominant. It was just the statement. Fox knew that he pretty much, he felt it. He knew he was going to win that set. But at the same time, going for a mercy like that is the most beautiful display of disrespect I've seen in a while. I love that. I respect the hell out of it. You got it. You have no choice. But I mean, it was a combo or two away or maybe a combo and a throw away from, you know, being a huge, huge regret. But that just shows the confidence. And again, that was a message, a message to everyone else out there that the Fox is here to play. And you know what? And it's all with the Joker so far. I don't think we'll ever see Fox pull out another character this weekend. I mean, yeah, it's, I would definitely agree. I know that the Fox was very, you know, adamant. And that's what the Fox has been doing. You know, just kind of, you know, talking up one character and just running with it and showing everyone like, see, I told you this character's good. But we're going to go to a quick video. Let's talk about Hayate. My name is Alexandre Bibi Lado. My tag is Hayate. I'm from Montreal, Quebec. I don't really care about beating anybody in particular. I just look at the opponent in front of me and looked and defeat them. And that's what I'm going to be doing. When I'm just like focusing on my one character that I love and master him to the fullest, that's where like I kind of have the most success. My name is Curtis McCall. My gaming tag is Rewind. And I'm from Las Vegas, Nevada. I don't know if I'm still riding that wave, but I stopped being character-hopping. I was playing way too many characters. So I tried to get a really good character and just sit on them. I think once I did that, I won my first tournament. I'm one of like five people who won a tournament this year. So I probably do it again. Big shout-outs to Rewind too, winning Celtic Throwdown earlier this year. And that's the tournament. And to recall on what Rewind was saying there, very few players here have actually won a tournament. A lot of them have just been consistent. You know, the top eights, the top threes, the top fours, whatever have you, but very few of them have actually taken it all the way. He's going to be going up against Hayate, who has also won a tournament with Vianality as well. All Aaron Black throughout, pretty much the majority of the pro-competition, we did see a little bit of frost of them at one point, but I think it's just going to be all Aaron Black. I think so too. I mean, you know, even looking back at the Injustice 2 days, Hayate using a lot of Robin, you know, despite certain struggles that a lot of people in the Robin community, you know, felt that the character had. Hayate still producing results. And I think that's more of an attachment to how powerful of a player Hayate is. Just super clutch factor, always, always on the table, especially when big money's on the line, Hayate can produce, Hayate can come through and react with the best of them. Agreed. And you know, Hayate being here is a very interesting story because he won Vianality and then was having a little bit of a rough time. As far as his standards would go, I mean, he's had some phenomenal placements. Oh yeah. Both of these guys have had some amazing placements and then just kind of like had some trouble later on in the season. But this is their time. They've both been grinding super hard and they are ready for these finals. It is going to be Aaron Black against Rewind's few different characters. I know he's been playing a lot of upgraded Jackie lately. He does still have a Liu Kang at his disposal. But there's no telling who he's really going to be pretty much busting out first. Yeah. Yeah. I mean, it could be, and I wouldn't even be surprised if it was like a secret pick or maybe a character that we've never seen Rewind using before. Rewind always playing different characters, always kind of testing, pushing the limits, seeing what things work, seeing what things don't work and just able to play with the best players. I mean, that's what these guys are. A lot of these top competitors are all friends. They get games together online and obviously the netcode in this game is flawless. It's flawless netcode. So you get a great replication of an offline setting at the convenience in your home. Just hop online, text a few friends and say, hey, do you want to run some sets? I mean, I'm sure these guys have run countless games together in the past as it is. So we'll just have to wait and see. And it's always kind of a cool thing when you have pretty much, if you're going up against someone that you used to play a lot online in tournament, it kind of adds that extra layer of mind game. So I'm wondering if we're going to be able to see a display of that here. But again, it is going to be Hiate with Aaron Black, only 52 car pickup. Not going to mess with any of those other variations. And then rewind. If it's Jackie, it's going to be upgraded. First round knockout, still definitely on the table, but I think upgraded has just been the really big, I don't want to say flavor of the month, but it's really been an outbreak character as of late. So I would expect to see that come out first. Upgraded is definitely an outbreak character. Being able to leap in from pretty much anywhere on the screen, it's a really great way to kind of get in on any opponent that's trying to establish any kind of zoning game, any kind of like trap setups. Like Jackie's just always one, one leap away from just taking her fist and pounding you. It really is a utility on top of the little bits of mix ups. I mean, being able to just have that kind of mobility going up against Aaron Black might work really well, but Aaron Black as well, and Hiate especially with the fundamentals that he has. It is going to be an interesting set as we go ahead and move forward. But now, looking into this, we now again, obviously like we said, Aaron Black, probably going up against upgraded. If upgraded doesn't work out, I expect to see a character change depending on how the game goes, but I expect this to go the absolute best. I definitely do too. And remember guys, every set here throughout the entire tournament, these top 16 players is going to be three out to five, three out of five. So, you know, you get a few games to adjust, you know, you could, you know, get that first game to try something new, see if it works, and then go back to plan A. If plan B just doesn't pan your way. No intros. They're all business right now. We're going straight into it. Rewind rocking with the upgraded, trying to establish a little bit of damage, and then we're already seeing all that mobility that Jackie displays about Hiate. Being that this, that Jackie upgraded is one of the big outbreak characters. You have to expect everyone to be ready for her as well, and we're already seeing that out of Hiate, but now Rewind forcing Hiate off of the breakaway and the momentum already started. Getting the back throw here, and Jackie just leaping over to the front of the stage here at final combat, getting all that real estate, and going to be cashing in big gear to amplified offensive bars here for a lot of damage, a lot of screen carry, and great oaky. She's still going. She's still going. She's still going. Rewind taking that first round. There were no breaks to be had in that first round. That was all Rewind, and just that suffocating pressure and an accidental breakaway that had to have been a mistake. Now Hiate is going to be able to run with it, but gets clipped by the lead from full screen. Forced to breakaway, and again Rewind is just coming out of the gate swinging 25%, 35%. It's all over the board. Hiate needs to stop this momentum in any way that he can. And Rewind kind of, oh, tucking right under the throw, but Jackie just kind of comes back way too soon, and Hiate knew that the window was gone, doesn't block the low. The low option is very unsafe escape field, so it's going to set up for the back throw, crushing blow from Hiate if he even gets the opportunity to do so. And Hiate's just trying to lock down Rewind and keep him grounded for as long as possible, but it's only a matter of time before Rewind finds himself back in the air, and that was all Rewind there in game number one. Hiate has some thinking to do. Definitely has some thinking to do, and you know, if there is a character out there that he's using besides Aaron Black, it might be the time to dip in and grab that character, but I don't think that character exists. Aaron Black all the way here, the down threes to kind of try to influence or try to look for the hit, and taking advantage there, but backing off on hit, that's a big win and that's a big punish, that's a big question blow. Pop it up in the corner. Hiate's forced to come off that breakaway. This is dangerous. No breakaway to work with, and back to the wall. Against a pretty ducky, beautiful down three anti air, but missing these conversions. You cannot leave damage like that on the table, and now Rewind is going to start that momentum again. The back grab into all of this pressure, and so much damage to be had. Oh man, 38% here, and I love how, can I give you props for going with the hit as they came out? I loved it, it was beautiful. The dash punch from downtown, always a threat as well as your jumping. Good block on the double overhead, and Hiate started something here, launching up with the rifle. And good awareness of the meter there, knowing the breakaway was coming, utilizing those six shots left there in the gun. Hiate needs to be careful throwing out buttons like that. If a poke gets blocked, that's it. That is the end of your turn. Now Jackie has that nine frame hit, to bully pretty much any other button, put a nice little tip guard by Hiate, it's going to do a decent amount of damage into the Oki. We're seeing Hiate keep Rewind grounded, and this is why he has the life, he needs to keep doing what he's doing. Now this is scary, because Rewind does have access to fatal blow, so could potentially put Hiate in a very, very bad spot. Oh, hold on, doesn't go to the whole thing. These misconversions are killing Hiate right now, but he's going to be able to close out the second round. Much better performance. Hiate answering back, just got to tighten up those conversions, he can easily bring us to another one-to-one tie. Beautiful anti-air with the down one, the downed front punch there. That's going to be a big crushing blow. Cashing in, big as Hiate. Dropping the ass, and he knew that breakaway was coming. So aware, so smart. Nice tech, Rewind going for a lot of back grabs. Hiate keeping him grounded again, and a headbutt right to the skull. Sending him full screen. Good blocking of that. Hiate's not taking any chances. He's not looking for that dash punch and ducking without blocking. He, oh, hold on a second. Back throw, what is Rewind going to do? Walking up another throw, but this time Hiate reacts and guesses the right direction. He doesn't have to overextend. Hiate still has a ton of life to work with. He's just going to take his time, chip him out a little bit, and eventually be able to find that window, throw down that acid puddle, and let Rewind hang himself. Put the double down one. I respect it. A quick answer back from Hiate. The one-one. I feel like Hiate's committing heavily to the fact that, you know, I'm not going to be worried about the low. I know the low is the unsafe option that I can punish for a lot of damage, but it's not worth it. It's not worth letting her get away with, you know, the overheads because that leads into a lot of damage and it's safe. So I think Rewind kind of needs to look at that and realize that, okay, Hiate's just going to let me go low almost every single time. Possibly just to mix things up there, just to shake up the mind that's going on there in Hiate. Nice little delay on the one-one there. Touching Hiate, pressing buttons, forcing him off of the breakaway. And that's really important, especially when you're going up against players of this caliber. You need to get rid of that defensive ball immediately. And that is the case for now. Both players, the next touch will end up hurting a lot into some oaky. Nice little pickup by Rewind. The conversions are just on point. A little low profile there on the down three of Hiate. You can tell he's starting to get into his groove. But that pass to the face. Max distance there. Requirement for the crushing blow. And speaking of crushing blows, she's got no difference. I'm sorry, she doesn't have breakaway available at all. So Hiate gets the full combo. And we're going to be canceling into something else. Going for the overhead. Great block by Rewind. And gets the throw right after the down one. The down poke. The frame advantage going to the side of Rewind. And he knew Hiate was going to be sitting there blocking, trying not to get hit by what was coming next. In case, did the forward grab, which is honestly like the least obvious thing that you could have possibly thought about at that moment. Hiate using that breakaway. Has to get himself out of the corner. Rewind giving him the chance to do so. And that's another example of throw mix there from Rewind. He went for the back throw to put himself in the corner. And Hiate is only second to throw that he's expecting. And not second any throw that time. Forward throw. Rewind's got a lot of real estate. But he needs to get in the low, amplifying it for a little bit more damage. The low again. Hiate committed to not blocking the low at all. And Rewind about to go up two to one. Yes, he is with a criss-kick. Kick, kick, kick, kick, kick. That was beautiful. And you know what? When you don't have defensive meter, you're a lot more antsy to throw out buttons. And that's why all those grabs were so effective from Rewind. That was a beautiful display of just player tendency knowledge. That makes me believe these two have played each other quite a few times in the past. But you got to do the tech that you mentioned before. Just do something different from the last time we played in a casual setting. Just do one thing that's different. Oh, that jump in one reaches so, so, so, so far. And Jackie's starting off here. Rewind putting Hiate up against the ropes. Back up against the wall. Hiate, beautiful stagger. But he whips the back to two, two. And Rewind is taking full advantage here. That is so heartbreaking to see that. But he's got to stay composed. Little mistakes like that missed. The conversion off of that forward three. Hiate's just getting bullied with this pressure. But now finally being able to keep Rewind grounded. Again, that's where the success is going to come from. Am I going to see another forward forward? No. The down three. Rewind possibly looking to move or buy. Oh, hold on. You can cancel those jump buttons into something that Hiate was not seeing coming. And I feel like Rewind's success rate with all these loads so, so high. I think it's at 100% efficiency. Oh, it has to be. I mean, at least 80%, right? He's been getting a lot of damage done just from those loads. And finally the block. Not going to spend the crushing blow. Going to do as much damage as he can. Keep the corner positioning. Acid is in play. But Rewind out of there wants nothing to do with it. And Rewind not even risking the short hop tech there. Just saying, you know what? If he does the meter burn, I will just block it. Down four. Hiate fighting his way out of the corner. Trying to poke his way out of the corner. This spacing from Rewind is absolutely immaculate here. And Hiate coming off those two bars. Rewind knocking on the door. Trying to win this. But hold on a second. Hiate launching him up. Forcing him off of his breaker. He needs to be careful. One more touch will certainly do it. And Rewind will be closing out the set. Three to one. Very close. One little touch in the fatal blow would have been able to have a higher impact on Rewind. And Rewind will advance into the winner's side. Not much more to say really. Just that mobility and the utility that upgraded Jackie brings to the table just makes it so hard to keep her locked down. We saw that Hiate was doing well keeping him locked down. And that's what gave him really that game one. But Rewind changing up pretty much not necessarily the play style but the timing of it. Which is really what made him even more slippery. Yeah, I mean I would have loved it. Obviously I would have loved to see a game five. Everybody would. But you know in that scenario Hiate finally does block that low in that last round able to cash in for a lot of damage. And I would have loved to see where it was going to go from there. I'm sure Rewind would have counter adapted to that adaptation. And it would have been a great back and forth. But again Rewind coming out the victor here representing Y.U. As it takes it to Hiate. And I don't think anyone is surprised there. Especially considering how powerful Rewind has been looking. Not just throughout this season but for the last few NRS games definitely a great competitor there and actually a former Evo champion for Injustice too. Just a few years ago dropping the acid. And you know Hiate this second game was a great adaptation. He was playing more patiently. He was just kind of you know waiting for his time doing a great job of you know anti-airing Jackie wherever he could. But Rewind was able to just kind of keep the oppression going. Keep the offense on point. And Hiate just hit by hit came down to the end of his life. And you know what Hiate did play phenomenal. We saw a bunch of beautiful with punishes and a lot of amazing reads on breakaway. But it really was it just came down to trying to lock down Rewind's upgraded Jackie which unfortunately is just a little bit easier said than done. But now we are going to be moving into our next match which I believe is Tekken Master going up against combat. Tekken Master and Combat. Combat qualifying here as a 13 spot as from the pro competition. The 16 players that are here today 13 from the pro competition. One from Liga Latina. One from Intercontinental Combat. And one from Northern Arena. And Tekken Master incredible. Absolutely incredible. Let's go to the video to hear more about these two competitors. My name is Sayed Hashem well known as Tekken Master and I come from Bahrain. I'm actually ready for every player. Coming to the finals I don't know who my opponent is it would be Combat. I didn't fight him before so looking forward to it. My name is Zulfkar Dayek and my tag I go by Combat. I'm from originally Lebanon but I live in Brooklyn New York. I think I'm ready for everything I just wouldn't want to fight my teammates and me's but for everyone else as long as I play good I'm confident now. Definitely a competitor through and through Combat's been doing a lot of great you know just consistent consistent consistent throughout the throughout the year of Mortal Kombat 11 Tekken Master a little bit of a different approach more of a lab monster Tekken Master will meticulously lab things over and over again whether that's with you know his teammates or you know with his brothers he's just a lab monster through and through like setting up and recreating set ups that he sees online figuring out how to problem solve get through things figure out caps and Combat's more of a I'd say Combat's more of a doer you know he plays online plays in these online tournaments offline tournaments he's come to Mortal Kombat New Jersey to play with a lot of offline players such as Gurr, Splash, Coach Steve and many more and I feel like it's two completely different styles of learning right and you know what what I really like about Tekken Master as well is that he's the perfect example of less is more necessarily with how we got it because he did win Brazil game show to get here I'm talking about his character choices he's so good at just staying in the shadows that no one really knows who he's going to pick next he's one of the few he's belongs to a very different category of players that really have no less than four characters at his disposal that are tournament ready and he's willing to bring them out at any point combat and honestly kind of a similar position I would expect to see Johnny out of him but it isn't to me that he doesn't have other characters obviously he has Garrus use Garrus for a lot of the pro competition but now especially since the last stop in the pro competition was with NEC back in November I believe end of November the game has evolved the meta has evolved and of course the players have evolved as well so there's a lot of surprise factor with everyone and I'm kind of curious to see how this is going to play out both these players riding on honestly a little bit of a high Tekken Master is one of the most solid NRS players that we have across multiple titles I mean multiple evil medals across different titles MKX, Injustice 2 I believe as well and then especially in MK11 Every time I see Tekken Master I think of that Evo Grand Finals where he took it to the Fox to the very brink and actually for Sonic Fox to take the Fox hat off just to kind of focus and make sure that the job was done it was an incredible grand final set for anyone who does not have the pleasure of seeing that set definitely go back and watch it Combat definitely a little bit more of a new player Please tell me we're going to see Raiden I think he's teasing us He does have a Raiden We saw at the Combo Breaker Auctions tournament that was the Dollar Store bargain bin Raiden that he got for just a few dollars because nobody wanted to play Raiden at that tournament so he was just kind of teasing us before you know combat set to us and outtake Johnny You know I just like to get excited because he was one of the only competitive players that really took Raiden to a high placement especially now with the way that the game changed and Raijin being a thing which is honestly in my opinion I think it's an underrated variation Come on man you know there's some dirt with that variation regardless we're going to be seeing Johnny Cage out of combat and I believe I saw ringmaster Sonya out of Tekken Master this is a match we've seen plenty of times in the past so I would imagine both these players are ready for each other but again it's going to come down to the tendencies now as we move in to the next winners side match I feel like we haven't seen too much of Sonya lately you know we saw a lot of Sonya in the beginning of the season Brazil game that was a hell of a display of Sonya but now we'll have to wait to see if that's still going to stick and here we go Tekken Master versus combat trading projectiles to start us off and that's definitely not a trade in combat's favor at all so he's going to have to go through this bullet hell this platformer that Tekken Master just performing big punish the advancing highs there from Johnny Cage leading it to some good damage and Tekken Master finds himself a little bit closer to the corner trying to fight out wow are you going to see out of Sonya there's a lot of overheads a lot of lows and that's a big punish there that is a huge mistake the combat forced him off of the breakway and now Tekken Master has all the reals he's just going to back up here obviously you don't want anything to do with Johnny Cage up close especially outtake but now combat not out of it just yet it's going to inch his way forward and the priority he low crushed it right over it but hold on not just enough combat down to basically nothing here I respect that you know what some might say it's desperate you usually expect some sort of cancel and then when you have that low of life you're probably going to go for a jump over I think it was right to just let it rip and go for it start off this new round nice and fresh he just needs to be careful in this range right here because one with punish from either character is going to hurt breaking away here a good block of the low but Tekken Master does not put himself in any dangerous spot doesn't fully commit to it as he saw that it did not get the hit good reversal punish good reversal punish here from combat Tekken Master has got to think twice about dropping those overhead drones for the rest of this set I like it combat is slowly trying to establish dominance like right outside sweep range the force Tekken Master to think twice about throwing out those rings because like I said one with punish is crucial for either one of these players now the way I see it here I don't see you know Johnny Cage cannot refer to just the zoning hold on big big punish there oh and the fatal blow not going to be enough to seal the deal but just going to be one throw one combo something away from taking this first game and scary enough one mix to go but we might not even see he has going to have to go back through the minefield combat playing slow oh text to grab text it for his life he has to be careful one little mistake will cost him but he can very easily take this round the minefield getting dangerous and getting clipped he stood up a little too soon thought the ring shots went past him and unfortunately that was the last hit he could possibly take had no more life and Tekken Master takes that first game I wouldn't say convincingly maybe that first round definitely heavily in Tekken Master's favor but combat was you know making the adjustments and seeing okay I can't just refer to the zoning game I have to take risk I have to go in good that was a wow was that a ballsy drone drop that close or was that an input error I don't know but either way it works the Tekken Master can take a nice little deep breath of fresh air as he again just has all of this space to work with and this is the right take for Tekken Master because it really keeps outtake Johnny at bay combat is not winning these traits he tries the inches way forward he has to get in even though Sonya has you know 950 health as opposed to 1000 it's still in her favor you know she recovers so quickly from those onion rings and the one crushing blow the single hitting from that amplified ring combat tried to make the read thinking that Tekken Master wasn't going to do the amplified goes for the shadow kick and eats that crushing blow but this is where combat wants to be he needs to keep this pressure going nice interrupt but he's letting the fatal blow rock I believe this is going to kill especially again Sonya oh yeah yeah she's got 950 she's got 950 health and you know it's but you are coming off of that finite resources you know what we love to see from Johnny Cage is the fact that he can dash cancel that fatal blow and kind of go in for like a throw mix go in for a shimmy or just let the fatal blow rock but now we're not going to be seeing that at all for the remainder of this game and you know what that's a moral victory for combat to take that first round because Tekken Master used the crushing blow off of the projectile and look at him he has the perfect positioning this is where you want to be if you're Johnny Cage can not let up because if Tekken Master gets out of that corner combat has to start from scratch oh yeah and it looks like we're going to no we're not going to be switching over to the other side regular shots as combat does have the life lead here in this situation but we all know how fast that can turn around against a character like Sonya good awareness good reactions from combat to stop Sonya's advancement and going right into that down run rising star oh not sure combat was doing it all but he definitely wasn't blocking and now Sonya and Tekken Master has the life lead and has the space this is a nightmare for combat right now that was scary and he was ready to poke back train it didn't matter I'm ready to down one right after rising star going to keep it safe with the amplified offensive bar rolling forward to close the gap between himself and his zoning opponent now that's inching Tekken Master towards the corner still has the potential to take it the breakaway Tekken Master not out of it just yet goes through the gap and he steals the round away from combat and more so than that did not need to use that fatal blow so now one mix in the fatal blow if it comes down to it it's scary it is scary a very scary start here for combat but if you can outplay Tekken Master just here just this round he's not going to have to worry about it beautiful throw escape from Tekken Master with the reaction the mid the reversal throw from combat are great option whenever you know your opponent's going to be blocking down to where is he looking for where are these conversions he said all beautiful flawless block from there this is going to give him a perfect opportunity to close out game number two and a jump over punch will certainly do the trick that was the weirdest scramble I've seen in a while there were so many drops but you know what that flawless block reversal by combat was perfect complete complete outplay there in the corner I mean what a different round that we saw there and especially after losing a round by just that tiny little bit it is so easy to get tilted so easy to get furious at the fact that you barely lost that round but combat was able to just keep his composure keep his head strong and just made the right play after right play after right play that is so rare to see in a competitive setting and it goes right back to what I was talking about earlier your he's going combat is going to have trouble getting in but if he can manage to get that corner position or really just stay right on top of where it is that's where he's going to be able to thrive and he was able to do that in game number two and then took that convincing so now we are going into game number three second master is going to stick with Sonya I respect it because he's playing really well it just has to stay out of that corner and now there are two corners on every stage so you know whichever way we're going of real and left are going right definitely in the favor of combat as long as that is not into the center it goes for the plus frames and then the forward we're just going to be able to clip him but again no conversion off of that combat's got to tighten up at this level of play you cannot be dropping like that another reversal are you test are you saying he's not ready are you after seeing that what enough to hear from tech and master able to convert for a little bit more damage and that down one a rising star was all he needed he actually didn't have the bar to amplify it or keep it safe it's been a very dangerous play you know what either way it worked out for and combat is looking so much more comfortable as the set gets later and later goes in for pressure trust I think he's trying to fade out like a poke from tech and master as you see him go for pressure then back up with that tech and master answering back decided to go in this time nice grab tech ready to react ready to escape there is tech and master good block of the overhead recognize the flawless block and just stopping right there and say you know what I'm going for you want to fall as well as block this throat I love the mix up that combat starting to play going for the back that's going for staggers company he's feeling confident that down to the call out on the breakaway so because he didn't breakaway tech and master left a lot of damage on the table he possibly should have just went for the regular combo there the down three trying to poke but nobody's home oh he wanted to get there but he just couldn't in time there is an onion ring between her and Johnny cage just breaking his ribs open big jump it doesn't get tested doesn't get anti-air it just gives combat the opening just this brick wall but that is definitely going to be able to chip out combat was just fishing for tech and master to hit any button and that would have certainly been a confirm into a fatal blow there nice use of the interact full getting right out of there towards the corner what's about close is wants to be able to slowly into play it I want to say that's why he was so willing to jump into the corner because he knows this corner has a great interactable to escape failed escape as combat mixing it up go with the back row instead of the more the more telling forward row great down to but hold on a second this is all combat second master has no defensive meter so combat just get his hands on her he's going to be able to chip her out one more time the down one to finish the deal in combat that one game away that micro step back by combat was beautiful he baited out that forward for it perfectly goes for the down one he knows he didn't have to over extend take a master had no breakaway no defensive meter to work with and combat had a massive life lead those are the kind of decisions where you realize even though you're joining cage in your pressure character it's okay to take a few steps back even if you're going up against a zoning play style like what we've been seeing so now take a master sitting back calling over his coach it is time to think like we said take a master has a lot of different characters at his disposal so it's a matter of who he's really going to feel like he wants to bring out combat combat is sitting in a 2-1 lead after taking master won the first game so he is taking master went from feeling really good to losing two games in a row and that is just not a position where you want to be in both players are now talking to their coaches and let's talk about with combat and then shark teeth with tecan master let's talk about their coaches I mean these are two sets of friends that have been through almost everything when it comes to mortal combat 11 you know this whole weekend I did not see tecan master playing anyone except for shark teeth just grinding out different match ups different scenarios over and over again and splash being another Brooklyn native to combat up there you know sharing words of wisdom maybe seeing something that combat is not paying attention to maybe certain tendencies but this is very scary stuff very dark waters that we're going into because we don't know what the other player with the competitor the other competitor just found out from their coach so this is going to be possibly a very different outcome here it's always good to get insight from a fresh set of eyes especially I mean being former competitors we know sometimes it's good to take a step back and maybe there's something that you're missing that the other person is not so hopefully we'll have to see if the wise words from both coaches will be playing off as we see a switch to upgraded Jackie from tecan master I cannot say I'm surprised that was the most beautiful anti I've seen all day so far is that going to set the tone for this counterpick is that going to set the tone for what tecan master was reaching for who knows combat can react to the best of them and again this is what we were talking about earlier upgraded Jackie is one of those big characters that as of late but people know how to deal with that they've done their homework especially coming in the final combat a misconversion by combat that could have easily taken the round but cracking the teeth closing out round number one we talk about how fast you have to hit that down to when Jackie with throw it's not the same static animation on everybody else Jackie pulls herself back so quickly in combat was able to react just like nothing seeing a lot of misconversions the tensions are super high right now but combat looks so comfortable and you know he's been playing this match up a ton this was one of the matches that you just had to be ready for interrupting every gap that he possibly can and establishing just this corner dominance tecan master off of the breakaway this is all combat right now and respecting that and Jackie that mid that does start a lot of damage combat ready to block ready to react but hold on looking for an anti air but not fighting and that is going to be a she wrote combat taking it three one over tecan master a few amazing reads and you know a couple of risks to going for those down to was very scary but you know what it paid off every single time and that was a beautiful performance by combat and a beautiful display of adaptation now tecan master did play really well that switch to upgraded Jackie honestly was a statement for combat to say I'm ready for this character do not pick that character against me back to right out of there even though that move is done with a kick it is a back to just sniping her out like no there's like no flies don't jump don't do that bad Jackie and it's just walk them down completely which is very different from what we saw with rewinds Jackie earlier that just had this freedom just kind of like fly all over the screen just the perfect mixture of reads and risks from combat was what was really able to help close out that last game and this is where things started to work a little bit different that adaptation by combat being able to use that fatal blow and just really just knowing that the corner position is more important than anything else you got to inch your way in so be it there is an end to the stage at some point just take your time patience is definitely key and that micro dash was oh I loved it yeah real estate is very very and there it is the snipe out of this let me see it one more time is that possible eat this sneaker as blood just pours all over the stage and combat sending and that could have been a very different thing let's say combat mistime that it could have been you know tech and master feeling a little bit more confident in that pic but you know when you start something like that especially when you go for you know big brain play like picking completely different character those first few seconds are very very important just like first impressions of course and that was a phenomenal set and we are going to go ahead and get into our next set which is going to be a foxy grandpa into smidge but actually we are going to a break no we are not going to a break we are getting this match started foxy grandpa foxy grandpa like I said before foxy grandpa basically when it comes to Mortal Kombat in today's era foxy grandpa one of the best so consistent and you can never never count him out he is going to be going up against smidge I believe we have some videos so let's go ahead and take a look foxy grandpa versus smidge are we actually I think we are setting this up so again it is foxy grandpa versus smidge and we do have some interviews I am not sure if we are going so this time let's actually go to a video my name is Denim Jones also known as a foxy grandpa I am from the UK I am just here to ruin someone's day any victim will do in the past I feel like I was representing Europe and UK but now there is plenty of international players in the UK really I can also carry the weight of the continent the country my name is Andrew Fontanez I go by smidge and I am from Tampa, Florida I am fighting against foxy grandpa and I am kind of stressed about it but combat and sonic and all the other people that have helped me has made me improve as a player and I have been trying to practice and lab it to try to see if I could figure out how to counter it but it is the same thing if you look at the results of smidge in this game versus during injustice too very, very dominant performance he just qualified there in the pro competition right after NEC and kind of seeing a little division I mean I love to see region pride region pride sonic fox and combat helping against foxy grandpa we know foxy grandpa just a few weeks ago was training with the best in the european scene so let's see what happens when these two players clash and that's what's so juicy about these round one matches because these players know they've known for a while that the first person I am 100% going to be playing is foxy grandpa and the first person I'm playing is smidge so they've been testing each other they've been looking at match footage, studying, understanding what characters these players are meaning and it's just a lot of preparation a lot of preparation goes into these round one matches and especially talking about characters, you look at foxy grandpa who has two staples in his arsenal that is kung lao and that is shang sung there's no telling who's going to bust out first I believe he's always going to start off with shang that's how he got his evil medal really like the moment shang came out he was the shang player he put that character on the map and showed that this character is phenomenal but now you're looking at smidge who has been playing pretty much cassie for the entire pro competition through the changes, through whatever else that happens with the game he's been mainly sticking with cassie and he's kind of perfected his play style with cassie to the point where the only real way to be ready for a cassie like that is to play smidge that's the benefit of playing an underrated character or an underused character if you really want the best matchup experience you can learn this character and put in all the hours, all the days all the weeks that I was willing to do with this character or you can get games from me and I'll be able to get information from you, learn tendencies from you but I can't really think of another cassie player as solid as smidge they're few and far between to begin with but then you reach this peak pinnacle gameplay it really just has been smidge but the same can be said about foxy you know, honestly, and especially you talk about foxy's lau for a second he goes with the z hat variation overload his fist and his little pose, he loves his pose and you know what, he's so effective with it but we are definitely going to be seeing shang first, warlock shang nonetheless going up against smidge now shang is one of those characters that even though in my opinion an incredibly solid character you don't really see that much as of late so it's going to be up to smidge hopefully he did his homework because he has his work cut out for him I feel like a lot of people got off the shang train once he got, you know, a little nerfed a little normalised but foxy grandpa is sticking with the character you have the soul of a champion clear eyes, hard fists can't lose love it, I love the interest here we go foxy grandpa versus smidge and we are going to see a very similar place out there where foxy likes to take a step back he has no problem winning that clock run out but smidge obviously does not want that to happen nice little foregrab there oh and a pose from foxy grandpa recognizing that the hit did connect and that again just kind of opens up the door knowing that smidge is going to be looking for the blocking anything else that's coming his way perfect time to set up the throw foxy, foxy is so good at mixing up between strike and throw which is like honestly a big part of this game in general but he has just perfected that to a T so that mix between that and then having this defensive play style is going to eventually kill smidge but he needs to keep his composure that shoulder tackle is going to be a big part of this matchup as you can see foxy grandpa going for those upscoles those brown sparks there and smidge able to punish because he was just close enough but not that time getting the failed escape here foxy grandpa looking great starting off strong here in round number one nothing insane no gimmicks just pure solid fundamentals on foxy side and the same can be said about smidge smidge is a defensive powerhouse you hate to see it you hate to see it you hate to see it we've done this so many times to the point where you have to disconnect the controller is trying to figure out what the ruling will end up being but this is a so this is what would happen again for some of you who are not familiar with the way that the ps4s work which none of our top 16 competitors should not be should definitely not be unfamiliar with it you have to desync other controllers when you sit down and play what happened was a third party now it wasn't foxy and it wasn't smidge it was a previous player not sure who it was but either way a third party pressing their home button and connecting it back to the ps4 we have to we have to make it mandatory to desync those controllers so honestly it really does come down to the players who sit down and this is definitely a lesson that you need to learn even when you go to your first local tournament even if it's just a five man round robin you have to realize hey I'm sitting down on a playstation that's connected to five or six other controllers I need to desync those other controllers so they do not interrupt our match so not sure what the ruling is going to be going with hopefully the production will be able to let us know as soon as we do find out but you guys have to have to desync those controllers and it is such a heartbreak to see stuff like this because among anything else like even if they have to restart the match I mean that is the momentum killer like it's really a tough decision and really tough to come back from but obviously both these players are very seasoned they're going to be able to well honestly they don't have a choice they're just going to do their best keep their composure and just move on from there but this is this is the lesson that we see throughout many different events it's just one of those things you just got to be able to desync the controllers to prevent things like this from happening but honestly I saw I liked the play style from both of them going back into the match you know Samid just playing very patient okay so we are we did receive a ruling that we are going to go back to the second round of game number one so foxy is going to have one round lead as before and we're going to keep it as similar as possible resources and all to keep it pretty much identical to the previous but this I would not expect this to happen again no no everyone is definitely going to be on their toes and again it's a PlayStation 4 thing it is not you know anything about the game specific it's just whenever you jump and play on someone PlayStation 4 you got to desync the other controllers it doesn't matter what game you're playing and we are back and a punish to start things off and round number 2 Samidj is in there completely foxy back to the wall already the throw getting back 20% I'm sorry 20 just 20 damage a little bit basically 2% here forward throws into forward throws foxy grandpa trying to minimize this life lead here from Samidj and now they're pretty much neck and neck Samidj is actually a little bit of a slight life deficit by 10% trying to find his way in all looking for the crushing blow big jump and able to convert thanks to the new option select the overhead gets a block perfectly by foxy grandpa able to react to the animation good execution from Samidj going in for some kind of okie I don't know what I saw there from foxy grandpa some kind of hop just led to his demise and Samidj ties up this first game one round of peace now foxy obviously doing really well to strike a grab game for grabs back grabs going for the 1-1 try to just shimmy Samidj anyway can but Samidj's reactions are so on point right now and this is where he wants to be up close and personal foxy opening him up with a 4-2 forcing Samidj off of the defensive meter this is where foxy can get a little bit more risky but honestly he has no problem stepping back we see him do this time and time again gets a little bit clip no conversion from Samidj foxy gonna stay a stone wall and wait for his turn very surprised at that low profile that mid there from Samidj oh and no definitely going in the favor of foxy that jump and kick so good from Changsung good block of the overhead amplified portion of it getting the back throw foxy grandpa's got all the real estate to work with but Samidj does have fatal blow so he's got a watch out for that that is 2 hits from Samidj and he can turn this around but they jump after the back 3 down 4 foxy answering strong game number 1 2 calls for comfort that was not a decisive victory but that was a beautiful display of defense from both players and foxy managing to edge out that first game Samidj is one of those players he's always going to take a step back he's very analytical when it comes to tournament sets but he knows what he did wrong he knows he just needs to be a little bit more cautious up close because foxy is perfected the craft not just from far away but up close with Chang as well yeah it doesn't matter what character foxy is playing you can definitely see that when he is playing Kung Lao that the strike throw game is impeccable on point here there we go we were just talking about it forward throw trying to go for the throw mix but doesn't look like Samidj went for anything at all breaking away to avoid as much damage as possible and Samidj just kind of needs to slow things down he needs the weight to get his bar back jumping in big combo here from Samidj confirming with that stand 1 and foxy looking to jump right after that re-stand very interesting decision there Samidj trying to open him up with a forward four and a nice down two being able to crack the teeth of Samidj as foxy now has full screen advantage yet again Samidj a little bit of a life deficit and just finding his way foxy bullying back getting the lows here and just that one one two he's getting so much mileage out of it and now he still has that position that he wants his full screen presence far away from Samidj oh trade it looks like it wasn't Samidj's favor trying to go back and just trying to dip in again getting that offense getting those hits to connect good block of the upskills good patience and he throws he texts the throw Samidj's patience has been on point beautiful with punish he thought he was closer to the corner than he was he wasn't quite there it's one stage you know exactly where the corner is here on this stage and it is full screen we go foxy often they try to move his way away from the corner Samidj not letting that happen get the yokey open mom with a four four no meter to continue that combo I thought a shoulder charge was coming I thought a shoulder charge was coming Samidj this is his momentum he just he needs to be throwing out and contesting more buttons in the neutral and this is exactly what I was going to do but a fatal blow to the established dominance grandpa is going to go up to oh that was an extremely risky read on foxy's part my jaws on the floor right now I cannot believe he went for it but you gotta again look at the situation he had a round to play with so if it didn't work yeah fatal blow is very unsafe on block and a player like Samidj is definitely going to be punishing it but he was okay he was willing to bet it all on that and he came out the victor great choice by foxy grandpa I respect it it was the right read and it ended up paying off but Samidj is going to try and stay composed here foxy sending him full screen immediately the perfect start for him but Samidj again usually just got clipped by the sparks but he is usually a brick wall when it comes to defense there it is nice scout being able to get that shoulder charge and he is in this is where he wanted to be but foxy says no and back to full screen you go a down to crushing blow for just so much damage are we going to see our first 3-0 here or are we going to see our first 3-0 at final combat Samidj needs to wake up Samidj needs to fight back here getting clipped by those overheads is not a good way of fighting back down to absolutely nothing I mean how are you going to make that come back against Shane you don't you don't no help you got no beater you got nothing and now foxy sitting very comfortably against the crushing blow 29% he is going in he wants to end this and right now a full spark reversal and then getting caught by the hell sparks foxy is completely in a groove right now Samidj needs to make something happen now his winter side life depends on these next critical moments we are trying to open him up oh hold on a second 24% a few shabby there and going for the reversal punish Samidj on the verge of making this come back it's do or die you got to do it now what's going to be the call cashing in on the fatal blow got to be doing as much damage as possible and foxy grandpa is just going to be one strike or one throw away that last shot just so much damage full defensive meter what is it going to be a meaty back to a back wrap going to do full damage and sense Samidj full screen the life lead is barely in foxy's favor Samidj inching his way in but the forward grab will certainly close it out foxy with a 3-0 commanding victory over samidj ending it in such fashion with the brutality just sucking the soul right out of cashing cage foxy grandpa taking that set convincing our first 3-0 of the day but again for all you samidj fans not the end of samidj's tournament run he is going to be in the lower bracket in order to be eliminated from this tournament you have to lose 2 complete sets and foxy grandpa looking absolutely dominant right now you know that was a 3-0 but it felt like a game 5 to me that was incredible samidj played so patiently but you know what just the reads by foxy foxy to really be able to just put out all that damage whether it's full screen up close didn't matter it was just flawless gameplay from foxy and we will be seeing him later shang lives on does he does and again that is a statement in itself that game 2 could have gone either way it came down to the wire it came down to that ale mary that last pitch effort to go for the fatal blow and it was perfect perfectly executed by foxy grandpa just pure pure dominance it was just mixing up those grabs honestly a majority of his damage you know it was a lot of shit because samidj really wasn't getting clipped from full screen but it was the mind games off of block strings it was the mind games off of plus frames and then foxy was I think he was just 100% how many down choose did he perfectly connect you have to take a risk you and me both had the same reaction too our mouths were just wide open out the floor and again it was just these reads up close were perfect and you know what foxy's placed out being so defensive for him to make the right reads up close and personal you have to have that in order to be successful like that and that's why foxy's one of the best defensive players in the world when it comes to this game definitely the best defensive player and again like you said before the strike throw game from foxy grandpa I feel like it's just unmatched by anybody else he just has the perfect understanding of what do they what are they going to do next or what do they think that I'm going to do next and you just kind of counter to that nobody does it better than foxy grandpa that was a statement man 3-3-0 and then and Samish being able to use Cassie like that going for the yes queen variation I thought we were going to see a lot more fight with that shoulder that was the perfect display and the perfect tool to really be able to shut down that zoning that was played it perfectly just that groove was so hard to stop but I believe that's going to do it for us for now we're going to be taking a quick break but don't go anywhere we have plenty of matches and plenty of hype to be coming at you don't go anywhere the catastrophe we want to give a big thank you to Trivium for their brand new single catastrophist off their upcoming album what the dead men say one of the theme songs here at final combat 2020 the album releases next month on April 24th we order it now over at Trivium.org I've been asked this question a lot over the years across the various games if you're going to bet who you're going to bet on to win right and all too often I myself have been guilty of this to say well of course Sonic box right I'm a man of statistics so when it comes to who I think is going to win if I was putting money down it would be Sonic Fox Sonic Fox has been the most consistent player in the world they've been able to explore the game more than everybody else their character picks have been the most diverse you can't really bet against Sonic that's just how things go the person that's going to win this tournament is Sonic Fox but I always love a good underdog story and if there's an underdog story I think it's tied between Rewind and Ninja killer I would probably say Ninja killer just because he's sitting on something I feel like there's some kind of tech maybe a character that not everyone knows that he's playing the big story of this year in my opinion is Ninja killer right this is still technically Ninja killer's rookie year but he has absolutely just burst onto the MK11 scene with the biggest wins you could possibly ask for taking out the best players in the world would you take the field or would you take Sonic Fox or Ninja killer I actually have to even in my own hypothetical take Sonic Fox or Ninja killer I'll be honest Ladies and gentlemen the action continues and our commentators are standing by Mitsu Owens and Ultra David gentlemen Ladies and gentlemen boys and girls welcome to final combat 2020 here in the U.S. in the U.S. in the U.S. in the U.S. in the U.S. U.S. we'll see how that goes it's going to be a big battle of Mortal Kombat 2020 here in Chicago first of all can we get some noise please if you will it's going to be a long day full of Mortal Kombat action at the end of the day we will crown a worthy champion U- così champion for that matter Chatchajon once again by ultra David What's going on? I don't realize the shirt you're wearing right before going cool results, we're gonna be continuing with that now. It will be Dragon vs. Nivet coming up shortly. That should be a juicy matchup as well, but on a quick note on behalf of their production, unfortunately due to unfortunate events that are pretty much out of our control, we do not have an audience. However, we did allow for the competitors to have a designated coach, family, and team managers. That's why we still have a few people watching, so just to clear up that on the matter at hand. But the match, Nivet vs. Dragon, perhaps Etron vs. Jackie. It's gonna be indeed. I think almost certainly that's true. Very much looking forward to this match. Let's hear what they have to say. I'm Ryan Walker, also known as Dragon, and I'm from Lewis, Delaware. I always view everyone on the same playing field kind of. I have Nivet first. I feel like I'm one of the most prepared in that matchup, so I am extremely confident going versus him. I am Maurice Bitticocos. I'm from Greece and my nickname is Nivet. My first player I have to face is Dragon. In the situation we are right now, there is nothing you can avoid. Even if I have to play everyone, I will do it and I will give my best. Yeah, both of these two players, I think, are pretty set on the character that they're gonna be using. Dragon's been playing Cetrion since the game came out. As far as I know, it's still sticking with her, and for Nivet, it's been Jackie. Yeah, I think this is a matchup that's not necessarily, it doesn't include secrets. With some people you don't know, is it gonna be, you know, a hidden, hidden selector or almost, you know, a hidden character for that matter, but here I think, you know, they're playing with open hands. I think it's gonna be Cetrion versus Jackie, especially from Dragon. I don't know if he even has a pocket, whatever, maybe a Kitani here and there, but tournament-wise, definitely Cetrion it's gonna be. Well, I just don't think that there's much need to. She's a strong character, of course, and then if you look at Dragon's results throughout the year, the worst position that he got in a major was seventh place. Yes, and that was by the end of the year. Yeah. That second place here, maybe a third, a fifth, but yeah. Second at EVO, second at CEO. He did not miss a top eight during the entire season. Second at ECT. So this has definitely been one of the most dominant players of the year. That's why he comes into this number two in points overall. Second seed, man, however, on the other side, Nivik. This is the one thing that's about those players that did not qualify through points. They might be slept on. Yeah. He had to go through so many players during the IKK. So many players he had to defeat, video games, yo, a foxy grandpa, do not sleep on the people that did not qualify through points. I definitely think that's right. As you said, he qualified by winning the Intercontinental Combat, and there are lots of strong players who are there. And frankly, a lot of us were not looking at Nivik to be the one who made it through. Oh, definitely. And when he did, it was just extremely solid play. It was very good. He's, of course, been a longtime player. Before that, I hadn't really seen him play Jackie. When I first saw it, I didn't think that that was what I expected him to use, the kind of character I expected him to use, but it really fits what he wants to do. Yeah, ever since she got adjusted for that matter, yeah, definitely. Before that, he was rocking that Kabul did take the Polish game challenge with that. But yeah, ever since he switched to Jackie, you know, became so much more off a threat. And I think we are very close to getting this match going. Fifth match of the day, of course, all still winner's side. Best of five all the way. And you know, I heard from Dragon on a stream that the Ryan's did earlier this week, they had him on there to just talk about how he's preparing, what he's feeling about going into this, and he was talking about how many hours a day he's playing and how he's just constantly trying to train up. And he specifically said these, you know, is that his path is going to include Jackie's. And then he's really been working on the upgraded matchup. I think, yeah, these people should definitely be ready for people like characters like Johnny, Jackie set you on, you know, talk to yours. You know, Yeah, I mean, they've been there. They've been among the definitely played against them for for sure. The stare down. Yeah, the characters looking at each other. Look at Jackie almost angry. I mean, come on, yeah, who can blame her? Oh, it's looking good. Trying to kill each other. Come on. This bump to make it official. We are going to the tournament stage. What are we talking about? Probably intro. All right. Yes, I'll be quiet. Yeah. Don't worry about it. Let it go. Here we go. Shaka is right, child. She's nuts. And we're stopping her. Raiden has walked your mind. All right. Here we go. Nivik on the left and dragon on the right. And a lot of this is going to be about how to contain Jackie. No, just like that. Nivik's in immediately. I don't know if you want to contain Nivik was dragged because I think Jackie is the caged animal here. Well, she's not in a cage. Oh, big whip. Here we go. Oh, that could have been so much. The geyser. Just right back in. This is upgraded Jackie. She gets the ball rolling. He's throwing these leaves of bad intentions. He's trying to get in there and make it happen. Yep. Of course, she can sweep the sky. What are we here? Does he get it though? Does he get it? No, it's tough. It's tough. It's tight timing. Okay. Just chucking the stage at him. And of course, you can see that does sweep the sky. And her main way of approaching, especially from this range, is going to be through airborne approach. One leap is all it takes. Okay, the call out. Wow. Where's the health lead? It's gone. Yeah, what are we looking at? A big advantage for Nivik for a while. Two percent. He fakes it. Two percent though. Oh boy, this is where he needs to be, Dragon. Wow. That was a punish as well. Four is one to keeper and check. Round one goes to Dragon. However, finds himself cornered here. Think about how that round started out. Here's a chance. Big chance. There's a lot of damage with no chance for the break. Movement by Dragon. Great escape. Uh-huh. And he gets out of here, of course. And Nivik's maybe feeling comfortable. Oh, the range was almost there. No whiff punish though from Dragon. The stare down. And this has come up a couple times so far. Nivik has been willing to just stay still. Delay. Uh-huh. Another one. Wow, this is a good one. I feel like that might have been able to get there. Yes. Down three, huh? And he goes right for the fail. Oh, wait a minute, David. Wait a minute. This might be it. I don't know about the scaling. Seven percent left. Let me see those shields. Oh, no, that's it. Wow. What is the first game by Dragon? Because I really feel the way that started out lately, and yet, even in that first round, Dragon battled back. All right. Very early. Nivik is asking for his coach. I have no idea who his coach is. Let's see. Surely not his team manager. It's Legacy of Kaiser. Oh, it's on Kratos. Okay. Having a little chat. I don't think this is going to be about a character switch. Just maybe about identifying something that Nivik maybe missed, or is wondering if he is missing anything. There in mind, you can only call in your coach once per sets for a minute each. Didn't even need the full minutes. Oh, well. Again, I mean, the way that it started out was pretty positive for Nivik. Absolutely. But then again, the snowball effect. It's the boulder effect, going down that hill. Yeah. You can put it that way. Well, that really was a big change of things, even though in the second round, we didn't see a lot of the boulder. It was just around to knock down Nivik's approach, I feel like, had a big impact on how the second round went. He also respected him as well. Patience there from Dragon. Zenyatta, punish. Break confirmed. Yes. Already 250 even before that. One more defensive ball for Dragon here. Okay. Skeeling a bunch of turns right there is Dragon. Playing this character who is not just about zoning, as you can see. Okay. Almost confirmed that David. What? Look at this fairy button, Z. Dragon senses the moment. Almost backed off. He's looking for a counter hit. That standing one is such a pain in the neck for Nivik right now. Look at this. And Nivik is trying to walk out of that range and maybe start things off from back there. It's exactly what Dragon read. Air to air challenge. Dragon seems ready for everything here. He does. Yeah, footsies up close. Pressure times. He's trying to mix it up. Nivik is smart. It's a blow. Time is slowly becoming an issue here. 17 seconds. Oh! Beautiful anti-air. Don't you ever jump on me like that. I was really good awareness that situation hadn't come up yet. Nivik was ready for it. And he's going to start this with setting on in the corner. Round two, fight. See if Dragon gets out of there. No whiff punish on the ground. Oh no! 2-1-3. Removes the defensive meter. So even. Uh-oh. Dragon's so fun. He's so much in control that he feels he can go in for a grab. Here we go again. Woo! Beautiful. Oh again. He's so ready, David. Yeah, defensively he's been so strong. A lot of blocking out of Dragon. Got under a couple throws now. Viñada's whipped. Movements. Ooh, looking for a grab. Nothing came. Dragon with a life lead. 10%. These individual hits in that range are really adding up. Stagger pressure from Dragon right now. You can see the kind of control that is in about that third to half screen range in front of her. Slow approach for Nivik and no buttons on the way in. Wow. Continues to string. Calls out the movement. Nivik just trying to wake up with something. The grab. Even there, Dragon's getting everything right. Uh-oh. That chip adds up on that. This has got to be frustrating. Doesn't get it this time. No. 9% left. This is almost a climb. Nivik convincingly taking it. And the Dualshock controller is officially disconnected. But it's only 2 to 0. Well, that was only 2. Nivik, it's best of 5. Oh, it might not have been him. Uh-oh. Talk to me about the match so far. It feels like there's been so much control from Sentryon. It's so interesting though. Because if you really think about it, how is Nivik allowing him that to do with the 9 frame mint? So interesting to notice, isn't it? Dragon's been pressing that button. It's not in 4, 3. It's a little bit outside of that. That jab should be 7 frames, I'm pretty sure. Standing 1 from Sentryon. If you put it that way, yeah. And he's so good with the movement. Wow, he knows exactly. Back and forth. Oh, wait a minute. You were actually allowed to get him twice? I guess. I assume they have things under control up there. Okay, maybe the next one will make the, you know, will matter the next place. It didn't matter that much. Didn't have a very big impact. Ah, so the rule is that they get one minute total and I guess that can roll between rounds. Okay, to be fair, that was no near a minute. No, the first time was just a few seconds. You're good, you're good. Here we go, and Guido's keeping his eye on things. Well, that might be about it in terms of the time he can spend. And of course, if he loses this next game, or anyone. Yeah, that's true. There is no more coaching from Nivik's side. I think that was a straight rematch. Oh yeah, I don't think there's going to be a switch. All right, Nivik, what do you have left in the tank here in winners top 16? Let's see it. Yeah, now's the time for the adaptation. It's just, again, Dragon's been taking up such good spots. I think he's got the bitimits with all these leaves because, you know, Dragon has all the answers, of course. Okay. Ah, first time we've seen that. Once more in the corner, 1-1 pressure. Vignada. Oh, I just didn't expect a second. Too far. You see the movement action from Dragon to get right outside of it. Beautiful stuff. Nivik with no bar to break. He's just stuck. They're taking the damage. Even though it's not as much as upgrade, it can pump out. There's so much damage individually over time from such a round. Look at this. The patience. And he waited for the throw. Nothing preemptive about that time. Again, this is the range right here. This has been such a problem. For Nivik, it's been Dragon just absolutely controlling that spot. Oh, late break away as well. This might come back to haunt him. Wow. And it will indeed, as it's going to be match points for Dragon. Again, just looking in complete control. Every aspect of the stage, Nivik has to find an answer here to this onslaught. Even a little bit of back and forth from Dragon here. He's really spending a lot of time just... I mean, he's doing things that are... They are counterable, and some of the strings he's using, the movement he's doing, moving around. There are these moments here just like that where Nivik could be attacking and Dragon's hitting them so well. I mean, he's just absolutely caged. Jackie, we were talking about how she seems like an uncaged beast, and I gotta tell you the bars are up right now. The pad locks on. Uncaged poppy oil. Four less. Okay, got something going. Nivik, make this count. Probably going to see a teleport from direction at this point. Ooh, he's hit a bubble. Oh, fake. Tricky business, and now he gets to pull some space. Oh, the down, down from... Downtown, the down two coming through. What's it going to be? The dash punch. Gets a throw, escape, play as Dragon. Through out of the corner, nice. Uh-oh, 1-1. So close to getting around. So close. So confirmed from Dragon. They're both sitting on the faddles. Time, 13 seconds. There you go, Nivik takes it, and by the way, in great positioning here, he's going to still be maintained corner. Nivik is still alive here, but he needs so much more. Match three. Will there be a teleport? I think that's what Nivik is looking for right there, with him backing off. I love this. The fake, yes. Re-stand. Finally challenging all that stagger nonsense. Yeah, again, exactly. That range right there, that button timing is something he just didn't have before, and now he's finding some more moments. Uh-huh, first time. Yes, front pound. Trying to press buttons afterwards. Dragon forced. Wall is blocked. And on the whip punish. Oh, this is going to be a lot. Is it enough? No! Uh-oh. Okay, okay, okay. Nivik almost had a situation, but it's going to be good. Nivik is on the board here. And it was really, I think, a lot influenced by him challenging at that range he was talking about. Some down ones in there, some fourth threes in there, a little kick. Not letting those staggers get to him in that last sequence. Pressing. When he's allowed to press, I mean, Cetron isn't plus. She's good. Like, you know, fast startup. Sure. The range and all that, but she is not plus. Right. Yeah, no, it was just an understanding by Dragon that he did Nivik not to press buttons and he was right. Right. Right. So, but that is, as you said, it's a mix-up that Nivik can get on the other side of. We'll see if he can keep that up, but, you know, Dragon is one of the best at quickly learning and adapting. Match four here. I think Dragon is probably happy with that trade. Just get her away. No completion. Here we go. The confirm. Sure. Nivik just trying to delay, but very little commitment from Dragon. That's been fine. Out of there. Yes, this is that range where he needed to press buttons. He did last time, but Dragon understanding that backs off just slightly. He can get the whip on us. That was just gorgeous. What an understanding of Jack's range is right there from Dragon. Beautiful. And this will be chipped. That range is fine. Definitely a Dragon's favorite, 7% left. Just like that Dragon once again on match point. Big sigh of relief from Dragon. Well, I think that sigh of relief is dessert because there's a lot of things that he needed to do there. And you can never feel too comfortable versus upgraded. There we go. That's one of the reasons. Plus Yes. What was that? I don't know, but it was lovely. Just melt it away. Hey, one. Making the mix ups work. Still in there. Here's a chance. Okay. Can you get it started here? No throw tech as well. Wait a minute. Binyard has blocked. Leap. Does he leap? The threat. Out of there. Jackie trying it out. Here's a big chance. No. No continuation. This is so scary. Kept it up. They didn't expect it. Okay. Getting a little wild here. 8%. You can't take this lightly here. If Dragon finds two more combos, it's going to be over. Chip is in issue, David. Chip is in issue. No, he needs more. Look at the time. It's time to go to work. Two, one. Is it enough? It's not over yet. It's still match point, Dragon. The time, David. It was time to go to work. Nivik is still alive here. Goes for the low. Only the second time in the set. Just outside of range. Whiff punish. Didn't think he was hitting, I guess. Input error. No tech. It's Dragon. First little stagger in that way. Comes Nivik. Here comes Nivik. No, no Christian blow. Dragon might be flustered here. Very rare to see this kind of thing. Much pressure from Dragon. He did take a lot of life in the first game doing this. Out of the sky. Will there be a break? Okay, this might be the last break. Advantage. The jump. Okay, Nivik is where he needs to be. Not enough. Steps right in there. Is this going to be it? Don't drop this. 3%. This is Chip. Chip, Chip, Chip, Chip, Chip, Chip. Nivik stays in there. The skin of his teeth and some situations here. He saved, I think, three match points in total. Nivik with the right mental fortitude. Wow. And look at his face. There's no appearance of being flustered there. There's just somebody who looks like he's calm and collected. Maybe not on their faces, but in their gameplay, there is. Yeah, that's true. From both of these gentlemen, how can you not? This is final combat. $10 on the line. Life-changing stuff. You better be flustered. But this will be it's final match of the set. Who wants it more? Uh-huh. We'll at least spend it now, guys. Not going to go for the crush yet. Restance. Escape failed. And there. The leap. Okay, great confirmed by Dragon. Standing situation yet again. This is round one, Dragon. Ooh, it was almost. Whip on it. Very nice. Nivik, can he get there in time? No. Oh, beautiful spacing from Dragon. Late break away. I don't know about that. 11%. Yikes. Oh, you know, he may have thought he had defensive bar still. He did not. He did false block into the hop, and that's just not what you need there. So it's match point for Dragon. Dragon on match point. Nivik. Can he clutch it out one more time? No, we're punished. And this is now starting up a little bit more, Dragon, but he is more cautious than we had seen previously. And very, very light as easy stuff. Wow. Huge call out. And confirmed. Almost. Okay, breakfast counts. No continuation. This is falling apart. You need something big. Here for Nivik. He's looking for that leaf. Punish. Yeah, that's definitely the name of the game right now. Dragon is being very cautious. Okay, this is doable. Oh, maybe not. I don't think this is going to kill. Oh, that is so smart. The range as well. Okay, wait a minute. He did punish it. That was the one time. I don't think he meant to do that. He might block here. Oh, look at him. He's trying to make his way through. This is not going to matter. Look at the time. If he finds a hit confirmed, Dragon is definitely going to block everything for sure. Throws are not going to be enough in time, and Nivik knows it. So Dragon ends up timing out to take it. Wow. What a way to take it. I think if Nivik realized Dragon's strategy it would have been close. I don't know. What did Dragon wait by the way? For sure. Absolutely right. Somebody who just understands controlling the stage, spacing, making the mix-ups work, but also understanding that time is resource, just like life is, just like the meter is, and he used that to his advantage. That was so smart to not go with the full combo just with the ball. That was really good. That was so smart. Character specialists, man. They come up with stuff on the fly, just like that. Beautiful stuff. So Dragon continues on in Winner's side. Look, he was second overall on points. I think he's somebody many of us expect to go far. But for Nivik, excellent showing. Especially considering how things started off, right? The first game, game and a half, couple games. Not great for him. Not great. But then he started challenging in that range you were talking about a little bit better. Mix-ups working out better for him. He started to understand some of Dragon's movement timings and keep it very close. Like I said, he was a bit timid, but ever since he started to challenge all that one-one nonsense with that one here, down three here, I was looking better, but unfortunately, I thought it was a good set. It was a good set, yes. That was a nice start for our little commentary. I appreciate that. Absolutely. The one that we'll be having up next here is going to be Deoxys and Scar. That is a toss-up as well. How do you call that? We've got a couple of boys here from Texas and we're going to have a clip from them to see what they have to say about it. My name is Julian. My tag is Deoxys and I'm from Dallas, Texas. I don't really want to play against anyone who plays Kung Lao and sure enough, it happens to be my first opponent, but other than that, I've been trying to prepare equally for everyone. I never put pressure on myself and every time I go into it with no expectations, I always end up doing better. My name is Brad Vaughn, also known as Scar and I'm from Houston, Texas. I do the mental. As long as I don't put too much pressure on myself, if I've got a fight, I've got a fight. Anybody who I've got to go up against, I'm not worried about it. All right, well, look, these guys have played before. A couple of players from Texas and at Dreamhack Dallas, Scar won the winner's final set between the two of them. That was 3-0. 3-0. But then in Grand Finals, Deoxys won 3-2, 3-2. What do you got for me? You will not command another round. Wanda. My only memory is the burning of flesh. Live, March 8th, Walmart. Either in 400 stops or shops, I should say, or walmart.com, available March 8th. David, you were saying? I was saying, yeah, that's right. So Deoxys versus Scar, you know, per Deoxys there, I think the expectation is low for Scar. It's unfortunate that he gave it away that he doesn't like playing Kung Lao. I don't think I ever would say that, unless it's like a super obvious top tier pick, but other than that, I don't think I would say I hate Lao, especially with someone like Scar who has multiple characters to his disposal. Well, there's an explosivity in Lao. There's an unpredictability in that character. It's just hard to manage that. But it's going to be the same for Deoxys' character. I think we're all looking for him to play Jackie. Ever since, you know, Jebus received those nerves or whatever you want to call it. Yeah. I don't think we're going to see him too much. But let's see, gentlemen, still setting up all the way still winners side. This is the sixth match of the day. Deoxys comes in seventh in points overall. And he got top eight a bunch of times, only ninth a few times. The highest placing was third at Dreamhack Montreal. As I said, he did also win Dreamhack Dallas, although that wasn't on the tour. And Scar started out, you know, looking good. Had a bunch of placings finished outside of the top eight pretty consistently, but was always a big threat. Definitely. I mean, he's your combo breaker champion after all. That is a statement for itself. Started out great for sure. Yeah. I think one of the biggest multiple combat tournaments to that day, if not even the biggest, like 1000 plus 1700 or something big anyway. So, you know, he definitely deserves his spot. Of course. I did not see a handshake. Is it official yet? I will see. It is. They're not skipping. Let's do it. This is legit. That hat's old school. Never mess with the classic. Classic is a nice word for busted. Dang. That hat looks plenty sharp to me still. Looks legit. Oh, okay. Oh, the gimmicks early, right? Yeah. Early short talk. Hey. Confirmation comes from Scar. Oh, this will be so explosive David. Oh, room out. This match will be so explosive. I love seeing that early back throughout the corner. Yeah, that's what I'm talking about. Right. And I understand why Deoxys doesn't want to fight against this. It's nutty. It's so nutty. Pokes into the hat, into a full combo. Oh, but Scar doesn't have to play that style. Scar is definitely somebody who can play consistently and solidly. But, you know, turning on the juice every now and then. Pretty good. Oh, smart stuff. That's not enough for chip kill yet. Has one more bar to absorb something. Okay. He has time to do it. Okay, David might have a situation. I'm just saying. I'm just saying. Maybe he finds the right hit. Look at this. David, wait a minute. Complete corner control. Oh, the hat. The hat. Oh, boy. Wow. What a start. Round two. Fight. Neither one wanted to take the risk. That is again. Tossed out of the corner. We've seen that come up a couple of times. I don't need her to do anything about it. It's advantage. 36. Not too bad. Out of there. Look at that. What was that? What was that? Even offensively, there was very, very little there for Scar. Beautiful. The patience from Scar right now. What's the hat on? Oh, no. Who expected? Oh, yeah. You remember early. Yeah. You got the throw out of the corner that set it up. Scar saved it for the end, and it was a great game one for him. I mean, look at that first round. Really could have gone the other way, though. Right. That was super close. So the oxes was worried about coming out for a reason, it seems. Escape failed. Not going to matter too much. You just match up for Jackie. Continuation. Early breakaway. Throw escape coming through. You know, they both took risks there in the air. Just almost waiting for Jackie just to come in. I'll start playing up again. Okay. One, two, three, 300. He's trying to tech. He's just on the button. And again out of the corner. That was a butterfly. And now the question is, will Scar be patient again on this? Oh, spent all of it. Yeah, that's an expensive one, no doubt. But on the other hand, look, if he was going to get hit, he was going to lose the round, right? Yeah, we'll make the low quite possible, yeah. Round two, fight. Crocketing hype for the oxes. The low again. I don't think anyone has lost that round front so far. It is so punishable. You just got to make the right read, and that's not easy to do. No. So every time Scar is thrown into the middle of the stage, doesn't spend a second. Whip on his... Ah, this time I wonder if it was corner. I would love to know. And look at that. Funky patience right there for Scar. He now has the corner for himself. And nothing, absolutely nothing. Wait, what? There must have been an input error. I don't think so. Point blank teleport. No. I don't know what to tell you. Wow, firm. 13% left. Watch the fated low though. 4-4 to the fated low to kill. Just didn't believe it. Back throw. Absolutely. I understand. Just blocking right there. Don't want to get hit. Time is slowly a factor of your 17%. 17 seconds. Got hit. I hope we don't have that restart option here. The oxes came to play. Yeah, well again, even in that first round in the first game, he almost took it. Oh, yeah. This is not a rush. No, no way. No way. Match three. Here we go. Can you get it in time? Yeah, nice. Okay, well. A cannon blocks correctly. That's come twice since the oxes have been ready both times. And not a lot. What? Scar has not been ready for that. I'll tell you. Who would be? It's a really fun last turn after that. Yeah, yeah. He's playing a bit disrespectful here. Scar. Okay. But not kept up. And that really could have been a lot of damage. I really like the patient from the oxes. He's not being involved in that counter poking war at all. So patient. Stepping right back in. Elbow drop. How did that do it? What was that? 8%. Six. Try to hit her in the sky. He's late. Finish. He did not punish it. So much of this is going to go out. Okay. There it is. Spend the cash, baby. We got it. Yeah, definitely. It's very difficult to deal with that kind of pressure. And you saw Scar go up in the air to meet the air to air once. It did work. And he tried it again. It did not. Round two. Five. It's hard to do. The oxes for the first time. And the lead here in this set. Easy confirm for score. Out of there. Yeah, Scar would love to control that space a little bit more. It's just so hard to do against Jackie. You know that she could be in there any time. Yeah, she just makes her way right in there yet again. Oh my gosh. Beautiful. What can you say? It's just so tough to deal with. It's sick. Wow. Great awareness. Scar's a big trouble here. Oh man. The oxen's starting to run away with this. Maybe starting to fly away with this. Quite literally, yeah. 1% left. Even on the throw tech already. This is way less. Can't take any chip at all. And that was it. Hey. First brutality of the day I took. Jackie Briggs wins. Where are we going here? Didn't see it. Do you think there's going to be a change? Maybe. I mean, this is score. Uh-oh. Never mind. Great rematch. 2-1 to the oxen. That was awesome. It's just been how it's gone. You know, the whole time, the oxen's been able to get in when he wants. He's been able to get out when he wants. He's been able to mix up. With the exception of that first game, it's just been all the oxen. Oh. Both of them without defensive bar now. Although we'll come back faster for Scar. Out of the corner. 13% left. Trying to enter up. Yeah. Yeah, that was beautiful right there by the oxen. Take advantage. Uh-oh. 1-2 to face the blow perhaps. Doesn't find it. Wait a minute, David. Oh, it's doable here. Absolutely. Uh-oh. 1-1. Get that heck out of here. Score. Round two. First time we've seen that. He queens the sky with that up too. Yeah. Yeah. All of them. All of them. Look on the empty low. That was cool. Try to escape fail. And you know against Kunlalau, that's going to be a threat. Yeah. Air to air. And that should be it. So Scar comes back. And it'll be 2-2. Fincing as well. Yeah. Air to air did work there. Right? We've seen that. Work and not. It did work there. I don't know how to feel about this. Straight rematch from Deoxys. At least take a breather maybe. No. Keep in mind, score is the veteran here. Throw counter. Deoxys is in big trouble here. Wake up, bud. Yeah. He tried something. Oh, no. Oh, better imagine I was there. Cannot miss those opportunities. Make this count. It's tight execution. But yeah, it's something you need to do. Not that easy to do. And now Scar is just kind of waiting. It seems until Deoxys makes his way back in. It's for death. Try it all. Low has hit 100%. Great defense. Great patience here. But Scar's running out of real estate. He's caught. 9%. He's caught. And no buttons from him either. Four. The corner. Could he make something happen? Ship's going to be a problem. Oh, he was walking for it, Davis. Even on top of Low up two? Wow. Wait. Up in the sky. Fort. Mag point Deoxys. Low escape coming through. Flawless block. Yes. The floor is lava. Oh, boy. What a call out. Look at him. Look at him. Look at him. Again. What is this? A chance. And not taken. He'd be unable to take. Big opening. Wow. Beautiful confirm. Exactly how close he was to the corner. Back throw. Scar's in trouble. I think he tried to meet her in the skies and worked. What through the head? Deoxys. The low has been 100%. Absolutely. It's big trouble. And there's Deoxys taking it three to two. Wow. Deoxys was going 200 miles per hour in that final round. All over score. What again? In the other side. That giant gen of character is revving through the sky up there. No cloud in sight. I said, yeah, that was no wash. No, it was not. But yeah, you could see how difficult it is to deal with the Jackie who understands when and where to leave. And how to leave. It's not like, it might look easy like, yeah, we all know it's going to. Yeah, right. It's not that simple. It's definitely not that simple. There's many layers of mix ups. And of course, the ground pound with still 100% hit rate, I think to this day. Yeah, of course, there's much less damage if you get hit by the low. Yeah. Then if you get by the overheads. Well, unless of course you want to amplify it. I think that by itself is like 12%. Which adds up. It is more. But that was the story of the sets. I loved how the ox is found that period of time when he felt that scar just wasn't going to challenge and he was leaping, leaping, leaping. Great movement. He even called out some air to airs. That scar would have liked to have made happen. There was one that did work. But then there was one later on that just look at that. It was a good sequence. And orbit up there. And yeah, at this point, it was going to be a very, very difficult comeback for scar. So deoxys moves on in winners. Top 16. Next matchup will be David Ninja Killah versus Conqueror. First of all, thank you so much to WBNRS into sports for making it possible for Conqueror to come here once again. Like it's 2020. We're still dealing with this nonsense, which is like visa issues and all of that. Yeah, thanks to E5 Pass for making that happen. That was extremely important. As well as everybody involved with the rest of the operation. It was not easy to make happen, I know. So it's super cool that Conqueror could be here. Definitely. But he is here. And he has a lethal, lethal sub-zero. Let's see what these gentlemen had to say. My name is Jerry Gooden. I'm from Duluth, Georgia. You know, I'm a gamer tagger. It's Ninja Killah. Conqueror, he's definitely on the radio. He's like one of the best Brazilian players I've ever seen. It's nerve-racking, too. Like, getting me wrong the first time being the finale. I came so far, so, you know, I got to do my best. My name is Elton de Castro. My tag is Conqueror 249. I'm from São Paulo, Brazil. I'm ready for all the opponents. I'm going to do my best. I'm going to do my best. And I hope that all the Brazilians will support me. My name is Elton de Castro. My tag is Conqueror 249. I'm from São Paulo, Brazil. So, about the visa, it was a very difficult situation. And I want to thank a lot to Sherry, along with the project E5 Pass, who helped me to do interviews, helped me to fill the papers, and helped me to be here today. So, I'm very happy to be representing Brazil at this moment. When I won the Latin League, it was a huge happiness to be representing Brazil. And that's why I'm here today. I'm going to do my best. I'm going to do my best. And I hope that all the Brazilians will support me. Winning the Final Combat for me would be everything, because of this battle that I've been fighting for a long time. Since 2016, 2017, I've always liked to compete and win the Final Combat for me. It's going to be very good because it's representing my country and because it shows that Brazil's level is very high. He actually addressed himself that issue. It's beautiful to see him here. And it's a beautiful story to see someone actually carry their flags and actually have that relationship with their country, their nationality. It's a beautiful thing to see. And hopefully it doesn't add to the pressure that is already on being at Final Combat. However, Ninjake on the other hand, I don't think I've ever seen him that openly address nerves when it comes to that. Maybe once or twice, but it's cool to see that he shows that, hey, I'm still human. I might be mopping left and right, but I'm still human. He's got nerves as well. And once again, how could you not? $100,000 on the line. Thousands of people watching, people in attendance. And yeah, I'm not sure how this one goes, David. Are you trying to spook him right now? Can you hear you? He has those headphones on. Right, right, right. Your plugs. Look, he is, if you think about it, a rookie in terms of his competitive seasons, right? This is still the first sort of year of Mortal Kombat that he's come out of tournaments. He won the very first one that he came out to and I saw him say afterward that he was like, how do these tournament players do it? It is nerve-wracking to make this happen. And yet, when he traveled after that, he got fourth, fourth, first, third, first. I mean, what a series for somebody to burst onto the stage in this way. It's not like it was a big secret. He did great in online stuff before, you know. It was a, he was a terror and people knew it, but turning that kind of online play into offline success is not easy, and yet he's done it. Especially in your first year, David, you usually go, oh, it's you in your first year. I mean, that's what I did. Oh, shame about it. And you are player-hating. How easily my point is proved. Conqueror represents such a strong scene in Brazil. They have fantastic players down there, and I'm really excited for him. I love his sub. I think there's a crispiness about his movement with the character and his hicken firms with the character that I feel like nobody else has. His movement, his buffering, his hit confirming, as you said, it's an absolute master class of subs here. Let's see it however on the other side. Show software Johnny Cage. He knows there's something about spacing as well. Keep in mind for Conqueror, this is a guy who's, who's come up here. I mean, he addressed the visa issue there, right? He won Liga Latina to get here. It's not like he was grinding the points. That's a big moment for him. Little interruption. They're both doing it. Okay, again. Wow, another one. I think only a little bit of the damage at a time. Here's a big chance. Okay, there it is. I say bumper. Into the corner, you'll go. Oh, down two from downtown. Wow. And ends up taking it right after that. Chip, there was no defensive board to take it. Ninja Killa looking good here. Round two, fight. And there's not going to be a defensive bar for a little while here. Conqueror just trying to out range. It's really Ninja Killa who's been doing the chasing. Of course that, okay, plus. Empty jumping. Ninja Killa knows nothing about that. They both have the same idea. Oh, trying to do as early as you could. The duck under his genius. That was cute. Trying to bait the flawless block. Okay. Except for him finally comes. Early break away once none of it. Escape failed. Now this matters. It does. Challenge. Oh, no, we're punished. Okay. Okay. Yeah, all righty. Bait to the blow. We haven't seen the rescue overheads. Block dash. There's an apple. Almost got there. Almost got there. 3%. Oh, spending. You greedy son of a gun. Fight. Just an exhale. Wow. All right, we all were looking for a fatal. That means he's going to have an X-Round in this round. What a first game. Oh, the respect. It's a nothing. It's a challenge. A little bit of a staggered timing. So at this level, you're seeing people go back and forth. Okay, break away coming through. Follow the last one. And the set for him. Now, can you see Conker? He's so smart. He was looking for it. It's 19% left. Conker beginning to be in trouble. There's a lot of crotch blocking here. Oh, okay. Into what? Reset. No. Who wants to crush and blow? Doesn't get it. Oh, no. And that is enough. What a confirm. I thought it by Ninja Kill. What a first game. That was game one. He was technically one hit away from taking it back. Wow. Oh, it was dual. And here is the thing about Sub-Zero and Conker. We know, like everyone is saying, like, is 4-2 reactable? Is it not? Conker doesn't even really care about any of that because he does not usually use 4-2 like that. Yeah, it's very risky. He doesn't risk it. Right, right. He's much more of a fundamental player. We might not see it once in this entire set. Doesn't find the back three. That's a great block. That doesn't work on anybody today. I do get the sense that Conker is too patient. Yeah, yeah, yeah. Facing. Just trying to build his way out. Okay. No confirm. I'm so surprised he did not confirm that back three. Conker is in trouble here. Round two fight. He's trying to out-range what Johnny would like to do, but you see, did you kill it? Just, okay. He walks up. Just taking advantage of so much momentum. Okay. Out of there in time. Oh, early jump in. Can't try to let the early jump in. Yeah. Nice quick block. Lay down two is punish, Davis. He does spend it, yes. Now it's exactly where he wants to be. I can't wake up down one. We've seen it so many times. Conker's just a little afraid to do the midi versus spouse blocks. This is a pain to deal with. Pressure is so intense. Look at that chip. He's so active. What is this? MK9? What's the chip? Big input error, I think. Into what, though? Let's see a break, yes. Four two might come through here. Four two might come through here. We'll see if we haven't seen it yet. Okay. Conker up. 11 percent, David. 5 percent, David. Chip is an issue, David. 1 percent. Chip. He can't get touched. Chip. Chip. What a whip putters by Ninja Killer. He ducked right under the ice ball and he got it. It was a punish. It was a punish. He had no chance to duck it whatsoever. Wow. That was so close for Conker. Ninja Killer being up 2-0. In the first game there was a lot of, I would say, respect, patience on both players' side. In that game, though, as it went on and on, where it was more and more just Ninja Killer taking advantage of Conker's patience, right? He began to be the one, Ninja Killer began to be the one who was moving forward more, pressing more buttons. Very, I mean, great harassment in the corner, for example. But that's the thing. Like, how can you not respect the Johnny Cage? Who has you cornered? Yeah. Like, it's suicide one way or the other. It's hard to get out of, for sure. All right. His friend here, which is Killer Jeanock. Yeah, coming up to have a conversation. Forget about all of that, he says. Just press the buttons. Yeah, he might have recognized the same thing. We'll see. See who the adaptation is here. It's got to be something. It was looking good. Like, this once again is not a wash. You just know that when you're playing against somebody Ninja Killer, he has so many threats available so often. And he used some of them in the first game and then just didn't have to anymore in the second game. So we got to see a change from Conqueror. He's ready there. Good start for Conqueror. So close. Chase him down. Doesn't have to fight though. Wow, he was fishing for the punish attempt. Conqueror. OK, look at this. Exactly the kind of change I was hoping to see just more activity out of Conqueror. Oh, the naughty stuff. Throw escape. Not getting shimmy. This is good stuff from Conqueror. I like the patience. Yeah. Down two. Wrong. The stagger. Stagger. 14% stagger. Interaction. This is it. Sunglasses. Fun down kick for good measures. What a comeback from Ninja Killer. Match point. CGL's Ninja Killer here. Here's the pressure of the infamous Johnny. Pressure of the corner. Shit. Heads up. Yes. The interruption found. But then into nothing. So many buttons. So many flawless balls. Let us plus. OK. Takes advantage of the plus frames. I'm just jumping out. Here's the back moment. Ninja Killer finds it. Of course break. Unreal. Oh, look at that patience here. OK. Hey. Hey. Hey. Hey. Hey. Finally gets the crushing blow. Conqueror is a big trouble. The whip punish. As I was ready. Ninja Killer's almost got it. So close now. Even chipping. That is going to be enough. It goes to Ninja Killer. Somehow that was a 3-0. Right. On paper, like the score does not really represent the match. I really before I've been very, very impressed by somebody who I thought may have a surprising run. But if it's going to happen, it's going to happen and lose your side as Ninja Killer moves on. Amen. The craziest stories sometimes happen and the losers bracket. So, you know, all of these gentlemen still in the tournament, but those call outs on those juicy down tools, man. How are you going to, you know, grab someone like that that fishes out all. Pretty much all of your grabbing attempts. It's got to be frustrating. Ninja Killer just fundamentally very sound. So many followers, but so many antires. I mean, he is one of the favorites to take the tournament, become your earth rams champion, if we will. Yeah. For a reason. I mean, third seed of the Mortal Kombat 11 pro competition. And you did that by only going to a few events. You just did so well. He advanced a few events. But, you know, alone, the dream heck win. You know, the NEC win. Probably on paper, I think it's a win is 350. That alone, those two tournaments, I think, would have been enough to, you know, allow him to qualify. So Ninja Killer, he's going deep, I feel. He and I, yeah. It's something that we're all looking for for sure. We've seen Sonic Fox, Rewind, Combat, Foxy Grandpa, Dragon, Deoxys, and Ninja Killer Ticket. This is going to be the final first round match, and that will be Dizzy and Tweety. Dizzy and Tweety. I did a prediction earlier, and this one was in my guts. Like, on paper, no idea who's going to win. But I think I gave the benefit of the doubt to Dizzy T Team. You know, Tweety is an absolute, like, he's a beast. Absolute beast. Yeah. Forever. It was really strong early, but as the season progressed, you know, declined a bit. So let's see how this one goes, and let's see what Tweety and Dizzy T Team have to say. My name is Tyrese and Dizzy Carl, and I come from the UK. I'm looking to get through my path, get up to the finals, and hopefully win the whole event. I'm not considered the best or anything like that. I'm looking to get up to that sort of standard, and that's what keeps pushing me through. My name is Tommy Tweety. I just go by Tweety, my tag, and I'm from Newcastle, Indiana. I played Dizzy for his first round, so of course, I'm trying to get W on him. But besides that, I'm really looking to take out the big dogs, you know, Ninja Killers, Sonic Fox, like all those guys. You know, I just stick to the process, and I think if I just keep going, I can get there. So this is the number six overall on points that's Dizzy, and it's the number 11 overall on points for Tweety. Dizzy did so much traveling this year. Wow. He was everywhere. And the thing is, for the most part, David, he wasn't even sponsored. Right, right, right, right. He was not sponsored. Yeah, no, that's a lot of time and money. And look, he had results, right? I mean, he got top eight at some big, big events. Did great at Brazil Game Show. Oh, yeah. That was, I think, the game changer being second, you know, at the Brazil Game Show. But even like DreamHack 7, Kertik throw down seventh. You know, he's been consistent. Of course, the Vianality, right? Yeah, yeah, he's been consistent with it. Tweety on the other hand, you know, barely qualified, because, you know, he did the math, and I think he miscalculated the whole thing a bit. He was, you know, on the brink of not qualifying. Well, he started off with a blast. So, I mean, I understand why he would think that he was going to be qualified. And look, he was, right? He made it. Yeah. He got third at Combo Breaker, fifth at CEO, fifth at Evo. What a start. But then, you know, DreamHack 17th, ECT 25th. And so on. So this, that's why this one is so tough to call, however, I know that Tweety is a grinder. Oh, yeah. And he might, he might have a surprise. He might have a surprise. You know, Jerry is not being the same anymore. I really hope that he brings out the Baraka. Oh, yeah? Oh, really? I don't think so. But on paper, I still think Baraka is a good character. And he had so much success with Baraka. I mean, Baraka really, I think he's being slept on. So many characters got nerfed. Baraka out here chilling, waving with his flag. Like... You don't have to convince me. Tweety stretching. Oh, we might switch out the systems? I'm not sure. Ah, the console. Okay, we're just going to get a switch of console here and make sure everything's working as best as it can. Yeah, we don't want to get a blow-up mid-sets. Look at Tweety, man. Look at Tweety. He's ready to go in. He's ready to go. Look at him. Look, I get it, right? I mean, this is such a big moment. Once your heart gets going, I feel personally, once I have that kind of adrenaline feel, I don't want to let it drop. I want that to keep going. It makes sense, yeah, yeah. I like it like he's pumping and ready to go. And David, like, we really have to talk about that for a second, man. Final combat. Four continents, I believe. God knows how many majors. And I mean, look at all these flags. Oh, yeah. Like so many talented individuals from so many different continents. Yeah, I believe six countries are represented here. Look at that, so many continents and all of that. And when the heat is on, I know this for a fact. You will lose sleep. You might have nightmares. You don't have that much appetite. All of that might be an issue, David, because once again, $100,000, you know that thousands of people will be watching you. Family and friends will be watching you. Sure, sure. It is nerve-racking. I know this firsthand. Oh, yeah. So, you know, let's see who wants it more. We've already seen a few drops here and there. So, you know, early in the day, so we've got to give them the benefit of the doubt. Hopefully they tighten things up. But how can you not be flustered, David? As you said, the prize pool is 100 in total. First place gets $40,000. Pretty big share of that. Life-changing. Yeah, it really is. But everybody gets something. Even if you go 0 and 2, you're going to end up with $750, which is great, because people have been qualifying all year. There you go. This is exactly what we're going for. And the difference I want to point out between getting last place at this event, right, losing two straight matches versus just winning once. $2,000 to $750. I mean, that already is a significant jump. That's not going to be enough for anybody, right? To end up in ninth is not going to be satisfying for anybody. Right, right, right. But there is quite a jump monetarily at that range. And you know what's sad, David? By default, if you do the math, half of these gentlemen will be going 0 and 2. Can you believe it? If you say it like that, doesn't that sound brutal? It's a quarter, but yeah, I know. Doesn't that sound brutal? Well, that's how it is. You know, we're here to see the best of the best. It's a quarter, you said? Take everybody else to the curb. A quarter goes 0 and 2? Not the half? Mm-hmm. This is why I don't do math. I do commentary. We're not the ones running the brackets back there. Right, that's the Illuminati. But yeah, speaking of which, thank you to the Illuminati pretty much, InterSport, NRS, WB. We're giving everyone a chance to get paid and not go home with a goodie bag and a hoodie maybe. You know, everyone goes home with some cash. I really do think that's important. Yeah, as you said, a quarter of people necessarily will go 0 and 2. As you said. As you said, a quarter of people. And you know, it's nice to give people at least something. Now, this has been a year-long qualification process. So everybody, by getting here, has had results already. And many of those are associated with some money. But again, that's not going to be enough for people. They want to get up into that grand finals, not just for the big money or even primarily for that. But that's nice. Definitely. Or that trophy even. Yeah. Did we see the trophy? Did we get a shot of the trophy? Production, can we get like the jib on the trophy? Yeah, it's pretty nice. The trophy, I've never seen anything like it. And whoever wins that, how are you going to ship that? Look at that. It's a replica. That is not like a miniature that we've seen and on. No. One-to-one, I've heard. One-to-one. Of course, you know, the sticker final comment and all of that. That is the trophy. That is not a prop. That is the trophy. Shao Kahn's hammer. Down one annihilation. Shout out to VGY. Yeah. And I'm glad that, for example, Tekken Master has struck teeth here to help him lift that trophy. In case he wins it. I don't know if he can handle it by himself. It's 40,000 pounds. How are you going to, like, Hand luggage, like, you know, just casually walking around there. How do you get home? I don't know. Where's my business seat, by the way, you know? That might not be allowed on, man. Carry on. Way too big, way too big. Dude. But that is quite the trophy, man. That is quite the trophy. Yeah, that's one of the coolest ones I've ever seen in fighting game competition. I think that's, it's really unique, very cool. It's something you can hang on to forever. I mean, I keep talking about EarthRamps champion. Maybe Outworld's champion with that trophy, man. Shao Kahn himself. Yeah, champion of the realms entirely, for sure. Pretty much. But once again, if you just joined, this is Final Combat 2020. We're live here in Chicago. Long, very long day full of Mortal Kombat action. Yeah, and again, this is at the end of the first round. So we took a look at the bracket before. Now it's going to be Dizzy and Tweety. I asked Dizzy before if they have fought each other in tournament, and he said they have not. So it's going to be something new for both of them. You know, many of these matchups, especially as we get further down the line, will be between people who have played each other in competitions before. And if you've played somebody in competition, the feeling of it, and your sort of understanding of how to adapt, how to change, is different than if you just played in casuals. Most definitely. And you know, back, a few years back, we always had that discussion like, EU is free to US, because they always had, you know, better training partners, more locals, all of that. But nowadays, you know, with that superb netcode, which, you know, Mortal Kombat 11 has, not that much of a big deal anymore. Of course, offline, online still, you know, two different things. Yeah, offline is just going to be always inherently better. But yeah, the online play is very strong. Look, I didn't know about the international scene. I knew that there were players. I didn't know that it was like that until MKX, when two UK players got in the top eight, when Bakrein got into grand finals in the next year. I haven't slept on the international scene since then, I'll tell you that. So it looks like this is going to be Sonya and Gyrus after all. Gyrus, he did it. Tweety, you mad man. It's official as well with the handshake. Wow. And I know that Disney's been practicing a few different characters too. So for him to stick with Sonya here, a character that he's used a lot, but he has been practicing others. What is this month one of the game? Sonya and Gyrus? Right, Sonya and Gyrus? Yeah, these were the terrors of month one. I've never been so hyped to see Gyrus. Yo, the start with the, with the hot that was so sick. Yeah, I know. Yeah. We're like stoked to see a rim master Sonya, an infinite war than Gyrus. But no, that is the state of things. Characters you don't see quite as often anymore. Here we go. Dizzy TT versus Tweety. Sonya versus Gyrus. Here we go. Oh man. I'm looking forward to this. Woo hoo hoo. Up two. Up two. All right. Keeping the pretty non-committal there. Plus. Neat. That intimidating walk. Hi. The nonsense. Don't point to Santa. I miss you, Gyrus. I miss you. Fight. Woo. Try to down one it. No, that little dangling leg. Got her. Got the option select as well. Heck, what's that? I'm not sure. Woo. High crush. We have yet to see an interruption from Tweety, from Dizzy TT. Pre-patch Gyrus. Okay. Give me those eyes. Thank you very much, Tweety. On the board. Sonya wasn't keeping up with Gyrus there. She wasn't seeing him. I was quite convincing as well. He's calling it off. Stop the match. Yeah, we'll see what happens here. What a first game. Wow. By Gyrus. By Tweety, I should say. First of all, the character. Explosive. Choices. And of course, yeah. The way he did. That was looking pre-patch all over. I think Dizzy TT, you know, respecting Gyrus a bit too much. You know, it's not the beast that it used to be. Right, right. If you're somebody watching from home who hasn't been keeping up quite as much, there have been changes to Gyrus a few times over the last year. And while Gyrus doesn't suck, all right, but there definitely have been some changes in some nerfs. Tweety was creeping there, was listening to the advice from Foxy Grandpa. It's quite nice to have a coach that is a Foxy Grandpa. Waiting in Winner's side there. We'll see if there are changes in how he plays. I just felt like a lot of it was getting steamrolls, to be honest. A lot of little interruptions with the down one that were very useful. Skate failed. Throw lose. They're still there. Yeah. Stagger. Okay. Just walking in again, fair enough in the middle. Oh, there you go. Yep, that was one of the changes. Uh-huh. Ooh, the mix. Knocked right there on the whip. That was a cool hit. Punished. There was no bar. Org is a TT, down two. Back throw. Get some snowball on that. Oh, that was cool. Nineteen percent. And no extra button. But this was ready. It is enough. Just enough. No discipline. Dizzy TT. With the adaptation on the board. Fart. A little hoppers in case of sand trap. Yeah, he's avoiding that. Smart. Smart. Oh, yeah. That didn't rain. Tweety's trying to make it happen underneath. But now you can see she's just above. But if he gets it, it makes sense. Sure, yeah. If he finds it, then he gets it. Not only damage, but he gets to get right at close. And the crushing blow, of course. Because it whips quite a few times. That's true. Uh-huh. Doesn't watch his feet. He needs so much more, though. Oh, yeah. To stay alive in this match. Break the front. Not in there in time. And also, Zid and Dizzy gets the grab. It's very close now. He doesn't trouble. Chip has an issue here. Six percent. Yeah, really swinging for the fences on that kind of thing. All right. Wow. Back to back. Convincing matches. It's gonna be 1-1. And the last round of top 16 winner's side. It was pretty convincing in favor of Tweety, like you said. And then it was pretty convincing in favor of Dizzy. Round one. Fight. Spreadry match. Match number three here. Bunky timing. Now, it's just a little bit more like deliberate button timings here from Tweety as he moves in. Escape failed. Yeah, nobody looks for the throw out of the corner. Now, the real question is, David, when will we see the 4-2-1-2 wall choke? It's Tweety after all. He has no fear. Well, no need to yet, I guess. Hey. Hey. Hey. Hmm. Yeah, not bad. Dang. Not bad. Oh, here's a chance. Not at range, though. Oh, yes. Hello. No offense. That's a bar. Right away. Yeah, that might have just been him wanting to block. Now, this is an issue. One mix into fatal blow, David. You got her. Not going to matter. Try to roll away, and nope. He gets dunked over it yet again. But that, as you said, is making them win. That is the condition for the fatal blow. I'm sorry for the crushing blow. Yeah, jump and kick. Nobody's slashing. Okay, yeah. This is exactly what Tweety would love to do. If he could just loop this forever, I'm sure he would. Oh, that was cool. Came back to a halt to the option selection. Yes, good read yet again. We've seen that twice. Not there. Okay, wait. Is it going to be? No. Okay. They hit confirm. Breaks, of course, but still very close. Six percent. Wow. It's going to do it. So back and forth and back and forth. Tweety, game one, pretty convincing. Dizzy, like you said. Pretty convincing on the second. And now Tweety's right back there. Two to one. Is this scripted? Back and forth. This might be scripted. No, it's not. Don't worry about it. I'm not sure it is. Two to one. Yeah, as I said, this is hard to predict. And you know, it just shows how odd this set is. So will there be a switch for Dizzy TT? That's the question. I wouldn't expect it. As they try to decide who will play against Ninja killer in the next round of winners. And who against conqueror in losers. What a reward. What a reward. And you don't want to do either of those things. Both tough opponents next round. So either way. And now there was no change. Back to Sonya. Yeah. No. Wow. Potentially final match of this set. But it's been so back and forth. I almost feel like Dizzy should take this. Right. Just right. Yeah, by default, right? Of course, if that keeps up, Tweety's going to be the one who takes it. Dizzy's got to get some interruptions on. He's looking great so far. I love the movement here. Just very deliberate constant offense. Huge likely any interrupts. Beautiful stuff by Dizzy. David. History is repeating itself. Look at that. That's right. That's right. If only he could have selected a different option to avoid the whiff on the roll. But oh well. Blocked correctly. And tries to take a little bit too much time there. Giers was such a fast down one. Doesn't interrupt anymore. I don't know what is the frail. We're right in there yet again. Dizzy's in trouble here. There's no defensive bar. He's got to deal with Giers in his face. And maybe trying to duck and just didn't work out. Call out on the throw. Back throw. Tweety in there again. If he finds one more hit, one more grab. Up three. I mean, this is Sonya. Oh, Sonya can do it. Okay, this might be the start of something. Try to get. And not quite there. Walks forward deceivingly into the knee. And that's the match point for Tweety. Match point, Tweety over Dizzy TT. Final round. Fight. Almost like Tweety has been waiting for that up. Again. We punish. We almost set a situation. Dizzy's got to keep snowballing. The risky stuff from Dizzy TT. No fear. 14% left. Okay. Is that enough? Yes. Dizzy. Wow. Exit two to two. So indeed it's back and forth and back and forth. Like, oh, a fake tally as well. That's cute. Well, he's already dead. Okay, now he's dead for sure. Not for long though. Let's gear us. Yeah. He'll be back. He can't die. He can't die. I've never noticed that the drone said blade on it. Oh, did it? Yeah. Oh, sick. Okay. We're thinking once again. No, we're not. No, I think that's just going to be the same. And you've proven yourself if you're either of these players that your character can do it clearly. Let's do it too. And convincing fashion. What's it get? Yeah. Hopity hop. Little bunny rabbit Sonya on the other side. Okay. Big opening. Nice confirm for Tweety. If nothing else should cost defensive borrow. That's what he expected in Disney with a read. Saves his meter. Love it. Still a lot of damage though. It was it was it. Back throw. He's looking for the grass. He's just wrong. Of the direction. Oh, no. Well, no joke. More. No joke. Stealing a turn for sure right there. All over the place. It was a punish. And he keeps it unbreakable. It's not going to be enough. Oh, he already had a course. Yeah. He had whiffed a few times. That's true. There is no turning back. It's match point. Tweety. Tweety. I love that choice. I'm keeping it unbreakable just to make sure. Option select boys. Jump into the low sand trap. 200 percent. 200 damage. Manner all the way. And that's been successful. Okay. Continuation as well. Hedge odds. Does he make this happen? This is where it needs to come. This is where it needs to come, Mitsu. Uh-oh. It's working out so far. Disrespectful. Gotta make it happen. Oh, Tweety's here. These gentlemen are so disrespectful. Mitsu, come on. One more away. Tweety. Oh. Tweety. This is not death, I think. He has a bar. This is not death. Mitsu. This is not death. Five percent. What's it going to be? Tweety, so close, Mitsu. What's it going to be? He barely kicks. Oh, damn. Three to two for Tweety. In the end. God, it really was back and forth every single game right there. Oh, it's a good sense when David screams David. It's reward. So now, again, we've gotten through the first round of the winners side. Keep it together. Yeah. And up next, look, there's going to be some classic matchups. If we can go back and check out the bracket here real fast. We have some fantastic matches coming up shortly, including Sonic Fox versus Rewind. That's going to be awesome. Wow. That's a classic. Really. Combat versus a Foxy Grandpa. There it is on your screen. Dragon versus Deoxys. And then to round it out on the winners side, Ninja Killip versus Tweety. Those are all fantastic winners side matches. That's just winners, man. That's just the winners bracket. On losers side. Yeah, yeah, yeah. Stabs versus Hayate. Tekken Master versus Samij. Nivik versus Scar. And then Conqueror versus Dizzy. Wow. To your losers side. Yeah. Those are all fantastic. So no one has eliminated just yet. Everyone is still, you know, very much alive. And their dreams. But yeah, we're getting closer. We're getting there. So lowers. Lowers bracket. You see it on your bracket right there. Unfortunate for the two Canadians to have to match up against each other right there. That's how the cookie crumbled. Yeah. But those are all great. Each one of those is, well, I guess that's not really an international matchup is the two Canadians. But other than that, each one is two different countries. Beautiful. I'd love to see the diversity of the flags. Yes. I definitely agree. One of the great things about the modern, another own game scene. Really. I mean, it's how international it is and how strong it is. It brought us together. Look, dude. The pro competition. Those are all great, man. Definitely. I was very impressed at everybody there for having put in the work that they did. That was a lot of fun, man. That was a lot of fun. I got so excited of you screaming, David, that I didn't even see if Tweety popped off. He's known for his pop-offs. You know, a little bit, yeah. Okay. There you go. But that, unfortunately, will be it for us as the duo. We will take a break and we'll be back with a few more hype matches, David. We want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album, What the Dead Men Say. One of the theme songs here at Final Combat 2020. The album releases next month on April 24th and you can pre-order it now over at Trivium.org. Fucking God. He took down Jumper. There's no legion at the end. No Batman. Gotham is yours for the taking. You stole the... Hot takes. I don't think it's that hot. It might be cold as ice, but I see Sonic Fox definitely taking it. I mean, how can you... Mortal Kombat X Season 1, Season 2, Season 3, Injustice Season 1, Injustice 2, Season 2 and now Final Combat and Mortal Kombat as well. A hot take I have again to dip into Heyate. It's Aaron Black. That character, the way the community sees him now is just really, really bad. But I think because of how everyone sees that character, they might not see Heyate coming. One of my hot takes is that a young player by the name of Deoxys is going to make a really deep run up until possibly top four. Tekken Master has been a big question mark in the community in terms of who's he actually going to be playing. And I think we're going to see a huge surprise pick in Katana from Tekken Master because Highborn is a character that the Middle East community have been kind of screaming from the rooftops about for a while. I've been really impressed with Conqueror lately. His Sub-Zero looks incredibly on point and he's kind of like redefined how Sub-Zero is supposed to be played. Final Combat 2020 theme songs. The album drops this Friday, March 13th. So head over to CodeOrangeTourth.com and pre-order today. Thank everybody to Final Combat 2020 here in the heart of Mortal Kombat, Chicago. What is going on everyone? We are going to be continuing on the winner's side of this bracket. We have had some immaculate matches so far. Half of them going the distance to game number five. My name is Mr. Aquaman. And my name is Ketchup. The matches that we've had today are, I think it really has been officially a taste of things to come. But as we're moving on through this bracket, we've got our next round of winners. So the players here have already won their matches to reach this point. But I mean, come on, this is a world finals. You expect it to be close. And most of these matches have been. That they most certainly have. You talked about 16. The best on the planet for display for you guys. We're moving on to the next round. Winner's quarters finals. This is not even to the top eight of the bracket. You know, we have the likes of Sonic Fox versus Rewind first matchup. This is a run-back of Epic proportions throughout NRS history. After that, we're going to have Combat versus Foxy. Veteran versus Combat coming in and looking so strong. You know, one of the favorites to, you know, get that last spot. Got the last spot is here performing really well. We got Dragon versus Deoxys. All of these names giving me, giving shivers down my spine, by the way. I mean, this is a world finals run-back that we are just about to see as well. Same character in Joker. Different game entirely in Mortal Kombat 11. They're looking to make a statement and win two world finals with Joker in two separate games. Rewind. I mean, everyone here wants to see Rewind do well. He's got a diverse character pool. Natural skill is off the chain. And this is definitely going to be one of our more competitive matches today. Rewind has been able to defeat Sonic Fox in tournament before. Can he do it again? This is the ultimate test here. You talk about it. This was the grand finals of the last championship for Netherrealm Games. Let's go! Alright, so we have Joker versus Jackie. We've seen enough Jackie at this point. You know what she can do upgraded? She's going to have that crazy pressure on deck. But right now, Fox immediately getting that hit confirmed into a knockdown. What's going to be next? It's all going to be really who gets the momentum early on. Both of these characters can ride that wave so hard. We're going to see what Sonic brings to the table as far as the options against these leaps that we're going to be seeing out of Rewind. Rewind's a play. He's no stranger to these high execution float style characters. Let's not forget Injustice 2. He had one of the best blue bills in the business. Execution's not really something he has to worry about. But Fox really loves the set-up characters. Right now though, getting clips immediately. A second bar that he can spend. Give me those launches and the third one. Just stay nice and safe. Rewind. In a good position now. Fox getting clips and that's going to be a clean round one for Rewind. And that was just a feel-out phase up until that one strike from Rewind. And we saw him go from half screen to corner the positioning. And just a clean execution of Rewind there to take the first round. The massive swing of the 2-1. Get out of the airspace and Joker's bringing everything to the table. He's got the crowbar. He's got the wheelchair. He's got to check in the boxes. He's even got the puppet. I mean if there's one thing Joker has. It's safety. And the range combined makes him such an oppressive character. And there's the immediate launch. Get out of the airspace. Joker has got some pretty decent options for shutting down that jump. Right now a forward one ender. Knocked down again. Remember three of those with a crushing blow. Bird boy beat down. It is going to come online. A grab. I mean Joker he's got such amazing mids. And amazing buttons. The grab is so scary. Because that forward one is so oppressive on that knock down. Final round fight. We're going to find a round just to start us off. Here in the crushing blow. Watch your dome from downtown. It's Rewind and once again. Applying that pressure so fast. Breakway is going to be forced from Fox when they've lost 50% life already. That is not a good look. And now Rewind. The tech attempt from Fox. Trying to dive in there and make the dash cause it to miss. Didn't quite work out. Empty low. That low is so unsafe. But such high a reward. He's got a knock down. With a throw. What a late shrapnel there by Rewind. To try to get Sonic to press those buttons. And unlike in the dashes. We're seeing the options against the leaps. And catches out the max damage. And then down to the breakaway. And tries to paint on exactly that. The throw. The throw opened up the one too. And catches on the crushing blow as well. Sonic with the lead. The second Joker gets that fatal blow. He becomes such a scary character. All of it coming through. A grab. Wonderful tech from Fox. One clean opening. Remember this is Jackie 950 health. He has got a little bit less than moan. And the forward two cancel. Joker, I mean we've barely touched on this today. But the Joker. One of the absolute scariest characters in the roster. Once he's got fatal blow. He's one of the only characters in the game that can cancel it. Canceling it leads to a mix up. You fear that forward throw. Joker's one, two, three. Safe. Confirmable. And if you expect a grab. We'll delete health. That's exactly what happened there against Rewind. And almost in a risk. You saw Sonic take right there. Off of that same exact option. Risking the one, two, one. Which is a full combo punishable on block string. As long as you crash the high ender. But you saw the damage output that Fox got. Taking the risk of the launcher there. And this is the character. You can't jump that. It's almost like the character was made for Sonic Fox. You know, one of the archetypes that we don't really see in MK11. And we didn't talk about the log coming into this. That this is a set of character instant jump one. However, the setups do sometimes come with a price. Pretty high execution for the higher damage. We know Fox. They've got the execution. Speaking of which. Two, one. The choice is done. It's all working out here. Oh, I need more. Even more. It's just layers upon layers, Aquaman. You get one knocked down. You want to lead it into the next one. That said, Rewind. One bar of Mia. And a fatal blow. Can definitely be enough to win the jump three. Joker's jumpings are so strong. Sonic did that jump kick nice and early. Get those active frames out there. A lot harder and dire. And this character, you've spoken to Sonic Fox a lot. He loves playing neutral. And he loves setups. And one thing that this character excels at is the setups. But also the resetting of the neutral that you see with all these jack in the box, especially here in the corner. The corner's a scary place to be. Joker's got insane corner damage. The grabs as well. Just really coming back to how good Mids and Buttons Joker has. The grabs become crazy scary. Four, two, one, two. Safe on block. Sets it out again. Going into the backboard four instead. But right now, taking a turn away. Rewind's going to get a launch. Breakway's possible. Fox not playing any games. And a wonderful throw tech as well. Rewind's going to be really careful. Sticking out buttons with this help. A confirmed breakway. So important. Denying the damage. And denying crushing blow. You've got to do it. And you see there everything on block. Going to that jack in the box. He's going to get it. He's going to be coming in from the sky. Sonic Fox on pressure. Looking for something to whiff punish. Every time he does that jack in the box, it's that perfect spacing to try to see something whiff. Try to catch him with the tube. But here comes Rewind on the offense. Gets him with the low. It's going to be off the pound here. Nothing to keep it basic. Not taking too many risks now as Rewind. But with this help, it may have to eventually. Yeah, these individual hits are going to make Fox sweat. Just yet speaking of which, he spends another one. Trying to be as safe as possible. Just resaying the neutral dash punch. Not an amazing trade at this point. Especially how weak he is. He has to make a big play. And he has to do it right now. Has a fatal blow. But Fox does as well. Anything on block is going to fatal blow cancel. And just like that, that should be the chip out and Fox goes up 2-0 on Rewind. It's layers upon layers like we just talked about. Joker being able to cancel his fatal blow meant the second Rewind was a chippable life and no last breath was there. That fatal blow cancel sealed his fate. There was really nothing he could do about that. Going back to character select. Even if Rewind doesn't change characters, he might do. But this is more of just a momentum reset, I think, for sure. He's thinking about it. Looks like he's hovering over some of his characters. I saw a Liu Kang there. I saw a Kung Lao. Going back to that character pull that we discussed. Rewind, he's not a one-trick pony by any stretch. Not one bit. And these two have had a close record throughout the pro competition. Just 3-2 in Fox's favor. This is one of the few players that has actually been able to go toe-to-toe with Sonic. Looking at Sonic's record against everybody else. You look at 3-2 and you're like, that is pretty dang good considering. I mean, Fox, they had to go into this tournament immediately fighting for their life. The really insanely close match against Stabs. And now against Rewind, looking a little bit more manageable. But although Fox, they're the favorite to win this tournament. But the fact they used Variation 2 Joker, that's still kind of a wild card in itself. It's a tricky variation that not everyone has a lot of experience against. No pun intended whatsoever in there as well. Rewind making the switch to outtake Johnny here. We'll see if that increased range. The Fireballs might be able to make it work. Fox looking for some of those trades. Sticking out that 2-1. You can just see the range. It lets Joker go toe-to-toe with the long funds. No! Almost to confirm. The setup actually works. It's going to make it crucial to follow up with the 1-2-1. I think it's what they wanted right there. Everyone's going to play a lot more of a grounded game, which almost, I think, plays into Fox's hands here. But we'll see how it develops. Where's the jump in? I mean, he gave a good go to try and take that grab. But not quite working out. Joker's down 4. Not going to quite hit his mark. Rewind now back with some real stay with Punish. Beautiful spacing there by Rewind. We're in the corner of the wake up. Doesn't get to Punish though. Could have been a run for Rewind, but the quickest micro crouch, I think we've seen in the tournament so far. Yeah, I mean, the round was won anyway, but the read was there. Just not quite the Punish. Something that really matters, speaking of which. Not going to blow the crush and blow just yet. Wants to build towards the bird boy beat down instead. Or wait for that pesky defensive meter to disappear on the side of Rewind. No pickup, but you know, that rising star is so quick on recovery that, you know, even on breakaways, it's time to still have your turn when you're Johnny Cage. In white positioning, Rewind has right now. Foxes back to the corner of the whiff throw, not getting Punished, even though Johnny was at that sweet spot to throw out them legs instead. He's been whipping quite a lot of butts here. Rewind has been a bit slow on the uptake, trying to get those Punishes in. And now, Ender here. That's going to be the mix. In the corner against Johnny Cage. Absolute nightmare. It is jailed. Trying to be hard to get out. You know, plus six. Everywhere across the board. Speaking of plus frames coming in from Fox. And from downtown with the forward three. What an offensive decision by Rewind to stay alive here on the winter side. And we got ourselves a match. There was no fatal blow needed. Rewind knew he had all the damage with the rising star at the end. But at this point, it was just a clean change of principle. If you lose two games in current, really, the pace that Rewind did, you just got to have something to break off that. That's so cool effect that Fox was trying to build. And now they're going to get knocked down, sent full screen. It's all about the rain. It's with Punish again. But you know, it's Fox. That's not the first time they've got the forward two-one. And they've not gone for the crushing blow. They're trying to build towards like third point. So good. You know, if you think about it, it's incredibly smart because all you're going to do coming off the crushing blow is get Rewind off by defensive bar. And it hasn't seemed to be a big threat again. Tasonic so far. And two out of the three already loaded. And we've seen what that crushing blow can do, as you saw earlier in that first match. It's just the gift that keeps on giving really. You get that forward two-one bird boy. It's unbreakable. It builds towards crushing blow. There's good damage by itself. That's yeah. Fox, the cleanest. Oh. Rewind challenges it one, two, one. Easy knock down. And although we can't get the amp, it's still in the corner positioning. Fox looking so good right now. That is what Ace of Naves is all about. You saw, Sonic, read the breakaway and then have a follow-up ready. And it's just, you thought it was going to be your turn. But not the case here. Always thinking ahead of Sonic and trying to go for it raw. Okay. That may have been to try to steal some momentum right there. Quite a cheeky move. Fox has been quite cheeky all day. Stick out now. Now there's no breakaway. That's where the forward two-one crushing blow comes from. And again, build towards it. That should be three box. This is a win-condition situation that's with. Hang on a minute. But Rewind, half-life left and some crushing blow is off the loaded. Cannot afford to get hit now at all. Especially with that crushing blow loaded, massive damage on board and anything confirmed to it might just do it at this range in the health bar. Any individual hit here is going to put Fox in the fatal blow and the fatal blow cancel combined with these crushing blows makes it horrendous to deal with Fox. They're in a good position. But I'd say Sonic actually probably wanted to take some chip on block right there just to give him that cancel. Perfect. We've all been in that scenario. Let me, let me want one thing on block. I've got my fatal blow. But the healthy for a win-wind again to stay alive is his match point for Sonic Fox in the defense by Rewind. He's going to stay alive. They bet the absolute farm on that because the crushing blow was ready. If that bird boy beat down connected that would have been a game over. No breakaway available for you at all. Absolutely sensational how Rewind has managed to stay alive right there and going through, I don't even know what Joker put up. I know what involved that game. Unlocked out in the office by Rewind. He's starting to warm up. Fighting back and then some forward one string. Tries to out here. Joker's down two. Now how's great range, but it's a bit slow compared to some of the other other cuts. A little bit slow there from Fox. Half life down Rewind in a decent position. They're just going to back up and disengage for a minute but he's right back in. Clean out here. Knocked down pressure. Sticking out that forward one again. And the down two trade. Great damage and a favorable trade here. He's going to challenge. Sits of respect. Wow. You were talking about a challenge. They're swinging it down two by Rewind but they're a wonderful tech Oh my god. Oh my god. Oh my god. That happened so quick. That was such a clean answer and by all accounts that should be game over. What a decision there from Fox to interrupt. The knowledge. The knowledge. Sensational match between the two and you see Sonic there saying I don't know about a mercy this time around. Too close for comfort I think. There it is. Have the luxury of just hearing it in your ear. But I mean overall that was just a fantastic series. Changed Johnny Cage clearly worked out here. It's just the range of all the names they got. These two characters won't go. Johnny Cage and Jackie they are two characters that are kind of a rule of the rooster. The thing about that is if you're Sonic Fox you're going to get as much experience as you possibly can on a daily basis. It's a matchup that you've played a thousand times. That's right. So a lot of comfort there coming out from Fox. And you saw some matchup specific choices that were made. The most notable thing being the very last play to interrupt Rising Star. Just to go through. Failed blows of play. Joke out all the fastest ones in the game. And that right there. The fatal blow cancel going into the 1-2. Thinking that the throw was going to come. So rewinding the micro duck and then got hit by the two. Set all of that in motion. Sonic coming out swing and rewind. A little late on the adaptation but almost brought that all the way back. Almost had ourselves another game five. Still sensational across the board. Really goes to show why having multiple characters locked and loaded does make a big difference in a competitive setting. If you can have characters that just bring a different style of play to the table or just something that is leaps and bounds, no pun intended for Jackie I guess. But that final play is so smart to just interrupt. Looked a little bit like the range was just too far away. It's safe on block. Yeah, but if it fails to connect then you can still interrupt at the end of the day. That is right. Coming up next we're going to have Noble Combat versus PXP of Foxy Grandpa. And both of these guys had some comfortable wins coming into the second round here in this final combat. No one eliminated yet, by the way. Everyone is still alive and every single match is going to be streamed. So you guys are in for a nice long day of Mortal Kombat here at Final Kombat. But I mean, I think combat's not just getting used to it. That's all the combat. Combat's playing my bad there. That's exactly my point, because combat's up next. But this matchup is, I can't recall the last time these two players actually went head to head. But it's a clash of generations. Combat is without question kind of like the more modern generation of other realm players really kind of made a name for himself in the online world of Injustice 2. You know, shouts to Combat Cup and you guys running all that back in the day. But that was kind of the first thing that let him dip his toes into competitive. And he went all guns blazing into MK11. But if we're talking about legacy, Foxy is as old school NRS. He's been around since 2011, and he's still going. He's been top level. First Bell Hall of Fame right there is a Foxy grandpa. He's been doing it since the beginning and has been incredibly consistent and at the top since. And that's something you can't say about an awful lot of people here in this competitive community. And it's, for me, even more impressive over the fact that Netherrealm games, they change. I mean, with the exception of Injustice 2, which is very much legacy with new mechanics. But Mortal Kombat is a different game almost every single time. So to be super top level and very successful in every single one says a lot about your ability to just pick up those new mechanics and how important those Mortal Kombat fundamentals can carry you. I honestly have no idea how to call this one. Combat plays a whole bunch of different characters. Foxy really going into this tournament is exclusively Shang Tsung with a little bit of Kung Lao. The Kung Lao is matchup dependent. I know he's kind of made himself famous with Kung Lao, especially Hat Tricks. But Shang Tsung is one of his favorite characters too. He always says, shout out to Mortal Kombat Conquest, the TV show that literally determined that Shang Tsung and Kung Lao would forever be his favorite characters. True story. Very weird though. By respect. You have to respect it. By respect. Coming into this, you know, going up against Combat who plays probably half the roster but has been coming here primarily with that Johnny Cage, which I think is a matchup that, you know, Shang Tsung players, you know, when you think about Johnny Cage, it's one that's playable. You know, able to play that zoning game here to see Foxy. You saw in his first match, implement Foxy's strategy incredibly well. Very keep away heavy, very, you know, throw heavy in his mix ups. But what he chooses to do as offense is what makes him so unique is that he'll play the lamest you'll ever see. And then at a moment's notice he'll get incredibly aggressive on you and you aren't ready for it almost every single time. The magic words to describe Foxy's playstyle is discipline. A lot of players out there don't, they're not really prepared to be as patient. I mean, you can pay attention to the way Foxy plays. Sometimes he will sit there and do literally nothing. He will do absolutely nothing. It is very aggravating. And just wait for you to do something and react accordingly. Shang Tsung, an amazing character, especially in Warlock, just forcing something out of you. The thing about Johnny Cage is he's got range and he's got five balls too. This could be an extremely long range game. I think that the name of the game here is going to be discipline. It's going to be how can combat handle that playstyle. Can he implement his own? Because Foxy's a very hard player to implement your own game plan against. And that's what I see out of Foxy so much. He didn't have control of the pace of the match. It's he's so good at it. You know, both of us have played against him. It's frustrating. Very frustrating. I'm not going to vent it here, but I can't wait to see this match go down. I have no idea how to call this one. Combat is really on quite a tear for such a young player as well. He's one of our youngest competitors in the pro competition. He doesn't look like it, but let's never forget it. He's been on fire here a little bit lately. Winning a bunch of big online events, you know, coming into this. Didn't have the best finish to the pro competition season. What's upon a time, I'd be chinock. I have a colorful imagination. Look it up. I laid him out. Shang Tsung totally did not believe him there. That's rude. But you know, combat, ECT, NEC, the last two premier events of the pro competition, none of the results that he wanted, but started to pick things up. You know, there was that long break a few months before final combat began and really started to kind of refind himself. And that's why he finds himself here on the winner's side of this bracket. But Foxy lies and wait on the other side of the bridge, saying you want to come across this bridge bank, get through all these ground eruptions. And so far, Foxy, decently, but gotta watch out for the range. That's really the game of foots he's been looking for. Foxy, he's going to play projectiles, but he's going to keep his eye on Johnny Cage's mid. Low profiling right there. The low profile is such a dangerous tool. And again, just for a full combo set, full screen combat, the second fatal blow becomes a possibility. Cage can expand, but the forward two with punish. And just keeping it unbreakable, spend the crushing blow, get rid of it, and a very comfortable round one for the boy from the U.K. And if there is any weakness of Johnny Cage, it's when you can finally, and I mean when you can finally get that character to whiff just like you saw there. And you have the reactions in front of the Foxy head on deck. Now he's letting the bodies hit the floor here. It's nothing but metal here in final combat. I mean, he's going in for so many corpse drops. And so far, you have to remember, so much damage for a single corpse drop that is one of the better projectiles in the entire game. Staggering the 1-1. You respect the 1-1-4, the 1-1-2 opens up these three grabs. It's either heal from forward throw, full screen from reverse, active frames of the down four. Or that with the 1-1. Trying to bait you out of reading that throw. And now here comes Foxy throwing out again. Respect, but probably expecting the overhead follow-up. Alright, a nice grab. Johnny Cage, he sends you pretty far away for a successful grab, and that's kind of where Shang Tsung gets to be. He doesn't, though, want to be in the corner. Foxy. No fear to slay it out. That is not as easy as it is. It is very difficult to do and to do it on the world stage. Foxy. Alright. Looking strong here in the whiff. Oh no, no, no. Was that a whiff or a block? I can even tell it was right in his face. I think he just slightly misjudged the range of that shadow kick. It looked like it was right here in his face. But misjudging the range of it, and some moves from combat that looked a little bit desperate, a little bit of desperation. Problem is, yeah, he's going to gear us. This is exactly what Shang Tsung wants you to do. That's exactly what Foxy wants to do. He's all about frustrating you, and the moment that you're frustrated, it's almost as if you've defeated yourself. Now he's changed to gear us. This is a straight-up counter-pick in some ways. There are a lot of Shang players out there that say they do not like this match-up, especially if it's going to be infinite warden, which combat has gone with? That's right. Remember, the sand trap, it trades favorably. You become invincible. You don't really have to use projectiles anymore. And then Shang has to really play your game. This match-up, I mean, you can win any match-up, but this one, a little bit tricky. Unfortunately, though, for combat, getting flipped by the 114, going in for the charge, just to keep the corner positioning. Foxy. And it's going to respect the frames of 4 and 2-4. Has a lot of knowledge about gear us as well. This is one of Foxy's pocket characters that we've seen him break out even in tournament. We saw it during the intercontinental. Whoa! And he gets the combo as well. Doesn't want to go into the ground eruption. He's a bit funky to combo that in the corner. Unless you're just outside of it, it will actually whiff, so you don't really get a lot of damage here. The jump kick, the whiff. The whiff. Jumped himself in the corner. The positioning acrobat. That's not where Foxy wants to be. Get interrupt. And he waits for the break away. Doesn't want to spend it. Oh! That was an infinite warden-specific blow-up by a Foxy grandpa. Sensational read right there. That was combat trying to throw that out and re-establish his turn with that combo. Infinite warden, there's going to be a big gap, but it is plus on block. And take it away. That even though he had the Juno chop-loaded. As long as you're going to be whiffing those sand traps, eventually you're going to get a crush and blow sooner or later. And right now, probably a neutral is up there for Foxy. Getting clipped by the roar for two. No counter hits compared. Oh, choice to go for a down two. I can imagine off that cross-up with the body splat. Have another plant. Trying to do it back-to-back. That's pretty hard against the active frames of that splash coming in. There's going to be another one. No! We're going to get some gear-ass loops to take the round. This is really the kind of match-up change and why combat has gone in with gear-ass. He really wants to just blow through projectiles before he's training. And this is why. This is the one move that makes this match-up a bit tricky here. Foxy waiting for his turn. He's going to take a follow. Oh! A neutral jump could have been a lot more, but Foxy, all combat, need a player committed. Oh, a big whiff there. Magnet arm. Plus frames, no. Floorless block. And the wonderful floorless block out here. Breaking. Closing the breakaway there from Foxy. The longer this pro-competition has gone along, the more we're starting to see that higher-level gameplay catch-up. And here at the World Finals, we're seeing it on its best display possible. Wonderful here confirmation. No breakaway. This will be some big ol' gear-ass damage. The crushing blow out of the corner. He wants to put Foxy on life alert here. Okay. Wake up. We're going to get a tiny bit of life back against gear-ass though. Not really going to help you too much. And a wonderful throw escape. Oh, another one. And a down one. Oh, my God. This is the opening he needs. Breakaway. They give us no tool! We're on the fatal road! But I feel like that would have had a better chance at working if he breakaway. Because remember, breakaway, you're actually in the air for a little bit longer. You actually may have read that, which was unfortunate. It's the small thing that some people miss right where. If you're launched by mostly crushing blow launches, if you don't do a breakaway, you're falling a little bit faster. Now, yeah, the change. He's gone in with Kung Lao. Gear-ass is one of the match-ups that he does not pick Shang into. And this is going to be a game of constantly going back and forth with characters, because the fact is, combat plays one of the characters that forces you to pick Kung Lao. And in this situation, if Foxy were to win this with Lao, if he wins it convincingly, combat's probably going to change away. And it's going to inspire a Shang pick again. There's going to be an immense back and forth. Is this our first-counter-pick war? Here, a final combat. If you want to get here, the Z-Had throw now. And this is a variation that you really only see out of Foxy here in the latest stages of the tournament. All right, tries to wake up roll. It's going to get chased down by the grab. Combat looking nice and comfortable. Gear-ass, he can go through all the patches in the world, but that mix-up of middle grab remains the same. Tries to test the walls of the teleport. We know now that ain't going to work. Unlikely, Foxy's going to go to it a few more times. Put that card for him. Back in a sleeve for another day. I see you are a man of culture as well. Oh, no! Four-two clips him again. And combat, this Gear-ass picked for itself at the moment. Doesn't get the full combo, but a bleak situation for Foxy. Goes for it just in case, but, realistically, that round was already over. Almost shades of combat from that game number one. We're actually starting to see the frustration possibly out of Foxy. I think Gear-ass is a character. You'd never expect him to be defensive, but he can be. Some of the best backwards movement in the whole game. And he's going to sit in respect. No answer there from Foxy, though. Looking for it. Four-four. Really loves that man. This one can be looped thanks to the speed of Kung-Low's down three. But this time, there's your... Oh! Oh, my God! You thought... It looks like he baited combat and they're trying to interrupt it. You know, he put those frames out there, the startup frames, the cancellation. Absolutely beautiful. From Foxy, the big brain from combat to the down two. If you're going to play as grab-heavy as Foxy does, you can be prepared to win a whole round on grabs, but you've got to be prepared to lose it. It's that double-edged sword effect. Damn it! Look at that. A half of a down two, crushing blow still hidden for 520 damage. And now next to... Whoa! That last second break away and now we have a fatal blow. We're in territory for it for the win-victory. Absolutely clutch. And the fatal blow's in play. Oh! Oh, my God! You know, if that was pre-packed, that might have worked. But thankfully, in the recent change, remember, the armor of fatal blow activates on frame eight rather than five. I'm not even sure he had the health in that situation to absorb that. I mean, I think it was a risky he was going to take. However, knock down again. Damage. That must have played. Just sits and respects it. Nice and patient there from combat. The ball's really in Foxy's court to make something happen here. Realistically, in this game of a counter-pick war, you kind of need to win a game each. That first win matters so much here that a Foxy interrupts 2-1-2-1-2, boys! Yeah, come out breaking it like Godland. Maybe a little too much here. All right, here we go. Foxy on the offense. What's this going to be? Throws out that Z-Head plus 8,422 it going into the throw. I mean, the down two, I believe has already been used. So he's kind of like, you've already used one of the big punishers here. Not as much severe, although this isn't, but it wasn't damage, whip, and another grab, reverse. Knocked down. It's a scary position for combat. So real. And that's not forget. And they confirm. Ouch, that's it. Foxy, this game of counter-pick, you have to take it one match at a time. Whoever wins the first game kind of gets that advantage because you get the final counter-pick. If Foxy lost that game, he would be the one in a terrible position. Now, combat has got to make a hard choice here. Does he stick with gearers? Because he plays so many characters. That's right. And all the players that exist in this top 16 bracket, combat plays the most characters. And that says a lot with someone like Tekken Master in the bracket. I would say given how that last match went, I would almost, I would almost say stick with gearers with how close that was. Oh, yeah. That just came down. Honestly, that just came down to what Foxy doesn't have tricks. Forces you to guess. He's going to do Z-Hat at a close range. It's going to be a mid or it's going to be a grab. Kung Lao, thanks to the one to wash him, working the way it does means you don't have to quite dedicate to forward fall like you did before, which makes that grab versus button game a lot scarier. Because one to one on block, one to comes out. On hit, one to one comes out. There's no hit confirm needed. It just does the work for you. But if Foxy wins this, this will be a great result for him. I think that, that combat's making that decision of it was close. If I'm able to overcome it, you know, probably give himself the best chance at victory here, you know, rather than risk potentially being counterpicked in that game number five. Well, if he, if he were to win this game. No matter what, this is spreading it all here. Yeah. I mean, if he wins this game, Foxy can't exactly go back to Shang because it's a matchup he doesn't want to play. Immediately clipping him with that forward to combat, scoring first blood and forcing an early breakaway. Really kind of best case scenario. Foxy, with loads of life to spare, goes for an interrupt. It does quite work out. Minimal punishment on the gauntlet. And here's the grab. Ready for the escape and one has gotten hit from every single time the four to one has combat. A little bit. Clean end. 32% into knockdown. Yes, please. That, that end are giving him kind of premium oaky situation for another here confirmed no breakaway available for Foxy. Yeah. A bit of an awkward round for Foxy then swinging buttons, individual buttons that were within not connected and just with punished immediately. Come back. That was just really his round through. It was one with punish that just said everything in motion for combat. Here comes another one the judo chop. What's for breakfast here? Oh, finally a throw. Check it out from Foxy. Put the grab. Please. Right here. And that is the mix up. You talked about it earlier. You know, we were kind of off stream and saying that that's that's been the mix of a lock up mid or throw. Oh, wow. Well, sure. That was from Foxy. I'm assuming the down two was not what he was after, but a bit of a ropey game from himself bar and combat been taken full advantage. Not into the corner. He still has the life lead. Foxy's the one under pressure. He's got to make a choice here. Oh, my goodness. The execution. Oh, my God. I'm not sure what we wanted. This is insanity. Well, you know, that ain't combat's problem. He's going to get a full combo here. Get an ender to knock down. Doesn't really matter. The short. I'm kidding. You never see that. Oh, my God. What is going on? The wish dive kick as well. This is absolute madness. Aquaman. Wait a minute. The fatal blow. Oh, my God. And, you know, you know what Foxy wants to do here? Throw it again. Oh, no. What was that? I don't even know. That was supposed to be forward for. Oh, my God. I had to be. How'd you forward forward and down forward come out? That was, I think, one of the... You actually... I've never seen that input error in my life. That's a first. That's definitely a first right there. That was going to be a forward four. That was going to be a fatal blow combo into round wind. Thank you very much. But it goes to show, like, just level of play. It can happen to anyone. Truly. There was a lot of scrambles in that round, in that corner. There was a lot of side switching. There was a lot of drops, a lot of... I mean, I feel like right now, Slay is just going, hey, bro, don't do that. Don't do that again. You know what you want to do forward for? To press forward. And forward. No, not down forward, dude. No, don't come out. If I was a coach, I would just say, don't lose. That's the kind of advice Foxy would give you. It's so easy to be fair. I don't know why more people don't do it. Whatever someone asks Foxy, how do I become a better player? His common answer is, don't get hit, bro. I think that was one of his things. Oh, hang on. Of course. Now, Knighton, this is a character from Foxy we have not seen in a while. In quite some time. A very unorthodox pick. I just heard the entire crowd starting up the ooze. I don't think anyone expected this pick. However, it fits his game plan of grab versus button. Oh, they're easy. They're all howling. Our entire crowd here is howling right now for Nightwolf. Are we going to get that win pose? Are we going to be howling at the mode? They tried that down to again. Number five. I am quite fearful about this change. I don't know how... Oh, hang on. One, one, one. Immediately forcing a breakaway. And that basic game begins. One, one, one. An amazing, what a shimmy. I think a grab from the company commits to the end. Mayhem from combat. The full risk, but it does pay off. And it just throws off your comfort zone. Do you think it's your turn? You have to wait for it. The sand trap doesn't come out at all. He's making all the right reads. That was one of the most combat things I've ever seen. Get hit by a poke in which your response holds up. He's dead. Get some with the choke. Match point now for combat. This night will pick. We need to see something come out of it now. But so far all that's really happened is that clean one, one, one at the start. And that's kind of it. Combat has made some wonderful reads. Forcing these kind of reverse guesses on the ball to the exact same way. Four, two, one. The jump. No full combo in the reactionary block. I like it. And you know all the conditioning of those gauntlets is what kind of let them get away with that four, two, one, two. You know, Nerf has the gap. You let them rip there and 26 off of that. Reset of the neutral. That's a good idea. That's a micro-crouch. I didn't even see it. That is the fastest micro-crouch I have ever seen. Hidden move. And the 1-1. Iron defense here from combat. Foxy almost went in for a whip on his there, but didn't the last minute clean out of here. And there's the upcut. Rhino charge to end. Oh, wait for the whip. I want you to press. And thank you very much. Rhino charge knocked down. Combat. Is he going to swing? Swing a bit. It's Foxy the one that misspaces the jump-kick and gets pushed by combat. Where is he some massive damage here? Double fatal blow territory. And now fatal blows and player combat hits him once. That's it. He's going to win the round. And the game. Foxy lost the play. Both players can confirm quickly. Watch out for the whip. This is so scary for both players. Foxy needs this round desperately. Oh my goodness. He's still good. One more guess. Guest for Game Boys. That was the risk. Is he going to mid or grab? No, the power. No. Didn't he confirm in a fatal blow? And just like that, it was two. Two of them catch up where he had round winners right here in front of him. And it's the execution that's not going to do it for Foxy. Combat going to take it three to two another game five. In Foxy's defense, forward one two outside of the corner doesn't combo into fatal blow. It whiffs. The forward one two knocks them too far away. And the fatal blow misses completely. It's why Foxy didn't confirm. He had the knowledge there but just the wrong confirm in the day. The final win of the last minute. One of our closest sets of the day for sure. But by no means remember this is double elimination. No player that's lost so far is out permanently. And that's combat really showing. I think both players why having multiple characters can work. I don't think anyone was expecting the Night Wolf change. It almost worked but combat, he was just ready that change to Geras meant absolutely everything to him. And you know, it wasn't just the switch to Geras. It was the decision not to switch off of him. You know, it was saying it was close. All I had to do is do it just a little bit better. You know, and that belief in himself, that belief in the character really did it for him in the end. But you know, coming out of the gate, Foxy looking strong. It was the adjustments by combat and combat coming in. You know, with that 16th place is doing some work here and there was the down for the heartbreaker. That is the biggest heart. I can't watch it back. Honestly, it's just one of the worst kind of errors you can possibly go for where it is a simple button that you didn't get. If he just got the forward four, who knows? But that's just the way it works, right? It's not just avoiding mistakes, but when you finally make a crucial error like that, how do you recover? Yeah, we've all been there too. That was a big lift by combat. And this is where Foxy started to come alive here, got him to the corner. Combat just found his way out. And right there, he knows the breakaway. That's the truth. Because he wasn't actually in the corner, right? The fatal blow would have just whipped and people got punished anyway. And it was the combination of the popular breakaway too. So if you get hit by the uppercut, Tomahawk, you have breakaway available, you waste the bar. So you kind of have to bait it out and then go for a second play. So close. I mean, if he was this much closer to the corner, things could have been different. But it's just about how combat recovered from the situation. And he's had the higher clutch, really. Did it come right through the end after the breakaway? Did it just come up with a 1-1 on wake-up? I mean, that wouldn't surprise me. It wouldn't surprise me. It's a very common... There was a couple things that happened in there. If you guys watch a lot of those online tournaments that these guys were competing in, or even throughout the pro competition, very... They make big reads, you know. High-risk, high reward with the way that they have the confidence in themselves to wake up with a 1-1. Wake up with a 1-2. Because I don't have that confidence if I'm being honest with you. And I'm sure a lot of you at home don't as well. It's not an easy decision to make, but these guys just know when to do it. It's just Jedi mind reads at this point. Okay. So our next matchup, Dragon versus Deoxys. It's a matchup that Dragon has already played against Nivec. So it's extremely likely to be upgraded again. Coming up from Deoxys. And it's another one of those cases where upgraded Jackie, she's a very common character and she's popular in competitive play. But Deoxys was one of the very first really kind of championing that character. It goes back to his legacy and mostly injustice too. He was said to be really the most talented Blue Beetle that the community had. Blue Beetle had lots of hover mix ups, lots of jumps. I actually never put two and two together with those two. Kind of giving him what he was used to in a tool set from his previous title. But it's the kind of character that will fit Deoxys like a glove. The second gear is kind of underwent quite a few changes. The character was changed to something that Deoxys didn't really originally learn the character for. So Jackie was kind of the next logical step as soon as a super jump existed anyway. And he has become one of the absolute best upgraded players on the planet. But it's a matchup that a lot of people are familiar with at this stage and Dragon will be one of them. I'm also looking here. I don't believe that these two played on the pro competition. I don't know how much familiarity is between these two. But I know that coming into this, Dragon knew his path, looked ahead. We actually had him on when we were doing a little bit of a pre-show and said that he almost self-predicted and put the most work into upgraded. And we saw that there in that first game. And now we're going to see a little bit more of that knowledge on display here against Deoxys. It says he's coming in with a lot of secret stuff for Jackie. But Deoxys, you know, one of the young and up-and-comers of our community. I think it's just a celebration of young talent in another realm. See, Deoxys is one of those players and MK11 has kind of birthed this new generation of fighting game players that are crazy talented. They have a crazy amount of tournament clutch, but the fist bump goes in. We're jumping into our next match up here. Final combat world finals. That was the first 50-50 of the match, by the way. Whether it was going to be a fist bump or a handshake, starting off guessing. Here we go. We've all been there. The second round of the winners' quarterfinals. Dragon versus Deoxys. Activates out there. We're starting off with a bang. And oh, and then some. Doesn't want to potentially quite pull the trigger on the crushing blow just yet. Crushing blow launches. Some players will leave it on the table just because Great Boy is available. You don't want to waste the damage. But now, looks like Dragon is going all guns blazing right here. And another poke. A good amount of damage to start things off. And the last-minute crossover. Dragon ready for it. Just showing a high-level amount of patience. Protakes. That's where you go and look at with Dragon. He has some of the craziest playtakes in the entire scene. Oh. Dragon thought he could get away with the stagger right there because of all the threats after. That 4-2-3. Wall could come. Hell's wrath could come. Heck, anything from this character. Away teleport. Everything that you're looking for. So to get the punish. We saw by Deoxys. And we saw Dragon up with that jump back when an awful lot earlier against Nivik. Just to cover the leap in. And even on a whiff, can get out of Hell's wrath and just kind of cover two options there in here. Extra damage. Real estate. Nice man. Matchup knowledge, really. Dragon. Gonna take that first round, but immediately flipped. By the neutral jump from Deoxys, he's gonna get a full combo. Keep the corner position. Doesn't quite get the final hit, but the bulk of the damage is done. Unfortunately, though, here's a stun. And Dragon wants more, wants to keep things as unbreakable as physically possible. Nice amount of damage. Deoxys currently on the offense. The grab's gonna be good. He's plenty more than that came across. Oh, my. And now he'll do it. Two for two going through the wall, and that was absolutely sensational. Recognized the breakaway and got the teleport dragon. That'd be one of the craziest things I've ever seen in Mortal Kombat 11. I mean, Cetrion, she was recently changed in the patch, went out and lost two bars of defense and teleport out of the corner. You as a Cetrion player, you got to find other ways to get out of the corner safely. And that breakaway setup was one of them. And look at Dragon. He's done great damage, bought his way out. And now Deoxys, going in with a little bit of those desperate leaps, trying to catch him off guard, but Dragon with the iron offense again. That's plus. Happy to hold those plus braids. Hold all the mids in the world. The second the grab comes out, great reaction. Yes, I'm speaking of reactions. Jump. Every single time he went airborne, it looked like Dragon had the reaction with that instant jump. I believe that the fire was the two and that the jump one is the wind one. It's kind of hard to tell some of the elements, but looks so prepared for the matchup. And Deoxys does have a couple more characters up the sleeve. Devora, Geras, a few others. I don't know what to pick with me here. I mean, in this situation, you have to think, right, clearly Dragon has a strong... That was looking strong. That was looking strong. Yeah, exactly. But going in with another game, one game sometimes really can't be enough to get knowledge of... All right, well, how comfortable am I realistically? So he's going to try and give it one more game in the very least. Deoxys, remember, this is his main character. There are alternatives, but against Dragon, you've got to bring your AE game. No side characters unless they're at top performance. Oh, my. Crushing blow. How did it... Two, one, three. The re-stand. Whoa, what's going to be the guess here, Thoreau? Oh, I had to read. Wow. And another one's going to get spent. Dragon, a very expensive breakaway. Clipped. Should be a full combo. Couple of down ones just to get the gravity up. Just a bit higher here. Oh, trying to bait Dragon in a tech enough throw right there. Deoxys multiple times in the row. Dragon not falling forward. He gets a swing in the one-one. But no full combo punish here. Deoxys still trying to get in the one-up lock from Dragon. Going to get the hiccup for sure, but this is not going to be enough for the kill. It's going to be positioning at the same time. Remember, it's going to send full screens. You could damage. And if you're a character without projectile full screen, it's where you don't want to be. What does Dragon go for? Oh, hell's wrath instead. Oh. Ah, he goes in and swing it. I mean, in that situation, you've got shippable life left. Your bar basically wasn't there as well. You've got to make a hard decision. Round two, fight. I didn't see if Deoxys had an offensive bar right there because if he would have traveled at the last second, I don't think there is any anti-airing strap on that situation. It's making a little bit of a ballsy button there by Dragon. But he isn't fazed by this leap at all no matter where it is on the screen. Just sticking it button after button. Deoxys probably sitting there thinking, where is my health gone? Half of it already down the drain. It's literally being melted by all of these firebeams coming from the sky catch-up. That's what's happening here. Well, we're going to get a grab. That's a good start. But Deoxys... That throw gives her incredible positioning. It's a pressure. It tried to get Dragon to anti-air right there. We saw that earlier in Deoxys' match. Love throwing that early jump normal and then cancelling into the Shrapnel after. See if you can catch those busts. So far, unaffected. They're going to go for maybe a trip guard there. No one's home. Oh! Once it's back quick, it can burn. Now Dragon. Yeah, that break with Deoxys' force. Time to do it really. Charming ball to take the damage to be on the back foot. Max range. That punch, crushing blow. Ticked. And with the fatal blow in play, you text it, but... Hang on a minute. Oh, that's just enough, I think. And a jump down. Clean conversion there for Dragon. Still playing crazy good. Now Deoxys, does he run it back? Or do we go back to carry this next for at least a timeout? We saw a little bit of him coming alive right there. He was one read away there in that round to stay alive. Dragon, that execution's looking pretty crisp. Catch up, if I could be honest with you. Dragon's execution is underratedly good. Some of these Cetrion confirms they are not as easy as they look. Especially when you factor in just the footsies. Like Dragon, you would normally, as a Cetrion player, you'd associate it with just your keepaways. Yes. Not his footsies. His spatial awareness. It's some of the absolute best in the world. It's why Cetrion fits him like a glove. Yeah, this is a character that was made for his style. There were a lot of Cetrion players that probably aren't comfortable in your face. No, Dragon is as comfortable anywhere on the screen. A nice little punish there. Getting in between that hell's wrath. Just... Needle in the haystack kind of jump, but he finds a way. But natural barrier. Active frames of that move. Some of the highest in the game. You have to show so much respect. The guys is good as well. Full combo. Great way forced out there for the Oxys. A forward grab. Good positioning as well. Because long knockdown frames for Dragon who's sitting on a fantastic life lead. And the throw tech. Again. Yeah, you brought that up earlier. And it was like I talked about Dragon even with this back to the corner. Most of that round just fought his way out. He's perfectly comfortable doing that. And I guarantee some of these throws are not the obvious one either. They are the unorthodox throw you out of the corner grabs. Throw you towards when my back's to the wall and he'll still attack them. But he has that next level. That sixth sense. And it's bringing him into a match point here against the Oxys. A 3-0 is not what I expected here between these two players. But we're moments away for it potentially being the case that come out. Oh no. Again. No belief they're out of the Oxys in a Dragon with the immediate switch. It doesn't react. The Frenchman goes over with the Strap. No, beautiful. He's about to land into a combo right there if he wouldn't have let that rip. Failed blow is going to be a play for the Oxys. Could be the start of a potential comeback but really just a mountain of a comeback needing to be made. Re-stand situation. Dragon just trying to jump out. Oh, he does that. No one would expect Dragon to jump twice in a row. That's why he was such a good choice. And he's going to do the 2-1-2 maximum amount of chip for Dragon. Gonna take it here. Dominant performance to move along on the winner's side and that is going to be the winner's side of Top 8 for Dragon. Absolutely. But no one will just play there for Dragon by no means. It's his journey over. He's got plenty of games left but if he's playing like that throughout the tournament that's why he's always set to be a top 3. Now when you think of the three players that have the highest chance of being on the top of the pyramid here, Sonic Fox and Ninja Killer and Dragon proving exclusively a Cetrion player. I know he plays a bit of Sindel. I can't say how confident he is with that character in a tournament setting but when it comes to Cetrion he is the best in the world and that is exactly what he is. And you know this is Dragon who you know rather than looking for the answer in another character tries to find the answer with his character you know one of those few that's not very you know flavor of the month type wow we're going to run back on that oh no wonderful read there by Deoxys by the way to get that punish but yeah just sensational play there only our third 3-0 of the tournament and we're on our 12th match in now as we move along to Ninja Killer versus Tweety this is CGL versus CGL we're going to have a team kill for you guys and Ninja Killer coming in with with one of those 3-0's and statistically scary coming in the final combat. I mean it's so hard to not vote for Ninja Killer to be the favorites to win this whole thing you know I said this yesterday that Ninja Killer is an inspiration to online warriors everywhere it's so rare that you see someone kind of dominate and terrorize the online world of a game and then hey there are tournaments maybe you should go it normally takes players quite a few to really find their footing and get comfortable in the world of offline because there are so many moving parts that are underratedly difficult to get through whereas Ninja Killer kind of just bypass the whole thing but we saw from he already got that close win versus Dizzy TT that final game situation had to display clutch to make it that far when you go all the way to win a set that goes on as long as it does that's not easy to do least of all in a setting like this and I feel like he's actually going to be confident against Ninja Killer in this situation you know he is one of the ultimate wild cards of our community where at any point can make a monumental run and get a massive victory and on the biggest stages of our community it's Ninja Killer who by the way coming as the third seed in the world only went to a few premiere events and this is his rookie season this is his first competitive tour ever has only been to what five tournaments total in his life and is doing a big year on the world stage but that's why it's so impressive to me is that anyone who watches Mortal Kombat knows that Ninja Killer debuted by being the Liu Kang god of Mortal Kombat X he had execution that no one had seen before you know walked into Mortal Kombat 11 it was a brand new game so you know there were all those questions for Ninja Killer that Ninja Killer had to overcome right of of can a completely different game you know mechanically can he be at that level and coming to Mortal Kombat 11 he went to his first tournament 100 plus entrance what was it about a month after the game came out and won it against some of the legends of our community I believe he defeated Grand Finals he actually played for Everking round one of the tournament and then ran it back in Grand Finals remarkable result who knew that it would lead to this but all the way in the winter side was able to take it I mean this is what a lot of online players wanted to see I don't know how oh he's already looked in Dragon's Breath Liu Kang I already you know outside looking in I don't know how he has the nerves that he has for how young he is there was no time he just went in oh my god who can I beat please but we're loading in now Tweedy versus Ninja Killer the team kill in the winner's bracket but the Dragon's Breath now for those that wonder why he goes in with D3 A, a command grab always helps but he'll pick this variation if he believes the low fireball doesn't really do much I spoke to him last like yesterday he said he'll go with this variation if the low fireball doesn't perform as much as he wants it to he's going in with the Dragon's Breath because he's got everything ready to go and has the 50-50's off of the Nunchucks there's the command grab that's the way I'm going to be here over into the wake up and every single time looks like Tweedy is trying to jump a possible gap right there but the hitbox of those Nunchucks are shutting it down real quick but Infinite Ward and one of the biggest damage dealers that we have in Mortal Combat 11 definitely has enough of the take to do it but Ninja Killer punishwork the way it did if you're punishing something you cannot take the throw he knows that's a guaranteed throw goes for the reverse grab for reposition and now he's put Tweedy's back straight into the corner where the mix just never ends waits for his turn waits for the down one of course he's been blocked the overhead so there you know Tweedy's respecting all of those quick mids that Liu Kang possesses forward four what is it on it oh man grab just has an added layer that we don't get to see from there the variations of Liu Kang so far Tweedy's only source of damage has been kind of just sneaking a little hit out here and there just I say get off me and the breakaway that's the last one we're going to see from Tweedy in this game the first take throw I've seen Ninja throw with this variation and coming in with just the first hit of the forward four and canceling into the low Nunchuck I don't even know what you would be looking for in that situation off of the first hit it's such a big deal for a character like Liu Kang that just has the buttons to make you fear and who here is ready for this variation catch up oh maybe don't Tweedy is he's going to get hit by a crush and blow down two into an instant breakaway and from this stage what does he do I've run into 6000 sorry Liu Kang's in combat league and I haven't seen a single dragon spread out there I wouldn't be ready for this match up well I guarantee after this tournament we're going to see you might be looking at this variation a little bit different here down again goes in for it clean punish and he wants to keep it unbreakable a good choice from Tweedy building a snatch his way back into this match but once more the forward two once he fears the blow so much he had to try and stagger but he was ready so suck right one two oh and he gets the every damage down to probably not going to be enough here and still alive is Ninja killer let's see what the clutch factor is tonight and the down one squeezes his way out and Tweedy that's a bravery on this that's a rare stagger from a gears player just the stand one going into the throw catching Ninja killer off guard not something that you say every day starting off wake up one two three Liu Kang would not be Liu Kang without that one two three you're not playing this character properly apparently okay so Liu Kang the bicycle kick crushing blow locked and loaded unlikely we're going to see Ninja killer use it here unless he absolutely has to the second Liu Kang can get an escape fail and the bicycle kick gets ready it is a frightening round to go against however right now might have to pull the trigger if he gets the opportunity Tweedy gets another opening and he's going to get something on knock down here the crab I mean he's just going big could have been massive damage and he's still six to his gun making this a one one acrobat you see Tweedy up there white boy possible a little bit of sweat I think everybody in the building is sweating right now for these players putting on such wonderful performances no shut out here says Tweedy we got ourselves a match and it's huge adjustments there could have got some big damage there but maybe expected the breakaway it didn't want to over commit and get punished on the wake up or the up to not as fast as it used to be so it's going to trade and that's something that you see a lot of gear this is kind of take out of their game plan against blue tank who has so many strings that have the most minor gaps in between them you know one two forward four false blocks really not going to pay off there and now he's taking one button at a time forward two game outspend down two that costs your jaw right there and he's going to spend more meter for the damage back to two very much but this is Ninja killer come back to waste possible he's got one confirmed to fail both around right now scary but breeding the stagger there was Tweety's and that is those are the decisions you have to make that down one can get you killed in a situation just as much as the victory I mean you watch Tweety playing gear is one of the big things that separates him is that he keeps it so simple but he's fearless and the interruptions fearless right there before our eyes catch him he just doesn't care he believes I'm so scary he believes in his own decision so much and he doesn't care who he's against but now Ninja killer sticking out that forward stagger one's four it's just a game of forward two verses he's going to sit and respect Ninja killer give me that leg not everyone expects that sand to come off the forward two two and it comes from about three quarter screen but here we are on the corner he's going to wave dash in that's the Ninja killer special right there trying to get that max distance sweep and reset neutral and he's sticking out the forward two one two again there's been no answer for Ninja killer just yet they're just going to trade buttons back and forth oh thank you for the jump three I guarantee that was option selected as well just in case the jump kick os recently introduced in the patch high level tech used by players in this situation back to back down once guess what quick that was so quick I'm a confirmation too he just needed to do now expensive but important we're going to see that finale here tweeting what he gets from afterwards it's going to end the round silver lining you're now going to know look the fatal blow exactly Ninja killer loses that important conversion possibility if you're you know if you're in that position you're like good spend it because you have to have the mentality coming in but that is not something you want to see right there 261 even with the break away command grab there's 140 on top you're already halfway dead and feeling the pressure now is tweeting going to get some big damage here is the break way come from Ninja killer here it comes it's still going to get could have been an active flash coming in are you kidding me to wake up down one and you know that Ninja killer he goes on for those command grabs and the mix ups a little bit more often when you've used the break away when you've not got the defensive barn you're going to have to hold something to wake up that's where the mix comes out to play nothing personal mate and that was 21 it's just good pressure now it's just showing up last turnaround that is the comeback potential and how quickly V3 Liu Kang that was so much momentum on 20 side for a match and a half and then just a complete reversal of that right off that big decision off that fatal blow comeback and it was Ninja killer who was able to take that better in the next round I think got the massive read early with the down two crushing blow started to run away with it and that is Ninja killer even after winning an entire premiere tournament same look on his face nothing phases Ninja killer it seems common collected it's all about composure and that's what separates Ninja killer from who immediate cast forward for and now here we go again tries to add the ebb here's his jump three notoriously hard to add the air in this situation now the back to back low profiling bit of an awkward exchange there for Ninja killer not quite able to squeeze a button in Tweety's strong arming his turn back hashback to back back that was sneaky right there coming Tweety little twist on the forward to a wake up down one is just the last thing someone should do back to back forward for him even even when Geras was jumping at him the decided to wake up down one and it'd be in the right decision and there's going to be almost no scaling on this but still I don't think enough to get the to kill here definitely so he's going to have a good situation it was to just give himself that first screen presence but this is new kind and Ninja killer with the reeds and he gets hit by a single sand trap just like that pretty good for crushing blows and resources so he doesn't have a pretty hard time I think and it's around he has plenty of stuff to work with Tweety on game point here to send this to potential another game number five or does Ninja killer have another comeback in him to take the victory early on try to move on to the top the massive down to crushing blow no break away available for Ninja he's going to cash out is this going to be another crushing oh my god now he gets him again another grab how many breeze is Tweety just going to force on Ninja killer tries to chase down the roll but at this point he's got such a life lead oh that frames the jump kick paying off for Ninja killer here the restart teleport it in place what a mind game about all the stops may as well throw the kitchen sink him at this point down one it's on a clock not the only one with some magic trips up their sleeve here in final combat now Tweety this is a guest game anyway we're going to save him this time we are going to a game number five once again that is an extremely Ninja killer thing to try in that situation by all accounts wake up fail blow in that position does not work you just need to hope that the opponent mistimes their meeting and enough that you can just blow through with the armor but remember as we said earlier on fail blow armor was changed it used to activate on frame five now it's more so it's not as much of a reversal as it used to be sometimes you just put all your chips on the table and think I think you're going to miss time in that instance he just didn't these change characters you heard it here Johnny Cage putting it all into the man from Hollywood this is our sixth game number five of the tournament already and we're only in our second round played this is final combat ladies and gentlemen I think this is hard to call the change Johnny Cage might be beneficial Ninja killer's been fantastic with this character today across all of the world and the media camera not sure that was intentional but doesn't really matter because we speak of the camera it gets out again it does have what it does have one of those abnormal inputs of a back to down so coming from a back position or a block position to a forward position you never know if that's going to come out a four normal or a down normal now all the momentum on a Ninja killer's court so far this is JLK and Tweety make his way out guess the throw grabs have just been a magic button if I was in that position I would have read back throw trying to reverse the position in his Tweety constantly mixing these up and it's been effective against someone who's usually not that effective gets completely recessed to neutral here but this is still infinite wait he's whiffing them you have to be so careful if you whiff those sand traps the jump only ruffles are jumping so smart their execution flawless from Ninja killer right there that one counts and then every skull he can't afford to throw a projectile every single skull every single one oh my goodness I've never seen someone get every single hit right there one after the remaining get the throw the attack what is this what is Tweety match point sensational play right there absolute patience coming out from Tweety so far Ninja killer on the ropes who is he going to take it this would be a massive upset if Tweety takes the win put the interruption into the camera combo Ninja killer there's still life in the kid ooh oh my word back to back huge decision by both these guys to interrupt each other all the way wake up at it he knew is he going to spend the temporal no he's going to keep the meter very smart and now Ninja killer he's going to be sweating and the grab potentially one more combo what's it going to be again have the flawless block Tweety give it to him again and now does Ninja killer have this come back at him does have and here I believe it could do it does Tweety freeze up he's going to get hit here come the plus frames just a down one good trade wonderful tech back to back these two are playing Mortal Kombat ladies and gentlemen plus frames have the fatal blow cancel back in the wrong decision by Tweety but comes off the break away can he survive here hold the jump in plus frame the final hit are you can he the final hit Aquaman match point for both plays and Tweety they're in the corner this is going to be a tough tough battle uphill time for Tweety to fight and claw his way out stagger the 4-3 Ninja killer nothing not afraid he is he's starting to tech every throw and it's showing Tweety's offense down significantly it's resetting the neutral into buttons that he doesn't want to deal with uh oh this is where Tweety's found himself for a match and a half this is this is starting to look scary gets another throw no fear by Tweety he's talking about coming out there's no fear at all oh he goes for it back to back down one expects to grab him eight times no punish seals a turn no confirm keeps the damage nice and minimal no break from Ninja killer empty jump oh my goodness that 4-3 going through the hitbox plus a crouch and this is going to be close going to keep it up breakable goes to the throw and is that enough is that completely calculated not enough 7.3 remaining for Tweety and down force and down would have stopped the approach and Ninja killer survived the scare here in round number two all came down to the next level tech releasing block right as the jump 3 is coming down makes the jump in with and you get a better position on it not a lot of players out there use that anti-jump in tech Ninja killer is one of the only ones and it won him the series Aquaman that was a ridiculous set to say the least well played from Tweety unfortunately he couldn't quite squeeze it out at the end but you've got to give props to Ninja killer it all comes down to how he dealt with that final jump in I cannot have to breathe from that match if I'm being honest with you that whole last game I was out of breath I think everyone here was on the edge of their seat just we've only just begun here we're two rounds in on the winner's side we're going to be moving along to the loser's side here coming up shortly and every single round every single game you'll reach that these two had against each other monumental every single game came down to those got to rule right there you know back to back just read each other these gaps and having to believe to fully swing through them is the confidence you need there was so much confidence from Tweety though it's what he really I think can celebrate as a player is that he's fearless it doesn't matter who he's against if you want to play gearis if you are going to play in a style where there's a million grabs coming out you've got to be prepared for the dire consequences if the opponent makes a right read because if you whip a grab in this game you are more vulnerable than any character is in any NRS game period but to stay true to that and to not worry about the damage and you're against Ninja killer and you're going for that kind of play he has some of the best execution the highest damage and most of those grabs still work they're all the same I'm going to wait for that final play it was right here it just all came down to a jump that whiffed and this point had to hit advantage right there and if if Tweety would have cancelled that dash any earlier into the 4-2 would have got the whiff punish possibly could have stolen that victory right there it all came down to one and that's all you can ask for in these matches and again there's so much more Mortal Kombat to come we're moving on to the losers round one after this if you guys are following along on Smash GG we got Stabs vs Hayate Tekken Master vs Samiz Nivik vs Scar and Conqueror vs Dizzy coming up next and Conqueror vs Dizzy TT the Brazil game show run back Conqueror his only opponent he fought and this whole pro comp was Dizzy TT and Dizzy was able to take it let's see if Conqueror can get some revenge down there or if he can stay alive because we are going to be entering elimination territory coming up next everyone don't go anywhere more Mortal Kombat to come here at Final Kombat don't go anywhere we want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album What the Dead Men Say one of the theme songs here at Final Kombat 2020 the album releases next month on April 24th and you can pre-order it now over at Trivium.org Grayson he gives costumes to foolish kids I told him if he ever put the tightness back together I'd kill every last one of them and you're about to learn I'm a man Mortal Kombat because I just love the characters in this game I just love what they did with MK11 and how they personified Johnny and how cool every animation is the graphics, everything the violence and the gore I'm a gore fan so come finish him everything about it really characters are cool stage is cool it'll always be near and dear to my heart how many games can pretty much survive decades you know what all of Mortal Kombat right now the most is by far the netcode it's like really the only big tournament fighting game with good netcode so I love Mortal Kombat for the gameplay I mean that's that's what it is the Netherrealm Studios games in my opinion had the best footsies in fighting games I love this game can't say anything more about it Mortal Kombat 2020 theme songs the album drops this Friday March 13th so head over to codeorangetorth.com and pre-order today and welcome back we are back from our break and we are more than ready to get stuck into what is probably going to be the most upsetting part of the day we're going into the losers bracket which means that now it is crunch time for the players that I've already lost in winners bracket they're now going to play against each other and whoever loses now no more safety nets you are done for your pro competition journey my name is Mustard and I'm going to be commentating for you for the next hour or so and I'm joined by Big D how's it going my man it's going really well I'm still like trying to process all those sets from earlier I mean Tweety vs Ninja killer was absolutely insane and it's not going to get any easier from here just because we are in the losers bracket there's so many players that are so close in skill gap here pretty much everyone is on that same level so there is no telling who's going to be able to make it farther we're going to be going to the losers bracket side our first match of the day is going to be Dr. Stabs against Hayate a Canada team kill unfortunately you hate to see it happen but at this point it has been inevitable obviously both Stabs and Hayate fell and the winners bracket earlier on Stabs 3 to 2 really one of the most competitive matches I've seen of course Hayate somewhat on the one side of the show against Rewind but again they're wasting no time there just going straight and of course 3 out of 5 territory all tournament so we're going to have a handful of games at least look forward to Stabs on that arctic anarchy frost looking really clean earlier today the question is is there still gas left in the tank or was that super competitive first set enough to take it out Stabs already you know what I'm going to give him the benefit of the doubt I think he's got plenty left in him to go but that's the same thing that goes for Hayate now especially with this match with Hayate is going to have to be very careful getting his momentum going but if we'll grab I'll be trying to close out that life with but I don't know if that Stabs wants to make these kinds of trades he needs to be up in Hayate's face it's going to be an interesting matchup where Stabs isn't really going to get to play the full screen game thanks to Skudshot but when it comes like on a mid screen Frost has a range advantage of it around like 100% and they're going to kind of do similar damage on block confirmed so it's going to be a battle of range just as well I mean you're looking at Hayate he's inching his way in has a life lead so he really doesn't need to take any risk and overextend decides not to use the crushing blow but the four gravels certainly be able to close it out I actually I think that's really important the fact that Hayate got two of those big boots back to back the crushing blow was able to be used but deciding not to use it is sending a message of confidence it's a kill on the round I'm going to save it but also even though it's a blow to hold on to if you can because the threat when you hit one drop kick and you just threaten the next one it's a big deal and especially because he felt so comfortable he wanted to save that for when it's a little bit more of a crucial moment which might even be coming up pretty soon Dr. Stabs has Hayate's back towards the corner and you're seeing a lot of this pressure Stabs also knowing the master knowledge just poke in between those gunshots those are gimmicks Stabs has been doing that all day from main and qualified very early in the pro competition with pretty much Justin Brock this is someone that truly understands this character but Hayate's in the exact same thing about our own black which is why I'm so excited for this Hayate's really just sitting here trying to get some love this is going to be a crushing blow he has to use this here 31% switching position has to be a blow in play he needs to be careful and the patients from Hayate respecting the frame back again oh a delayed grab and the acid that was so smart from Hayate didn't quite get the win but now a magic pixel as all Stabs has to survive he couldn't even finish that string and he just let it rip the punish from full screen he couldn't even finish that string because he would have walked straight into that acid puddle and pretty much ended up killing himself nice message to mind that was all on nothing right there from Stabs this fatal blow is going to win me the round or it's going to Stabs no overplaying variation too you know ice machine as well as arctic anarchy but I was talking to Stabs earlier on he says that it's very much an arctic anarchy sort of important right so we're surprised that we see him change probably the same for Hayate right these are two people that they are thoroughly so such big fans of the characters they play they just can't seem to quit them they're pretty much character loyalists they've been playing waiting northern arena Northern arena champion Hayate of course Vianality champion these are two winners by the way big throw from Stabs and given that honestly in this kind of matchup this is a really good likely to have right it's not the biggest but because it's it's played for just so much it's so much harder to bring that life back and there's a big confirm from Stabs both these characters do a little bit to damage at a time so it's when you get that life lead all you have to do is just start playing a little bit more patient we're seeing that a lot takes time no reason to overextend nice block on the back to Hayate not ready to give up just yet all the interruption the knowledge Stabs not letting Hayate spinning around going to take that chip damage win first round Stabs is not letting Hayate get away with any of these gimmicks with the guns he's poking through absolutely every hole imaginable that's just it right he's poking you can in theory get bigger punishes but it's more about just showing Hayate I am not going to let you do this right you try and go please Stabs is like no you do not down one get my turn back and show you but I know you can't do it and again it's like you said it's just a little bit of damage that are coming out just trying to keep it his hair what was that okay that was a strange interaction that low kick completely making the such a whiff oh speaking of whiffs we are acrobatic in this game right now on again and he's Stabs is so good at just switching positions like that he's just starting to pick up there yeah these chunks 12% right there but Stabs is content he's content with getting a little bit of a life lead and just sitting back even though Arthagain Archie does well in that sweep range he doesn't want to be up close to Hayate there again threading that low I love that you Stabs oh no hang on a minute big punish coming up from Hayate no break away Stabs is just accepting the damage now that fatal blows in play to Stabs Hayate has to be careful he's not going to die in this health yeah Hayate you can tell he went as soon as he got the gun out he went straight crouching down presumably to make the fatal blow whiff but as soon as the gunshot finished he kind of stood back up into it a little bit it's not dead just yet nice block on the overhead there and Stabs with the jump kick being able to answer back and we are at a one one tie here in the loser's side this is starting to look stressful now this is this is going to be dangerous because especially when you get down to like the lower health the characters have the more stressful the characters have full screen fatal blow options each character has to respect the others right if you mess yours up and you know it's almost a game of chicken right it's that kind of stand off right if you if you fight the bullet and go for it early and gets blocked you die for it but then if you don't do it you waste it and they think the same thing like and then you end up just staring at each other for six seconds straight exactly Stabs beautiful down free anti air forcing Hayate off the break away that's a good situation for Hayate being though it's got that corner fresher stabs respecting the strings trying to build some of that space with a mid a big Scott shot I love how they're both approaching this match if they're not over extended they're going for a little bit of damage quick little stagger but then they're trying to back off because they know that each other character is dangerous especially when there's no defensive break away to be had so much respect Hayate again there's that throw no escape attempt your tool he was weak to accept that almost look like he's just willing to take a couple grabs it's the least dangerous option well a combo will kill you but a grab won't so it's just that risk assessment Hayate so good at that however this round is beginning to slip away when Hayate at a time tries to roll through but oh from behind that was so smart by Stabs unfortunately it did switch him back into the corner but you know what look at him she didn't even care she's like yeah I know I know she knew he was dead but now quickly back to make stream big boo I feel like we're in the corner like three seconds ago what happened? they both have such good corner camp but you know what the big boo you get hit once you get slid right across the screen speak of sliding that dive bomb we haven't seen that as much it's mainly been used as a mobility tool as opposed to like an attack in this round so far I think Stabs just wants to make sure that he is never in the wrong area and there's a big confirm there again one of the benefits of Artiganiki being able to use that standing 2-2 as a combo tool as opposed to just on block that back one mid that Frost has the offer so he's taking the grab every chance that he can much less dangerous in a back one she's also one of those characters that doesn't get he doesn't get pressure off the grabs right too far away to know but if it confirm again you can see the break way we do Stabs left without that defensive guard ooh tonight honestly that was a smart move he was probably gonna end up spending every bullet that he had no defensive bar to work with he's gonna at least try to chip out Stabs to get rid of the last one there's that big crushing blow ready but I mean knowing this matchup I think might actually wanna save the bullets to actually use it as a projectile seems to be potentially one of those matchups and it's very strange too because Frost really has a great full stream presence but Aaron Black with that scut shy and those bullets then the drop kick 28% finally has a chance to use that crushing blow that gives him a really comfortable life lead but then finally gets split by the back one with every button he can again this the range of this matchup this kind of life he doesn't look as dangerous but and this kind of matchup absolutely is there you go and all bullets are gone he's going I love how he's doing the tutus now he's starting to get keep Hayate more grounded he's taking this time he's saying on a slight lead just a chunk at a time that's gonna help a fatal blow already gone he got hit right out of the second he got fatal blow he went for it and Hayate immediately stuffed it and now it's back has to be careful fatal blow hits here he's gonna lose the life lead all the delay pull out punish that is a huge punish very smart by Hayate that was a risky read unfortunately for stabs that clearly did not pay off the word is patience Hayate he has the lead he knows he is in control and stabs in those situations is kind of forced into those make or break decisions in game one blow that didn't pay out in the second game Hayate won it was a dive from you know inconvenient time but I mean in those kind of situations I felt like you kind of have to make a big decision like that especially the clock was ticking as well he didn't have a lot of time left to really make something happen so it was a valiant effort unfortunately just didn't pay off now Hayate on the verge of winning the set up 2 to 1 right now and obviously they are gonna stick with their respective characters which is obviously no surprise to us not until stabs really has been rocking for us since day one even placed well a combo grace which was day one from top 24 with boss before every other change that she had before she had a great mid right before I mean the most important changes are made before variation 3 and it looks like stabs wants to be a little bit more aggressive going into game number 4 I feel like it's hurting I feel like in this game stabs is I don't want to say impatient but definitely taking things a bit faster than before and kind of forcing Hayate is just taking his punishes at least might just get out of the corner stabs just does not want to put himself back there that is not where you want to be against Hayate right now and really stabs took most of his damage just from going for these boss sides here but he might be able to get a little something going we can't count him out just yet I mean not an optimal punish on the uppercut but a throw it's better than nothing it's still 140 damage and at this point he's pretty much just reaching chip out territory the best thing he could do for himself right now is just keep his back in open space he's making it work Hayate gets into the break wait a minute knock down again another grab okay stabs he's not out of it he has the fatal blow Hayate has no break away either one touch would certainly do it it's not over yet 16 seconds on the clock time is ticking oh no miss times it stabs goes for the boss free meaty but just too early that was hate to see it that is heartbreaking to see you've you've heard the music playing in the background they go opes them up doesn't believe in the hicker for me left on check we see stabs now getting a lot more aggressive up close he is against the wall right now he is on the verge of elimination by the hands of Hayate he cannot make something work in this game can he escape failed next grab will definitely do a lot of damage oh okay preemptive drill we've really seen stabs occupy that space a little bit more is he going to be able to use this grab opes not to use it I mean he doesn't recently I mean if he could save it for round three where it's really going to make a difference but you have to get to that point first the delay stabs trying to get that kick through again opes not to use it I think he's holding on to he wants to save it for that third round he feels confident here in round number two but let's hope that doesn't come back to haunt him grab the throw escape so now that crushing blow is gone more plus frames once more Hayate doesn't press has no interest no picking stuff up and there's a throw again the crushing blow anymore but can still win the round absolutely oh just need to get one little bit that's definitely death and the biggest nightmare that stabs could have had happened to him it all boiled down to just one mid confirm Hayate he got that magic button and was ready to immediately react to that fatal blow and he smiles all round stabs you know he's not going to be happy with that but I mean he can't say he didn't lose to two of the greatest players in the world and he fought for it absolutely not to reset especially that winners match in softbox but unfortunately the stab was not made to him today I just holding on to that grab crushing blow really seemed like the right choice to make at the time but you started to slowly see that life we go away and then Hayate with that beautiful composure waiting for the right point that back to to straight in the fatal blow just to end the set right then and there was so smart I mean it's not the first time I've seen that happen today not think it's going to be the last I mean it's such a hard thing right I have to remember crushing blows are a brand new mechanic to Mortal Kombat right they haven't existed before so players about a year at this point more than enough time to kind of get used to how they work and how they really mould into the game because pretty much every character they are they are game changers for exact situations like that like the most universal crushing blows outside of the uppercut that the grab crushing blows that just make a grab do so much more damage about one point in the game in different directions you could do both of them in a game now it's just the one but in that kind of situation when you're against a player that understands that you have that crushing blow right and they know what your character can do with it as much as you do it changes the dynamic of the match completely so in that situation it looks like a mistake for stabs to hold onto it but having access to the crushing blow makes you so much more dangerous when you're trying to go in for pressure or if they're trying to defend against you and it really was the right idea I think in the beginning but once you started really loved to see and used it the second attempt that he was really able to just to close out the round yeah it's expensive but definitely worth it in a situation like that but still well played the stabs he made it all the way out here had a phenomenal showing especially with stabs vs. Fox earlier on this afternoon that was unbelievable one of the best sets of the day by far if you've tuned in a little bit later you're just joining us now welcome by the way you should go back and watch that so absolutely was absolutely killer but stabs championship you know and there was some tough competition right you had all the Canadian top players including Hayate Hayate was in it a few of the weeks honeybee biohazard flux waves like very well known and skilled players and stabs able to rise to the top but it's Hayate that wins the match today we are moving on to our second losers bracket I can't believe oh boy I can't believe that these players right someone's going to these players explain that to me it's hard to process that right because now you take a look at both of these players Samij qualified more through consistency than anything else with points Tekken master a little bit of a different story one Brazil game show which is really gave him all the points he needed massive point injection huge he needed that 100% and very well played to him for even being able to do so but you're looking and some like Tekken master winning tournaments all over the world first round losers I it's just it's just not something that you would expect to see it is it is insane but also a testament to just how tough this year has been for competition for these top players right 100% and has not been smooth sailing for anyone bar like that kind of like top three or top four I guess you could say of the players that not only got top eight in every tournament that they were at OK right there's like thousands separating yeah but for 99% especially some of them in this qualified position today it was a year it was a slog it was a grind and it was constant constant success through it however wait a minute wait a minute I saw those characters I mean this got me button check there's no way Samij is a playing Cassie surely whoa we have just been told this is not a button check we might be seeing Shang Tsung have Samij for real I mean that's where they high-born Katana that's where they were sitting but Tekken Master plays high-born as well so cute oh it's Samij's Katana OK thank you production Samij is going to be bringing that now which variation because Samij played a lot of Katana early on it's got to be high-born right fanfare still fanfare OK very good this is Shades of Cobblebreaking for him from way back in the beginning of the pro competition this was Samij's original main what got him his first top eight it feels weird saying throwback for a game standards this is a throwback Samij really burst onto MK11 with Katana right and early on Katana wasn't seen to be tremendously strong but arguably one of the most buffed characters in the game is Katana fundamentally has received a lot of love in every single patch and Samij was making things happen with like day one Katana and the character has come a long way from then to now so I'm very excited to see this beautiful match of knowledge being able to just dash right through getting that back to punish and then Tekken Master out of that Tekken Master always has this huge arsenal of characters at his disposal and goes through the soul which we never see either now I know that Tekken Master does play Katana Tekken Master has actually been playing Highborn I believe Shouts to the Middle East community have really been talking a lot about Highborn as a variation and I know that Tekken Master is the kind of player that I've been told has learned the variation to understand it more so I definitely could have expected to see Katana coming out of Tekken Master sure why not especially if he knows like how to play that character and I'm very surprised Smidge went with Katana when he seemed to be doing relatively well against Foxy Shane earlier as Yes Queen Cassie so maybe he's just going for a different approach in the crushing blow 25% just trying to inch his way towards that corner nice confirmed big combo 20% just like that Smidge really respectable damage and he's just ooh instant wake up jump kick that was such a Tekken play and now he has the full screen and that's what you want is Shane especially getting someone like Katana he has that mobility that long range jump but you definitely out his owner goes for the one one has a little bit left in the tank but unfortunately for Smidge the sparks oh no no he turned off release check say it ain't so I think Smidge is going to go back to character select screen that is really unfortunate but in terms of character choice you definitely called it where there might have been elements of discomfort with Smidge when it came to the original first match we saw Smidge versus Foxy which is why Smidge is in the loser's bracket right now was not a free game for Foxy but it was quite dominant and I know that Shang Tsung seemed to beat Digital Soldier Cassie Yasqueen does better it all comes down to ground eruption very you know Digital Soldier Cassie gunshot is punished by ground eruption that's a big deal that really sucks for the character and then Yasqueen can punish all sparks with the shoulder a lot better but this might just be a comfort thing I know that Smidge his favorite character is Katana and it's so hard to predict like someone like Tekken Master you're not just dealing with the first character you see on the characters you're dealing with the potential of whatever characters will pick it if and when he goes down right the roster that Tekken Master brings in it's one of the one of the hardest players to prepare for in any tournament is a player like Tekken Master because he's going to come in with this crazy roster of characters and you have to make sure like especially now we're in 3 out of 5 there is more counterpicking opportunities that you are willing to you know match whatever you pick against the entirety of that character is going to pick and you know what and it's really Smidge is really in a tough spot right now because going down the first game against a player like Tekken Master who like we said has all those characters at his disposal you're already at even bigger disadvantage than you would normally be but he did stick with Katana and same variation as well so I hate to point out we did see Smidge go to the control screen so yeah if ever you've accidentally gone into a tournament with the wrong buttons trust me it happens to even the pros every now and then we'll make that mistake the question is how do you come back from that right you don't want to let that kind of mistake tilt you and go oh I can't believe I did that especially now especially at the finals in the finals anger in the loser side of round number one you don't want to make all those mistakes you just have to let it go mentality is he's having a lot of trouble just staying on top of him and even when he does he just seems to back off a little bit too much it's nice to see the diverse playstyle from Tekken Master because Tekken Master was known for a long time as a very aggressive very rush down heavy player and even when you see him play Sonja will not have any problem with just sitting there throwing rings the whole game and that style transitions so well to Shang Tsung Smidge finally starting to get ever so close one mistake it just leaves a disadvantage Tekken Master looking incredibly strong right now Tekken Master really just seems fine up close definitely off to play more full screen but at the same time has no problem getting up close and personal against Smidge just trying to go with these trades here I mean positioning why is this actually really bad for Tekken Master even though he won the first round Shang the kind of character really needs the distance on no punish on the short hop attack but he really needs screen to do this right this is where Tekken Master is going to stay the rest of the game oh no he just missed it it's just one whole scramble right now okay finally was able to open up Tekken Master no breakaway so he has to make this hurt keeps the corner positioning no anti air and a nice grab escape by Tekken Master we're beginning to see one of the sides of fanfare though is overall like definitely a less than average damage output across the board and it was the right call to use he wants to close up this round he doesn't want Sameach to even take around here in game number two this was the right way to do it and he's probably just going to back off no reason to over extend here I mean one ground eruption it's over one EX corpse it's over one throw you get my drift this is very dangerous for Sameach now and it is now chip out territory and that was the height of those skulls is so perfect mind honestly this defensive play is working out really well and it's clearly getting the better of Sameach right now Sameach known for that Cassie through most of the year and going back to a Katana now as much as I'm happy to see it I do wonder if maybe fanfare just isn't the right pick if there's one person I would expect to be able to stick out with Katana and do it it is Sameach but Sameach really had the majority showing at Ivo and it was Cassie that led to that and again to me just set against Foxy Grandpa even though he lost that set it definitely wasn't super free it wasn't something that could be one and it's like Sameach going to be going back to Yasqueen Cassie it's a year and I'm still not used to saying that I feel like I say it wrong every time I just usually stick the variation to Cassie because I just don't know how I'm pronounced here Katana it would help in the counter-pick battle that might have been a serious game plan of his but now there's none of that left Tekken Masters up 2-0 and a huge life lead right off the start here finally able to get some pressure going here variation to Cassie definitely has the potential of being much more aggressive than Katana is but even then to me finishing these full strings is definitely working out for Tekken Masters and spending both bars there but I mean he's got a huge lead in all this screen space you can throw that far away it does not matter there you go but now Smeach has him in the corner especially with this variation of Cassie it's a lot of grounded damage and spending the crushing blow definitely necessary wanted to close it out and again a comfortable match point Tekken Masters finds himself on now but a big hit Smeach what can you do with this taking the knock down and nice quarter you can tell that Tekken Masters is making Smeach second guess himself up close but this is where they can change though this is where Smeach he has the corner Shang Tsung doesn't have the distance but even on block he's moving himself out they go nice little fall as well there no reversal to follow up with though and now off of this breakaway that is definitely a good spot if you're Tekken Masters and you see the second Smeach is his breakaway Tekken Masters going for all these gap strings all punish 100% going to be a punish and Smeach already looking way better off with Cassie Cage fight you do hope it's not too little too late though it's like you said before in a counter pickers game which you know you put yourself in against Tekken Masters even if you win one game you give that person the opportunity to go straight back to the character select but maybe they'll be in a big jump kick Smeach that's the kind of really needs and not to mention Smeach seems much more comfortable on being able to get in on Tekken Masters as Cassie Cage as compared to when he was playing Katana I think it's just maybe it's just time oh big full of stuff that was beautiful stuff like that right just confidence, comfort and this is what comes with having playing that same character since you know for the majority of the pro competition sure the variation is different but just the muscle memory is there in a beautiful crossing blow 27% Smeach inching his way in he needs to be careful though Tekken Masters is still on set point beautiful down for and just jumping over he's trying to finish this yeah Tekken Masters instant breakways have been good all day big punish that's not going to crushing blow because it was a punish but decent damage nonetheless one touch in the fatal blow but he will not have the ability to do so and Smeach with the signs of life answering back now with Tekken Masters yeah straight to the character select I actually do wonder if Tekken Masters is going to be changing because Tekken Masters went straight with Shang Tsung presumably knowing that Smeach can bring out Cassie so I wonder if this is going to take a bit of time oh we heard it no it's going to be Sonya Blade Mama Blade comes out knowing Tekken Masters this was his plan all along so he's going to stick it out with Warlock Shang if he happens to go down a game it's time to switch characters to Sonya he played Sonya earlier on the winner's side played really well but just at the same time couldn't close it out but this is where it starts getting a little dicey you're right within victory's reach 2-0 set point Smeach manages to make some adaptations come back go back to the character that he was more used to and that was a really solid performance so this next character pick is crucial because if he goes with a character that might not be the right call you went from being on set point to into a game 5 situation I think that's why Tekken Masters called for the coach right up if you can have words have them now because this is the biggest turning point of the set if Smeach wins this next game we are even Stevens and if not Tekken Master eliminates Smeach from the tournament and advances through so this is the most important time to take your time talk to your coach see what's going on and this is the I think the name of the game is going to be exactly the same Smeach is just going to have to work his way in against Tekken Master just in a completely different style I can't say it with that crushing bone if there's one point to get hit by that crushing blow that isn't the most tilting it is actually right at the start because that's like 20% right at the beginning of the game where I mean one jump kick and now it's even that right the good news is that for Smeach at least he has the corner positioning that crushing blow is out of the way and he's already trying to establish that dominance in the sweep range and Cassie especially this variation is very scary when it comes to that you see Smeach breaking there probably not so much but many did not get himself cornered and give Tekken Master that whole screen left to work with that big elbow no crushing blow there you go put the crushing blow there one touch in the fatal blow and this will 100% be Smeach's round but that goes the same for Tekken Master as well they're just looking for one opening that was a beautiful that was so smart perfectly timed Tekken Master puts himself on match point we've seen some important crushing blows used by both players those resources are running a bit dry big overhead didn't believe Smeach looks like he's starting to fall apart he's taking a lot of grabs nice little up three flawless block there oh big whiff that's a punish unbreakable oh no dropped the execution is starting to fail and Smeach needs to stay calm and he needs to tighten up the good news is that Smeach has been one of the most patient players in our scene for a while so this getting zoned out does not phase him he's going to take his time oh big hit there but again just going to take the advantage both players playing it so safe they're not going to try and whiff punish each other maybe a questionable time big hit down to Tekken Master he knows the break but no hit confirm as well that is a disaster but has another chance to get more damage on the board not out of this just yet one touch for either player should be able to close out this round will Tekken Master finish this set or can Smeach stay alive I mean he's on match point still there's a big hit look at firm Tekken Master with the break till blow he's going to be eliminating Smeach from the tournament it all came down to that final hit both players were in the exact same situation you're both 950 health you're both at sweet distance you both have the buttons it's a matter of who can find the hit and who can just be quicker on the draw and this time it was Tekken the master beautiful hit confirm by there knew that he had to spend the fill of hope no reason not to at that point and honestly even on Smeach's side he played great I just wish we saw that Cassie Cage a little bit earlier he just seemed so much more comfortable with that hit it's very difficult it's very difficult when you're a player and you're willing to bring in multiple characters because to be honest Smeach isn't really known through any of the years for swapping characters mid-set at all he's always been the kind of player that will kind of just pick a character and we'll just play that character for the whole game and this is actually the first game that we've seen Smeach actually swap you know actually change mid-game as far as I wear it seems to be the leaner it didn't justice to it it was Catwoman there's the first time that Smeach has actually gone through a couple of characters over the year and even then to bring multiple characters in the set it's very uncharacteristic also shows how much Smeach has prepared for this tournament and thought that this would be necessary unfortunately it didn't quite work out that way in the end Tekken Master was just that one step more ready that Shang Tsung picked the start and like you said as soon as he goes to Sonya you almost think to yourself was this the plan all along was to even if you do lose one game just go to this the better pick especially if you won that first game and then you have the advantage knowing Tekken Master that was definitely his plan from the very start and now I I'm very curious to know why Smeach wanted to go with Katana at first because the play style between the two and the game plan was exactly the same with both of the matchups he still had to work his way in Katana maybe having a little bit more of a full screen presence as compared to Cassie Cage especially with variation too but at the same time he still had to chase down more than half the time well that's how it panned out Tekken Master is going to be staying in the tournament for now moving on to that next round after unfortunately dropping to combat in the winners side but looking like he's completely shaken off any and all you know negativity that he might have been dealing with after that first loss right because it happens a lot especially these kind of world finals where every player here is here because they have earned the right either through points 100% either through like international leagues and means like for example Nivec and Scar two players are about to see face off and this loses a bracket Nivec here through the intercontinental Scar here through the leaderboard because Scar one combo breaker right at the start of the game in 2019 and Nivec with that crazy upgraded just bursting on to the European scene and taking the continental finals which was unreal by the way it was crazy it was the last thing anyone of us expected and that's not as a detriment to Nivec like we all know that Nivec is a very good player but Nivec has not had a great year in this game Nivec really played Kabal first on then went to Jackie and then started you know kind of tossed between the two of them and looked quite uncomfortable and a lot of the tournaments right now Nivec is more than just a more come up player he is Greece's most successful fighting games player he plays everything for the most part he's very successful in Tekken also but at that point in the year he was looking quite shaky and then out of nowhere just rocks up to Sweden with this I know obviously under the microscope everyone knows that upgraded Jackie is very good but none of us knew that Nivec had that kind of preparation in it right where he brought upgraded it wasn't like a character for the hell of it he was always playing Jackie but he had clearly put a lot of time into this character you know and he was prepared and he dominated that tournament I mean that was Grand Finals going up against Foxy Grandpa and he took it in a bracket reset with the 6-1 I believe it was 6-1 I think it may have been 6-1 I would say 6-0 which is a huge statement especially like you said for Nivec who had a really rocky start in the beginning to still play that same character with the fundamentals that he already had was able to pull off such a huge upset which really kind of changed a lot with him qualifying for the finals through that particular way and then you look at Scar on the other hand who had obviously Comma Breaker champion and to a majority of the community standards had great placings maybe not to his afterwards as far as his standards go when you start the season with first place anything that isn't first is going to make people kind of go oh damn really exactly you set the bar high the only way to go is down unfortunately just in every tournament damn I can't believe it but Scar I actually thought like the biggest thing to him was he seemed to be in quite a character crisis at the start of the game right he was kind of playing all sorts really and you know a lot of Sonya a lot of Scorpion but as soon as he realized that lotus fist Kung Lao fit him like a glove was when we saw him truly bring back that confidence that we know Scar to have which is exactly the character he's going with now in the beginning Kung Lao and the backup to start us off he classic no big hit there confirmed instantly and you know what I think this match is going to go really well for Scar just because Kung Lao has some air mobility as well but more importantly the lockdown the key Jackie grounded is so important with being able to beat a character like that of course this is going to be a repeat match up for Scar who was sent to just by the opposite of Winner's side of course one of the best games like so close to a reverse through game so both players they are hungry to keep going no one is going to go over to here especially and it's just crazy that that's it's the unfortunate reality that one of them has who always misses the conversion that could have done so much more damage now Scar scouting out the fatal blow but no punish I think maybe a little bit too far away to guarantee it last thing you want to do is try and punish a fatal blow the unsafe button to confirm oh lord it's not going to kill but what's it going to be a down one just trying to trade both and the grab sucking your man Scar barely edging out that first round way too close for comfort yeah you're definitely seeing cracks in the armor for both players right uh Scar missing a fatal blow punish and a Nivec dropping the crucial combo I mean that could be losers bracket for you right know it and that's just the variation you got to be able to have that confidence just throw it all out there sometimes but now he needs to be a lot more reserved because if Scar gets opened up this is going to do a very well what's going to do a lot of damage there's a lot of drops going on you can tell there's a lot of stress execution is muscle memory but when execution starts to value you begin to doubt Nivec still making his decision making is fine it's just the combo drop so really go at the ready in case he needs to use it but Nivec on the other hand one hit confirm and the fatal blow could potentially take this second round Scar a stone wall that's a crucial tech and they're just trading post both cannot get opened up right now look at the defense from Scar he is just blocking for days tries to interrupt another grab what is happening this is Mortal Kombat 11 we are seeing it full screen leap on the defense from Scar again double 17 seconds 16 seconds and Scar that was two of the closest rounds that we have seen this entire day I'm sweating that was absurd absurd levels of defense from Scar just willing to sit there and block and tech throws at the same time he was ready for absolutely everything Nivec brought it down to I mean that was a last hit situation that game one that could have gone either way Luke composure and patience that you will only see from players that have been competing as long as Scar has with the accolades that he has as well and now Nivec getting some wise words from Arn Kratos his coach and I believe there's gotta be something valuable to say I mean Nivec was so close to being able to edge out both of those rounds but just one or two little mistakes is really what caused them and I think right now was the conversions yeah it's execution upgraded is no upgraded is in the firing line for a lot of the community right now I know a lot of people are not a fan of how strong this character is but she's not easy you can't just pick up and play upgraded you can't just pocket Jackie and then that's it right you have to be able to convert you have to be able to have that execution to recognize what's going on and it's difficult when you drop it that kind of round happens you go a little bit more patience out of Nivec and then Nivec is going to try and keep that corner pressure going Starr ops for the foregrab very smart trying to get a little bit of damage and just keep Nivec away from him for the time being but obviously upgraded Jackie all that mobility is going to make it so hard to keep wrap bag another hit there's that counter poke that orbiting hat so strong you see Scarmin if you have to remember that move the orbiting hat it does use a bar of both offensive and defensive meter so you have to be confident you go for the orbiting hat you have to know you can make it work nice little try on the shimmy there from Scar he has the grab attempt for the crushing blow after ready but I don't think he's going to be able to use it I think they should kill had to use the fatal blow it might just be enough it's not going to be enough Scar is still alive he might be able to steal this round away but does not lock the low you know what I respect that risk 100% respect that risk from Nivik to just throw it out there and he keeps going the corner pressure again all over Scar right now we're seeing a lot more mix-up out of Nivik that's really what's going to help get him more mileage Scar using that grab crushing blow immediately probably the smart choice I mean just to get that life right so you don't have to worry about it anymore at least just sit pretty for a few seconds and Scar you know what Nivik has so much more patience it's actually really hard for Scar to open him up right now nice back grab and again just a little bit of damage not spending too many resources finally getting opened up no breakaway to work with this might not be enough didn't have the bar could have killed but didn't quite have the resources now those down one at yes there's no crouching coax did that has been so good with that wait a minute it's not over just yet can Nivik go for one more opening and take this round number two beautiful standing one Scar that presence of mind to just have that reaction that's the kind of level of play we're looking at I mean this is a set that I honestly don't know how to call it I feel this could literally go either way we're seeing so many game vibes today and it's because of this it's because everyone is so prepared they have that clutch the bar is spent this is going to do so much damage oh that's unfortunate still a respectable 33% already used a crushing blow but I mean Scar has such a huge life I don't know how Nivik's going to be able to come back from this oh wow I can poke Ania just get stuff a little bit probably just a little bit too late on that and now while Nivik was able to take a round as per the first game Scar now on set point a quick 2-0 lead I mean this one thing that looks like abundantly clear is so many players are just ready for upgraded and that's not to say that upgraded isn't winning we know upgraded is doing very well on this tournament but it's not just the standard upgraded offense that's working right like we're seeing so many players that are using this this variation they're going for the double burst they're trying to catch Ania's they're trying to catch people pressing buttons at weird times you really can't play that variation completely different depending on the player but we're seeing so many players like we're seeing it perfectly from Scar right now is just willingness to sit there and just wait for eventually it's going to end if I don't press anything or if I look for one specific option and she's got the barn she's spending it on the air blast you think like this is so overwhelming what do I do about it so many of these players will just pick an option and they'll just block until they see it if she throws you you're out I'm calling out the dragon approach because we saw him do that against deoxys and that worked out really well and Nivek also dragon did it we saw the same thing so now game number three Scar were they comfortable to lead but Nivek not too far behind the score doesn't really reflect what these matches have been so this can still go either way well they've still been pretty fast games too I guess it's the nature of them being too very aggressive characters but still nice combo chunky turn 70 damage with Scar both these characters have tons of mobility and tons of damage so it's just kind of like almost the speed run of who's really just going to beat each other first and right now that race is working heavily in Scar's favor but nice little Nivek I actually guess the first time I've seen Nivek go for it so definitely not too surprised to see him just go right I'm just going to use it as an end to get that damage oh got caught I generally couldn't tell which oh no that's 100% death if he doesn't drop this combo okay and he doesn't that was a costly mistake by Scar I generally couldn't tell which one of them is going to be in the corner when Scar was just standing on him I was like hang on a minute is it going to like bump him to the side and get him ready and didn't use his own fatal blow either he just knew he had enough damage there was no break way from Scar save the resource and Scar getting a lot better in this set at that strike or grab game really is mixing it up so much better than we saw earlier you know a lot of times Nivek was losing a lot because of the lack of pick and firms and just getting caught with punishing now it's completely different Scar super aggressive and going for the strike or grab all that down three realizing that Scar is not going to go for any O2 oh okay that was an interesting ad here so I like to mix up some Nivek he's really trying to shake things up a little bit and it's working way better than it has in the past Nivek might be able to put himself on the board here Scar has that fatal blow so it's definitely around he could win he has to be careful oh one hit perfect by Nivek and now we're seeing that adaptation start and that's exactly what you'd expect right Nivek was an absolute like stones throw away from being able to make a full three games comeback against Dragon because it was in the exact same situation he went down to convincing games and then brought back two games by the skin of his teeth and then the last game was super close I do wonder if there is potential for that to happen again here now with Scar won those first two games very quickly and now hit Nivek is who won well you know what and this first round is gonna be the big statement here who's gonna be able to get that momentum if Nivek can keep it going after winning that game number three and kinda just keep all that momentum in his favor it might be able to shake Scar a little bit but right now I mean Scar just had two orbit and had some luck and he's not got anything for now wow that was an interaction and I love Scar's meter management the moment he notices that he doesn't really have a ton of resources to work with he's gonna be no problem spending all those seconds on the clock I mean Bar regens the difference speeds right and the orbiting hat comes back quite fast but that's a big change now Scar he's going for so many reactionary dive kicks to stop the leap and even in this round we've seen like three of them it really is making a big difference and then not so much Nivek did tech one of those grabs so now Scar's gonna have to load up that crushing blow again so while Scar is on set point right now oh no missed the dash punch unfortunately for Nivek Scar is gonna get a hit on the Mac of it now patience to counter poke didn't quite confirm it tried to go for a throw at least Scar wanna make sure that his turn never ends Nivek's just trying to open Scar up any which way Scar no reason to over extend he's just been waiting for the right time of strike that's huge so much damage coming through right now the bar spent we extend it he will after the drop 32% Scar so close to just edging out this set and moving on in the tournament Nivek on his tournament life right now taking his time 50 seconds on the clock a crucial throw tech Scar cannot be thrown tried to go for your being happening didn't work out that was a great hit confirm Nivek not ready to give up just yet oh he got clipped oh his chair was not expecting that towards Scar with that clutchness bring it through and eliminate Nivek and that was honestly one of the big points of why I think Scar won that entire set was because on addition to what he was doing keeping Nivek grounded in the air he was dominating as well he won a ton of air to air and was anti-airing almost everything that Nivek was doing that's a crucial thing going up against upgraded Jack I mean we've seen a lot of that today but what you should do your best to do is to shut down the kind of just like neutral long range switch not every character can do like you look at the characters like Dragon doing it with like preemptive jumping punches into like you know the projectiles in the air and Scar with dive kicks and what not so some characters definitely have the tools to do that more than others but it still requires a lot of discipline as a player to recognize that you can do it because it's scary it's very dangerous to be on the receiving end of so it's so important to be able to shut it down in those neutral environments so at least you can play neutral with strong upgraded players but it's hard to do that do it to the point that you show that player that they can't do it anymore I mean some players are more stubborn than others you might have to keep doing it but you know that was almost so dangerous to give Scar that little bit of breath of fresh air to might be able to just steal that round away but Scar again just being able to keep Nivek grounded was like everything this entire set that's what it was all about and then we started to see a little bit more life out of Nivek going into game number four but unfortunately for Nivek Scar was just super on point with pretty much every single mix of the upgraded broad to the table he had an answer and just the reactions to be able to fight back which honestly does not surprise me one bit Scar is a player that if you are new to watching Mortal Kombat 11 you might not be as familiar with just how strong you are you know Scar burst onto Mk11 winning combo breaker and then had a bit more of a kind of a lukewarm season from that point on but we're still doing well enough to bag a little bit of points here and there and obviously we're so successful in MkX it's good to see him back on top form as we definitely know he's capable of but that moves us into our last first round losers match now I'm going to be biased I'm just going to say outright I'm going to try not to be against Conqueror who is one of the most dark horse players of this entire tournament easily with that clean sub-zero really just and I've mentioned this before I had a chance the pleasure of watching Conqueror play throughout the weekend and seeing his sub-zero and just how he approaches matchups so differently than what we've seen in the past and seeing this much success really you know it makes me feel so much better that really there's so much creativity to be had with every single character you will never see go for a risk it just rarely happens he just plays pure solid fundamentals and that's really what got him here into final combat I mean that's why he was able to win those massively stacked events in Latin America that he won to qualify through Liga Latina we have to remember you know shout out to Conqueror and everyone that helped him get you know I honestly before getting to this match you know like like Mitsuin said before shout out to everyone that helped Conqueror get his visa to be able to attend a local eSports player but especially for Conqueror specifically he was having a lot of issues but you know thanks to the efforts of a handful of people and of course himself also was able to make the trip over and here he is here ready to play against DZTT but he has that sub-zero that dead of witness sub-zero and just like you said he plays on pure fundamentals he plays on footsies he plays on whiff punish on buffering and a very common mistake that people make is they see him not go for overheads very often which is normally the dead of witness staple win if you never use it but he doesn't pick dead of witness for the overhead combo he picks it for the eSport he wants the eSport for conversions for whiff punish to shut down projectiles in the neutral and it works for him but DZTT bringing in that is this be upgraded or first round KO because I know DZTT plays both very well I didn't have a chance to see the variation I'm gonna go out on the limb and say it's upgraded but I know he does play first round DZTT is upgraded but it wouldn't surprise if it's first round okay it is upgraded I see but again Conqueror plays a very solid at the same time though he's gonna need to get a little risky to be able to put some damage on the table and keep DZTT respectable on the ground oh try to end yeah a little bit too late okay a little bit of the drop no I actually wonder if he wanted to end in Nash punch but opted just not to the last minute again back one but no hiccups from on that again Conqueror has been so on point with those flawless block reversals it's one of the scariest things about him as a player is his decisions on not only when to flawless block if he goes for flawless block he's probably gonna get it and honestly Conqueror is like in a touch of depth situation right now he can just confirm one ice ball into fatal blow and that's going to do it but the question is will he have the chance he is just blocking for dear life try to move it oh you saw the short hop that was definitely a flawless block attempt it didn't quite work out it's just so hard to be able to read you have to be able to read the max of it then react accordingly Conqueror unfortunate beautiful standing one anti-air by Dizzy though oh wake up down one Conqueror stealing that advantage another one and this time goes for a grab but it's techs Dizzy's defense is incredibly on point right now just taking his time and we're already seeing a more patient upgraded out of Dizzy I think he's not really flying all over the screen as much as we've seen before he definitely has it in him to play that crazy but the question is is it appropriate for right now Conqueror there it is yamplified ice ball nice chunk of damage off that spends both bars 30% yes please no resources to go for that flawless block reversal and this will definitely be able to close out the second round and Conqueror answering back pretty strong going in the round number three he needs to be able to make some damage happen now forced Dizzy off of that defensive meter as quickly as possible oh big whip punish there though bar is spent no break weight he needs to go for it grab after the break weight Conqueror is in a lot of trouble back to the wall and no resources to work with oh no confirm very rare to see Conqueror missed a confirm on the one two but salvage is straight away nice little check there on the four or three by Dizzy and another drop I mean at this point Conqueror needs a clutch play coming out from Conqueror and there it is the one risk he's just going to go for it why not now the funniest thing is that actually didn't hit because it was an overhead Dizzy jump and it called the finally went for a risk and isn't going to be able to pay off a missed jump attack but a forward grab and Conqueror by the skin of his teeth you could tell that quick sigh of relief as well literally the first time Conqueror has gone for that overhead the entire day and it worked and that is the strength of dead of winter right like that overhead like traditionally on the ground like the idea is you can react to it so it's unsafe right so it's dangerous to use but when you barely use it the way that Conqueror does like he uses it so sparingly that when he finally decides to let it go you might not be ready on that one moment it might hit but obviously in that situation Dizzy was jumping so it wasn't really because it was an overhead but the important thing is he showed that he's willing to go for it right and this is a run back too we have to remember Dizzy and Conqueror played at Brazil game show and Dizzy won that match so you know Conqueror has been wanting this run back all year this is definitely a high stakes run back at that and you know what I respect Conqueror going for the overhead now this is the loser's bracket so you really this if you want to show something this is the time to do it because you might not get another chance are we already seeing a handful of combo drops already at Dizzy I'm going to avoid said before right when you're playing upgraded and you drop like this it's very dangerous you lose so much momentum just the respect these flawless block reversals are on board oh no oh still man wait was that intentional to get underneath because I don't think he can walk underneath like that you honestly might be right that there's no because he was so ready if not that was the cleanest drop and conversion I've ever seen him that was one of the most if that was intentional when I'm willing to bet that it was that was one of the most interesting pieces of tech I've seen all tournament that was incredible they go Dizzy trying to keep that corner brush Conqueror's really just all over Dizzy right now with those mind games to switch those positions another drop though from Dizzy his execution is really laying him down right now he needs to be able to tighten up this game is a lot more and conqueror's favor and at the same time he's really been able to keep himself away from the corners when she has upgraded Jackie you don't want to be in that situation he spends both bars not me enough not quite oh the punish on that roll nice scout you saw Dizzy he was walking he was looking for something Conqueror he is he's playing from his heart you can see every decision he's impacting him in real life he didn't see when he was on the winner's side so you can tell he feels the pressure that the heat definitely beginning to add up now he's getting a little bit too antsy Dizzy the aggression is paying off so much more right now little bits of plus frames and the staggers to follow up and the second let's go block there it is that nine free mid that fast option oh big very nice forcing Dizzy off of the breakaway Conqueror trying to get aggressive can this be what Conqueror needs I mean he spends the bar gets the good knock down he has that fatal blow also oh that would have been such a nice affirm you can tell Dizzy is getting a little bit more he's second guessing himself a little bit more with the mixups in the air but still was able to close out that second game we are at a 1-1 tie this has been this is pretty much as back and forth as you could possibly ask for I feel like you could say that about like any set today this is madness seeing such a consistency a consistently close world finals for another game like the level of play we're seeing and how even to each other everyone is is insane and I cannot wait to see what happens later in the day as well but before we get to that point we have a set to finish Dizzy ties things up won a piece now just upgraded pick definitely working out no breakaway but Conqueror I think he's trying to save on to those resources so he has those reversals at his disposal but that could hurt him he's already pretty much at the verge of losing this round and then he finally breaks away so this is his time to make something happen he's being respectful but when you're this far you're far behind in life you have to be so careful oh there's the airshot a mistake but not punished by Conqueror doesn't miss that one they'll wake up buttons to whiff punish oh the blast and he got the quarter position that was perfect for Dizzy an unfortunate situation for Conqueror had the chance to really be able to start some momentum as dead of winter when you have the corner position that is one of the scariest things in the game oh that whiff punish on that button as well Dizzy gonna get that blast over the top they go using the amplified ice ball just to switch positions and get a little bit extra damage nice air to air spends the other bar and this this is one of the most important things for Conqueror they did a win a safe jump perfectly timed a safe on flawless block no doubt Conqueror wasn't sure that was gonna be able to work but gets the escape failed has the potential to be able to close out the second round but he's two costly mistakes away from having this game taken out of his hands the restart he wants one hit Dizzy can take it off one one hit in the fatal blow Dizzy's gonna be able to take this round the read on the antea and that's gonna catch him on the way down Conqueror gets caught on the way up this is one hundred percent going up he's dead he's super dead and that is just the patience that Dizzy needs to have to be able to take this set and beautifully displayed at that but you can see it from Conqueror too like he knows that that one hit into death is all it takes but what do you do do you sit there do you block do you read the throw like it's dangerous she has so many options in the hands of someone like Dizzy TT that we can see is playing with a lot of confidence it's terrifying but I want to say shout out to this this dead of winter pick we're seeing from Conqueror right now like this is a very evenly matched set but again it's the conversions he has the best conversions of any Sub-Zero player I've seen and you know what and I hate to say this but I really want to see some more risks he needs to show that he's not afraid to get a little bit risky because sometimes being too textbook can hurt he tried but he mistimed it but that's the right idea I think he just needs to start getting a little bit more just mix it up a little bit more that's really all there is left that he can do everything else is virtually there in his gameplay already but now Dizzy just all this momentum right now and he just seems to be these stackers are eating Conqueror alive that's the thing there right dad that's one thing that I like about Dizzy's upgraded because Dizzy is actually like it might be in primarily a first round KO player that picked up upgraded for a certain times right so most of his gameplay is going to be on the ground and then when he finds that moment that's when he's going to start going for these leaping shenanigans but it's dangerous right when you're getting rejected as willing to stay on the ground and go for that deadly the universal stagger game it's really tough and Dizzy now match point one round from eliminating Conqueror Conqueror's not out of it just yet I mean he can make it he can make it work but it's going to be tough but he can definitely do it he's not taking any of these grabs he still has all this resource to work with so I'm assuming he's trying to bait out some sort of poke and get that flawless block reversal in there but these staggers again are just eating him alive Dizzy's using the timing against him now Conqueror has nothing to work with and this could be the end of his oh that's huge oh no the break way from Dizzy wait a minute wait a minute he's one touch away one touch away from being able to get this round as over it it finally comes out doesn't even need to use fatal blow and that is what I'm talking about needs to start incorporating those risks that's how he's going to be able to come back on this I mean he's willing to do it he has unlocked the next layer oh god that's one way of stuffing it but right into it Conqueror saving that fatal blow is going to be huge oh that was almost a beautiful hit confirm but now that drop is going to cost him not just the crushing blow not just the damage but the positioning as well just waiting for the right time to strike Dizzy trying to open him up again another pull grab he's just going for the little bits of damage it actually might be enough though chip damage territory perhaps we're almost going to the game five here oh we definitely work this rate one hit and there it is that one two Conqueror is being himself popping up in his seat man this another game five who can say they are surprised at this point to see this Conqueror went on the verge of being sent home to now potentially turning this entire set around the stress is now in Dizzy's hands but this is genuinely where it gets terrifying because Conqueror has this reputation of just never using the Sub-Zero overhead so I guess when you're a competitive player you genuinely think oh I guess I'm just never going to have to sound like that but now when the chips are down and it is time for it we know Conqueror has shown that he is willing to do it if it needs but that's the best way to use it I don't care what anyone says that is the best way to use Sub-Zero's overhead is sparingly so when it does come out they will be the least ready for it because we've seen it we've seen it from K7's show-off seen it from Conqueror these players that have won tournaments in this game they are the most successful Sub-Zero's and they are the Sub-Zero's that use the overhead the least I feel like the proof is in the results from what we see I 100% agree and it's just like you said too it kind of makes it even harder to react to that forward too even if you know there's a lot of talk of if you can actually react to it but at the same time when you're going up against someone who's notorious for never using it that whole mind game is just completely out of your brain so the one time or in this case just the two times out of the entire day that Conqueror has thrown out that overhead it has worked and now we're seeing a little bit of coaching from both players rightfully so I mean, Dizzy was looking super strong Conqueror on his last legs and now we are looking at a game 5 situation in the loser's side like this is the tournament life you've come this far after the entire pro competition you have to leave everything out there I mean no more room for regret this is it this is going to be the last single match of the pro competition for one of these guys you hate to see it but it has to happen one more game the question is who's it going to be no character switch I don't think I think Dizzy's just going to stick with that I'm pretty sure it's upgraded but Dizzy playing that upgraded getting more comfortable as he goes through Conqueror getting braver Game 5 with a crushing blow cracking the skull immediately almost could have got a little conversion there but the down two just enough Dizzy you're already seeing way more of a faster pace here but again those flawless blocks by Conqueror is going to help stop that oh empty leap okay he's trying to bait out a oh no Conqueror forcing Conqueror off of that breakaway and then a lot of little bits of damage Conqueror already losing this first round Dizzy immediately on set point but Dizzy was playing around Conqueror the whole time he was trying to bait flawless blocks he was trying to go for these delayed grabs we sure escaped fails we've unlocked that layer of the match Conqueror he's getting that bar he's regenerating slowly beautiful down one forcing Dizzy off of the breakaway and here we go this is not where you want to be if you're Dizzy nice down two he tried to go for like a maximum capitalization on that but just missed it now just playing more patient trying to slow Dizzy down and again Conqueror just waiting for the right time to strike nice grab tech by Dizzy oh and another one of grabs Dizzy what if that's been the main adjustment Dizzy keeps going for these like late with punish attempts and Conqueror is just happy to block them but now we're seeing all these back throws come out too Conqueror is trying to open him up any which way he can but no staggers are going to be able to open up Dizzy Dizzy's so close to moving on in the tournament Conqueror not out of it just yet he has plenty of fight left in him getting clipped by the overheads and just like that an unfortunate run for Conqueror going from honestly a roller coaster of emotions was that entire set of your I mean I want to say like everyone here in person everyone watching at home like give it up for Conqueror this guy came from absolutely like so much success in the Latin America region and you know getting Ibiza to attend here in the first place was like the first obstacle and to play that well in a region known for being very strong George through Kelly Chinock to be able to rise to the top of the cream of the crop in that region this year is so impressive and that was a game five situation that was so close but of course you know shout out to my man Dizzy he's been moving on this lower bracket and lives to fight another day it's just crazy to see that someone of that caliber player just went home so early that's really just how cutthroat this tournament really is it really sucks but it's just a part of competition this is final combat this is the world finals the absolute best Mortal Kombat competition that the world has to offer and that's going to happen you're going to get when the best play the best the best has got to lose it's just the way of it someone has to lose I mean it's just weird to see it from this standpoint of people that have one tournament are sitting in those chairs and going up against each other well we are of course only a bit of the way through that's about halfway through maybe of this tournament so far we have plenty left to go but before we go to another break we're going to throw you guys over to the stage where Joshua Gray and Mr Aquaman have a few words to say for us thank you very much gentlemen that's right folks we are now just over halfway a lot of crazy matches a lot of insane matches but I want to list off all of the fighters that have been chosen so far we have Jackie obviously Johnny Cage Karris Kung Lao Shang Tsung Sonya Blade Cassie Cage Joker Setrion Sub-Zero Nightwolf Frost and Aaron Black just under half the roster that is right we have seen a lot of characters here a lot of variety and going into this top eight that's coming up shortly we're only going to see more it's going to be awesome and we saw a lot of close matches in particular it almost like you were going to have a Ron Swanson heart attack it was exactly like that after game number four my chest was hurting someone's clapping out there but that one got that one got the heart going and that got us wild that match was insane from start to end and that's just a taste of things to come as we're only about halfway through here in final combat it's going to get crazy it is getting crazier and crazier unfortunately we do have to say goodbye to some of these players as they are eliminated make sure to give them a follow on social media they have dedicated this entire season to make it this far congratulations to them but folks not only do we have some great term in action we also have some reveals and some trailers coming your way in a little while so make sure to stay tuned Final Combat 2020 continues after this the catastrophe we want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album What the Dead Men Say one of the theme songs here at Final Combat 2020 the album releases next month on April 24th and you can pre-order it now over at Trivium.org That kid's friends needs work I think Noob is probably the most underrated for sure and the character is really good but people are sleeping on him for no reason he's a good character who's not showcased properly quite yet because every time I say Noob is a good character a lot of people on Twitter apparently don't think so I would definitely say Kano for sure a character is just a walking blender Scorpion Steel is a viable character I believe that his mid teleport shouldn't have been taken away the most underrated character in my opinion is easily Shang Tsung No one plays it why is no one playing this character he's actually insane most underrated character in MK11 Nightwolf for sure he's just such a solid character all around and I just never see anyone play him and I really just haven't figured out why yet the most underrated character may be collector and it's not one that I don't know if we're going to see here at Final Combat but we have seen throughout the pro competition perform really well we saw Sonic and Deadly Rebel and a few others breakout collector with some really good performance perfect legend as well I'm going to say Terminator mainly because he's kind of a unique case that you need to have the correct mind to play his extreme patience combined with like ridiculous rush down in the dark fate variation I think the most underrated character is Aaron Black like people downplay him a lot but he has the best pokes in the game and it's a very poke heavy game so you can't go wrong with that you know the title track underneath another one of our final combat 2020 theme songs the album drops this Friday March 13th so head over to codeorangetourth.com and pre-order today good evening to you ladies and gentlemen boys and girls welcome back to Final Combat 2020 here live in Chicago it's been a long day and so far but we are so far from done I'm its own joint today by Dorothea Armand what's going on man not much not much some of the best Mortal Kombat 11 we have yet to see I mean these players are getting better and better every single time we see them competing just bringing new characters to the table new tech to the table and what an incredible year I am looking forward to just the rest of this game's lifespan the storyline is slowly but surely unfolding these matches have been nothing short of spectacular and we are going to progress in loser's side and oh boy oh boy do we have the juice the juice is 100% there if you guys are just recently joining us sitting on the loser's side here we have a few players the next matches you're going to be seeing here is round two of losers so big shout out to the players that are now eliminated from the tournament those players are Nivik Conqueror Stabs and Samid but it's okay we're going to be looking forward to all these other matches we have Tweety going up against Hayate Deoxys going up against Samid and of course a foxy grandpa versus Scar and oh man and a rewind versus Conqueror I don't know how to call a single match out of these not a single one no I definitely definitely don't and right now as we see here Tweety getting ready to play Hayate Hayate was my underdog pick for this entire tournament unfortunately he did go into the lower bracket very quickly but he was able to pull himself together not go into and right now he's got a tough opponent ahead of himself another fan favorite of mine Tweety Tweety the bird from Indiana hey man sometimes it means nothing going to losers sometimes it activates something triggers something in a competitor so we have the fist bump to make it official this will be a match once again just as a reminder loser of this is going home yes yes so a lot on the line a lot on the line here tournament life at stake so you can't make any mistakes you can't just walk away from this and say it's fine I'll get it in the third bracket because there is no third bracket this is it do or die now Tweety we saw him playing pretty much curious the whole time today so strange it's a surprise really to me anyway it is I do miss the Baraka that he had a combo breaker but I actually asked Tweety earlier this weekend I said what are the chances that we're going to see Baraka this weekend and he says zero oh well from anybody because that character is just no good oh that's a bit rough poor Baraka getting no love out there but Heyate is you know really taking it to the limit what Aaron Black can do another character that a lot of people really under rate as we saw Tweety speaking of which we have ourselves a match Heyate already swinging with those back to twos beautiful throw here from Tweety big jump in and just kind of stopping you know not going for the whole string keeping Heyate guessing so Heyate just got to kind of adjust possibly challenge those daggers a little bit more here and there chucking the interactables and Tweety being very very patient did you see those flawless walks yes sir invisible projectile if you will flawless walk yes not an easy thing to do at all beautiful throw here from Heyate lighting the dynamite blowing him up now Tweety does have access to that interactable there if he does so choose to use it he was looking for something doesn't find it wait a minute Heyate is knocking on the door 10% left for Tweety oh good challenge there gets the punish as Heyate was not trying to spend any meter I definitely get it because you know he had such a huge life lead he's like why am I going to waste my resources I want to go into the next round with full bar big drop kick are we going to see the second one no twice guess the throw escape quite gets the reversal throw alright in there plus backs off that's so interesting yeah I mean he backed off I was about to say you know he didn't really take super advantage of his plus frames but instead just said you know what I'm just going to wait maybe make Heyate over extend over reach somewhere oh wake up up three from Heyate the invulnerable fully invulnerable wake up attack interaction by Heyate this is the corner this is a 4-4 a punish okay with the high as well that's a tricky thing to do good call out by Tweety knowing the break it was coming knowing he had to get as much damage as possible and speaking of damage the crushing blow free patch boys the good old days the good old days fight Heyate utilizing that scut shot amplification doing it again so now he's got no bar oh that could have been really dangerous but Heyate wasn't ready no punish though no trip guard just a bit of chip yeah I'm very very surprised by that I guess Tweety just did it a little too late as you can see there drop cake puts himself into the corner Tweety going with the forward throw through the santa time what's going to be the mix up backing off again now you guys the whole screen to work with that's smart oh what a whiff punish conformation Tweety the down to again perfect call out of the breakaway max out that damage big jump in Heyate has no choice but to block it oh and I'm not sure what button he was pressing there but it got perfectly countered and Tweety taking that first game over Heyate it was a very timid match almost like both a bit conservative not really wild with the swings yeah I think a lot of throwing too yeah yeah yeah I think Heyate has to you know press the attack a bit more to contest Tweety's nonsense yeah get get get aggressive here again here we're seeing it again back to back throws from Tweety and Heyate not ready to swing not ready to duck but it's so scary to duck in that situation good punish by Heyate Tweety trying to break away to get a punishable state but doesn't get it in the corner lots of damage blood is spraying all over the place canceling into the high shot Tweety not blocking the second one and Heyate coming off those resources what a sequence from Heyate everything's working up oh beautiful tech I don't know which way he was trying to throw but Heyate knew plus oh big knee I'll confirm this time oh no oh it hurts so bad that leg is just snapped into watch for the vacuum cleaner this is not death watch for it 3% left for Heyate what's it gonna be wow gauntlet he was trying to challenge there somewhere something possibly maybe thinking that Tweety was not gonna go for that gauntlet punch but there it was and just like that Tweety looking really good in this game number 2 trying to trip guard Heyate but not getting the timing quite just right so what's 1-2 coming through when is slide gonna come when is slide gonna come I think I've seen it slide all day from Heyate a lot of the pro players oh down to bro down down here we go beautiful second down to there by Heyate a lot the easiest thing to do with Aaron Black slide amplifying it for the ass to DOD when you're standing on top of it but he just pushes him off of there and Tweety with the sand trap right on top the same situation over and over again after throws or after sand traps that's gonna be big damage Heyate gonna amplify it yes he does this might be it escape failed wash for the vacuum cleaner the succubus oh he's afraid he's afraid one more he's one fatal blow from losing he's one fatal blow from losing this game he knows he knows we all know throw escape coming through big jump and kick what attack the tech of his life plus wow what a comeback all this block again there look at all when it comes down to matches like that last round it really every little bit you gotta try to avoid as much damage as possible even minor chip damage and not the easiest thing to do is you just saw Tweety possibly looking for the follow this block there this guy hitting as a mid from full screen super fast you can't see it coming the low sand trap Tweety is playing back here protect your neck back to back back to back crushing blows Tweety coming off those two bars for the breakaway gonna amplify drop the acid DOT ready with that mid back to two no one was there 13% left standing for width not sure what he was looking for there standing for a slide what was he buffering 8% 8% hold on a second hold on a second the vacuum cleaner bait of low is in issue 8% left they both they both have bait of lows he did it Tweety the maniac snap the maniac are you serious he didn't that is so punishable that Tweety said I'm fine with betting it all right here one play if you guess right I'm dead if I guess right you're dead and he was okay the mix-up anymore it's trickier to block yes but it's not true and that Hayate was not ready for I mean it was just too close he was not right with the timing it is 2-0 Tweety over Hayate I don't know where those bars came from down one okay keeping it safe there just finishing the string and making Hayate stand for that overhead 4-4 might have been a trip guard once again Tweety is really really good especially offline as soon as he sees you jump he's looking to trip guard you with that it doesn't say punish but it's definitely unavoidable once you leave the ground big choke slam in the corner what's Hayate going to do no interactable use just staying there and blocking back to two to fight his way out 10% left for Hayate the grab is left only a down one punish a down one 7-5 that's a big knee and just a nice little poke there at the end slamming the sand with his shoes and just knocking him down Tweety is on match point right here elimination point Hayate he needs something big here to stay alive in the tournament throw escape coming through failed escape that time maybe Tweety mixing it up or maybe not mixing it up the no mixup mixup who knows big launcher here from that rifle no acid interesting I think he might have been maybe he was anticipating the breakaway but there's that breakaway now oh that could have been a huge whip punish Tweety not ready for it but is ready to start his oppression here and just sit back and enjoy all this real estate all this action where he could just back up back up and hopefully get Hayate to overreach but Hayate's keeping calm oh that was dangerous almost found the trip guard once again this is corner city these are apples down three oh that's the counter hit wait no confirmation there was no breakaway for Tweety no it wasn't available it wasn't available you have to keep in mind speaking of no breakaway Hayate doesn't have two bars yet is he dead? is he dead? still alive 2% left of armor not gonna matter Tweety with the Swift 3.0 and possibly a pop up wait a minute wait a minute gentleman a pop up page CGL boys he says pretty much wow so Tweety over Hayate 3.0 which unfortunately means Panda Global's Hayate is going home how about that great run though you know didn't go how to win on stream and you know look incredible it's just they're black man it's air and black we all know that but Tweety looking incredible man just in control I did not see Tweety at all panicking throughout that set and he was willing to take risks and they were smart smart risks it was so strange to see him play not only Jerus but almost pre-patch doing the maniac stuff right 1-1 into Sandra down for Sandra 1-1-1 and it works the crushing blow right exactly that's the point is that it worked right there in that situation but with every maniac play you're sending a message to all the other competitors all the other players that he is willing to do it so what does he do to keep doing it and it was just sand trap after sand trap Jerus always having full control there you know just placing it perfectly but hey I was swinging you know he was he was fighting back it was a really good set it was a really really enjoyable set popping the eyeballs out look at the detail oh it's just so disgusting 3-0 somehow I'm surprised I thought this was going to be you know almost a nail biter I mean I mean that second game was that second game 1-1-1 1-1 hello that was a close one that was a close one how it worked Jerus he lives he lives that was a beautiful match Tweety lives on to you know dream to hold that Chalcons hammer and then you know bring it home with them however we are going to progress within the bracket next up we'll have Deoxys versus Tekken Master yeah that's you know Tekken Master making his way here unfortunately did lose to combat early in the tournament but then was able to eliminate Samij from the lower bracket knocking Scar to the lower bracket and then finding himself in the lower bracket thanks to Dragon sitting in a really good spot right now Scar we start at the beginning of the season he won combo breaker very very decisive set over Sonic Fox and you know he hasn't really gotten the results that he wants because he's definitely a great great competitor and he wanted it and it's hard it's once you win a premiere event it's hard to like stay up there and nobody knows that the way is down they say that's it that's it didn't like you said didn't quite find the success that you know he had at the first major but he's still here for a reason your 10th seed we'll see him later in a actually next up yes but let's focus at the matter of hand at hand Deoxys versus Tekken versus Tekken Master I don't know how to call this one I don't even know about the character picks probably Tekken Master was just kind of you know keeping to himself for the most part when it came to games either with himself or with Sharkteeth they were not getting off that station he was not really you know in the player's launch he wasn't playing too much with the people with the other it's all strategy it's all about you know not revealing all the tools in your arsenal and they were going through so many different matchups when you play with one person you're going to think it's the same matchup over and over again but they just kept running different sets and different sets okay I'm going to play Jackie you play Johnny and then they switched it so Tekken Master again it's very meticulous at you know labbing things and problem solving figuring things out for himself or with the help of his very close teammate where Deoxys is you know very social playing with other players and you know you know a doer just going out there doing it competing on online tournaments everything it's just a beast just very natural individual so good Esetreon Esetreon is this a Esetreon pick from Deoxys I mean I don't know what side they're sitting on but no I feel like today we saw Deoxys just picking upgraded Jackie that's the safe pick yeah always willing to use that counter pick to his advantage she's nuts and we're stopping her Raiden has walked your mind so the Esetreon pick yeah so like you said it's gonna be on the Tekken Master side and they're going right into this Tekken Master utilizing Esetreon and I like to describe Esetreon as a character that has everything except really high damaging BNP I mean Esetreon's got mobility zoning very fast buttons really good anti-airs but just doesn't do too much damage but still a really really good character as you said there this might be an answer to her elite standing one just like that back to back this might put the respect into Deoxys or the fear rather oh the dash punch does get blocked but doesn't really get much from it you have to neutral duck it in order to expose it and really really hurt Jackie for it great back to back throws here oh he went for a third yes he went for a third 7% left oh he was looking for the fourth one anti-air Piñata instead chip is an issue here patience from Tekken Master okay that was smart it was really smart jump kick huh just stopping her from anything she's trying to do Deoxys getting a little bit comfortable jumping in over and over again Tekken Master just says stop it looking for the boulder but the boulder gets destroyed once option very unsaved but a lot of players don't see it coming looking for an anti-air stand 1 but didn't get it nobody was quite home the back to 2 to compliment that dash punch but hold on Tekken Master finding the hit the side switch with the teleport it's 19% some boulders where's the high boulder where's the high boulder oh goes for the for the guys there full screen I really thought a dash punch was coming right after huh confirms it as well with the guys beautiful stuff they're gonna amplify for as much damage as possible fade to the blow fade to the blow watch for the bail wow what a confirm from Tekken Master watch the leap watch the leap there it is oh it whipped the back throw that should be enough to seal the deal Tekken Master taking that for this game now you know like I said Tekken Master has a certain character in matchups and Jackie Jackie Jackie has been you know the theme of the meta for the last few months so Tekken Master is more ready than he could ever be especially on this date especially at this event this doesn't surprise me a bit though I mean this is Tekken Master through and through we know that he's a top tier loyalist for that matter you know what I mean hey he's gotta do whatever he's gotta do to win absolutely there's absolutely no shame of that okay guys there's beautiful conversion there gotta keep going and just back it off you know as soon as the combo is done just back off trying to find the straight hits wherever Tekken Master can and that was a punish wow flawless block flawless block to minimize the pushback and the chip damage definitely a good idea but a risky risky maneuver very technical aspect of this game a short hop into nothing out of there out of there peace out and I'm fine being on the other side easy though Arma easy though one he whipped it uh oh the movement ah shimmy shimmy shimmy oh forward to into the fatal blow beautiful stuff Tekken Master yeah beautiful beautiful hit confirm it's gonna do a lot of damage but I think it was worth it again just to kinda get a breather you use the fatal blow but now deoxys has to be thinking alright I don't have to worry about the fatal blow the one time she gets a lot of ashes between fatal blows and crashing blows and you can only use a once for me for match to be fair I agree with that decision because it's not that fatal blow that you just throw out there like you know Jax or Aaron Black too slow yeah exactly so it made sense to just you know play it safe teleports into the corner don't know what you were looking for there Piñara's block whoo that was tricky that was very very scary back in it compliments his character so well oh poking and looking for the throw as deoxys is holding on to that block for dear life here oh and we all know that's a crashing blow if she does jump up there no fly zone baby oh he jumped over the Piñara that is a rare sight very rare right now Setrion's looking like a Piñara getting slammed dear back off and just trying to back then never mind he was backing off super close on the verge of getting paid to blow is deoxys what 3 but he doesn't have the board so make it count wait a minute oh no okay we might have a situation this is too close this is definitely a situation here 20 seconds 20 seconds on the clock wait a minute 6% oh he ducked under the throw but didn't get a good puttage oh no 1% left less than a percent wait a minute 9 seconds left it just caves that skull in with that dash punch deoxys stays alive in this set okay here we go that's scary man that's like when you just almost get hit by a car on the highway when that boulder just goes right over your head you're just like I could have been my death deoxys looking good here this is round 3 very early throw the mix up from deoxys is the fact that he went just going through there gets the geyser second master what are they going to do it's so intense close players looking for something here and just keeping it safe just going for the full string not going for throws not going for anything crazy a boulder 3% left chip is in issue breaking away needs to do it doesn't want to take the damage all the low didn't see it coming no one blocks it Arma nobody blocks it oh and there it is he tried to be cheeky not working out in his favor Tekken master needs one more here so what's it going to be for the first time I think we're going back to character select just to get a little breather reassess the situation because this is a very very intense spot here and again guys you can follow the bracket by checking out the link down below on smash.gg to see who is still in the tournament who is eliminated and to pick your favorite so far to win the tournament Tekken master is looking incredible here with this setri on pick setri on all characters right alright potentially the last match of this great rematch all these throws man leaping in and just kind of cancelling there not committing to the full thing at all backing up as Tekken master finds himself really really close to the corner jumping in oh and you got to love how active that move is but hold on Jackie fight it Jackie finding the hit dropping the end of it but hold on pulling her way through and setri on finds herself in a very very tough spot going for the throw mix is deoxys not keeping her in the corner what a challenge from Tekken master he was there great opportunity to press some buttons confirm into some damage all getting under and that's going to be a punish big punish one he whipped it again what is going on here deoxys has to tighten things up here to stay alive get shamed and I think I think that's going to be around I think so too I think so too 11% 888 yes not even before the solar beam was she dead she does have 950 health 5% less than all the other characters and in situations just like that it always comes in handy when you're fighting against Jackie Tekken master on match point I'd like to see more challenge from deoxys deoxys wait a minute just like that one how scary was that that boulder was going to make contact with Jackie almost act for sure oh double down one yes I like it double down one double your fun hold on a second Jackie is trying to start something here dash punching and in the combo just trying not to let off of sentry on because she knows how hard it is to find her way back in never mind she just leaps in from all over the screen oh don't drop down don't want to do that block the break away no resources cannot wake up cannot roll wait a minute wait a minute this is still doable this is still doable believe middle blow is on the table here trying to get as much damage as possible is second master and now backing up beautiful follow spot minimizing the chip there 6% 6% grab his whip grab his whip the shimmy shimmy it's a work though one two keeps it simple definitely does not drop the shore you can deoxys is still alive and well keeping it tight there is deoxys again no reason to go for the riskier stuff just keep it simple and make sure you finish your plate not again deoxys not again that is not the drop you need lasers lasers lasers the zoning options from sentry on are absolutely ridiculous but here comes grease kick I don't think you have the meter just yet it just came back beautiful whip punish the standing one restent 20% left lots of mids is this the start of a comeback from deoxys is this the start of a reverse 3-0 or is second master going to take it right here right now still on that point the second master 20% left work second master once again deoxys in there from downtown with the leap and officially on the board takes the match here zero play second master is one of those people that likes to change the minute something goes wrong so let's see if he sticks with sentry on has another solution that is definitely very true but I guess he's not he's going into rematch here maybe kind of chalking it up to you know what that last game was a fluke I was so dominant in those first two games that I think I can do this make sense make sense I agree with this big counter here one two three three I love it 35% nearly just off by one that's okay looking for the low the second master has been doing that a lot he's been like jumping oh that was like the first wake up we saw from sentry on this whole set right yes we did challenge the leap stuff 1% left chip is initial the reed from deoxys he's in attack wow he knew that situation Tekken master wasn't looking to turn the tables and win that round he was looking to get out of the corner and deoxys read it like a book Tekken master still up to one but I think Tekken master is the one who was in trouble here failed escape looks like deoxys was anticipating a back throw there considering that Tekken master is back to the wall it's a reflex definitely definitely a reflex deoxys definitely looking for so many of these throws not getting it so much jump kickage here from Tekken master again it looks like it's a specific Jackie upgraded matchup thing okay backing off Korean back dashes love it big jump and kick all over smart but she does this thing gotta be a punish either way 1, 2, 3 what's it gonna be here what's her breakfast Tekken master jump wake up jump yeah he's trying to jump out of there he just said stop hitting me get away from me reset reset into what though into what though wow keeps it simple with the bait to blow again Tekken master good hit confirm here beautiful animation of that fatal blow et cetera just demolishes you there and right now Tekken master doesn't want to go to a game 5 situation he's trying to finish this right here right now don't add any more stress to yourself if you don't need to mesh point Tekken master she's only just one leap away one leap away from going in Tekken master like please please for the love of god for the love of god get off me oh the respect yes I like it Centurion does not have the best mince piñata is finished go on the vacation smart smart stuff here by Diaclu ready for it being patient clipping her with the low but not committing to the full string going to the other side and overhead what is the low coming oh no 6% 6% he's looking for potentially a high Tekken master is calling for his coach calling for his coach calling for shark he's calling for help he's calling for help see this is the thing you know someone looking in from the outside they can probably see something especially a great player like shark can see something you know hey Tekken master you're doing this too much you know he basically did one thing to adjust to this and you got to counter you got to stop possibly maybe a surprise pick because we've seen Tekken master using a lot of different other characters so Tekken master is not going to have more than one game to adapt to but that's a very dangerous play uh oh uh oh he's looking into the camera making sure he still looks good did you see that the pat feels like it's going to be alright it's going to be okay I'll see you in a bit no matter what it's going to be okay I promise wait I didn't hear it I didn't hear it who is it I heard devora oh my goodness devora what devora against did jackie now devora does have some great anti airs yes especially the crushing blow don't beg to baby yes yes so good snatches are out and that first one or whichever one he wants to use is going to do a boatload of damage is this the gameplay is this the future of local combat possibly possibly anti meta decision here there it is there it is give me your guts does he get the continuation jump in once into the puddle the bug is out he nearly took half his health for just one jump in he says stop but that's the thing he's not going to have the crushing blow for the rest of the match so from here on out Tekken masters hoping that that first impression made sure that deoxys is going to be more hesitant about jumping in he's not leaving the ground have you ever seen an update jackie not leave the ground she's too scared look at that look at that there's bugs everywhere it's an obstacle course the platformer Mortal Kombat 11 here it comes but hold on a second one, two, three okay wait a minute deoxys is pressing the attack he needs to stay on her he needs to stay on her he's pressing everything every down one that he possibly could was coming out there just again double down one the low this is so even this is so even fate is low is a threat for both of them time is becoming a factor wow the hit confirm he found the forward three straight into the fate of low deoxys is saving so many match points in the set finally on match points himself armor match point right here I mean and you gotta realize that the Tekken master did have to help from one crushing blow that he has no long long long sequence yes the forward throw keeping jackie completely away cast all this real estate to set up the bugs okay this is disgusting there's bugs everywhere I hate hearing these sounds throwing out it's a very slow projectile but once it does hit it is very very annoying oh you're extending what was he going for there this is scary yes anyone yeah yeah beautiful there and calling out that break away recognizing and knowing I can drop the slug and go in or whatever set up I want afterwards yo deoxys getting hit by everything he's pressing all over the place got him the success in that last round you see how many down he was swinging this is a dog fight pushing her back full screen very very deteriorating here here come the bugs I'm so nervous it's stopping her from doing it he finished the string 7% left you're looking for chip down 1 and 2 if you open 6% the bugs the bugs the bugs the bugs the bees double match point who wants it more US vs Bahrain dash punch right out the gate to start something start a message here and there it is the bug saving him this is 2v1 finds the opening deoxys 1 2 3 massive 50% immaculate spacing there by deoxys escape fails the bug is there the bug is there yeah he can't press the attack he knows escape fails so he's doing the throw mix throwing him out of the corner so he doesn't expect it so he guesses wrong here come the bugs and that's going to make that jump in nice and safe he's coming the bug is out of there he does not get the crushing blow but it's 10% fainting blow is an issue he can't go and he knows yeah he can't leave it out he does not have the lifelift let's see Tekken master can set up job hold on here comes the elbow drop I can't I can't either back row 9% 9% does he wake up watch the leap I don't know the low the low the low you saw so few low attempts throughout that entire set and Tekken master didn't see it coming but had he blocked it that should have been a full combo but it and deoxys moves on over Tekken master here in the lower bracket I can't you're shaking you're shaking that was insane a reverse 3-0 from deoxys and the surprise devora pick and as soon as that match started we saw it it almost like it was written there as soon as he jumped in just anti-air 50% gone he was looking like the professor that he is Tekken master this was such a Tekken master decision to go with something like devora oh devora Tekken master we were talking about like upgrade Jackie might be the best character in the game no one says that about devora pretty much no way no one was saying anyway at this stage 2-2 going with the devora pick and it looked like it was the right choice but like he couldn't contain the animal there was deoxys and that situation pressing all over the place and once again devora a character that does not have the best mids I think if he were if he was like he should have contested more with the down one of the poster unblock it can make it safe that's for me it's pretty much right yeah yeah and you know we saw that we saw it a lot when you don't have a mid especially if you don't have a mid as good as jackies right that's why we saw so much success with those double down ones those pokes just relentlessly going over and over again from deoxys and that was the right call honestly wow Tekken master is eliminated from the tournament deoxys yeah gets to live in the tournament I'm still like you're shaking I'm not I'm not okay you're not okay you're not okay I can't I can't do this it's gonna be alright maybe the next one will calm me down but probably not because it's gonna be a foxy grandpa versus score man two veterans yes yes I wonder if we're gonna be seeing any kind of Kung Lao mirrors in the situation I know both these players are playing Kung Lao but I feel like out the gate foxy usually likes to you shang just to kind of you know feel the water and I have heard from a lot of players that do play shang it makes sense you know the upskills kind of contest the sky a lot and Kung Lao maybe it's on a favorite match for shang but it definitely makes Kung Lao play a little bit outside of his comfort zone it makes sense on paper but you know just as a fan almost as a spectator I'd like to see the Kung Lao mirror because back in MKX no one could reach you know the level of foxy grandpa's Kung Lao so I want to see you know that's established I mean look foxy is a very very very very consistent player I mean if you look at the last few games just always always on there always ready to make those top 8 always ready to make those upsets and that's why foxy grandpa finds himself right here right now going up against Scar 2019 combo breaker champion and guys make sure you follow NRSE Sports on Twitter so you guys can follow the action live Mitz so let's see Shang or Kung Lao you're rooting for Kung Lao you want to see a Kung Lao mirror just as a spectator you just want to see two characters jumping around going for strike throw strike throw it is definitely really scary but even if we did see that mirror both these players play a different variation so it's not a true mirror a little different you know you have Z-Hack coming out from foxy grandpa who loves it loves the pose loves everything Scar is looking really serious right now I heard Ronda Rousey I heard Ronda Rousey too is disabate I don't know he'd be trying to get in his head I'm surprised these players aren't neither of them are requesting a blind pick or a double blind pick let's see he's hovering he's hovering and it looks like it looks like foxy has it moved at all still on a scorpion as he's checking his buttons making sure everything's mapped correctly Oh Kerry Tagawa it seems young Kerry Tagawa is he going to be controlling the space here Shang Tsung is he shang from foxy grandpa Warlock going to be having access to all those upscoles that's really what it is you got to just kind of fight your way in through the yeah it's the space control which could be a pain for characters like Kung Lao but let's see I think it was Sonya I believe it was Sonya too we are going to find out in just one second guys foxy grandpa versus Scar man it's kind of sad that one of these gentlemen has to leave the tournament it's part of the game man it's part of the game part of the his head just like moved out surrender Kano to the special forces she's small everyone happily trading for you do I look like I came to bargain Shang Tsung just like that hitting on Sonya in front of all the kids alright here we go getting the first hit props really not worth anything other than just props but foxy grandpa off to a great start Sonya now even though Sonya is one of the best projectiles in sense of she recovers really really quickly as soon as she's done doing it so it's just able to just loop it over and over and over again but can't contest it getting the soul steal for a little bit of a a little bit of a health gain here stealing the health if you will wow he still got it somehow American reset yes sir you know we've seen this match of time and time again within the pro competition usually you don't see a lot of normals you just see zoning yeah yeah and that's what you're gonna be seeing here and foxy just really in control so much health still at the end of that first round Scar needs to kick it up a notch he needs to change that strategy possibly just trying to get maybe a little bit less zoning a little bit more going in and applying the mix great counter by foxy grandpa beautiful conversion there hopping over just staying down staying low I will inch my way in closer and closer especially because Sony is getting a little bit closer to the end of the map here does not call for backup in time this is anyone's round let's see who attacks first presses the attack seeing all special moves here I'm seeing all zoning ducking under and he stood up a little too early didn't want to risk it oh this is bad for foxy grandpa staying up too early I love the fake out there but you know it just wasn't ready to just really fake a capital punishment here anyone's game anyone's game oh he did that he did that special move we saw that round 9% lift ship is an issue yeah look at that ship look at that ship 3% oh flawless block look at sniped out of the sky and what a dominant performance I would not be surprised if scar did not switch characters here scar using a little bit of scorpion especially during his combo yeah a slightly different game as it did go through a few minor patches but looks like we're going in Kung Lao now this might be an issue against foxy why because you know if someone is familiar with Kung Lao it's probably going to be a foxy definitely definitely going to know the ins and outs of Kung Lao everything about the character but like we touched on before a different variation but not too different you know for the most part the core game play plan is going to stay relatively the same a lot of strike throw a lot of strike throw and maybe a possible spin out of nowhere I think they missed up the stage selection yes not going to matter too much get an extra breather in both thinking that's what's that pose the thinking pose that's the thinking man's pose scar always you know very stoic you know whenever he's playing whether he's winning he's losing he's just always trying to keep his composure and I feel like that kind of translates into his game plan doesn't very very rare is that scar gets emotionally shaken you know whether he goes down swinging loses or whether he's winning combo breaker just very very reserved person you rarely see emotions from scar that's true so finally figure the stage out let's go let's go let's figure this out match two here this time a combo from scar here we go it's all checks as well good throw here from scar getting things started and foxy giving him right back to him he's dropping the corpse and that does hit as an overhead from the other side the teleport to kind of give him a little bit more mobility oh down two what a call out big jumping kick with no conversion Z had here so it looks like scar is going to be using Patrick and not the the tempest loud he will all this gap there and scar not looking too hot right now it's it's tight oh it definitely is it definitely is I think he just didn't think he would do it oh River is so punish their range as well yeah cashing in big going with a soul train at the end he's going to get it again he cannot find the jump over it's tricky the teleport stuff I love the empty jump into the low however you can't get too much damage as getting the back throw big jump and kick definitely going in the favor of foxy grandpa dropping the corpse perhaps going to be a teleport I'm not sure about this yes sir oh he was ready with the standing one he was more ready than ever recognizing the animation you can't hold that teleport but foxy grandpa he's playing at a level so high that it doesn't matter if you hold it or not Scar knew it was probably in his best interest to come out of that teleport immediately foxy grandpa was ready yeah that was curtains I mean even if you would have hold it that's standing one little recovery I think the moment foxy grandpa showed that patience not throwing out anything that was curtains for that game anyway deep thoughts from scar as this could potentially be his last match final combat he's got to make this reverse 3.0 comeback and right now he's calling for the coaching of a lifetime kevel reborn here just fellow friend I mean these guys are best friends man they love each other they're always going to be in each other's corners supporting 100% of the time kevel reborn also a really good player himself and you know able to kind of share words of wisdom and see what does scar need to edge this out over foxy looking really tough he needs 3 games that's what he needs over foxy you know how hard that is that is tough you know how expensive that order is it's so I mean very few players can take 3 straight games from foxy grandpa scar needs to dig deep dig deep into his soul and really figure this match up out or is the answer a different character now and this is where it also gets tricky because if scar does go for you know hypothetically say he's going scorpion right now in the game but I told you however foxy grandpa is free to change the characters you can see right there the game he locked it in he's in he's we're actually waiting for foxy grandpa to confirm maybe he's just thinking back what is the he puts his money where his mouth is he said it in the interview he was like he's still a solid character he did he said he's going to do something now keep in mind if foxy loses this game he is free to change to a different character but this makes sense of course to a mess of the zoning of course anti-zoner premiere anti-zoner up again there's the spear I'm getting high it's scorpion it's the grandmaster of the Jira Ryu we got a match we definitely have a match and I know how excited you are to see scorpion there oh that's down too to shut everything down just stop the momentum oh what was that was he buffering something was he trying to bait him into doing something I think he was trying to bait him into doing something throw punish scar is in here he's looking for the crushing blow he's getting one it'll blow away from taking this back if he can't do it he just did it can't send teleporter to the fatal blow he just did it he just canceled and did it and it worked scar ready to make this comeback foxy grandpa has to put an end to this right here right now because we all know the snowball effect it could happen all it takes to start this is one big brain play like that the combat leaks scorpion are on their feet good for the auto shimmy getting nothing there out of it forward three really recover so quickly just cancelling it tell me mits tell me what we're seeing here beautiful art is what we're seeing all scorpion play is beautiful art according to Mitsu and of course that's because he is a scorpion player this year right here lives that's it tell him scream it to the world tell everybody oh foxy so smart waiting there knowing that if he cancels it or if he doesn't cancel it I can stop him with these pokes not only did he poke out of it he full combo punished wow very very good uh huh looking for the spear we all know how much damage that does especially if you have the amplified offensive bar foxy grandpa going for the throw mix throwing him out of the corner because the round is more important than the positioning here uh huh wow not gonna matter too much a foxy grandpa from the UK on match point fight score keeping it safe at least the safe is possible safe is yeah safe is positive step for the corner not gonna matter too much as a scorpion doesn't have the bar for the cancel teleport as well what's it gonna be oh just raw spear like that gonna go into some damage left in a standing position back throw scar is fishing out the field escape so you can access that crushing blow but foxy not giving it to all the flocks as well yeah he's in there two one stagger beautiful conversion force to come off the break way oh down to another one we already used it so we're not gonna tap into more combos back to back down once back three he's fishing for all of those grabs foxy grandpa being ready 21% for scar no confirm he didn't go into the whole thing that breaks my heart but hold on forward throw great okie here is gonna be right next to him backing off wake up foxy grandpa just take to the sky with a wake up jump wake up jump out of all things and you know it's a beautiful story do you know why because at combo break at score took it was also scorpion and last second scorpion pick which worked out it was a reverse 30 yes yes that was incredible and but scorpion was a different character he was a different character even though that looked good as well but foxy was actually choking that game with the game winning set winning punish didn't get it so this is I think sweet justice beating a scorpion and taking it over score that might be the first time ever since they've been not sure about that but sweet justice anyway foxy grandpa who's on the crack yes I think this is probably one of the if they have been another time in the bracket probably you know maybe just one right a lot of points winning combo break right whereas foxy was more consistently placing top 4 top 3 top 8 going to so many different events and I mean and it just came down to foxy grandpa knowing exactly oh that was crazy you lost it you lost it when that happened it's like on paper it looked like he was a calculated madman stuff like that it's money it's money but it's beautiful if it works it's the only beautiful if it works otherwise it looked like you know not good not good either way that was a great call out there by scar wish we could have saw more games just because the set was just so good but foxy grandpa incredibly consistent he moves on in the she'll be happy that it's over for sure moving on in the brackets as we are going to go over our final matchup for our final matchup this session anyway for this session this round of losers it's going to be rewind versus dizzy TT so once again US versus UK let's see what happens let's see what happens and I believe so again you guys can follow the bracket by going to smash.gg and looking for final combat you can see who's going to match up against who but we do have a video of rewind so we're going to cut you guys right to there so in final combat would be huge I worked out the entire year the main number one seed paid off and showed everybody that it was straight to finish I was the number one people have been saying I'm not going to do well at MK11 you know it would be a good feeling for me to prove them wrong you know if I win I'm just going to I quit that's it I win I quit that's it best one see ya winning one is the step in the right direction is where I want to be in 2010 everything comes down to this final I'm going to be honest with you man I think it would be it would be a great feeling but it's a feeling that you're always going to be chasing it would be in the road especially considering that my dad just passed away so last year IPS when I got second he was in the hospital watching me on TV so hopefully I could just make him proud appreciate I'm making proud regardless but that would be the main reason I'm fighting for that was a beautiful touch the light in memory of Rewind's father who unfortunately passed away and I think that's one of the reasons why this storyline would be so fitting don't want to seem biased but Rewind taking this you know while he has so much stuff going on behind the scenes that would be I think the most fitting storyline if anything yeah Rewind is definitely playing with an anchor on his heart but definitely no matter what happens his father is very very proud of him and loves him with his heart so my condolences goes out to all of Rewind's family and you know Rewind your father is definitely 100% proud of you no matter what we're all we're all it affected all of us pretty much really goes to show that this is a family absolutely it's a beautiful beautiful thing to see even though you know in the midst of unfortunate events with that being said the matter at hands the match of the froze the froze the thing or two about the froze I know the thing or two about froze but is that a fro even from from Dizzy TT what do you call that spaghetti eating I don't know what you call that I would definitely classify it classify it as a fro there there you go that's fair enough it's got height it's got the height wait a minute and Jackie Briggs Mur however Briggs round KO oh so we're actually not going to be we're going to be seeing a lot of cancels that you got to listen for and a lot of cancels into the rows repeat of the stagger pressure over and over again and again just keep in mind one Jackie is going to be able to just jump in from full screen half screen it doesn't matter getting the back throw going for the throw mix but no throw tech either way jumping out of the corner because you don't want to be there in any fighting game mixing it up with a mid no throw there in that situation leaping over with that and just so much patience here from Dizzy T.T. Oh down two from downtown though this might be the start of a comeback 4-3 is what what a challenge from Rewind he said get the heck out of here with your comeback nonsense wow just stop it shot it down immediately jumping back jumping forward and faking out with her own trajectory altering move there the down shot really tricky when it comes to trying to catch someone when they jump in I mean in case you are confused Rewind being the green Jackie Dizzy first round hail the white one if you will yes the white one with the Muay Thai clenched you're going to be seeing a lot of a lot of damage especially when that crushing blow is ready to go but I don't know if we're ever going to see it here oh Rewind you got to pay attention to your surroundings 20% man 20% that's a lot of damage it is it's tough unless you're 100% ready for it it catches so many players off guard because you're so hyper focused on the life bars the meter the positioning the spacing between yourself and your opponent you have to add one more thing on there looking out for those interactibles especially in this stage you know it's holograms it's not actually there so it's a bit more tricky even the faking wrap but doesn't matter fake interactible or not you're going to be doing the same damage and Rewind ready to use anything at his disposal it looks like we heard Sonya pay yeah we heard the former UFC champion Ronda Rousey for those of you who don't know if you want a little bit of MK11 trivia Sonya was voiced by Ronda Rousey in this game in case you think that voice is a little familiar for all of you UFC and WWE fans that's an interesting one let's see if this Sonya pick makes sense down two coming through beautiful punish from Rewind I mean he's swinging with bad intentions Rewind being all over DCTT right now and I love how Rewind always looking to reset it jump back out into the midscreen he doesn't want to find himself in a bad spot going to throw the shield no jumping in and that's going to be a punish over committing on the string as it whips but the down two didn't connect good block of the overhead but not ready to commit the low the challenge with the grease kicks wow I almost talked to the German there out of excitement out of excitement I think we all would have loved it but the grease kick is so easy to do on reversal just snubbing her out of the sky big crushing blow coming off those resources now this is a bad spot for Rewind if he finds himself with his back on the floor dash punch doesn't want to get hit here finding it over and over and over again here wow for this execution there for sure you can Rewind flexing a bit I have a feeling reset the situation a bit the low coming through does not believe in it he's not committing that's definitely what I'm seeing definitely here oh there it is to leave there or confirmed I don't know what wake up jumping to the cancel oh in the fatal blow making this a second game here for Rewind just fight the Sonya pick from dizzy TZ and I'm seeing some movement here by foxy grandpa possibly trying to go over there and coach his boy in this very grueling situation like we said before winning three games in a row very very tough winning three games a row against Rewind even tougher just dominant performance here by Rewind what is he going to tell them pick a different character don't get hit that's like the you got a block more the golden strategy when it comes to a foxy we need to tell them like how do I get better don't get hit paper it makes sense but it's a bit more sophisticated than that I'd say there you go foxy and dizzy TZ have had a lot of growth together especially dizzy TZ kind of again going on to the wing of foxy grandpa he's just kind of he is the the new player you know not the veteran hasn't been around since mk9 like foxy grandpa but still just so talented so talented the UK scene when it comes to NRS definitely being a good hands both of them making it to finals making it somewhat deep to the tournament and dizzy TZ wants to follow suit follow foxy grandpa in the bracket let's see if it happens Rewind has other plans the back throw failed escape didn't know which way it was going or was pressing the wrong button failed escape again just inside his head right here and Rewind doesn't want to back off Rewind looking to finish this round right here right now look at the spacing the movement from both these players but Rewind just really one step one decision ahead of him wanna punish there on the forward roll that drop combo from Rewind not gonna matter too much Rewind on match points to eliminate dizzy TZ I feel like a forward roll is very very characteristic of someone who wants to be like really aggressive like they don't want to wait they just wanna go in wanna go in and Rewind is all over that lots of mids here hitting him with a low that's very dangerous very scary stuff especially in the hands of Sonya we've all seen how much damage she can inflict on you going for the low into the takedown taking down those ankles this is not looking good for dizzy TZ oh he's getting him out of the sky Rewind looking to make a comeback getting the back throw failed escape he doesn't know which way he's throwing him dizzy TZ make this count rest and as well 4-3 is blocked he's out of there he's leaping out of there what's gonna be the next move ducking right under he's scared he's scared everybody's scared everyone in this room is oh the fatal blow took out of the dance bunch dizzy TZ is still alive in this set but he needs so much more so much more he does this is just the start this could potentially be the start here for the reverse 3-0 comeback Rewind trying not to take it to that situation trying to end it right here right now the punish the back throw for the throw mix and we all know she's gonna leap out of there yes I'm out of there I'm not in the corner I want nothing to do with this situation the call up from Arma called it out man you gotta see it when you see enough MK11 matches you start to see patterns oh teasing that interactable possibly no going forward nice patience getting clips alright yeah air to air a page on a Tekken Masters book we saw that a lot before it gets upgraded to Jackie is dizzy TZ learning on the fly we get set the cancel not an easy task wait a minute matches yes sir 11% left 11% 8% alright alright alright let's calm down this is a reset it's alright it's alright 100% necessary especially because Sonia does not have a fatal blow anymore he's not trying to play around to it what's it gonna be what's it gonna be 8% versus 13 this is down to the wire like why leaping out oh wow 8% versus 2% chip is initial 10,000,000,000,000 10,000,000,000 10,000,000,000,000 10,000,000,000,000 10,000,000,000,000 10,000,000,000,000 10,000,000,000 10,000,000,000 10,000,000,000 10,000,000,000 business and winning that dizzy-tt that was it That was a nail biter That was chip down to nothing Rewind knew all he had to do was make contact with them and he couldn't find the clean hit it didn't even have to be a hit it could have been anything on block and Rewind knows he let that slip between his fingers that is not a good feeling especially knowing that you have to keep playing after that mindset I was ready to call it off like that was it was it? I was chipped. The breakaway came through. He couldn't take it anymore. What a start. Dash punch from downtown to start things off. Right out the gate in full fashion just like Jackie, that dash punch. I mean, hey, it's safe on block. Why not? Another one. Another one. Another one. Good measures. This is the meaty. Yeah, yeah, yeah. Wake up buttons. Wake up buttons. I mean, he probably saw the whips so it made sense that was a punish. Good call. Good call out. On three, getting the back throw. Is Jackie going to be able to leap out of here? Or is Sonya going to keep the pressure on? Looking for the overhead? Big, big time punish here from Rewind. Two. Never mind keeping it nice and simple. Going for the side switch. Not enough to kill Sonya, but enough to chipper out with the peace kick. Not this time. Rewind one round away from winning the set and moving on in the winner's bracket. Not this time. Finds the chip. Kill Rewind once again on match point. Dizzy TT. Can you make another miracle happen here? He needs to if he wants to stay in the tournament. Kind of both whipping a bit. I like this. I like what I'm seeing. Pope Wars. A lot of Pope Wars. A lot of spacing. A lot of movement. A lot of damage here. Very late breakaway. I'm not sure why. Possibly trying to get aggressive. Possibly trying to get Rewind on some recovery frames. All right. Doesn't spend the bore for extra damage. Wait a minute. Does he get to cancel? Yes. Beautiful. Breakaway. Yes. No down two from Dizzy TT. Will this come back to haunt him? Air to air. Into the onion ring. Dizzy TT somehow still in this tournament. Round three. Round three situation here. Dizzy TT trying to run away with it. Not sure what that was. That was an input error. Those were probably nerves. Rewind. All big punish. Rolling out of there. So dangerous. Don't want to commit too much here. Another drop, Arma. Another drop. We might have a situation. Is he nervous? He might be. How can you not? $100,000 on the line. It's a lot of money. A lot of money on the line. A lot of prestige here. Who's going to take home this hammer? Who's going to keep moving on in this loser's bracket? Rewind wants to stay here. Wants to stay alive. Again, not over committing. Not. 30%, 13. Beautiful. Falling spot there to avoid the chip. It happens. It happens. It had to be 2-2. It had to be 2-2. Dizzy TT comes back to make it 2-2. I'm not surprised. I felt it as well in like my bones, I think. I felt it at a very specific spot. You just really, really wanted a Game 5 situation. Everybody at home. Everyone in this room wants to see a Game 5 situation. And here it is. So much on the line. And again, Rewind ready. All he needs is this game. He gave him two right here. And he does have the ability to switch over to a different character if he wants to. But however, since Dizzy TT won that last game, he is forced to stay on Sonia. And right now Rewind calling up his coach. K7 show off one of the best players in all of New Jersey. A very, very tough opponent who, you know, it's always in there. Always in the mix winning Frosty Fousting. And let's see if he can kind of give something to Rewind that he's looking for. Some advice. Something that he noticed. Anything. Anything I think could help Rewind. I think even just calling in for the coach and taking the break. Yeah. It's definitely helpful. It's definitely resetting the momentum that Dizzy TT definitely is running on Sonia. I mean, he's looking to be reverse three out. It looks like Rewind is staying on Jackie. Yeah. So it was like a reset, as you mentioned, just like a breather. Yeah. Breathe. Let's breathe, everyone. It's going to be OK. I promise. It's going to be OK as well, man. This is unhealthy. This is the last game for us. It's right here right now. Who wants it more? You are your Rewind. AF Dizzy TT. Final, final match. Down to called out the breakaway. Very smart stuff here from Rewind. Starting off strong, starting off great here. Oh, the spacing, the back to two. And Sonia finds herself in a bad spot up against the wall, up against the ropes. Good start for Rewind. Dizzy TT needs to find a way out of this corner. This low is a threat. Escape failed. And this is definitely a tough corner to be in. No access to interactable to get out of there and Rewind with the challenge. So smart there. Let's see that execution. Absolutely impeccable Rewind on a match point here. I'm not OK, but this is too tense. Will it be a final round situation? I hope I hope every bone in my body is hoping this goes down to around three. Dizzy TT. Can you make another, another miracle happen? So right there. Dizzy TT is trying to call out the dash punch or a throw and Rewind is just not giving it to him. With all those back to two, it's finally one whipping. A lot of back to two here we're seeing. Dash punch. There it is. Oh, another one. No fear from Rewind whatsoever. No fear. He's mixing it up. He's mixing it up so well. Just one step ahead of Dizzy TT. Breakaway. I don't know if you wanted that. It was just the dash punch that he broke away. 27% left air to air working again. Shoutouts to Tekken Master. The low coming through. What's it gonna be? Stop little deep. Against the cancel into the fatal blow. I don't know about the scaling. But the cancel does it even better, I think. She's got 950. 10% left. Here comes the boot. 5%. Here comes the boot. 3%. Oh, it's just elbowing her right in the face. We have a situation. We have a situation. Final, final round. Final round. Fight. F***ing ring. Everywhere ducking right under them. Trying to find the dash punch. He still has the down two crushing blow. He still has it. One duck could be it. One duck could be it. Oh, this is gonna be a lot of damage. Especially thanks to this corner. Custom combos here from Rewind. Almost 40% here. Escape failed as well. 14%. Yeah, he didn't. He didn't. That was scary to sweep. Jumping over to the side. Now you know what's home. He didn't get the cancel this time. Does not confirm it until the cancel. 22%. Armour. Are you ready? Are you ready for what's gonna happen? Armour hurts. Armour hurts. He's leaping out of there. He doesn't want anything to do with it. There's a nose in issue, Armour. Jackie doesn't have full screen options except for her leap. Armour. That's so dangerous. Armour. The width. Davis, where are you? And just like that. Rewind taking it in a breath taking. Breath taking set. Nail bite. But please give it up for Dizzy TT. I mean, an absolute monster almost making the impossible happen. That was close, man. That was a nail biter of a set. Down to the wire. So many games. And when you lose like that, it just hurts so much more. Knowing you were so close to that comeback. That victory, but Rewind clutches it out and moves on here in the lower bracket. Absolutely insane. Just back to back matches. What a set. It's hurt me and I had no business. It hurt me just watching. I wasn't betting on anyone. I wasn't like, you know, I was not involved. Never mind my teammates. And yeah, getting fish then snipe with the downback too. Oh, and again, there. So right there, Dizzy thought that's my time to punish but Rewind says, Nope, I got a special move that I can cancel in the air. She can't 2-1-1 even on whiff. That's the thing. And I mean, I mean, this was a scramble you were talking about. That was the impossible impossible. 1% left impossible. That might be character specific tech right there. But I mean, no matter how many snippets they're going to show us, no highlight real. You know, do this said justice. You got to watch it and it's full glory to really get the idea of how close this match was. Unfortunately, that means Dizzy TT is eliminated going home but he should be very proud. And you know, I'm pretty sure that he will be around for the years and games to come. I think he's in good hands. And you know, we'll grow stronger from this. But Arma, that means unfortunately, that's it for us for the day. That's just for us. But there is more Mortal Kombat 11 action that coming your way. So you guys don't need to go anywhere at all. Can I say something real quick? Tell me, tell me, tell me. Let's do it. This was a lot of fun. Oh, it was so much fun. I'm like legit sad. I'm sad. Final combat. It's okay. It's the story. This is just year one. Pro competition is coming to an end. It's a bit sad. I'm still here, but you know, it's... I know. So many confidence and whatnot. Thank you so, so much for tuning in all the sponsors and the viewers and all of that for making this possible. Thank you for allowing me to, you know, to be here and to just be so excited and help us get excited. It's been an absolute pleasure, an absolute honor. Again, thank you to everyone that's viewing at home. But like I said before, don't go anywhere. We have so much more Mortal Kombat 11 action and you definitely want to see who is taking over that area. The catastrophe. We want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album What the Dead Men Say. One of the theme songs here at Final Kombat 2020. The album releases next month on April 24th and you can pre-order it now over at Trivium.org. Clif Steel. I thought you were a robot. I was. 99. Well, I mean, I am. It's being the best ball of slime I can be. There's no way they all make it to the finish line. Welcome back, ladies and gentlemen, to Final Kombat 2020. We have completed 20 matches and unfortunately we have to say goodbye to eight players. But that means that the top eight remain and it also means it's time to showcase some of these exclusive first looks. Now, a couple of weeks ago, I finally signed up for DC Universe and I am so excited to check out all the different comic books and movies. But based on the suggestion from Grace Randolph at Beyond the Trailer, I finally watched the first episode of Harley Quinn, the animated series. And oh my goodness, it is incredible. It is a 10 out of 10. It is some of the funniest stuff I've ever seen, not only in a cartoon, not only in a comic book, but just overall. So if you're a fan of comedy, if you're a fan of DC characters, you're going to love this series. And now is the best time to sign up for DC Universe because season two is just around the corner in April. So ladies and gentlemen, it is my pleasure to present to you the exclusive first look of Harley Quinn season two. We thought you were a psychic, a goon with a name, but I was wrong. You're a mistake, a mutation. Thankfully, nature has graced us with a solution to the Harley Quinn problem. Survival of the fittest. Without your bat, you're just a defrosted gymnast. Hey, Grunny! No, we should have killed you from the start. Yeah, you really blew it. Look, everybody, it's a final combat 2020. My name is Katchup, and I'm joined on the desk by the very talented Mustard. And without you, I mean, well, I'm half you. So I think if I compliment you, I compliment myself. We've got Top 8 coming up, and it's been a long time in the works. We're finally here. I think the level of play is, without question, the highest it's ever been, but it's just been a day of ridiculous games, and our next one is going to be just as crazy. I mean, it's been game five after game find, final, final round match point here and there. Like, it has been an absolute bloodbath. As you might expect us, this is final combat, which is the gathering of the most talented Mortal Kombat players Planet Earth has to offer. And we're going to start things off with our winner's side Top 8, Sonic Fox vs. Combat. This is a match that we've actually seen before this year. This was actually an online match that we saw very early on in the game's lifespan between Fox and Combat. And Combat was actually able to win that tournament. It's kind of his real kind of breakout performance with Johnny Cage. Now, fast forward, the clock's about a year. We're seeing a very different match now. Of course, Combat has had a lot more experience under his belt by this point. It's really kind of settled on the Johnny Cage and Gira's duo and Sonic Fox. I mean, they have been bringing quite the show with Ace of Naves Joker all day. And at this point, I'd be very surprised if we see anything else. As you can see right up there, it is Joker vs. Johnny Cage. This is exactly what we expected. Fox is on a mission. They want to be able to win two World Finals back-to-back with the same character in two different games. And we can definitely see that Johnny Cage vs. Joker game one of this Top 8. It's going to be an interesting match up right here. There's a lot of range, a lot of good buttons, but a lot of damage. Interestingly, the two characters in the game that can cancel their fatal blow. Now, this will be unique because they are the only characters in the game that can do that. And it opens up so much of their offense when they get low that they're very comeback heavy, right? They're very built for it. Whereas Johnny Cage is more of that kind of like space control, kind of really good buttons as well as that comeback. It really is Ace of Naves. There's more of a mix-up, a rushed-out or a set-play character. And that really fits Sonic Fox like a glove. Now, the corner. This is where Fox wants you. Joker's buttons. The two-one is fantastic. Ace of Naves getting those launchers and the set-up tools. An absolute nightmare situation if you're back to the corner. Speaking of which, grab and you get a knockdown into decent positioning. And that two-one, just the magic string. And you're going to see that a lot from Fox here. Okay, getting clipped from the way up. Good wake-up attack. Give Sonic Fox the advantage. The safety. Hang on a minute. Oh, and we're just talking about that cancel combat. Comes off it straight away for a bit confirmed. Chunky damage. Goes in for the meaty-down one. Rising star Fox is going to get hit by the cancel again. Round one, we saw two fatal blow cancels. I say you get used to seeing that a lot throughout the course of the series. Shouts to Shadow Fox in the background. What a game. And now, looking for a single button, but combat not going to pressure is going to stick out that low. All the same. The low is going to connect once more. Those graphics got smaller. Ah, there we go. We're back. Oh, Johnny Cage with the magnet arms. I like the way combat is playing this. He's completely slowed things down. I feel like the worst thing you can do is just get really impatient and just give yourself to someone like Sonic Fox. Oh, and the second combat decides to be the one to start how things are going. Immediate win punishment. That's exactly why combat has been more defensive in this round. It's really paying off. And immediately another rising star is going to do the job. One round each at this point in combat. What really started that sequence was a wake up neutral jump. The hard reads. You just got to have those guttural decisions. Whip. Oh, no. Speaking of which, there's a big combo opportunity. Oh, the backup as well. Maybe trying to scout out the role. Oh, delayed. The hell. Kill it by the low again. Oh, cat. Yeah, Sonic Fox was just trying to press something off the ground, but combat said absolutely not. And he knows Fox is going to respect the frames, runs in, and enforces a grab almost immediately. Get out of there. Interactable. It's going to low again. Loads of patience. Oh, Fox. Oh, he tried to whiff punish, but not close enough. That's a big hit, though. No bar to get more damage, but keeps the life lead. Nonetheless, the raw jumping, almost catching entirely, but the down four does recover just in time. Here comes the mid. This mid string. There is that overhead that you know Fox. They're not shy of pulling the trigger. The tech. The dirty tech. Remember forward throw. If the fail blows on cooldown. Speaking of which, that's going to be the round. Close your eyes. Oh. Well, this is a family show for crying out loud. Now, immediately, what we saw there was just, I assume here, Admin's probably just mentioning to lower the health bar. I imagine they're just going to go quickly at the health bars, of course. Thank you very much for being patient with us. What a good game one for Sonic Fox. That Joker, that Ace of Naves Joker. The tech. Combat made the amazing read to tech for throw. And then the next grab still crushing blow because it takes a while for fatal blow to actually come back and let's pull down. It's going to benefit all this block. Combat bringing out the clutch execution. And now, now that's actually another interesting dynamic we see here, though, because you have Sonic Fox when you watch Sonic Fox play, they flawless block barely ever at all. Like, if ever, it's so rare. And you have someone like combat. Look on it very much, a flawless block master. So that's really going to be interesting to see how that makes a difference here because that was huge. That entire sequence started a flawless blocking and wakeup attack. And it forced his fox onto the back foot. When combat's able to kind of get the keys and the ignition, Johnny Cage is a momentum character. And that's a trade very expensive down to to obtain no full combo. You know, some damage, but lost all that defensive bar that's definitely not what you want to see, especially when you're back to the wall like this. Sonic Fox kind of keeping that pressure about sweet distance. Does not want to get too close and let combat get out for free. Always keep an eye on that amplified jack in the box. It tests your matchup knowledge massively and that situation in combat. Try to trade flawless block up to no jump in for you, mate. And now the low again blocks. You can scout the low into overhead. It's very tight though, very tight. Speaking of overhead, Bird Boy Beatdown is going to connect. Three of those on amplify the next one. Meetlessly crushing. We've seen Sonic Fox use that crushing blow perfectly all of the day. So, you know, absolutely that they are keeping count of how many they've got our projectile game. Combat's going to be pretty careful with this. The range of the forward to one makes those projectiles kind of scary. Nope, counter hit those. So there's not going to be a crushing blow there. Now I like that choice. Even though combat is losing every time Sonic Fox has gone for the box in the neutral, combat is just responded with forceful straight. No, that must have been a mistake going to hold up. That was either an execution error or like a next level, next level read that maybe Fox is going to move in. I'm inclined to think execution error purely because of how much health that Fox had left. Even the fatal blow connecting there would have been arguably a little bit of a waste. Commits into the nut punch. Not going to hit its mark unfortunately. Fox too patient and the mid again out of the vine. We're building towards that crushing blow. Really turns Joker into a win condition character. This is what we're saying before about it's not really kind of set play mid. It's more about just keeping a box under your opponent. So it's always your turn. It's about just constantly making the read like, oh, is he going to press? Is he going to block? Do I get to move? Do I have to press a button like it's so hard to deal with in the heat of the moment? Big jump kick. Simple confirmed. They take a nice chunk of damage there is combat. The amplified backboard quite really does just reset things. Creates that automatic disengage back to neutral. But Fox, they have the likely, this is where they want to be escape. Try to take the grab, but remember grabs. They are in turn 50-50s for Tekken. Now the forceful game combat bit by bit bringing himself back into advancing high so much, but long armor the Joker. Fox has fatal blow. That's what they want. No cancel though. We can definitely see the end of a game. If a clean opening comes here, the fatal blow is going to be the skeleton key for the damage. They cancel one, two, three. It's safe on block. And from this point, both players, they all goes to be ready. Fox, the backboard boy just wasting enough time to allow another one. Oh, no. Oh, feels so good. Just about enough damage there. You could say just about Fox played the end of that game perfectly using two of the backboard fours on amp to just waste time. We had about four seconds roughly for the fatal blow to come back. The two offensive bars used just to guarantee the time is there. And then when the fatal blow comes back, that's one of the scariest things about the Joker, right? That kind of like jumping jack. That's a universal move. That's really plus on block if you amplify it. Your opponent kind of has to deal with it. And with the tools of ace and naves at the same time, right, the jack in the box underneath the long buttons. It's scary. Absolutely combat. I mean, he's been playing fantastically the series too. It's just Fox. The fatal blow game is just so strong. And it's really kind of that trump card. Two times in a row challenge the amplify jack in the box and you pay the price. No punish. I mean, I could have been much more than it was. Oh, okay. The box is really fishing for that. Beatdown really wants to get the crushing blow ready. Fatal blows and play. Oh, no. Ask in your cell. Okay. So this does like a billion damage. I wonder if this is actually going to kill. It is one of the highest damage fatal blows in the game. Oh my goodness. That's a lot of damage for a two hit. Bruh, two hits into fatal blow. Forty three percent. Let's go. The joke is not very scary. He's a mean guy. The Joker doesn't play for that. Here we go. Potentially mad point here for Fox. That's you. That is to the team. That costume is jaw right there. Here we go. More amplify every single time that connects. Combat's going to sweat more and more because the damage of the crushing blow. That's another one. I think that's it. The crushing blow up must be there by now. And one more clean opening. Combat's basically dead. Oh, no. Okay. It was one off. Even Sonic Fox thought it was going to be there. But combat throwing a lifeline. Okay. I could actually maybe make a comeback. Dash cancel. Remember, this is outtake. There's no camera. There's no shades crushing blow to where projectiles that jump kick hurts. Oh, big time. And just right there. Combat a little bit lost. Don't do it. Surely not. There we go. But there is a zero percent chance. We were expecting like the jacket box into mercy. Can we talk about this fatality for a second? I mean it is. My fair part is like right before the sign. Joker's kind of like, oh, I think he's going like that. See it? I didn't give you guys an oration. We can't hear in the venue. But you know what I mean? Custom sound effect. Okay. And now you know what that means? That means that Sonic Fox is in winners finals. Guarantee can we say we're surprised? No, not at all. However, Fox did say coming into this tournament. So Fox did say, I am going to be playing Joker. Now I want to win a championship with the Joker in two separate games. And now guarantee third place minimum. That's the worst Fox could place now. Because they lose in winners finals. They're going to lose this finals. They lose in losers finals. Their third place, you know, bet like next time. But what's a perfect way to set up what is the last tournament this pro competition season? It's Sonic Fox has played so many characters throughout the year and Joker really has just fit them so well as a character. To see them gel with Joker and be able to succeed against like the best level competition. It makes me really happy to see. It's all about the grind. It's what has made Fox so famous. Not only in more combat, but all of fighting games is just their mind. The ability to truly like explore every inch of a game and use character picks that maybe other people might have maybe written off a little bit or maybe they just don't believe in so hard. Fox has always had this unique way of looking at Netherrealm games, right? Like it's kind of like an in-joke in the community of like a Sonic Fox tier list. Because it's always peculiar compared to what there's a generous word for that. You could say compared to what the general community is thinking at the time. But the thing is whenever you look at a Sonic Fox tier list it's less about the placements of the characters and it's more about just listening to Fox explain their view on specific characters at the point because that is like gold dust of information for anyone looking to kind of like understand the game like a better level. Because then this is what that leads into, right? Fox comes in with very interesting character choices and weird variations that you haven't seen before and Joker is like a new version of that, right? New character, new game and that is what it is. But moving swiftly on, we have another one of quite possibly one of the highest level matches I think you can get in our community. We have Beast Coast Dragon versus console gaming leagues, Ninja Killer. This is a match we have seen multiple times through the year and it is something that never fails to disappoint. Dragon is the premiere setrion player of the world, right? And that is impressive accolade because there have been a fair few setrions through the year but Dragon always seems to rise to the top and really establish himself as just that next level, right? Not to say there aren't other good setrion players but the proof is in the results. And Ninja Killer is just that absolute perfect example of an online player's success story, right? For those of you living under a rock that haven't heard of Ninja Killer, he was just an online player back in the MKX days. Very young competitor, very young guy. Here with his family, shout out to the family of Ninja Killer, obviously here in the crowd, supported him as always throughout the year. But he started as just an online player, just played online and beat everyone's ass online and everyone was like, damn, this guy's really good. But there was always that air of kind of pessimism from some people, like, is he really that good? Or is it just online? Now, here we are about a year and a half later and he's one of the highest seeds going into the world finals. Dragon is the brick wall of defense and Ninja Killer just oozes natural skill. There is just so many amazing small details that go behind his decision making, his reactions. Optimized knowledge, the smallest little thing that happens in a matchup with like a Liu Kang. And Liu Kang is his favorite character. We know that Ninja Killer can play multiple characters but Liu Kang really is his bread and butter. It's the character that put him on the map in Mortal Kombat X. The best execution we had ever seen. Blowing everyone away. Liu Kang was hard to play in that game. Do you think the optimized close and the hit confirms? That was hard. And Ninja Killer just made it look like it was not. Very few players can make the hardest execution in the game look at that. But that is what we're going to see Liu Kang versus Settra. Now, Ninja Killer has actually been playing variation three Liu Kang today as well. Now, that's the one thing that makes me the most interested about watching Ninja Killer is, again, that willingness to thoroughly master a character. And if that means playing all the variations, so be it. I mean, if you're going to have a favorite character, it makes sense to at least try them out. I had a chat with Ninja Killer yesterday said, why do you pick variation three? What are the circumstances? And he said when the low viable doesn't serve a purpose, V3 is great. He betrayed the balance of all things. Okay, here we go. It's Beast Coast Dragon, CGL Ninja Killer. Expect mayhem right here. But so far the projectile game, which is what we expect from this race. Settrion, she is going to be that character that wants to keep your arms reach. She can play amazing footsies. And we know Dragon can, but Ninja Killer is going to look to get in and establish a counter hit on the forward four, but we're not going to spend the crushing blow just yet. Definitely worth saving that crushing blow on the forward four for a rainy day. Spend the bar on that bicycle kick. Just make sure that you get that extra crushing blow requirement tick off. Liu Kang very much a character built around those crushing blows. If you fight a Liu Kang in round three and he hasn't used any yet, you are in serious trouble. I always use this term kind of like a win condition character. Liu Kang is definitely one of them. If you aim for the crushing blows in round three, then you just have this ultimate advantage, which is kind of hard to beat. The roar jumping. Those air ball projectiles do make your jump into a little bit harder to answer yet because it can stop your jump at any point. But now here comes Ninja Killer, the stackers. Bicycle kick and we're going to spend amplifies a tick towards that crushing blow. Similar to Joker, three amplified bicycle kicks. The next one crushing blows for damage. So I always forget that that front throw has that like little extra bit of damage when you hit the floor. I'm like, oh, he survived it. Oh, never mind. But a good first round for Ninja Killer. Now, if you remember, since the last time we saw them play, wow, that knowledge, get that rock out of my face. Councils almost immediately just to create the forward fall game and expand it further. But that's going to be a fall confirmed for Dragon. That's a knockdown. Natural barrier deceivingly active as a move. One of the best specials in the game. Absolutely. But push black dragon just wants to keep Ninja Killer as far away as possible. The rush down and Ninja Killer is so scary. You just don't want to mess with it. That's really good knowledge of Ninja Killer. If you do hit that air fireball, you go for a flying kick and still block in time. Almost like bait with flesh because it looks like you're unsafe, but you actually are completely fired. Escape failed on the throat. Music to Liu Kang's ears. That's a grounded confirm. Keep things unbreakable. Speaking of unbreakable, nice chunk of damage into the restan situation barrier. Close up the startup. They all blows and play for Ninja Killer. That is all he needs. I really commend the patience of Ninja Killer right here. Normally known for amazing anti-air, but it's just not extending. Gets hit by a jump kick from Dragon at this health. You might die to be really careful. I've said he has that fatal blow. He still has that crushing blow throw as well. Oh, speaking of which, oh, just enough. All about going in. Now we know the scariest thing about that game, right, is it's so useful when characters hold onto a crushing blow and can kind of like build their offense around it. That was the only crushing blow we saw from Ninja Killer in that whole game. We didn't see the bicycle kick. We didn't see the uppercut. We didn't see the 4-4. The only one we saw was the throw. But the fact that it was held onto for so long is enough. You have this character just wants to get in your face and just give you a hard time. It's so strong. Even with that one crushing blow with Ninja Killer, absolute surgical with using it in practical gameplay. Just waits for the magic moment and it takes a lot of discipline to be able to do that. We're going into game number two now and there's the reversal punish. You've got to watch out for some of those projectiles in the range because the flying kick will punish it. Okay, and again teleport just to get out of the corner. Nice little junky damages to finish in the knockdown, giving Dragon positional advantage again. That's what Sentry on G plays for the range. Punish! No par either. Now that's actually also Ninja Killer's awareness of resources. You notice he doesn't really do many kind of neutral flying kicks just like out of nowhere. A lot of these like done on reaction to the boulder slap and stuff like that. But if he sees you haven't got resources for big damage, he will take risks because what are you going to do? Like 12%? Why should he care? All right, neutral crouch, clean finish there for Dragon. No need to go for anything complicated there with the life that was left. And it's going to be, I'm really forcing this match up. This is going to be the match. It's going to be Ninja Killer trying to close in the space, Dragon, playing foots even necessary. But ultimately, if I have range over you, I don't want Ninja Killer anywhere near me. Historically Ninja Killer has had the best over, wow, that was incredible. Has had the best over Dragon in a number of the sets this year. So you know Dragon, now this is the biggest stage. Dragon is going to want to be able to really finally seal the deal in this environment. You know that's what he wants. No better place to do it. Sledgehammer, he tries to reversal punish. Little bit of a mishap there from Ninja Killer, misjudging the frames perhaps. But isn't it a full punish, wake up buttons all the same? Liu Kang, there's just something about this character where players can be on the money, conversion as well, trying to jump out. I'm going to go for that resan situation. Fatal blow to play for Ninja Killer again. If he can land a clean confirm. Dragon is like on the cusp. He's like less than a percent away from his own Fatal Blow. Oh, now he's there. That's going to put him there. Eldercut. So he has the opening here. Oh, no, the roar forward, forward just to catch you ducking. But when Liu Kang's doing that position, it's so scary. His grabs are some of the most effective in the game thanks to crushing blow. His mid to so confirmable. You know what we said about going into round three, if you haven't used any crushing blows as Liu Kang. Oh, that is exactly where we are. It is party time for Ninja Killer right now. Dragon has to be impeccable on defense. Well, in the recent patch, let's not forget, Cetri on her far teleport cost two bars of defense. Now down to say goodbye to your teeth. And that's huge to get that defensive bar out of Ninja Killer. It means that Dragon could now be more aggressive and not worry about it. Just take the damage where he can. Scary position from this range. Have you really careful low fireball? Good chunk of damage. And that's right. Only just punish, but only just a little bit to the two shot range. Oh, oh, no, the down to again. Other plans for that dragon is not going to go for the breakaway. Try to save the bar. Pretend to be a last lifeline, but that one hurts. That one hurts so good. Ninja Killer now to zero up on Beast Coast Dragon. And it's a calm game. It's a disciplined game. And that's why I like watching these two gentlemen players because you're guaranteed this kind of quality, right? You're not seeing just two guys just, you know, banging rocks together and hoping for the best, right? You have two of the smartest players in the community and you're guaranteed good games. It's like I said before, though, the issue is they are both so good at the game, but Ninja Killer definitely does end to come off better when they play. So that's kind of more of what we're seeing right now, right? They've been two very good games, but ultimately Ninja Killer is taking it again. And you know Dragon doesn't want that to be the case. However, he has to turn it around right now or it's too late. He's in a tricky position. He has no choice but to get three games back to back on someone who's just to zeroed you very comfortably. It's quite a tall order. Let's see if Dragon's able to use the knockdown to guarantee a teleport out. And that is what I was getting out earlier on before as interrupted by the crushing blow. It was just how rude of the game. She had to spend two bars of defensive bar to escape the corner now, which means that central players, they kind of have to look for some more quirky and innovative ways to escape a corner without spending all your money. They just don't work the same anymore. Oh, that was a really important breakaway from Dragon. Oh, tagged by the low. A way of interrupting the gap, baiting you into trying to flawless block or press a button. And this is just a mauling from Ninja Killer now. Match point on Dragon. And we're one round away from the dream matchup. Cleanest offense in the biz, and this is why it's very difficult for Dragon. He doesn't have two bars of defense, so he can't physically teleport out even if he wanted to. Ninja Killer. He's slowly moving in for sledgehammer. But I feel like in this matchup, it's a game of damage. Dragon has the range advantage, but no, that flying kick was 1,000% reaction. And now Ninja Killer. Oh, no. Oh, no. Oh, the confirmed clean damage and a knockdown escape failed. This is terrible news. So Ninja Killer's doing Liu Kang combos that have existed before he was born. Insane, imagine that. These whippersnappers that are just so godlike. But this is scary now for Dragon. Doesn't want to get grabbed. Doesn't want to get hit. Oh, no. Oh, barely alive. This is the last lifeline for Dragon. Has to pull out a miracle now. There's no time left. I mean, he's got a fatal blow. I don't want to say it's impossible. Ping! Teleport! Dragon finds the perfect moment. Spends the fatal blow. Absolutely worth it. And steals the round right from underneath Ninja Killer. That was a needle and a haystack teleport. The perfect time. Frames later, that would have been blocked. Perfectly played from Dragon. Fatal blow is going to be gone, though. And that is quite the thing to lose going into a final round. There's a fatal blow than the set, though. Again, twice. Here we go. Grabs. Trice attack, but remember, grabs. Not so easy to deal with if you're trying to press a button to tech. And there's the pushback. Dragon riding momentum. Trice to confirm. That's exactly what we're seeing right now. This is momentum from Dragon. He's had some big, big brain reads. And it has led into this just absolute sequence. You have to watch out with a natural barrier, putting yourself minus. That's a confirm, but again, no counter hit. So there's no launch. Have to am... Oh, the patience! Ninja Killer's ready for the teleport. Oh, my... I grab again. Good situation for Ninja Killer here. He's got so much bar. He has everything ready to go. And we're going to get even more worried. Now Fatal blows and play one single confirm. That's why he's sticking out. Oh, the launch! Yo, the high, the knowledge. Dragon still willing to do that. Full screen game. The wake-up roll just to get through. This is the last chance Ninja Killer really has. If he gets one clean confirm, this will be a 3-0. He tries! He tries, but remember, Fatal blow armor does not work the same way it used to. I do feel like that would have worked free patch as well. That was just so good from Dragon to know that he didn't have to worry about just the reactionary Fatal blow there. Before the patch, armor existed on frame five. And now, I mean, it's small. It takes longer for the armor to become active. Doesn't sound like much, but in those exact situations, it makes a big difference. Count the frames, baby. It matters a great deal with this level of play. But so far, Ninja Killer off to a pretty good start for damage. Dragon, oh no, not again! Perfect timing because Dragon just used bar to teleport in place. He went for another one that was kind of like fake-outs. And this is the adaptation, right? This is when two players of extremely high level begin to adapt to each other. Dragon made two massive plays off of just teleports at their perfect time. Wow! You want to down to me? I'll do the same thing back. Dragon going in for big damage here. But we saw before, Dragon got two massive plays off of the back of just two neutral teleports at perfect timing. Dragon in this game started things off by teleporting in place. You know he's trying to bait Ninja Killer into expecting like the exact same kind of thing right there, right? He's trying to bait Ninja Killer into pressing buttons because you can punish the teleport if you appear behind it. If you stay in place, you just make him with buttons. But Ninja Killer's not biting a button for button here. Have to be so careful. Both players, the crab! Oh no! Just enough, just enough. And Ninja Killer finds himself on another match point. He's having a fight for it. By no means is this easy, but Dragon back to the wall waits for the jump in, just sniffs out the over-aggression. But no, the teleport! Yeah, there's a counter hit! He's pressing buttons here. Dragon was getting a bit greedy trying to press after the teleport. But I mean, Ninja Killer hasn't been pressing every time, so I definitely understand why you think it worked. Now, the natural barrier doesn't have as much of a... Right there, right there. But Ninja Killer doesn't over-commit to the full string. Like he has these quick reactions. If it's not as whip-on-a-jibble, no bicycle kick! That's bad news. Dragon has no choice but to make another pretty difficult comeback in this situation. It's always possible, but it's gonna be tough. Dragon really trying to make the most of these long-range buttons. One thing's at you and does have over-leukanging. Just the absolute stand-up neutral. There's a standing one. There's a lot further than his. Oh, wow! That was dangerous! Absolutely. That could have been an interruption in the half. Right, take some plus frames. Here comes the load of punish. Very punishable. Dragon punish! Knowledge. Remember, you can duck the amplify on the low shot. Walking into these boulders right here. Most likely trying to force-block them. Get rid of that chip. Take away some of that advantage. But it is... Oh! Wait a second, Dragon. Dragon is fighting back-musted. And then some... One more round and we're gonna tie this thing up. Match point, time after time, and Dragon just refuses to die. He wants that win his finals. He can taste it. One round away from tying things up. That's it. It's all it takes. There's one hell of an opponent in his way now in Ninja Killer, though, who... Oh! ...is going for the short. See, he's really looking for, like, the hell's wrath and those arching projectiles which is with nicely, but the interruption. Unbreakable. Yes, indeed. Decent chunk of damage into position there for Dragon. Comes into a fireball, but that's all right with the health he's got so far. And Ninja Killer. He doesn't overextend. At this level of play players, they rarely stick out full strings if they know wake-up rolls are things. It's just not worth it. Stick out the individual button and confirm it if it comes out. If not, stay safe. But now Dragon again. Damage here and there, but he will consistently be out-damaged by Liu Kang outside of crushing blows. Goes for the play once more. Has to hold his turn. Scary situation back to the wall and no bar for a bar. I'll tell a patient from Dragon. He is not pressing anything. Individual buttons, blows off Ninja Killer. The grab, good stuff. And sending far away, which will be on Dragon using it as a chance to find out the corner. Fatal blow, it's locked and loaded. Oh no, watch out. This is scary now, Ninja Killer. One clean opening and this is game over. And that's not going to kill, but it's going to be chip territory. That last breath might save him. One more opportunity and there's the bar spent. Double Dragon rings it back two to two. This is ridiculous. Come on now, Dragon. One more game and you know, there's going to be a lot of energy. I am so happy that he brought it back because this is a match that most of us are expecting to see at like every tournament and it's usually here, right? Winner sites up a Dragon Ninja Killer like, yeah, of course it's here. But no one wanted to see this be a 3-0. But not only is it not a 3-0, we might have a reverse 3-0. Only at the world finals, final combat 2020. Come on, first hit and first blood is going to go to Dragon Ninja Killer. There's kept character and variation all series long and that I think it really shows the confidence. This is less about the matchup and more just about player versus player right here. He's going to get a knockdown. What's the pressure getting hit individually? That's an easy confirm though. A bit more momentum heavy than we've seen in previous games. Ninja Killer much better for him now. Dragon looking for a whiff on his reach. Oh no, that was a huge surprise. Another bar spent. That's now two Ninja Killer. Oh, the floor is blocked. You hate to see it. But no damage to kill and Dragon finds the moment. If he, there's surely no chance. He makes this comeback surely. There's no chance. Don't say never. He's got a fatal blow. I wouldn't write it off. And with the button set. Oh, the mobility. This is set you on. She's so seen as a Zona, but she has so much more than that. Her footsies are impeccable. She is a hybrid through and through. When played optimally like this, absolute hybrid. But Ninja Killer, some long range buttons. He finds himself on match point for another time. But so consistently, Dragon has been bringing the set back, kicking and screaming. Now they just consistently trade. Wait for each other's turn. He can't lose. Liu Kang's on the Shaolin Lunks machine. Look, he's got that support. See the crushing blow. I think he heard you full combo now. Ninja Killer doesn't quite get the bicycle kick. This might be a costly drop. You know, maybe you hate to see it, but it might just happen. No damage again. Consistency disrespect. The disrespect gives a counter hit and dragon. He just wants out. Good damage there for Ninja Killer back to back. Oh, no, this could be disaster. That fatal blow. You can never count out a full screen set. You're on with that fatal blow. Least of all Dragon, he's fishing for it. Oh, that could be a whiff punish. Confirmed. Speaking of which, Ninja Killer fights the fatal blow. And Dragon goes down to the loser's bracket. It is going to be Ninja Killer versus Sonic Mountain. Winners finals at this final combat. Can you really say you expected anything? That's like, that was a insanely competitive match. Dragon really gave it all, but it's just ultimately the second Liu Kang. There's just this damage factor that is rarely matched in this game. Ninja Killer knows how to really fish for it. The second the fatal blow becomes a possibility, all of his main buttons just become death on hit. And Ninja Killer just had that one moment. Yeah, it's, it's, it's so difficult. It really is especially in the hands of someone like Ninja Killer that you know has like so, like you said it, right? Natural skill, natural talent, which is also something that Dragon has. But the character choice that Ninja Killer has right in this Liu Kang. Liu Kang is a very strong character. There are, there are many good Liu Kang players around, but Ninja Killer's like personal blend of like absolute thorough knowledge of the game, knowledge of Liu Kang's character and ability to put those big brain, big risky plays, hard to do things into actual like practice. And we saw stuff like that, right? You give a play like that, crushing blows to load, fatal blows to hold on to, and you give him fly kick reeds and crazy like air fireball possibilities and you are gonna just see magic happen. And that's exactly what we saw there. Dragon credit where it is due was so close to bringing it back and taking that in that game five. You know, that was two zero. That was a good, quick two games. Ninja Killer and Dragon said, No, that is not going to end there. I mean, there's a significant difference in damage and that does matter in this final moment. Just clipped and you know, it's Ninja Killer. He wasn't sticking out the entire string. It was just one, two stand alone because Dragon was ahead of his leg. I was convinced that Dragon was going to get the whiff punish in that moment. As soon as Ninja Killer went for that like standing, you know, two punches and that's perfect range for, and Dragon's doing that all year. Seeing that go, Right. That's it. Round over whack, Hicked Firm, fatal blow gone next round. But we didn't see it this time. Ninja Killer was able to take that. But that is when his finals guaranteed Ninja Killer and Sonic Fox. Could it be any more perfect for people that have been following this game all year now? Losers bracket action. Oh, this is this is elimination period. But remember, it's top eight. Everyone in this top eight can feel proud of how far they've come. This was not an easy tour. Why I don't want to see anyone go. It's got to be done. It's got to be done. So our next matchup is going to be deoxys versus Tweedy. Ultimately, the question mark is going to be the character that Tweedy plays because we know deoxys has a really good chance of just Jackie upgraded. I know upgraded is quite the talk of the town at the moment and she is a very popular character for good reason. She's arguably the best. Her and Johnny Cage share that top spot. So while we get into this match, let's quickly talk about that for a second. There is absolutely no denying upgraded is probably the best character in the game. You know, there is a clear case to be made that she is at the very least top tier. Right. This is a very strong variation of a very top to minimum. I think very, very powerful, very popular, very common in tournaments. But when you see upgraded at this level of play, it is really hard to play her at the level that you see people like deoxys playing her because she isn't very pick up and play. Like, yes, she has the super jumps. Yes, she has like really good mix ups. But at the end of the day, like you need to have the execution to do it. You need to be able to make it work. And that's not to downplay the character at all. There is like, at this point, there is like no denying that the character is strong. But I don't feel like we're at a point that the character is like carrying anyone. Because look at who's playing her. Rewind, deoxys, Nivec. Like that's just a couple of them. Are we really going to see those players and say, oh, carried? Like how could you do that? At this level of play, if the character is good and you're a professional player, it is your responsibility to use the tools to win. I've got to say I'm really jealous for the players that have those small combat headset covers. Oh, you mean like the one's the MK on it? Like Tweedy's got right there. And the logo ones. Yeah, that's it. I wanted to give a shout out to Astro for supporting this event and providing some audio equipment. I believe the players are using the A40 headset and a Mix Amp. So shout out to you guys. I believe these ones are Comma Breaker. And I was lucky enough to get a couple of stream games at Comma Breaker. All right, don't flex too hard, mate. Yeah, man. You only made it to finals day. Fine, whatever. Get over it. Yeah, I've got pro comp points. How many do you have? I don't want to talk about it. It's fine. I don't want to talk about it. We don't need to talk about it. But Tweedy, we have to look at the potential matchup that's coming up. It could be Giris versus Jackie. However, Giris, not the character he used to be, although still undeniably very strong. Yeah, I heard Infinite Warden was bad. You hear lots of things. In this matchup, though, Jackie has always been one of the characters that has some hitbox related answers to Giris' pressure. And that's even harder. Now things like the forward two string has been adjusted and now characters universally have some more flawless block answers. And it's not as oppressive as it once was. So let's quickly talk specifics, right? So Infinite Warden used to be all over the place. Now most Giris players have either changed characters or they've gone to other variations. But there are a couple of people at the combats, the Tweedies that are really stuck with Infinite Warden. The changes made were, across the board, some combos aren't possible now due to a couple of changes on speed of the mid. But it's that main mid, right? That forward two one, that advancing punch. It was three hits. There was no gap. It was barely minus on block, which in layman's terms mean it was really good and it was safe as all hell. Yeah, had to hold it. Yes, you just had to deal with it and that was it. There is now a gap between the second and third hit. The speed of it generally has been changed, which means that some of the optimized combos are no longer possible. It's not as good as just used in the offense. But it by no means is bad, right? You just have to completely change around how you use it. It's not as free as it once was. So it looks like they have gone with the matchup. It does make sense. Tweedy has been grinding almost exclusively Giris for quite a while. One of the Premier Giris players out riding it now. It's going to be Tweedy versus Deoxys. Let's get this one stuck in. Looks like we're in. Oh, I'm going to... Yep, there we go. We're back. Good to go. Looks like actually Deoxys gets the first significant hit. But it's the patience. What Tweedy's been doing all day is just this fearless use of down one and four. That actually I think would have crushing blowed if it was a little bit closer. That's one thing Tweedy has always been really good at. It's just fishing for those counter hit, crushing blows. The ones that still exist for a while. Empty jump down one and you know why it works because I empty jump and you're going to try and press eat this down one into a stolen turn. However, Deoxys has had a fantastic game so far. The flawless block consistently. That flawless block did not exist before the current patch. It was one of the main changes. That's actually both times we've seen that string. Both times Deoxys has flawless blocked. And I want to make sure I point out Deoxys was one of if not the best like infinite warden player back when you know kind of Evo sees about six months ago. So you know if anyone's going to know about how to abuse the changes of the character, it's got to be Deoxys. That jump was almost a full jumping. The grab is going to be a good start, Tweedy. As long as the fatal blow is ready, but Deoxys kind of risky there. I didn't want to go for a dash punch punish. Tried to just be a little bit more free. But either way, it's going to be around for him all the same and this is the oppressive nature of upgraded. You can anti air. You can interrupt. It's just the price you pay for messing up the execution is a full combo. And sometimes it just ain't worth the damage. I'm going to get some big opening here. A late breakaway. Most of the damage was already done. Body splash pressure, but interrupts the stagger. Deoxy snips it out. Good conversion to knockdown as well. It doesn't quite get the final hit. So there is damage left on the table. Oh, not there as well. Deoxys, the second Tweedy did a body splash at like the most annoying range. Deoxy went for that advancing mid just to get out of the way. Oh, the conversion from Tweedy. Look at the damage. This is going to hurt so good. Crushing blow. Got it. Oh my God. 50%. Come on now. Oh, no. I mean, we're talking about damage. I think we're about to see our own. Yeah. And that's to keep things unbreakable. Keep the damage nice and high. He's dead. He's like mad dead. Oh yeah, for sure. I mean, even before it finishes, he's dead. He should rewind time or something. No, that never happened. I don't know what you're talking about. He doesn't rewind. It's Deoxys. Oh, shut up. However, game one is done and dusted. I mean, what a perfect way for that to go. A 50% curious combo and Deoxys is like, I know a 50% combo does it immediately. I mean, let's not forget both of these players really made a name for themselves in Injustice 2. And I mentioned that because upgraded the leap pressure so similar to Blue Beetle, which was Deoxys' premier character pick at the time. I mean, I'm rated as a bit better than Blue Beetle was, but the mobility is there, right? Clearly doesn't mind playing these high-octane quick characters. That looked like a buffer to me just in case it connects. And here's the grab. Every time you grab, you put your life on the line. But Tweedy is just so fearless with it. When you whip a grab in this game, you are the most vulnerable. You have ever been in any NRS title, but it doesn't stop Tweedy from just enforcing it and getting a full combo for his trouble. There's two grabs. I mean, he doesn't care. Tweedy just doesn't care about you. That's the way he plays, right? He enforces that mid. He enforces that throw. It doesn't matter who he plays with, no fear. I've never seen him ever crumble under the pressure of playing a specific opponent. He just doesn't let it bother him. Tweedy said it earlier today. He is in this tournament. Oh, that is an unfortunate breakaway. And Tweedy had that clutch last-game situation against Ninja Killer. It just didn't quite win it. But Tweedy has had quite the day. And Deoxys, that super close game against Tekken Master, these are two players that have fought tooth and nail to be here. And now they will fight tooth and nail even more so. Tweedy mentioned earlier today he's looking to take out the big names and he's every bit confident he can. But the conversion, Deoxys, picks up the jump, heads to Tanya, the low. I mean, no damage and very unsafe, but it just makes you fear. Jump-ins are overheads, right? So the low, I mean, it's the mix. It is the eternal mix and the mix continues. Speaking of mixed Deoxys, it's letting those low ground pounds go. One of the only things in Jackie's toolset that is just straight up unsafe. So the point that you rarely see it, which is probably why we're seeing it work so much. If it's unsafe and you use it sparingly, it's still a really vital tool to go for. The body's clash, throw escape finally comes out from Deoxys who looks for it. They are going to trade, so it's going to give Deoxys a turn. And there's the tech knowledge. She's so small, she can make some strings with and get a counter hit punish, which is exactly what just happened there and why gearers players hate this matchup. But that was counter hit too. Because it's an active move, you're going to get those big boy damage combos. Oh, what's next? Goes in for that meaty jump. Does one over extend too much, Deoxys. And again, the gap. The floor is blocked. The side switch as well. This is a scary position if you're Tweedy. Wonderful throw tech. Now, this is chip. Even at this point, Deoxys doesn't even need punishes. He just needs to keep him blocking. Keep blocking. You'll block yourself into an early grave and a dash punch to the chrome dome. All right, here it is. That's two games to zero now. Deoxys looking absolutely unstoppable. Not at all surprising to see him with this level of matchup knowledge, right? Deoxys, he was one of the best infinite warden players back before Upgraded came out. Of course, he's going to know how to have used this matchup. Now, this might inspire a character change. I think Tweedy is looking for it. He's going through the roster. He plays a simple and effective gearers. And there's the Baraka. Did you hear it? It was Baraka. Baraka. His first ever pick. I just think of what happens and he plays a very effectively but basic gearers game. The moment you have that knowledge to make the main strings that Tweedy uses with, it kind of shuts down that whole game plan. So I think he has felt forced to go for a character change. I mean, Tweedy just has that primal Baraka. But it's Berserker. What? Okay. Well, question mark. We might see some tech right here. Berserker Baraka very rarely used, but dangerous all the same. And there it is. More of that. The damage is pretty insane for this variation and he should be able to get some combos. Yes. One of the Baraka variations that if he counter hits 4-4-4 can actually get a special on the end. We don't see very much Berserker Baraka at all, but it is the variation that gets the Blade Lunge. It gets the Baraka Zerker, which is like the Flurry. And it gets the Legkabob, which is the low stab. The Legkabob is safe. Everything else is not. But there is a mind game between when you can floor the Splatoon on that. It's a very tricky variation by Baraka Normal Standards. However, Deoxys knew that Tweedy was going to come in swinging and that's he's like, Wait, what? No! The 1-1 whiff. You hate to see it too far away. He made the right read. It was just a hares length too far away and then the ship damage and the very least Deoxys gets himself in the corner. So Tweedy at least has that, but it's a shame how that all happened off the whiff of the 1-1. That was highly unfortunate, but nice pick up and a punch to the jaw. Here comes Baraka, one of the stronger down twos for the angle alone. Backing up now has been really careful. Opened up by the two hit and the breakaway was forced. Having to break away, upgrade the Jackie can be a horrible situation. It just opens up off so much. Shut it down with the forward two and there's the Legkabob. It begins. Nearly a chase down. What is even going on here? Never ending pressure, but Tweedy able to find some breathing space. But what do you do at any moment? She could pull the trigger on the blast and you just became with Punishable. One thing that is absolutely going to happen is upgraded is going to have so much more traditional just standing damage. But Baraka hits hard, but a lot of it is crushing low requirement universally. Oh, no! The tech and the knowledge. This is something Deoxys familiar with and caught on the ground of valiant effort from Tweedy by all accounts, but this time it's going to be Deoxys moving on. And although you can really see why the Baraka change came through, it was shutting down the gearers. A character change was necessary, but Zirca Baraka is something that not everyone knows what to experience together. But that Baraka Zirca amp being flawless blocked at the last minute was, I think, all the information we needed. Deoxys was ready for this much. It was definitely worth it. I definitely will let Deoxys lose this to Jackie. Upgraded definitely doesn't help matters. So I understand the change completely. It's a shame to see Tweedy get eliminated, but what a year Tweedy has had, right? Tweedy has gone from just so much. I remember there was a point in the season where so because Tweedy did very well earlier in the season, I believe Tweedy thought he could kind of sit pretty and go, oh, well, maybe I don't need to go to as many tournaments as I once thought. So he kind of sat back and didn't attend a couple of events. He was like, well, I don't really need to have qualified for finals and that's it for me. You know, he doesn't really worry too much about seeding because he will play anyone, right? If he doesn't care, he'll just play anyone and feel like he can win because that's the confidence you need. And he does a lot of the time, hence why he's here in Top 8. But as the season came to the end, I remember specifically him saying like, oh, my maths was off. I'm not guaranteed at all. Uh-oh, what do I do about this? So he started going to those last couple of events very, you know, really stressed about it and ended up, you know, managing to make it in the end. And here he is now, you know, loses Top 8 even though he's eliminated now. Top 8 at the World Finals is still a phenomenal result. Yes. Right, there's no getting around that. But our next matchup, Losers' bracket action once more, the lone UK defender who's been able to make his way. Should we be commentating this one? I feel like we'll... So Foxy's coming up, right? Yeah. We say we try not to be biased, but you know we can't help it. I'd give it a good go. Speak for yourself. Should I like swap out? Like, Aquaman's right there. Like, should I just like... Well, no. I guess that's the question and answer, isn't it? Foxy Groundpaw has managed to get Losers' side Top 8 today, playing mainly Shang Tsung, but he's actually been going a couple of characters, right? It's been Kung Lao, Night Wolf, we've seen. Foxy's character, Paul, has been predominantly Shang Tsung, and then if the matchup calls for it, Kung Lao's a pocket. But he did use a little bit of Night Wolf today, which was mainly just to try and shut down like a runaway game and being nice and simple. His opponent, Rewind. Rewind is... I think a player that a lot of people are really gunning for this weekend. He's been playing absolutely phenomenally. He's won pro-compervents in the past. There was Celtic Throwdown with the Liu Kang versus Sonic Fox. Rewind is an Evo Champion, Celtic Throwdown Champion, like Evo Champion for Injustice 2, saying that he is a world champion material because he's done it before. But Rewind managed to get Top 8 by eliminating Dizzy TT, another one of the UK hopefuls in the very close five game. It was a really clutch play from Rewind to bring that through. So Rewind is either going to be the slayer of the UK overall, or Foxy will be able to get that ultimate revenge. But these are two players that I really enjoy watching both of these. Foxy due to the horrible bias that we show him every time. But also because I respect his play a lot, right? Shang Tsung is really good for him, the way he plays Kung Lao also. He is like the epitome of strike throw. Like Foxy's got... He will normally have like Hides and random accounts who always call himself throw spammer and whatnot because he sees the comments. He knows you guys call him a spammer. But does he care? No, he doesn't. You fueled him. Like you make him want to do it more. That achieves the exact opposite effect. And here he is. But I mean, Foxy feeds off that energy. He plays for effectiveness and a lot of players aren't really prepared to be as slow and disciplined as he does bring to the table. Shang Tsung is a perfect character for that. And I mean, this whole tournament has been a wonderful representation of parts of the world that many, many years ago didn't really get their chance to be represented. And now we have players from South America. It warms my heart to see various parts of Europe. Like come on. It absolutely warms my heart beyond the leaf to see again, like at least like what, three Europeans in top 16. You know, Nivek, Dizzy, Foxy. Of course, there were some European hopefuls at LCQ. I mean, this is a far cry from 2011 where Foxy was this kind of unknown online player that nobody thought was dangerous because, hey, it's online. How good can he really be? Exactly. Always 10 years later, right? Like we've been with the game for so long as, you know, so many of you guys that have been watching from home the whole time, you guys have all seen. You know it has not always been an international show. There was a point that the Netherrealm scene was very much kind of like America or Bust. And even though America is still very much like the most dominant force in the game. Oh, of course. We've got Conqueror. You've got, you know, Canada. You've got, I mean, honestly, shout out to the South American. I want to say shout out to the South American Mortal Kombat scene. They have a underratedly large classic presence too. They consistently to this day have to arcade. Ultimate MK3 tournaments that have numbers that can trump a lot of other tournaments in the world. It is remarkable stuff. But I do believe now the handshakes come through. We should be loading in real soon. But I mean, this is a, this is a matchup where it's going to be defense versus lightning fast offense. And we're going to see who's going to come off better here. Rewind versus Foxy grandpa. Losers action of this topic for the world finals. Final Kombat 2020. One will advance. One will be eliminated. The question is who is going to be who? The original big bad boss. The unfrozen next generation aspirant. Allow me to present my qualifications. That was a both intro. Way more syllables than she did. Well, just say the older generation, my friend, but now this matchup is going to be upgraded. She is going to leap. She is going to want to have no part in this ground eruption zoning, but the escape failed already trying to go for the unpredictable grabs. Foxy goes for the forward grab because the reverse wanted to corner was way more predictable. I mean, he literally builds his game around throws or strikes, right? He has like the epitome of that of that play style. And it really kind of forced it to be as prominent as it is now. The big thing we're seeing a lot of movement knowledge from Foxy, right? We're seeing every time rewinders going for like leaps or whatever that right there. He's going for that big boot that forward for because he's not trying to hit rewind. He's just trying to move out of the way of the of the jump and it's working like three for three match up knowledge right here. But a wonderful tech from rewind getting clipped by the one one though. And Foxy has to show so much discipline to not add. Yeah, those chumpings because at any moment she could blow you up for it and it looks like now the back three connects all the same and a breakaway breakaway but with the fatal blow and play all it would take really was a was a fatal blow to start the general momentum. Didn't quite land it, but round one's going to be Foxy's anyway. Round two fight now rewind. You know, he's the kind of play that's going to adapt. We're seeing Foxy has that very obvious answer. Oh, okay. Foxy has that obvious answer for the lead. I'll be very surprised if rewind doesn't try and figure out somewhere around it immediately gets the perfect time to go through the corp's drop and is going to enforce Foxy to go for a lot more prediction. Corpse drops there. The close ones just in case the leap but Greece kick as well. It's so many ways Jackie can get combos in this variation. It's great here Mark will clipped again. Looks like some more foxy. I think just going for the hard reads of the neutral duck and it's not working at all. Rewind is going to get the second round here. Rewind that is exactly the round he needed up that first round being so so controlling the boxy. Oh, Foxy tries to get out of dodge by finishing the string rewind chases him down nonetheless. Now this is the scary situation. You just have to wait for your moment to strike but upgraded. She has a million and one ways to do it. The flawless block again. Really good trade for Foxy getting a little bit of his meter out to break away with punish on the 114. Here comes that ground eruption full screen back. You go for now rewind. He's just looking for that magical leap. Foxy waits for it. Oh, the needle magic range. What a crouch Foxy breaks the jaw. See you later teeth. But it's not over. This is Jackie Briggs. We're talking about damage. Fatal blows and play. Oh, no clipped. Are we going to see a leap? Oh, wow. Foxy, I know you want to leap. How about that? You're not going to say I'm on a jinx at first. Foxy normally having such a grab heavy game. He's normally the one that falls victim to the constant down twos, but it feels like today he's been the one dishing the mountain stead. I mean that's actually one thing. I've noticed as Foxy is known for playing very by the book very kind of like by the rules, right? Very strict, very calculated, but today he's still playing that way, but he's willing to make these big decisions, right? These big wake up jumps, these big just hold down and get that that crushing blow. I feel like that might be an element of why he's doing so well today, but does not mean that this is done by any means rewind more than capable of bringing this back. It's been one game in the first of three. We have plenty left to go in this set. Now, rare sight you're going to see. I feel like we're going to see less grabs in this matchup purely because the chance of being absolute point blank. It's just less. Rewind doesn't want to put himself in a position to get grabbed here. He wants to be mobile. He wants to be airborne. Oh my. Lawless block on the dash punch will take it. And now commits to the forward two, four, two, because it just moves Shang Tsung so far away. Hard to with him. And now the fresh up breakaway being used means you're kind of at the mercy of it. Rewind tries to be a little bit cute. The reverse grab again, more damage. And now they will blow and play cannot count this character out, especially when fatal blows ready to go dash punch at the start of it. Can't confirm every single hit here could be a confirm if he commits. Hang on a minute. Oh my God. Talks drop. Oh, there we go. Fatal blow. The trigger is pulled and rewind. Actually, will that do enough? It's a couple hits first. This should kill, right? Yeah, he's definitely dead and early confirmed means it's completely unscaled really. And I got to commend the patients there from rewind where Foxy went in. Assuming that was because I've been defensive the whole game. You're not expecting me to go in. That's exactly how the last game ended. Was it rewind? I don't think was ready for the jump career. No, just clipped by the arse end of that ground eruption from this range. Foxy two forward dashes. You think you've caught the defensive flow? He just dashes in and grabs you. It really throws off your momentum. Wow, perfect range rewind. Recognizing the punish there. Down one to interrupt stealing a turn back. Shang Tsung getting a couple of percent of health back but commits to a projectile and that's a jump in. Every time I dropped home over rewind. Every time folks, he does a single projectile. He is dancing with the devil here. The damage for upgraded is so insane and rewind making the perfect reads. Oh, speaking of which full spot comes through again. The Foxy plus frames. Oh, short hop. Look like a flawless book attempt to me perhaps. Oh, no, the counter hit. That was really smart because rewind could see that Foxy had like very clearly mistimed that meeting forward to so he just woke up with the optimal punish. Wake up with a crushing low launcher. Absolutely. You're going to mistime it. You will pay the price. Rewind takes a game back. We might have a really good set on our hands here. You can see some adaptation. Rewind is not being as crazy offensive. He's just looking for the moment. He's trying to catch the rhythm of Foxy's projectiles. He's being wise to it quite a lot. But now the ball's in Foxy's court. He's making the little get back down here. Oh, that was such a quick micro duck. I would argue whether she actually entered a ducking state at all. You know what I mean? Whips the grab. That's going to be another one. The damage of these grabs on a perfect read. It looks like a match up. It's a little bit tricky here. She has the answers to the momentum. Should be a full combo. Rewind definitely doesn't deem it worthy to go for a break away then might start now. It's crucial to get that health back here when you're this low. Every percent counts. Oh, hard dedication. Just dash in and grab again. It is a big payout or a big disaster. You kind of just have to roll that dice and accept it. Rewind is playing out of his mind so far. He's just the way he's being so much. Even though Foxy is avoiding all the jumps, it's not deterring Rewind. Because you're avoiding him. You're not punishing him. And if he hits that leap, he's doing 300 damage. So of course, there's no reason not to. You can see the care. Foxy's having to place a lot of carry to every single projectile he throws here. Oh, dash punch. High speed from Rewind so far. No flaws. Foxy's having there from Foxy. Has been quite successful with that so far with these leaps. Momentum is the magic word in this matchup. Reverse grab into a turn. Foxy has to hold it again. Tries to challenge it with a down two. Big mistake. And Rewind continuing the pressure. Foxy just wants to get out. But can he? It just feels like Rewind. Relentless. There's no getting away. Well, thing is like it's one thing to just avoid the leap every time you're at a distance. But when she's point blank, you are just having to deal with it like the rest of us. Now, if you're in Foxy's shoes, do you stick with Chang or do you go to a Kung Lao or something else? I feel like the matchup just isn't working. It's hard to say whether it is clearly a matchup thing, though, because Foxy, he won the first game. It's not been too complete blowouts. But the big question is, can Foxy keep up? Because playing Shang-Stung in this matchup clearly requires you to be absolutely playing at your perfection, right? You have no room for error. One projectile gone askew and you get jumped in on and you take 300 damage. You have to be flawless blocking. You have to be doing all this really difficult stuff. The question is, is there a character you can pick in his arsenal that maybe isn't as quite high maintenance but can still get the job done? But then Rewind plays many characters. So what's to stop him from just changing should Foxy manage to tie things up? You have so many questions to ask and not enough answers in the heat of the moment. Well, Foxy, he's going to ride the wave with Shang-Stung to the bitter end. We'll see if he's going to be able to adapt to it anyway. But so far it's Rewind, who's just been in full control all the way through and it looks like, again, history's just repeating itself. He's point-blank and that's where he's going to stay. And the reaction says no way Rewind's off to get locked on that overhead. Nice little micro dash underneath the jump and Rewind answering back with an immediate dash punch. Oh, hits him, but wasn't confident in the ground eruption. So this is a scary position for Foxy. Going to be quite the miracle comeback to make. Has to hold all of this and grabs. I mean, they've become extremely dangerous when you're this low on life and now it's going to be either hit, match point for Rewind, and he's just riding all the momentum. This matchup is so heavily focused on Rewind looking for that one opening and just sticking to him like glue. He's playing the matchup perfectly so far. Foxy just has no room to breathe. Oh, just trying to just raw jump from point-blank Rewind. He wants to end this now. He's got somewhere to be. Oh, wow, just a straight-up slap on that forward too. Such a long-range punch. If he can, oh, and he just keeps, oh, that looked like a bait to me. Yeah, he did the short one. That was really smart. And he countered the short leap and he canceled it immediately. He is wise to the plan, but no breakaway for Rewind means that this one's going to hurt 37%. But Rewind, a leap, a dream, and a fatal blow can totally win this round still. Foxy doesn't want to open commit. Especially if he threads the needle and gets over the ground eruption. Here he goes. Scary times here if you're Foxy. The low Rewind risking it all, but all he needs now is one clean opening. Foxy defending for his life, but all it takes now is one clean hit. Oh, no, just like that. Wait, was that a trade combo? Was that a little like a trade combo? That was high. Is that actually might be it? I think Rewind's taking it. There it is. That was so clean. Rewind 3-1. Eliminating Foxy ground fire in this top eight. What a display of knowledge. It's just the fact that Foxy is spent today being so insanely fast to crack into with that defense. Rewind just fighting the magic open every time it's all over. It's all over it. Decision making and playing the matchup perfectly at no point rigged that Foxy looked comfortable outside of game number one. Rewind found his rhythm and that was all she wrote. Shout out to Foxy for getting as far as he did top eight for the World Finals. This is where his journey is going to end. Foxy has been doing the UK proud for eight plus years. At this point, another Elman continues to do so. So well done, Foxy. It's a shame to see him go here from a very biased perspective, but of course it can't take it away from Rewind. For sure. Rewind played that there's no taking away from it whatsoever. Rewind played phenomenally. He's in great form and could totally even move into, you know, loser's finals, maybe even grand finals. He's got the skill and he's got the talent. He's definitely got the drive. You can tell that for sure. But yeah, that's where Foxy is going to bow out of the championship. So that does mean that our round one games for top eight have now been completed, but we have plenty more left to go here. But we are getting scarily close to the end of this final combat. It's been a long day, but it's been a good day. It's been a long year. Like this journey began, the pro competition began at a Combo Breaker. It did. Last year, 2019. I keep wanting to say this year, but it's not. We're officially 2020 now, so I've got to keep reminding myself. But Combo Breaker was already almost a year ago by this point. So it has been a long, old year of watching. I mean, those of you that have been watching from the start, you know, you've seen these players Lord knows how many tournaments by now, right? Like just all over the place, all over the world, Europe having events around and obviously America too. Online events, individual leagues, it has been a long time coming to get to tonight. And I must say that I have not been disappointed by a single set today. I think it has been consistently really high quality. It's been worthy of a world finals. It truly is just a gathering of the world's finest players and they've been battling it out because everyone here could have totally won. On that note, actually, we have got the brackets for the top eight to go over, of course, the winners finals, the legendary matchup that everyone wants to see, Sonic Fox versus Ninja Killer. And on the loser's side, we have Combat versus Deoxys. And then now, because of Rewind to Victory versus Foxy, Dragon versus Rewind. I believe they will be the next two matches that we will have on stream. Please do correct me if I'm wrong. But I believe that we have Combat and Deoxys and then Dragon and Rewind coming up. But I mean, amazing. I mean, it does now mean that officially we are all American left, you know, shouts to USA. Once more we have, I mean, it's just such a dominant part of the world for another on games, right? That has been true for years and continues to be the way. But I mean, it just goes to show there's so many tournaments, there's so many events around all the entire country and online events, you know, shouts to, you know, all the people that did like online stuff through the year, you know, stuff that isn't even affiliated with pro competition. There have been companies out there and teams putting on like online events. You shouts to all of you guys keeping the MK Dream alive, even in the online space. But in that really good netcode to use, you like to see it. We're waiting right now. We should have our next few matches coming up very, very soon. Combat and deoxys. Definitely promises to be a competitive one. I mean, we're at this point in the tournament now where anyone could just have this miracle run and every one of the brackets riding a lot of momentum. I definitely think that for combat deoxys, I definitely think we'd be seeing combat go just straight to Johnny Cage because outtake versus Jackie, I mean, most likely, because the big thing is combat is still predominantly an infinite warden player, right? If he plays gear, it's probably going to be infinite warden. And the benefit of that is, you know, you have, if you're good with the character, it's very effective. It's very, you know, I don't want to say, I don't use the word simple, but you know what I mean, where it's game plan is very good to enforce in the game, right? It's not the hardest thing to get going with a strike throw. But then we saw a lot of knowledge, but enough from us. I've just been told by production something quite exciting. We are ready to throw over to Josh Gray for an announcement. Ladies and gentlemen, it is time for a reveal, but I need some help. So please help me in welcoming the creative director of Netherrealm Studios and the co-creator of Mortal Kombat, Ed Boone. Ed, it's great to have you here. This is a big moment for many, many fans when it comes to comic books, when it comes to history. But first of all, I'd like you to kind of take the stage and let us know what's happening on March 17th. Oh, March 17th. Well, you know, Spawn is going to be available on March 17th. This is a character that, you know, has been talked about being in a Mortal Kombat game since Mortal Kombat 9. Every single game that we do, we've had guest characters, and everybody's always saying, you got to have Spawn in the game. You got to have Spawn in the game. And we actually, you know, we're waiting for the perfect time to do it. Cannot wait to show you guys the gameplay in terms of how he acts, and also the special guest that we have as far as the authentic Spawn. This is, like, to our team, you know, to have Mortal Kombat game without, you know, Keith David as Spawn is, we just couldn't do it. Ladies and gentlemen, it is an absolute pleasure and honor to introduce Mr. Keith David. Hey. Thank you. Thank you. Hey, Josh. I mean, and thank you to all you Mortal Kombat fans. I love that. And we love to be a part of this. It's fantastic. No, Mr. David, could you tell us maybe a couple of fans out there who are not as familiar with Spawn? Who is Spawn as a character? Well, Spawn is a soldier named Al Simmons. And Al Simmons, at the moment of his ultimate demise, makes a deal with the devil and becomes Hell's Spawn. And, you know, what I love about him is how it doesn't work out exactly the way he thought it was going to work. And so he winds up doing some really nasty stuff for really good reasons and all that kind of stuff. So, I mean, he's so wonderfully complex that he can't help but to love him. You know, what's not to love about Spawn? Really. Right, Spawn? Yeah, he happens to, exactly. He happens to be kind of the embodiment of the road to hell is paid with good intentions, if you will. Oh, yeah. So, you were able to voice this character a couple years ago, we'll say. And for you to come out as this character again being released right after Joker, it's almost kind of a play in between the schedule of what characters are being released and how much Spawn likes or doesn't like clowns, am I right? I know I hate clowns. Oh, I love it. Okay. All day long. Now, Ed, when it comes to showing the gameplay with Spawn, I mean, as you said before, your team has been working behind the scenes. This has been one of the most requested characters. How does it feel to finally be able to reveal this character in a Mortal Kombat title? It feels great. You know, like I said, our team has wanted to put Spawn in since forever. And, you know, as we were having our discussions about it, you know, we said, we got to have Keith David's voice. We got to have it. You know, it's not Spawn without his voice. And so we got that. We were lucky enough to get that. And, you know, when you see him and you hear him interacting with our characters, there's something special for us as, you know, fans of Spawn since he was created to see him interacting with our characters as the dream come true. And for you to be back in the voice booth to bring this character back to life, what was that experience like? Well, as Al Simmons was resurrected, I am so happy to be re-resurrected in this character, you know. Spawn is one of my favorite characters in the world. And so it was, I'm more than happy to be back. That happy doesn't begin to describe. I'm like, hellaciously happy. Ladies and gentlemen, I'm sure all of us will be hellaciously happy as well as we finally get to see the reveal of Spawn in Mortal Kombat 11. Let's take a look. We can purge the ten hills. Only if you follow my lead. All of your respect. That's not in the cards. Fight! That's what I'm talking about. Wow. Wow. Ladies and gentlemen, was that worth the wait? The internet's exploding right now. And to have this moment, to have a legendary performer such as yourself and a legendary creator such as yourself, this is tremendous. The fans all around the world, thank you for this. I'm getting emotional because I've waited for this my entire life. So thank you once again. Mr. Keith David, anything else you'd like to say when we have you here? Keep coming back. Play, play, play. Yeah. Thank you very much. Ed? Thanks, man. This is, like I said, this is a dream country. We are as big a fans as Spawn as you guys are. So, you know, again, something that putting Spawn in our game has been a dream. Our team has been, you know, dying to do this for years now. And this is really just kind of like the culmination of all that. So we can't wait for you to get your hands on him when he's available in the 17th. All right. Thanks again, gentlemen. And once again, everybody watching, make sure to pick up the combat pack, which is now 60% off. Spawn will be released on March 17th. And also, that trailer featured two unreleased tracks from the heavy metal band Trivium, entitled Nine and Scattering the Ashes. Okay, folks, we still have a couple more matches before we crown ourselves a champion. And we're going to have one more reveal a little bit later, Ed. So I look forward to that as well. Thanks again, folks. Spawn, March 17th. We're going to take a quick break. We come back. Oh, no, we're going to the commentators. The match about to begin. So let's head on over to the commentators. Take it away. These video games won't play themselves. No, that's it. Let's talk a little bit more about that. I mean, we've had to just get through that, which is insanely ridiculous. I hope you guys aren't disappointed. Spawn has been something the community has wanted for a long time. We hadn't seen that trailer before then, too, which is always the best way of doing it. I mean, as an MK90G, Ed definitely isn't lying when he says that the community literally since 2011 or maybe even before was really in high demand for such a legendary character. And it's nice to see him in full force. So I do hope that when Spawn comes out, you'll have a lot of fun with him. But that is slightly, slightly down the line as for now, we have a final combat to finish. And we have some of the best players in the world ready to go in this Losers' Bracket action. We are still down here in the Losers' Bracket, which means if you lose here, you are eliminated and we have some of the very best ready to go. I mean, up next, some crazy madness going on. I believe it should be combat versus deoxys. I believe it's combat, deoxys. If my memory's not the worst in the world. Yeah, look, perfect timing. Look behind us. You can see those like pixelated images. I think I've got my glasses on. But we talked about this matchup just a little bit as we were loading in and getting everything ready to go. It's, well, combat likely to go straight to Johnny Cage and combat really being the first Johnny Cage of Mortal Kombat 11. When Johnny Cage was not necessarily the new hotness and it definitely was a kind of shadow of what he is now. There was a big question mark over what Johnny Cage was at launch, right? There was a lot of disparity within the community as to whether Johnny Cage was even good. And now, you know, fast forward the clocks a year and he's pretty much top tier. There's kind of no real two ways about it. Privilege of this man. Players like Combat have been using Johnny Cage the entire time. Even back when the community was quite divided and didn't know if the character was even good, you know, remotely usable. Combat was playing Johnny and was like, no, he's definitely at least good for these things that I'm using him for, you know, certain characters or matchups or whatever. And here he is now making it work. And the reason we're talking about combat with Johnny Cage is we just saw deoxys versus Tweedy. And Tweedy was playing gearist the whole way, which is another character we know that combat plays. Combat has pretty much been gearist in Johnny Cage, but we saw deoxys, who himself was a gearist player once upon a time, against Tweedy. And it was quite a dominant 3-0 because of a lot of matchup knowledge. Deoxys thoroughly seems to understand exactly how to exploit what has been nerfed about gearists and what makes the character, you know, struggling to match up, right? Jackie versus gearist has always been a bit of a tough one for gearists, really, in the eyes of a lot of the players, and we definitely saw why here. To the point that I'd be very surprised if we saw combat stick with gearist himself. As we load in now, kind of hard to make predictions. If I were to put you on the spot right now, Mustard, and say, who do you think is going to win this? What do you think it will be and what's the score? I kind of got my eye on combat though. I feel like if combat is playing Johnny Cage, which you know he is, I feel like we've seen Jackie versus Johnny a lot. Like these are kind of like two of the arguable, you know, best two in the game, right? And combat made it in as a final, qualified player for the entirety of final combat. I'm going to say combat 3-2. He has more than really proven his worth in this tournament bracket. He has gone through the gauntlet. He remains in the bracket right now. This is the later stages of the tournament. Players battling out for top four status. Let's get this started. Whoa, Jackie Jax, I was kidding. You better hope so. Oh, damn, we missed some context. Let's not go down that rubber hole. Either way, we're kick starting things. It is going to be outtake versus upgraded. A matchup that we were more than ready to see. These two variations. Oh, this is top two. These are the best two characters in the game without question right now, with just how much they bring to the table. But so far, both players really can turn around. Looks like the damage is kind of being in combat's favor so far. But that might only last so long. Upgraded has been on quite the tad today. The grab coming forward again. Combat with a comfortable start here in round one. Corner pressure. Oh, there it is. That's where Kaze wants you to be, full combo. And a barrage damage. Not quite enough to get the kill, but it will be damn close. This combat takes the first round. This loser's quarterfinal here in this top eight. Let's take a while to get some of this momentum going. Tries to answer back for the leap, but a little bit too slow on the mark. A wonderful throw tech in the down three just to steal the turn away. Escape failed. And that's because combat with this back to the wall went for a forward grab. The throw to the symbol of play. Go for the unpredictable option. Back to four. We're just straight back to midscreen. And the blink of an eye. Here we are again. Wall cup grab. The mini mids that Jackie put into the table. It's a sweet spot. It's where Johnny Cage wants to be. He has the range advantage. He can go in for those punishes. All the in between. We're going to get a full screen situation again. But no, there is no full screen that combat wants any part in. No force balls to be had. He wants to be point blank. He wants to end this game right now. But here comes Deoxys. I don't know if it will blow. It's possible. We see him backing up trying to beat something up. Combat on wake up. But now chip damage. A very serious threat. But there we go. The buffer from Deoxys. Perfect spacing. Buffering buttons in this game. Doing it from a range where the only way they'll come out is if they hit. And if they hit, you can just buffer the max damage option and on with nothing happens. The instant low. The tricky stuff from Deoxys. And the comeback. I mean, I'm not surprised he made the comeback because it's Deoxys, but it still stands impressive. He was so far behind in life. Yes, it cost him his fatal blow, but absolutely worth it. 1,000%. But now combat fighting back. Sticking out those foes once again. Star out of nowhere. Hello. Again, two times in a row. Doing some respectable damage at the same time. Rising star. The strength of it is that it's safe on block if you amplify it. Here comes the pressure. Restan situation. Deoxys. On the micro duct. Barely even saw the duck come out. That was like Neo's dodging bullets in the matrix levels of micro duct. Trying to tell you, oh, and you're ready. You won't have to. All right. Oh, no. No, that execution error. Could have been a lot more punishing than it actually was. That scooping jump punch. That's well for Johnny Cage. Combat to make these jumpings really ambiguous. And now here we go. Looking for the four falls. Again, airborne. Back to back blast. And again, you see it. Watch out for the whiff, mate. That one was close. Both players. Oh, nice and weak, but the confirm. Oh, my goodness. Oh, my goodness. The clutch coming out from combat. Johnny Cage, the original fatal blow cancel character, still has those crispy conversions. I mean, you said it right. That was a clean, confirmed combat. He went for that knee into the cancel. You know he was looking for just that. At the very least, he blocked. Saw it hit. Saw that Deoxys had jumped and was ready to confer. That was perfect. Looks like they're going back in again. I know we could potentially try and lower those health bars, but the reality is this is like the tournament. No interruptions. I mean, it's a shame that the graphics obviously are overlapped, but we're in final combat. We are absolutely in the later stages. We do not want to take these players out of the zone. Under no circumstances, but there's an immediate confirm again. Deoxys. All right, yeah, we're just going to cash out some damage almost immediately and remove it from play. That might be the first time I've ever seen that interactable combo into. I legitimately can't think of a single time. Oh, the pickup. Rising star. It's good. No need to amper yet, though. The bar really important. Stagger is the individual hits. Those kind of single hits to mean if you stuck to the string, great. But if not, have to just roll with it. Take the plus frames or anything you can get. The grab is going to connect again. So many highs. Deoxys. Just in case he sticks out a string. It's not worth trying to whip punish unless you walk right into it. And it's that patient game. Very minimal force balls will come out from combats again. All it takes is one touch. Kinda like this. And there it is. A round down again. Deoxys going to take it. That's exactly why you're going to be seeing combat being careful to throw these projectiles. You throw one at a bad time and Jackie has just jumped all up in your face and you've lost like 30% of your life into a situation you don't want to be in. Now this is that scary moment. Watch your toes. Gonna get clipped. Here comes some of that damage again. The flawless block on the anti air but no meter to up three or up two. Speaking of blocks. Yes, combat. Responding kind. There's a thing or two about that himself. And this is a big leap for combat to have in throw tech. But even at this point, even like the percent or two of damage is enough for combat to keep the lead going. Try to anti air but a little bit too late. Oh, is that a drop from Deoxys? Or trying to bait on the break way I wonder. Trying to sometimes get down. Yep. Unlikely Deoxys is going to use break away there. I mean the reality to make a comeback. Yes, the fatal blows and play but it deemed a bit more useful going into the next round with more resources. And now everything we need the clean blast into the air. Breakaways forced. Again, combat. Not in a good position. You don't want to be out of defensive bar against Jackie because this happens. Oh my. All over the shop. Deoxys just slide in from here, there and everywhere combat trying to fight back but down over half life and we've only just started the round. And it's the pressure over and over. Instant jump into the low. It's just so risky to block a low when the jumpings come as often as they do. Oh. Uh oh. Could have definitely been potentially more damage on the table signs of potentially combat being a bit nervous. Max range dash punch into the crushing blow and that was a swift way to turn it around. Deoxys looking good. Jackie. I think the players are now being talking about lowering the health bars. Happy they let the match rock though as opposed to just taking them out of it. We're going to be going and sorting that out most likely. But still, one game apiece. This is exactly what we're expecting to see. We have seen game fives all day and that's to be expected when you get to this level of competition but still it has been pretty incredible. There's a minimal amount of the force force coming out from combat. This is normally a variation that you see picked because of the zoning, because of the ranged game. But combat is not really that kind of matchup he wants to play. He wants to have the safety and the damage. Yeah, but it's all about rising star. Having that kind of poke up close that you can do safe. Yes, you can make it with if you have the matchup knowledge and in certain situations it's not safe. But combat, he's really going to put himself in those positions. This is as close as I think we expect it. But that's the thing. Whenever you watch combat play, like I don't think he really cares about the force balls. Yeah, he would use them. But I definitely think he's playing this variation for rising star. You have to remember the reason that's such a big deal for Johnny Cage is it's effectively like his fast mid, right? It's safe on block. There's no gap when you amp it. But almost immediately Deoxys has other plans. And it kind of makes total sense. Your choice is to go in almost immediately. She has a rush down queen. The entire reason you pick this variation tries to floor this block, but the win. Combat doesn't want to overextend. The grab is going to be good. Full screen again, but that's only going to last for so long against a character like this. The force balls coming out at a safe range. But just like that, he's waiting for the jump in. Combat rising star. Ship by chip so far. Both players on similar meter at the same time. Very few grabs. All about those buttons. Taking it in turns. One after the other, I press, you press. That kind of just keeps us to reset the neutral. But then again, oh, OK. Oh, wow. That clean interruption from combat. If you wonder. You can see it again. There's the bait. The flawless block. Deoxys was ready for it. Oh, that's generally surprising. Even more surprising that Deoxys did not answer that grease kick. He had the bar for it. That would have been a full combo. The health that I left, who knows, maybe it would have been a little bit more. But the choice isn't going to be his fatal blow comes out. And fatal blow being used here means no capsules are available later. I feel like even though it won the first game, it's not been the most important thing. I feel like in this kind of matchup, you just want to take the round. You lose the cancel. Sure. But at least you get the round on it. And another one, combat. He's been so good at just those standing jabs to interrupt all this dash. Oh, this jump stuff from Deoxys. It's been so useful. It's hard to do that, too. You have to just make the decision that she's not going to go for that double air shot in the air. And she does, obviously, like, exactly there. That was Deoxys calling out that standing jab that combat's been going for. He expected combat to interrupt. He was right on the money and he punished him for it. Bit of a funky wake-up situation there from combat. Maybe trying to chase down a preemptive leap. But at this health, Deoxys does definitely need to be worried. One of the last bars of Alps is going to get spent by the time this round's over. We're definitely going to get at least one more back. There it is for combat. He's just looking to close things out. Rising Star comes out. A clutch breakaway from Deoxys. But at this point, it might not be enough. Oh, he's going to try and go for the overhead on me. Eat this down one. Both players, smiles all around. I mean, these are two players that have a lot of fun with the game, especially when they're against each other. They're two young bloods, very high execution. Play a million miles now. They're very much cut from the same cloth. Oh, yeah. It comes to you like the modern community. I'm not at all surprised to see them play this well, but also still be somewhat light-hearted about it. But I can guarantee you, beneath those smiles, they are absolute seriousness. They haven't come this far just to lose here and lose the pause. But it looks like it's real. Side-switch back to mid-screen and a high damage at the same time. A down one squeezed out to strong armor turning. Combat's going to get it. And the meter completely identical. Oh, potentially some blower spots coming out. Another confirmed up punch. And that's a breakaway, expensive way to avoid damage, but the Oxys has no choice but to do it. Oh, anti-air again. Something combat has not been shy of consistently knocking upgraded out of the air like that. Oh, oh my goodness. Not only plus frames, but combat tried to catch the Oxys but it jumped. And the fact that he jumped kept him able to punish combat. Two bars of offense spent to keep the fatal blow a worthy trade. And now it might help the Oxys if what might be the final round for him going into this next game. Definitely needs to get this win to tie things up. Combat's the one in the lead, but he's clipped again. I mean, I did say I was expecting to see a game five, and this is exactly why. But now combat's fighting back. Not going to let him get it that easily, but a confirm again. Watch out for your stick out. Three, four. Nice amount of optimization there. Try to down two. Desperation down two from combat. And the immediate duck. This was no part of this game. You say was it? It's not quite over yet. Okay. The fatal blow is spent. That's going to do a big chunk. Now all combat needs is one good confirm into nut punch or a grab and a little bit more. Absolutely can make this work, but it's going to be tough. The Oxys has that fatal blow. Oh, don't wake up neutral jump. Shout out to Dan Forden. Oh my God. That was clutch on the last minute. The wake-up jump. Dan Forden came out, gave combat the strength he needed. Takes the round and goes into match point. Fitting, really. For the wake-up neutral jump, I think that was the size of nerves. But what was it nervous? Was that neutral duck on the dash punch? Unfortunately, she takes after a dad in that respect. You hate to see it, but here comes the full combo. All right. Knocked down into corner pressure. This is where Jackie wants to be. Another grab. The snowball effect begins here for combat. Who's just content to sit there and block. He takes his chance to get a grab, and it's a forward throw. Doesn't want to be too predictable. Okay. He's going to grab. Here comes another one. Yeah, the Oxys. He's looking good to take this game, but he did last time, but that is the brawler's block completely misses. But not deterred. Combat goes immediately in for the grab. Combat. All the big way for the punish. Off with his head, I say. And game five. We are on the way. This is always coming down to just that last final decision. Back to fight. It's like this is either to change character, which I do think is unlikely, more just to reset some time. Players at this level, they'll go back to character select. They'll go with the same characters and the same variations. This is just to, like, not give your opponent too much momentum. Wait, what? It shook his head. I mean, the Oxys plays a lot of characters, and this is game five. Like, this is one game territory. We're officially playing for one match and one match alone. Combat knows how to play the entire cast at the same time. He's having a good, hard think about it. There are so many picks you could potentially do. Who have we seen combat play this season alone? We've seen him play Gears. All the variations. Pretty much all the variations of Gears. Johnny Cage in his day one. We've seen Shang. We've seen Baraka. We've seen Cetrion. Combat just, he plays a lot of characters. What can I say? But it looks like he's going to be going back to it. I imagine it's the outtake. When someone's feeling momentum, sometimes you just need to take it away from them. And if that goes into the realms of character select and so be it. Yeah, combat's going to go back to outtake. The immediate dash didn't grab. And we are indeed in our final game situation. This is losers. So one of these players is going home. Combat did that. Just raw shadow kick. He is trying to send a message for this last game. That's the combat. He's the perfect blend of natural skill and just the largest risk you've ever seen. He's just not afraid. He plays with his heart on his sleeve and it's reflected here. Here comes the down three. Steal the turn. Deoxys gets a grab, which could be the start of disaster. Clipped it again. Dash punch conversion. Any damage is good damage in this position. They find that clip below. Watch your feet again. This is all guaranteed damage too. That life lead even further. Put forward. Deoxys gets the throw tech. Safety of the rising star combat. Still very much in the lead. But this is Jackie. Oh my God, that was clutch. Any other character would have fallen victim to it but the fatal blow and play. Deoxys can still make this combat. Any given moment. Raw dash punch. One hit. One hit and the fatal blow will do it. One hit. Deoxys is absolutely not out of this. Oh, that could have been it. Going in for the leap. The risky stuff into the low. And the low. Two times in a row. Match point for Deoxys. Deoxys, he is throwing the kitchen sink ham at this point. He is pulling out all the stops. What an insane. This offensive upgrade is just so dangerous. But making a comeback like that, it stars momentum. It puts combat immediately on the back foot. He has to shake that up but he gets hit by the leap anyway. That forward comes back again. Uh-oh. Big hit. Breakaway, I mean, has to come out. 24% after a breakaway though. I mean, that's still damage. You don't want to take in this situation. Deoxys, anti air. The clean from combat gets a combo drop though. That might be bad news. Commits the whole string anyway. It's going to hit its mark. The low has had 100% success rate. Second bar spend. It is Deoxys. Re-stand. And the kick with no bar to kill. But it's so close. Goes in for the jump in. This might shred the health and the dash punch. At the last second, we went all the distance there. But it's going to be Jackie. It's going to be Deoxys doing UIU proud and then some. That was a crazy good series. But shout out to combat. He was the final qualified player. He more than proved his worth in this tournament. And he finally got a major big result at the very end of the season. He was a slow starter. The talent was always there. And he finally cracked into that top air, the world finals. But this time, it is Deoxys moving on. Deoxys just played absolutely mental. An entire set. I mean, it was 3-2, not quite in the way that I really predicted. But if I'm being completely honest, that kind of thing. Absolutely. Especially when we saw that Deoxys just on that next level of just readiness. One of the first real upgraded players that we saw when the variation 3s came out and people kind of looking around, maybe picking up new characters, maybe picking up new variations of their existing characters. And Deoxys saw upgraded, saw that movement, saw that mobility and was just like, damn, I want to play that. And he did. And here he is. A couple of months later, rewarded with just, I mean, you just, he's got the skills. The skills to pay the bills with this upgraded pick. And he moves on, this loses bracket. Securing, I believe, is that top 4 secured? Yeah, this was that joint situation. Yeah, I'm trying to see the bracket in my head. I'm trying to make sure I'm not wrong. But I'm pretty sure, like 90% sure that it's top 4 secured now for Deoxys. But what a result. You know he's going to be happy with that. It's just a perfect example of Jackie at the same time. Fundamentally, he's just a really talented player. He relishes that high execution. Jackie's just such a wonderful character for that because she just gives you creativity and creativity options. You know, you've got different combo paths if you want. You can go with different launches if you want. She's got the built-in side switches. She has more combo options than I think almost anyone in the game, really. Yeah. In terms of what you can do, do you want to be unbreakable? Do you want to go for, like, the crush and blow ended? Do you want to knock down from close range? Do you want to knock them away? Do you want to go for, like, delayed oaky? Like, your options really are just limitless, you know, especially if you've got the ability to get them done. So our next matchup should be Dragon versus Rewind. Now, we're going to potentially see a little bit more Jackie. She's been... We will, from Rewind. She's been the hottest of the hot topic today. But it's a matchup win. She's the best character in the game for a reason. It's a matchup that Dragon has been extremely versed in the Jackie Briggs matchup. He's gone against almost exclusively Jackie today. I mean, he hasn't lost to a single Jackie player. Preparation. He went for this matchup. He studied at the hardest. He looked at his path. He was like, I'm going to fight a lot of Jackie today, I think. So he really was as prepared as he possibly could have been. Combined with the fact that Cetrion can fight upgraded quite effectively. You know, she's got the rage. She's got the buttons. But importantly, she kind of has moves that have those diagonal angles. And if a Jackie is constantly trying to jump in at you and she's constantly trying to just get that inch, those downwards diagonal kind of projectiles, they stop that movement. And they are wonderful at shutting down momentum-based characters. That's probably been the biggest thing to do with the matchup that we've seen Dragon do all day is kind of reactionary instant jump punch. I'm not sure if it's a jump one or a jump two, but we've seen him go for it a lot where instant jump punch into the beam. We see it so many times. It's just on reaction. Jackie leaves the ground. You do that. Best-case scenario. You spot her out of the air and do damage. Worst-case scenario, you're fine. But you showed the Jackie player that you're ready for it, right? Which, you know, especially at this level of play when you get people like rewinds and they're going to see you go for things. And even if it doesn't work, they're going to go like, oh, he's doing that. Damn. I guess that's a thing. Or, you know, oh, he knows this matchup in this kind of way. And it's sending all that information which might by itself save you some trouble down the line. But like we said, Dragon, he is... It's not been free for him today against Jackie players. A lot of, like, Nivek's particularly made him really sweat for their first match of the day. But it's... He's won. He's won all the... All the Jackie games today. Dragon is looking the most comfortable in this matchup, I think, of anyone today. Make sure everyone at home is following the action. Follow NRS Esports on Twitter. With all the information you want, all things competitive, MK11. Shouts to Astro for supporting the event with audio equipment. The A40 headset being used, along with a mix amp. And shouts to Roadrunner Records for supporting this tour in general and bringing the good grace of metal. Hell, it's a competitive Mortal Kombat. I'd like it no other way. But going into now, Dragon versus Rewind, very hard to call. Both players extremely hungry for this. And I think that, honestly, it's another one of those matches that is incredibly hard to call. I think that Dragon is going into this. This is a pivotal match because as soon as this match is over, we know our top four. When this match is out of the way, we know who our top four are going to be. We have Sonnet Fox and Ninja Killer waiting in that winners' side, in that winners' finals. And we have... Deoxys. Yeah, but I was just... I completely blanked on the name. I could see Deoxys' face in my brain. I was like, but Deoxys, of course, on that loser's side, top four, only one spot left. And it's going to go to Rewind or Dragon. Man, this is just a matchup of Rewind who's hungry. He's hungry for this win, but so is Dragon. Dragon extremely prepared for the Jackie Briggs. That's for sure. The matchup he studied for the hardest. Looks like that's going to be the matchup for another time. But Dragon, he's going to play that ranged game. Keep Jackie away. I stood with Shinok's Cetrion. I stood for nature's balance. Still counts as taking his side. Okay, here we go. Both players battling out for top four. Beast Coast Dragon, URU Rewind. Who's going to take it? Best of five. Immediately starting things off with that with Punish. One of the many advancing mids to worry about. And there it is again. Back to back. That's going to be half-life gone. Oh, no. It's happened. We dropped the ender. That's unfortunate. That is the hard bit was done. Then the final section. Problem is, Dragon has taken a lot of damage already. And this is Rewind's aggression. Two drops in a row. But this one results in a Punish and a loss of Dragon. Opting to save the crushing blow as well. Could have taken bigger damage, but no doubt sees that breakaway. Kept it grounded. But there's a big hit for Rewind. Look at the jump in. Natural barrier. So active. An amazing anti-jump tool. Oh! That's two times now. Dragon has gone for a poke. And a Rewind has scored that perfect jump in at the right time. But that's it, right? You have to be careful. You can fight characters with, like, traditionally full-proof anti-airs. But if you time it right and you go for that blast, you're probably going to hit any button in the game. It's so dangerous. A nice conversion to Geisse. Guaranteed Teleport just to get out of the corner as well. And it's less about pressure, more about Dragon just trying to keep this full-screen game. You don't want to let upgrade it anywhere near you. You've never been seeing why all tournament long. Percetrion has more options than most at keeping her away. Interaction into big damage. Nice little chunk of change right there. But now another conversion. Especially works. No anti-air. Very risky to anti-air Jack Briggs. And it is why she's so scary. You have answers for what she does. But if you miss the execution or she makes you, you're taking a ton of damage. Dragon trying to back dash to get out of the way and there's a perfect punish. The round is going to go to Dragon. Alright, going to be dominant either way so far in game number one. Yo, that trophy though. I thought we haven't talked about the trophy enough today. I mean, I can't even get into this. I can't even begin to describe how heavy that thing is. It's horrendous. The players can even lift that thing, but they will surely try. The conversation for about an hour from now, I suppose, is now... Oh! Right in the face. Get out of it. Press on. Yep. Already Rewind actually trying it. Going through the air. The blast just to make sure his jump doesn't get trip guarded. Sure, Dragon get up nice and quickly, but the plethora of mid to make the grabs really scary. This is a terrible situation for Dragon. The low again and keeping the side so Dragon hasn't even got the screen to work with again. And this is looking kind of bleak here. Wow, yeah. Shoes up. That was perfectly calculated by Rewind to do not only just enough chip but to also plow through last breath. Should it be there? Really well played from Rewind. Taking that first game. Right. It's one he had to fight for, but it's... it's what Rewind is bringing with his jackies. Just a sixth sense for when to go in. He's had to just get through a foxy ground past Shang Tsung with that just mine field of ground eruption. Now he's having to go up against Dragon. The best setrion all about the... Who has been winning against upgraded players all day yet somehow Rewind is finding that magic moment consistently to just get in and stay in. But now that is already like the fifth or sixth time we've seen Dragon do that in this set alone. Just that hard just duck under a high and then just punish accordingly. It's hard to do that especially at this level of play here. Dragon finds the opportunity over and over and over again. Now that's a big thing because Dragon's ground pound is a low in the air that upgraded does. It is one of the few things in her kit that is straight up if you block it she dies. But because it's a low and it's used so sparingly by people it's not being blocked it's hitting every time which you know is putting that seed of doubt in the player's mind when they face off against them. Oh! Wait what? I mean she's at the full 360 right spinning around. She is spinning right round of course. I wouldn't be surprised if her active right idea. Dragon! Back dash! Oh! Break away from Rewind he thinks he can take the round. Oh! He might have No! He had the right idea and he got the opening. Also I like that end of the dragon just putting a Rewind full screen straight away. Start the round with the position on advantage absolutely. Oh! What's he going to do from this? Dragon's in the best case dog. Perfect read. This is now so good. It's going from Rewind making the perfect chance to go in flipping it out and punishing it. That's now twice he's got it. Speaking of punish though clean opening there from Rewind. He needs a poke for his troubles. Hell free even the nice anti-air there for Dragon. And this is a bit of a back and forth right now. Another button press. This time it's going to be good Dragon. Just sticking out one button too many for the wrong time in game one not seeing the same thing at all in game two. The big thing is Dragon's just able to keep the distance. I feel like in the first game we were almost just point blank actually finding space as hard as it is to do. He needs to play like Rewind and carries like Jackie. It's managing to get the distance but now back to the wall Rewind. Oh no. His execution failed him for most of that round but the important thing he was punished he didn't get a poke he didn't have to give up his turn and he eventually three hits for the price of one and he's not going to complain decent damage but it's not over. He still has to get in the natural barrier Dragon get off me tries to bait. I mean I respect the attempt I totally respect it he just got the opening guy so that would have been round. Definitely seems to be a match up of the space though. Dragon has screen space to work with he can absolutely make it work but back to the wall point blank there's like a rough one to deal with these grabs will just put the biggest spanner in the works you think you're confident and content taking all this Jackie pressure and then she eventually grabs you that was a nice answer the active frames of the down three Oh the punish straight back into the corner wonderful project there from Dragon opened up though just damage this adds up chunk by chunk especially this late on in the round the leap just to reposition rewind fully in the driver's seat again he has to give up his turn they will see if Dragon get anything from this the leap too good the flawless block but too risky no the jump whips that could have been the game okay Dragon come back has to start now he has fatal blow can absolutely do it with one good confirm and this health it's not going to quite kill but it will get close wait what no string just to reappear Oh God rewind he's had this game one three times now and it would come down to the ground pound wouldn't it and you can see from Dragon the head shake and then the nod of acknowledging it's like I can't believe it Rewind is playing with his heart on his sleep he's going so guttural with his reeds he just feels like the time is right to go in he's been right most of the time and this is a match up for Dragon he spent all day taking out upgraded players and he's made it look pretty simple the situation that Dragon would definitely not be happy with to beat every single upgraded player throughout his bracket of upgraded players all day just to ultimately fall to rewinds like you know he's not going to be happy with that outcome but we have to talk about the fundamental point of why there have been so many Jackie Briggs players in this bracket to begin with she's good and if you are a professional player you've got to give yourself the best tools for the job and if this character's good ouch by the way wait a minute did she just blow through the blast there are you sure that only crushing blows if she absorbs the projector or I believe it's that or first hit oh yeah that's pretty true it's one of those double barrel ones if that is the case you almost never see it used in that circumstance although I'm pretty sure of the barrier would block the trap Dragon is not going to complain about it because now he's in a position now to get a grab and now rewinds back to the ball Dragon has to try so hard to just keep him here good pick up and the jump kick at the same time now from here the rock this rock game leap or not in this case it's going to be a leap and enough damage to just see that just a casual 29% projector but only happens if you jump as the replaying off still rewinds driver's seat honestly he's got such a good lead here of games but Dragon firing back oh picked it up again that intractable there's so much damage you just seldom see it so you don't see it every day no meter but still 18% damage for a string by itself that's not going to tickle at all there's the lead chasing down the back last minute I mean there's flash damage of the low ground pound it will chase down that low nicely the reason we see the low work so much remember like jumping attacks on the way down are overheads and the ground pound is a low every time so if you do it right before you hit the floor people are used to seeing characters fly at them and they stand low ground pound to mess that up so well a lot of confidence from Dragon here we'll actually see why oh hang on a minute has bar there's another one in the tank too if he needs it at this stage Fatal Blow can totally win the game and that's why Rewind sitting there holding the pressure he can afford to take a grab now but he can't afford the rest this is going to be it and the Fatal Blow just for good measure but that was done with or without it a perfect game for Dragon quite ironic considering the way the second game went so bad for him in the corner and was then immediately able to do the exact same thing back to Rewind in such a polarizing way now Dragon he has had people almost make three game comebacks against him a couple of times today he now has to do it to Rewind can it be done I don't honestly I don't know but I I want to see it I really want to see at the very least a game five because we need to see that here one fight well if there's a time for it it's now well finals there ain't going to be opportunity for this season and now there's an immediate pick up there from Dragon keeping things unbreakable as always decent chunk of damage into a good situation now he's pressing forward Rewind looking for that right moment let's never forget the female characters they're a little bit more susceptible to that dash punch crushing blow okay there's the pickup and once more just looking for his opportunity oh flawless block is going to be good here just looking for more bit by bit staying at the buttons Dragon just want to overextend Rewind he's looking for a whip punish he's just looking for that one opportunity Dragon with fatal blow just became a million times more scary especially at this health remember Jackie is that 950 health this bar is not as big as it looks oh oh that's been oh wow actually missed might be the first time I've ever seen that not connect oh the block of the punish we see the change Dragon now ready for the ground pound one time that low gets blocked it costs Jackie the round and that's why we talk about high risk but low reward you use it entirely just to throw them off their rhythms get them uncomfortable on block because if they block at that one time it'll cost you the round that's exactly what happened there round 2 fight what that's a breathing space for Dragon if anything and now he's a lot more comfortable full screen Cetrion her grabs put her in a great position for the instant jump in Rewind consistently hit so with Punish again from Rewind looking for it oh big at the air Dragon as soon as he sees that Rewind he was like using so much of that bar the less bar you have the less likely you are to go for those bursts the payout isn't quite the same oh okay Rewind looks a little bit shy of the with Punishers here though like he's looking for them but he's not quite committing Dragon is having some pretty unique answers here the back dash to just try and get out of a dangerous range do you need the pressure with Punish though natural barrier's not going to work out just a string but no Punish again a little bit quick to recover on that one Rewind whiffs up and again here comes Dragon and it's re-standing to grab consistently Rewind is not going to go for them like tech attempts on these those Rewind he's just content to just like take the throw and know you'll survive but now you get lower on health so the more dangerous that becomes Dragon knows that he's playing with fire as he goes in for the air he doesn't go in for the boulder right there turn around from Dragon far more defensive and less susceptible to just being jumped in on with the blast he's sticking out less buttons at a close range where the jump just becomes a threat now what does Rewind do this is just a mental reset there's no way he wants to just restart match after a loss like that you've got to take that momentum away from Dragon this is make or break this is game five one of these guys is going home right here right now if you have time to take speak to your coach think about changes or even if you go straight back in moments of peace just think about it this is the time to do it I have to remember there is a serious amount of money on the line this is the world championship finals for Mortal Kombat 11 this is make or break potentially Rewind's last chance here it is for Dragon as well but with Dragon winning those games he's going into this with the most momentum and momentum this late in the tournament that's a great deal especially in a matchup like this you know where you can just get over you can get impatient and chew you up for it looks like he's going in with Jackie once more this is the character he wants to rock with it's just the final moments where Dragon is just being way too defensive so hard to crack into but an incredible adjustment from Dragon nonetheless we have to remember he was down two games in a convincing fashion in a matchup he has been dominating all day okay so here we go final game Dragon versus Rewind Rewind he started with just a normal jump in two only one of these plays is making it through this is absolutely make or break so far Dragon has a good start back to back grab this time tech get off me the natural barrier watch it mate uh oh the change of momentum this time it's going to be Rewind back to back grab good throw tech tries to anti air but again a bit of an odd exchange that's actually not the first time that specific string has avoided the blast too I wonder if that's some more matchup you've seen from Dragon knowing that you can't just blast your way through that one the same way you can most of the other buttons on again catches the blast this time just built the bar but no breakaway Rewind goes down Dragon match point this is scary for Rewind back to the corner which means all that real estate for Cetrion but it looks like so far Dragon wants to press the advantage what I mean that's it he commits to strings that are crazy active they move them out of danger and they're harder to with punish because if they're active and you press it it's really hard for Jackie to uppercut people's throws but it's really hard for everyone to uppercut hers too alright this is Rewind he's hungry he's hungry for this and he wants to bring it into a final round situation but Dragon didn't even have the crushing blow left Dragon just wants to go away leave me alone Jerry's situation tries to anti-cross up doesn't work out though uh oh Rewind has to watch out here almost has his fatal blow ready to rock for the dash punch this is bad this is bad for Rewind now can he do it the wakeup up three doesn't get scouted out oh no the drop Rewind with the game losing drop potentially that's going to be a heartbreaker if Dragon takes this now oh no and after all that Rewind that one final drop that I mean he had fatal blow I think that would have killed but what's it meant to be in Dragon is able to keep it together on the back of a stressful three game comeback it was another game five unfortunate to go down that way but I mean high pressure high tension situation Rewind really brought everything he had there it's just a shame that it ended the way it did that was a great change of momentum fatal blow was locked in had the chance to go for a leap I'm pretty sure he had the meter to confirm that too by all accounts we should have gone into a final round but it just goes to show just at this level sometimes one smallest mistake something as simple as just your drop to combo happens to the best of them there's really nothing else you can say about that but the point is those kind of costly mistakes in hindsight they are the easiest ones to correct you know you had the right choice you had the right that's where it just hurts the most but I want to say a huge shout out to Rewind Rewind has had a tremendous year pro competition still one of the younger competitors that we have already an EVO champion managed to get top eight of the pro competition for Mortal Kombat 11 like the resume just keeps going on and on and on and I have absolutely no doubt that we'll continue to see tremendous things from this young man as we go through the years even though his tournament is over today it is absolutely not the last time we'll be seeing Rewind it's not going to be the end of his journey and that's the bottom line but that does mean that Dragon is going to be moving on this bracket into the top four so it should be Deoxys Dragon, Ninja Killer and Sonic Fox are four final players in this bracket and what a crazy day of games it's been it's been incredible honestly like as someone that's been following the scene for a very long time I honestly could not have asked for more but it has been a pleasure to commentate this year of the pro competition especially alongside you my friend but we are going to be calling it there for now we're going to go to a small break while we get our top four ready to go we have the strongest of the players are left ready to go and see who will be the best Mortal Kombat 11 player in the world so we're going to go to a break for a few minutes we'll see you guys very soon the catastrophe we want to give a big thank you to Trivium for their brand new single Catastrophist off their upcoming album What the Dead Men Say one of the theme songs here at Final Combat 2020 the album releases next month on April 24th and you can pre-order it now over at Trivium.org fucking god it took down Jumper there's no Legion of Doom no Batman Gotham is yours for the taking you stole the 2020 theme songs the album drops this Friday March 13th so head over to CodeOrangeTorth.com and pre-order today welcome ladies and gentlemen to Final Combat after 16 players the best 16 players from around the world fought through a grueling bracket we are now down to the top four each one of these players that's left in the tournament will be taking home at least $5,000 but every single match up the stakes go higher this first match is a $5,000 money match third place taking home $10,000 and second place will be taking home $20,000 first place will be $40,000 and the coveted title of champion of Final Combat 2020 we thank you for tuning in and for supporting the entire pro circuit the pro competition and we continue to showcase this amazing game in these talented players tonight as we finally crown ourselves a champion for this season our two commentators are standing by to walk us through the bracket and how we've made it to this moment and that's Mr. Aquaman gentlemen let's crown ourselves a champion and welcome everybody to Final Combat 2020 top four here in the heart of Mortal Kombat itself Chicago baby we are here making the best with what we got this is the world championship of our game and it is the best of the best in this top four competing forward is only going to be one the grand champion of Mortal Kombat here in the 2020-2019 season in the first year of MK11 it's going to be of almost a year a year of competitive tournaments and this is going to be your top four Sonic Fox and Ninja Killer here in the winners finals on the losers semi-finals we have Deoxys and Dragon and almost to no surprise but the paths for everyone there has been no easy path there have been David we talked about it so many Game 5 so many three ones and we'll go a little bit later that this may be the best Mortal Kombat tournament I've ever seen and this is this is all possible thank you to everyone involved Warner Brothers Netherrealm Studio Shots 2 Roadrunner Records the entire season we heard the new music from Trivium in the Sponge trailer itself Absolute Insanity so Shots 2 Trivium for their new album and of course for the single here at Final Kombat and I cannot express my excitement for what's about to happen my name is Mr. Aquaman Hey I'm Alter David and it's true Mortal Kombat of NRS video games and for Sonic Fox it is just another year there's Sonic Fox up on the stage behind us and they'll be up there in Winners Finals yet again it's a situation that not only are we accustomed to I think but Fox must also be accustomed to however we were in this position we've been in last season for Injustice 2 with the same character with the same player but the difference though is that for Ninja Killer this is not just any year this is the first year this is his first competitive season playing Mortal Kombat that's correct and in fact when Ninja Killer began going to tournaments look we knew about him from online there were whispers that he was a hidden god and when he went to an offline event he took it that was how we started things off first try and there are veterans that are seasoned 10 year old veterans that still cannot do that are you calling me out myself too so I feel bad there but let's go and get in this first match let's take it over to Joshua great to introduce our two players in this winners finals let's go ladies and gentlemen please welcome our first player from New York City the people's anti-hero Sonic Fox and his opponent from Atlanta the rookie of the year C.G.L. Ninja Killer good luck commentators take it away again even before Ninja Killer came to the offline scene and started running the show there were rumblings on the internet about which one of these two players was better was it Sonic Fox or was it Ninja Killer even back then and that was part of how Ninja Killer came into the tournament scene was with that kind of hype behind him and he has absolutely lived up to that hype 100% this is somebody who only made it out to a few majors this year and in doing so nevertheless had a fantastic showing we're talking about number three overall on points and that was fourth at the online competition fourth at CEO first at DreamHack Montreal third at East Coast Throwdown first at NEC that's quite a path for a year and in doing so he did run into Fox a few times a few times seven times overall throughout the pro competition with a total head-to-head of five, two yes, one of those läuft and at least two players are doing what they were doing all those things they didn't know and one of them takes his favor but those two victories over Sonic happens to tie the most victories against Sonic Fox out of anybody on the planet so if there is someone here that can do it it is Ninja Killer and it is the most prepped for the matchup that we're going to see here here to matchup which we're not even gonna get to see all of that means nothing here as Ninja surprises us out of nowhere with an RKO pick of Johnny Cage. Which matchup did you see them play? I was looking for Liu Kang versus Joker here in Ninja only breaking out of you know Liu Kang here one time one time throughout the entire tournament it's been all Liu Kang we'll see what the difference is gonna be since I saw them play last Sonic Fox of course coming with Ace of Nades Joker you're gonna see a lot of setups a lot of range a lot of jack-in-the-boxes Joker here in MK 11 happens to bring the biggest arsenal I think out of any character I've ever seen besides what we just saw in that spawn trailer are you kidding me he's honestly a really fearful opponent I mean he's very scary great great puts these great mix-ups up close good damage this character was almost designed with Sonic Fox in mind you know looking at the range looking at the way this character resets neutral off of every single touch gapless and on top of that all the setups the way to think ahead to plan ahead to settle all right super ready what Sonic has tried to do throughout their competitive career well Sonic Fox tried that and immediately ate a shadow kick to the face which is you know Ninja has the almost the same read that he has with Liu Kang in those situations with flying kick just replace it with shadow cake and it's almost the same right right right and that's really fast with money school and that's what Ninja almost prides himself on it but but I from the outside looking in I pride himself yeah on on his reaction incredible reactions absolutely right a quick little duck by Fox allowed him to get some damage okay waking up with the button no care whatsoever it's too good to be close jack-in-the-box because you know he wants to be aggressive and what a whip put us in between I mean the reaction we were just talking it up and you can see exactly why right there pretty not in the middle this is right we want with Johnny taken to the corner aka jail if you're this character yes there's a plus six that's right a very late-throwing yet there's an edge killer ready for it or you can really see Fox is trying to mix in the timings okay and how many mix-ups are off of that fatal blow cancel two characters can get to their fate of low in this game we happen to be looking at them is there a pattern here there you go I need a one taking mini risk at all right now has the fatal blowback actually could have canceled it again right here in the call out by Ninja on the down one look like Fox is going for that Ford one and a all-purpose tool is that Ford one range when you see the money on fire come out just like we saw absolutely ready yes finds it the damage comes gets the side switch in 378 damage for the effort to jump out of the corner but it could have been a risk and turning things around here for Ninja yes this is really stuff he's got to find way out haven't seen it yet at least chance for them to escape here it is oh but you see that what a rare drop from Sonic right there that could have led to so many damage but the set up afterwards goes yeah extremely definitely throw after the fatal blow Joker does get a crushing blow on that throw 310 damage ready on the crushing ball because it was on cool down when he grabbed even though it came back during the animation still able to pop it and what a color between the forward two and the one you can definitely see the respect between the two players not just in the gameplay itself but in that kind of response by Fox to getting got with a down to this is the tone set it was that close and it came out to a read like that I get the reactions on each club is when I see Joker to a 421 at me I'm usually holding oh yeah I'm scared is that push to the corner and this variation does have a mix up off of that Ford one for where you know you look low option there also as the overhead pro bar which we haven't seen too much of Sonic box actually get the hits into those pro bars to amplify to try to build a crushing blow that way we actually see ninja killer break out of a couple of those oh great and yeah what went underneath that was sick oh here we go if he amplifies three of those pro bars gives an access to a very damaging crushing blow oh this does so much damage and let's put a smile on that face it is damage on the other hand there's no more of the tricks with fatal blow on the cancel I mean at the cost of the health bar I take it yeah yeah you gotta do what you gotta do they're the ones making the decisions and winners finals there's a final combat trophy I picked that up earlier and you know why go to the gym when you get up that was your workout for the day absolutely I think my shoulders still a little bit thrown out if I'm being honest with you where are you making it through the jack-in-the-box and loading up one more towards that crushing blow believe rat to total always got to keep track of those that does have an impact on whether there's gonna be a lower and overhead and once again he's so good at going between the highs and the mids up straight I can't believe the whip on her style is incredible I saw it next hit we'll do it on the ground once again how many times we're gonna yes one for the low and whether it's amplified or whether it was gonna be crushing blow no longer matters right there a little disappointed that we didn't get to the crushing blow right yeah we can't actually amplify it and get the crush and you know a lot of players do make that mistake of not knowing where they're at and just naturally ending that right anyway because it didn't matter in that situation here we go tied up for one game of peace and this has just been how this tournament has gone start to end if you guys are just now tuning in this has been in my opinion the best Mortal Kombat tournament I have ever seen with almost half of the matches going to game number 5 12 of 27 was it David yes correct oh super weird okay look at the hit advantage on that jump huge range on that button and now I'm buying it here Sonic box it's a chance for pressure it's been pretty light okay and also grab things gets really good Oki as well but not on that forward throw but hey with the health lead also has some really cool tools to put out on screen to zone with the gunshot they can put out the apple by Jack in the box just on cue right there there's a turn there and he's not been able to just do that willy-nilly yeah those have been punished and just the best in the world at micro ducking projectiles and getting those punishes and they called each other out for it and you saw Joker not able to get the kind of shadow kick punish yeah forward one right into it what a cancel and Sonic box sticks around and look at at the end of the day what did that cost him David actually nothing no round fights that fatal blow gonna be going absolutely nowhere start up with a jump kick big damage the fear I saw the breakaway from Sonic box temp right there what's that jumping is active that's about your only option in an exact situation yeah they were definitely playing around that kind of idea but didn't you go I got it very hard to do you guys watching from home that is blocking that within a three-frame window and getting it in the following input very tight stuff but this is why do you guys are the best on the plan David yeah it's gonna be a save the day it's on a fox pressure with the whole string what a block is punishable you have to be thinking he just wanted to try to get one of those one of those crowbars loaded situation because you know if it's blocked okay hit just like this you're gonna feel a little bit better because the closer you get to that the more powerful you feel it's like you know gaining power levels yeah it is exactly like that the fourth one becomes super damaged into the corner I loved a little bat doll by the way this character looks so sick and the fact that Joker has a wonderful Batman imitation to yeah it's great it's just icing on the cake here by jackabox holds the other one yeah you can hold it if you hold it long enough it's when the actual on punish happen because punish it's a big old crushing blow what I think something there was to get something into the armor and then put down in an amplified box to cover that but the stand for a little too early like and this is just shit so now ninja killer has to consider whether it's worth sticking with Johnny or the character that you saw last night and how did that go I mean this is the character that he's known for multiple multiple games and how to go when it was looking versus was it pretty free but we'll see because that was casual like like I also brought up you know these guys save a lot of things for this yeah of course of course but it is the pick the Luke King here down to one sonic one away from grand finals of final combat going up against one of the nemesis of the tour oh yeah it's been a great rivalry between these two players here only three players have multiple wins over sonic dragon we have as being the top four oh yeah so uh that you kill here happens to be in the top four and rewind to I believe we're not dead by the way sick Joker costing I love it first wake up that that works because yeah yeah exactly and it's just not super common in the top player meta and you know those things that steady that they saved up their sleeve with something like that right right right I don't mind you but I saw fire out there I okay but the whole thing and ducking under and down okay oh there was no breakaway never mind wasn't even an option sonic box new amounts match point looking crisp here wanted wanted to do it all the way with juggling talk about all right that's the second head of the string off seriously just showing off come on stop it at this point you could have done what you did earlier make a read crouching action get upon a snow let's just show off the fact that our reactions are that good yeah an execution okay ready and what was that a reaction of the movement forward there sonic I didn't want to see the rest keep it safe for low life here what's it up building a crushing blow up his own with that as well yeah oh lost watching but didn't have the defensive meter to the three and that's the forward throw during that cool down of the fatal half the viewers at home just did the same little like wince that I did slowly on the approach still on the approach and boxes back ninja killer up all the way to the corner now there's a lot of respect and now double fatal blow territory oh he did something there break away gets the flying kick ninja stays alive what awareness flying kick in that situation that was beautiful one of the quickest things that could have come out and with the damage to kill him through the armor of the breakaway great range and almost every time that you go has gotten out of that crowbar I don't know if there's a custom blow lined up on it because of that I think all these breakways are just to avoid that situation that's my guess for the up to the first time that Fox went for a stagger on that string and yet it was ready up afford one there to gonna get a trade that looked to be in Sonic Fox's favor got tied up on health all over that throat yet again you get that on the second hit is so wild all these two are playing some amazing Mortal Kombat right now this is fast of quick reads quick reactions ninja killer it's not quite that 10 health remaining and are we gonna go to a game five just another on the night here we go can you believe it I can this is definitely believe it right where we left off just another game five on the night and it's gonna be Joker still that's what Fox said they're gonna stick with this character the entire way it is down to one ladies and gentlemen yeah to the rescue oh no probably a little bit too late on that and it made looking flip over a little more than they wanted right there but some of those things are just real tricky funky choice like these little steps second hit back and forth in this instance so down to what'll read a little bit too late so did you go out she takes advantage chance for pressure it's gonna be here shit just just check it on to yeah both spent here we go here we go that's gonna be the round and did you kill a goat into a final round here all of a sudden from the depths of what looked like to be for Sonic Fox's victory now has match point of his own and crushing blows loaded all over the place but first blood go the Sonic but here we go what a timing there now that bicycle kick crushing blow here Fox has to be worried about every single one of us loaded oh this is so scary none came what I read in the past 20 seconds here we go they were deleted which will completely reset everybody in here is standing right now in anticipation of what's about to happen breaks the throat there's mama ninja killer in the crowd celebrating not over yet but what a sigh of relief switching back the two players yes that everybody was talking about as being the most likely to win they're clearly extremely talented they put in the work for sure they're very well researched the reactions incredible from ninja killer in a bunch of instances in that I loved the whiff punishing than we saw just fantastic stuff the flawless blocks everything the the micro crouches that was mortal come out 11 at its highest possible level to date I absolutely agree with you which has been with the pro competition has been you know from event to event the level of play has gotten higher through across the board from all of these players right and to hear the apex of our competitive community and that's what you guys just saw well let's hear from that apex with Josh great they're back here hello hello hey buddy we're good we're good congratulations ninja killer this is a gigantic victory in particular because of the history that you and Sonic Fox had throughout the entire pro competition what has that journey been like for you and how significant is this victory right now it is very significant to me because something he's my kryptonite man like he always skews my language but he always beats my ass in offline tournaments man it's just hard dealing with him so like winning this it feels it feels amazing I feel like I accomplished something you know you have guaranteed yourself at least $20,000 now moving on into the grand final it's still not over yet so what's gonna be going through your mind is gonna be done with your friends and fellow teammates preparing for the finals one word just sleep after this I'm going to sleep I'm just so tired man so I'm going to get this tournament over with bro it's stressful playing tournaments like this man especially my first year you know it's just it's nerve-wracking you know people they expect a lot from you so now you know a lot of us have gray hairs after being these many tournaments all right you are the new kid on the block of the rookie of the year anything like to say to your fans that have support you to make it to this moment I want to say thank you for everyone who supported me really if it wasn't for you I wouldn't be here right now and I'm gonna try and I'm gonna try to win this tournament for y'all man I made a promise I tend to keep it ninja killer ladies and gentlemen look forward to seeing you in the finals congratulations folks we still have a lot more matches until we crown ourselves champion back to the commentators ninja out there saying you know an absolute nervous wreck but you would never in a million years tell by the look on his face in tournament would you agree with that I think that's true and even in the gameplay it's just so rare to see it's so hard to see any nervousness there's some that game right there crouching the high and in between how many times do we see that from that that's right blowing up gaps that you just don't see outside of level play like this yeah ninja killer makes decisions with such speed it's not just the reactions in terms of okay I'm gonna do it with punish it's it's a very fast decision-making and that's something that's tough to do if you think that you're nervous right I mean it's it's hard to have the mental fortitude to at one time be nervous and also make those right choices he's doing it very consistently yeah that's very hard to avoid that's tight things up and in that final round all the crushing blows you know everything going his way and we'll see what ninja is gonna do later on in that grand finals but we're gonna go down to the losers semis where we have our other top four players gonna be playing for your guys's viewing pleasure it's this is gonna be a wonderful match and let's just go ahead and get it started let's go to the stage Joshua Gray introduce us to our next two top four players thank you gentlemen please welcome from Texas the comeback kid you why you deoxys and his opponent from Delaware the defensive master Beast Coast Dragon commentators let's get this match started take it away here we go deoxys versus dragon this is gonna be a run back from the winter side and you know you have to think can deoxys turn this around it was a 30 victory one of the few here in this top 16 dragon looked mighty comfortable controlled the entire screen against upgraded yeah and it was very effective in doing so absolutely right you could see a lot of the practice that dragon has done this is one of the players who puts in the most time when it comes to practice like that and the research and and you know tabulating things and putting spreadsheets together and taking notes he is absolutely prepared and I saw on the show that you and the other Ryan's did he was talking about how many hours just how many hours you put in incredible remember how many wasn't it ten eight to ten every day for this I mean yo look if you guys want here he is in top four if you guys want to know what it takes right it is that that on top of you talked about the spreadsheets the folders of footage everything the notebooks this was years ago and I can only think that that he's gotten better at at tuning that craft of of labbing and putting in the work but even back in the day when he first started he had he had files on on players on characters on situations that in the lab you know if you ever had a question he goes click click click click and then there's the answer right which which you know outside looking in I'm like I've been doing wrong this whole time yeah so that's that's the work that goes in to these games you know it to these games you know at this level and that's why they're here on the stage yeah dragon has a lot of the talent that you need to make this happen absolutely but there is that additional level of just always being super prepared hard to get around that and the matchup he prepared for the most coming into this tournament happens to be upgraded jack you are we're going to see a switch from deoxys it was 3-0 in dragon's favor as these two players get ready to throw down here in this final combat top four and you know just a little while ago dragon played against rewinds Jackie that went the distance that went the distance it went down to 3-2 3-2 very close I believe it was it came down to a a massive drop I rewind at the end that was part of it yeah just a huge capitalization on the on the opportunity by dragon and as we say in fighting games we take those absolutely right and maybe there was something that deoxys gleaned from his ui u teammates loss we'll see what everyone in this final combat deserves to be here the the level of play from start to end sensational let's get into this next match of top four and it is going to be jackie versus ceterion you stood with shinok ceterion I stood for nature's balance still counts as taking his side look that's what her mom wanted her to do all right chill out what are you gonna say about that come on just it was cannon she's supposed to go on the opposite of her mom get out of here clutch block early on by dragon on the low anyway I think deoxys was the one that tried to make the early adjustment and throw the low early rather than overhead shrapnel or or you know any overhead awful leap and dragon with the early call out of the low block wow oh my it's just beautiful to spend this and jackie with no way to get out of that all right I already spent the bar puts it out there is a meaty just trying to check the movement deoxys is now stuck has to contend with boulders yeah there's no downside to throwing that full screen full screen guys are not going to get punished for that here against jackie and this is just let me chip it what what a buffer yeah a buffer seriously seriously to work as an anti as well that's next level thinking by dragon right what a first round right there we didn't really even see any pressure from jackie oh dragon is shutting everything down about the preparation for this match up we're already seeing it this is a match of war looks that's a good zone and she controls a lot of stuff but there's so much movement out of upgraded jackie that it's hard to really control things and yet that's exactly what dragon's doing I had a conversation with dragon uh right after right after that match actually that that said them here to loser's bracket and dragon said this is the most confident he's felt in in running the entire thing back okay oh and you see there um has been working on a lot of opposite selects uh which didn't have the crushing well loaded as we started the match with it a lot of option selects to cover all those options off those leaps and you'll see that on display that's why you see those blocks blocked up threes because and if that brutality was unlocked what at first game if you guys have Mortal Kombat 11 do that brutality at home and just just enjoy it you know that really looked exactly like how it looked the last time they played in winter side yes just picking up right where he left off and we're gonna need to see something different out of the ox who of course has played many other different characters primarily gear us in tournament competition and casuals probably the entire cast right right but that's what these players do not only did they learn did they learn what to do against every character they learn every character to learn what to do which is something that not a lot of people do you know they'll the lab against the character but they won't necessarily lab a character mmm jackie briggs and on making that selection he leaned back in his chair like almost the feeling it was it was almost as if you know he's like this is still my best right exactly my best option here it's exactly the vibe that i got as well he saw what Rewind was able to do in that match how close it was let's see if he can get some of that magic going here and how many how many but like he's just random to the walls of century on normals and the the literal walls that she'll create on this screen this entire fight he has not let upgraded approach at all whether by land or by almost said by sea but by ground at all this match and this is the control that we saw earlier it's just been controlled and understanding too look it's not all about just sticking out buttons and stuff although it's making it work right now but it's also knowing when not to press buttons and we've seen really good timing to dragon on that what a dog and that should be the round maybe close stand forward to the geyser the last one they'll do it no but gonna eat that anyway and no defensive bar no last breath available to save him dragon looking strong so yeah this is that 950 health jackie awesome boulders trying to make the big read there man you see that big rocky cloud sailing through the skies and that's kind of the beginning of the os that he has is that her back dash allows her to kind of move a little bit to create a whip opportunity and a flawless block opportunity at the same in there but then yeah and dragon's on this before too he's waking up with buttons pretty often and yet again so deoxys has not really been able to inflict any media pressure even dragon's back to the wall here it's gonna be comfortable as can be does everway teleport but nope just content yeah it's comfortable clearly with fighting his way in which is something accomplished no it's not easy to do especially at this level but there's dragons doing it all the way to midscreen i know i sweat gallons when my back is to the wall i feel like i feel like i'm in prison to stand for and i hello nothing like a john claude roundhouse coming out of monocentury on here and the control this character's not just about the zoning folks i mean you can see the pressure right there was real and he is so comfortable whether he's full screen up close play in newch midscreen he's he's come he's as equal comfort level anywhere and patience and look there was time running out anyway only 16 seconds left dragon was looking for the stand box in those situations he was willing to eat the low no big deal not a lot of damage on that and even in a situation where eating the throw is probably the best opportunity was still able to attack it because in those situations there's only a couple of you know seconds left on the clock 10 15 seconds and you have a healthy like that yeah you can eat throws until the time runs out and we saw he say raiden is that what the announcer said in my ear no way yeah it's raiden i'm seeing him up on the stage it's gonna be raiden so he's john he has lost five in a row versus dragon in this matchup of jackie versus setron he's tired of it it's gonna be raiden coming out to play we've been looking for these surprise picks all final combat we get a massive one and an accidental wall coming out from dragon there to stop the teleport in and this is just look if you're worried about her zoning and her control this mobility is one way to deal with it and yet like i said it's not just about zoning for setrion here's dragon in the corner pressuring right now dealing damage i don't think the matchup matters at all every single read dragon has made and are we gonna start this off where the flawless victory just needs to chip out at this point and he's got it oh my goodness it's worst case scenario for deoxas right now and maybe he was right what he thought before oh jackie's my best though maybe he was right let's see let's see if he can get something going here has to play a lot of thunder wave you know if you follow him on twitter watch his streams has been a surprise pick for him i think just has to get going just has to find some breathing room and right back into the corner all of these daggers all safe on block and with that pushback that you're okay you're really afraid to press the button because of the stand ones i could follow control setrion right here and you know everyone trying to get there in time not everyone thinking setrion just a zoner watch this round yeah this is not right here this whole game this whole game has been that bad she did 400 damage last round dragons in here threatening to eliminate the ox's 3-0 the good old-fashioned double jeopardy and that's what's gonna come that's gonna do it the down to dragon another 3-0 victory over deoxas dominant performance and you gotta like the confidence that i think it's gonna be on dragon's mind going into the next match the run back against oh no no run back actually no it's gonna be sonic fog so at this point that that's a history right there well there's a lot of history right there and that will indeed also be a matchup of the two players of two players who have lost and then you know that's always great people the only dude who's beaten them is the one waiting in rand funds so to almost no one's surprise our top three here are our top three seeds from the pro competition right but it wasn't easy i think i think all of them had to had to face a game five situation or you know one situation that may have made them you know sweat a little bit that's that's terminology here a lot of the players here these are some sweaty matches between each other and that rock hitting at the very last second in the last replay that's gorgeous oh no the face yeah we've all been there all we can say is that it does happen here the dash up down to to close things out and there was nothing that deoxas could have done about that that was just a guarantee down to no breakaway available when you're locked into that geyser you're just locked in look uh just a fantastic performance from dragon in that that's really what it was deoxas is certainly one of the best players in the world and yet gets six oh two matches by dragon but but but fourth in the world fourth in the world david incredible stuff sure yeah absolutely right yeah ends up in fourth place yep and so we are going to go ahead and go to joshua gray who's going to have a word with our winner of that match dragon take it away josh thank you gentlemen dragon congratulations this is a significant victory you are guaranteed for third place you're taking home at least ten thousand dollars but i want to focus more on all the effort you made before this matchup because you surgically eliminated jackie amidst these matches so what was it like to train for that moment and how does it feel for such a big payoff yeah i mean it feels amazing it's funny that i did beat all the upgraded jackies and she was the main my main focus um for the past month i mean i played her every single day versus bunch of bunch of players and shout outs mainly to rio rio not rio um and silver ride they helped me get really good at that matchup and uh just playing every single day for eight to ten hours and seeing that amount of practice and dedication um it it's nice to see that it pays off now your next match is up against sonic fox kind of the mortal combat classic if you will if you do defeat sonic you move on to the grand finals and face ninja killer who would be a tougher opponent for you at this moment that's a tough question oh usually i would say sonic but um i honestly think it's kind of even um i feel confident versus both actually right now even though i did lose to ninja um i still feel confident that i can take this whole thing and that confidence is going to be key any final shout outs you know shout outs to uh everyone here everyone at home watching and uh you know let's let's win let's play some mortal combat let's play some mortal combat congratulations beast coast dragon folks we're only a few matches away before we crown our champion let's head back to the desk you know dragon talked about jackie and how he prepared for her and it was a really good thing that he did because he had to play her a bunch of times today he had to play her against deoxys to start well sorry nivic to start then deoxys then of course we saw later on it was rewind as well and then deoxys in the run back so four different times and dragon came up on top each of those times absolutely and we are not going to have jackie in our top three one of the big storylines coming into final combat was that character and the strength of it but you know i i think that what we're seeing here is the strength of the players of course with a mix of the characters in and that you know preparation pays off against the character like that that that too you know everyone else may feel overwhelming but with preparation like you saw from dragon you could you could do that i guess you can just do that good luck trying that you can just do what he did yeah you could yeah why not well look it's not like speaking of characters it's not as if these three remaining players are using bums of characters because they're all good pretty good oh they're okay and let's go talk about the matchup that's yeah okay so this will be dragon versus sonic fox yes and this is the most played matchup on the on the pro competition as far as head to head as you know who's here at final combat eight two in sonic fox's favorite throughout the pro competition that's okay and if i recall correctly at least one of the times when dragon one it was actually in winners winner side before grand finals and then fox made the comeback CEO this year right okay was able to reset the bracket and take it um this has been a tournament demon of dragons since the start of his young career in in mkx you know and but you know has had those moments of overcoming it and just needs another one here today and all takes is one good performance because what's been incredibly difficult for not only a lot of people but especially dragon is beating sonic fox twice which is not what he has to do here just has to do it once that's true yeah and there you see the path that we're talking about ninja killer is just hanging out you'll play against the winner of sonic fox and dragon you know i'm looking at the stats and it appears that the same thing happened dragon versus sonic fox were dragon wins and winners and then fox makes comeback and losers in grand finals i should say at ecc as well so that happened at so that was the eo and ecc that was that that was their most recent right kind of head to head there was at east coast throwdown which was you know second to last premier stop on the pro competition so again i think i would i would piggy bank off of him saying that he's going to be confident in that because he only has to beat him once sure sure yeah and and clearly you know there's been some time since then and dragon obviously has put in an incredible amount of work and is only here because he lost three to two just as sonic fox did but three to two and if you recall when dragon and ninja killer played earlier uh ninja killer was up two oh yeah that was almost a reverse 3l yeah dragon almost reversed it almost and in that same conversation conversation had with dragon said that you know felt really good with the adjustments that he made on the fly in that matchup you know picking up on what ninja killer was bringing to the table and adapting so we'll see if that comes into play here the adaptation gonna need it here against a tricky character in ace of nades joker as many times as you play against somebody in casuals in tournament there's always more adaptation to be made here it's like stacking the deck all existence adheres to chronica's design not once i start shuffling the car okay is this scripted because sonic has a deck of cards on them that's true i've been doing magic tricks all week and long yep you're right so for joker you know i think many of us think he's a very strong character but maybe dealing with zoners is the only thing i've seen people say is difficult for him yeah and this is a match where that's largely what this is going to be about so i'm really curious to see how hawker deals with that right great movement speed as you can see does have options like this that will move full screen has a really good it has a really good forward dash to get aggressive with and just needs to hit i think is also i'll send you to find here against the the force of nature that is sentry on this is in force of force of nature section i know a force of nature body force of nature sentry on happens to be the name of another variation keeping it a little bit slow on some of these staggers here lots of safety beautiful keep open that's why they're okay finds it was what the single hit taken from yeah yeah it was pretty good i mean it was pretty good yeah attention oh this is the death so much damage what what are the best i love joker this game man they did such a good job what are the best mid game taunts right there about the poor gasoline on himself right i know that eat look at his suit it was all nice and white and clean okay so earlier i thought that those were flower patterns oh no i looked up at the screen and it turns out it's not no it's not exactly flower patterns comes into the question blow on this this is mortal combat there will be blood putting up a wall back to the wall just like that though it's you know what's there my back's to the wall but here's one for yourself mm-hmm not that question below sonic use it oh a little lucky the crowbar are coming into play swinging that over their head and saved by the jack in the box and go for the chip that that was going to be huge that i'd hit look at this sonic box trying to chase back in dragon nose and so being tricky with the movement oh wow extended it in from the sky and that huge range down four on and there's only the amplified version that that that comes back down you know the regular version just goes up as an anti-air and as a combo extension in the corner but you can't throw that up in the what's crazy about that is that you can amplify it throw it up to the sky and oh you don't know where where it's coming down it's a little tricky right yeah to you know make a read and go forward but they did the close one and get bopped or make make a read that they did the uh close one and stay mid and then it did a bit of a lot of cool stuff you can do off that fresh from the drag cleaners the suits back so tricky and that just fits the joker profile yeah it's awesome oh a little bit of a whiff and then dragon didn't believe dragon is really not doing that much of the type of zoning i think the movement that joker can bring to bear is just solving that and you know maybe looking out for those amplified jack jack in the box is you know goes for the jump back goes for a health rat and the trade is going to be in joker's favor to close the gap elbow right back into things and right there for a media as well really good that's just a win win win you know that maximize your damage load the crushing blow and you have a great uh situation on knockdown for yourself the sound design on that forward throw in my ears killing me each time i think that i've run into something in real life those boxing gloves yeah wait till you you guys see a variation three in tournament where it happens an awful lot another crowbar is this loaded now or we this number two let's do it three i don't know we'll see oh man if i was if i was facing boxing right now i wouldn't know i lost count myself it's a flawless block no punish that was the pick up that's a huge cash out 200 on the breakaway still a lot of damage stay in the corner stay in the corners this box a wrap oh underneath and there is no break away here has a load of damage and just it was going to be chip i mean that was it so we didn't get to see it versus the winners finals but that was everything that we were trying to build up with that crushing blow it you know you want to talk about a cash out that's a cash out yeah absolutely to go from just a couple of hits into 400 plus just like that right but you have to earn it letting three of those as you saw was not the easiest thing to do especially with all these breakaways now i think dragon went to character select yeah not expecting a change in character but spend a little bit more time here yeah try to get your focus back in here different interactables yeah that's true dragon here at final combat has i i've seen him be the most optimal with interactables using interactables to do the the most damage because set your normal combos don't do an awful lot yeah comboing strings into the interactables which which i never thought about is incredibly optimal but really specifically for this character i wonder if there was some design in mind behind that oh wow that's a little bit of a wrench from last game it's right that's right yeah that one two a joker is having a big hit box jumps right on over yep loads up number one and into the oh that's a good sound right there the sound design at netherrealm studios i don't think can be topped when it comes to fighting games it is sensational using that is just a way to move forward into the corner here yeah that's safe can be bossy then yeah safety you can really see the strength that joker has this is not like last year where sonic box is playing joker because they think it's hilarious and beating everybody this is actually super legit is this going to be match point i think so this oh it was enough it was definitely enough yeah match point here makes it rain confetti dragging in big troubles match point out result he wanted for sonic to set up the rematch within to went to a game five in that winners finals we'll be back to back three os here on the loser side to set it up in there in time and that means it's a crushing blow dragon forced to get off the bar it's safety yes and the pickup you want to talk about stealing a turn right okay there's a single turn that was stealing a hit corner we go so dragon really hasn't been able to zone maybe the pressure will work better yeah okay goes directly into it right there and this is not a fatal blow that you will find yourself being able to use very often at all with sets around and that's why dragon's just gonna burn it here get a health lead try to fight scrap his way back to this match okay jump in with the jump kick we haven't again we haven't seen that much offensive stuff out of dragon and so really that last round and ceiling with the jump in maybe the first jump and i've seen him like first jump kick i think so they're open right back into it he thinks to himself okay why wasn't i doing that before what's so scary is it's you know one one dash two dash and then he's in that like four or two range to play with the active frames on that wall nice moving by sonic to get out of the normal range even after the recovery of the telephone okay important block and the crushing blow dragon is making his way back here oh yeah life advantage can zone if he prefers yep at least for a little bit yeah space is here two dashes in range okay dragon makes a comeback put out the active frames was ready for the aggression at a sonic we got ourselves a match here when sonic was up one round there was looking looking a little bit desperate but you know a little more aggressive just the reads working out i think in that final round stop the approaches of sonic even even trying to make a big read there that's where you're confident yourself you know you're like i want to make this read but i'm going to make the read the riskier way and with the bigger reward with the guys are rather than a hell's rat in that same situation right what a spacing right there by pox and they get the corner because of it here yeah again huge range on that down core okay only happened because the wall absorbed a project out and then sent the rocks towards the face of choker yeah got it and does spend the crushing blow here so forces fox to come off the meter really block then grab okay those are those ballsy decisions that we talked about earlier if you block and jump in and your natural instinct is to just throw oh it was a pretty high jump so it was probably not blessed oh speaking of blocks just chipping away the boxes there another one one more one last breath available for drag the teleported place yeah what a mind game and wait a minute oh no oh that might have been it there these chances here hold on dragging maybe one more hit and you stay through this oh he's battling we shot oh oh shot with the bowler in her hand i'm shocked dragon and come off all of the resources there into fatal bloke two could have been the guys who could have gone to fatal blow i don't know if it would have killed because of scaling yeah but it would have put sonic on life alert here what a back dash out of fall they just got out of the way they're pretty safe with that low very consistently only taking the risk on the overhead a couple of times what a what a read the end of that string i believe is only minus two with some pushback which is what everything we've seen how the sonic does resets neutral with pushback and for a dragon to read that incredible but we also didn't see the flawless block on that string earlier empty jumps into the grab i like it that's the stuff maybe looking for flawless block even batman joined the party overdashed dragon with the reactions with one at least for a little bit of a damage this is so fast right now david try to get out cancel pick up and he's gonna cover the break away and this is gonna do what i think it's close 22 alive remaining alive but difficult that's quite a bit of chip and not get shot oh took the risk range was just off in the second hit of the geyser wasn't enough do you think that if you could dash and react cram to the first one that'd be able to match with ninja game five on the winner's side we're down to our final two i think coming in you know you talked about it these were the top two that i think everyone was talking about coming in as as you know when you talk about favorite to win when you MVP of the season both of these guys you know with the most victories probably with the highest win percentages versus everyone else here for sure you know breaking it down and here we find ourselves yeah i don't think it's a big surprise yeah it's it is hard to live up to that kind of thing you know those expectations but those expectations are there for a reason as you could see there's a lot of damage that one to be to be fair yeah those expectations are well deserved they don't come out of nowhere this is in sonic fox certainly one of the greatest fighting game players of all time and continues to do it in mk and and uh ninja killer i should say is waiting in grand finals i feel like has that level of talent and you can't make any proclamations one way or the other in a player's first season of playing right but i do see that talent that could allow that kind of future appellation to put things in perspective we still don't think that he's real a lot of us in the community we're pretty sure he's part robot well if so sign me up for those robot hands man i want a pair of those absolutely uh but but but still one of the best rivalries in our community is sonic fox versus dragon glad to see them still do get out here on the biggest stage in our game we're gonna see it again we know that we are and let's go ahead and send it over to joshor gay who's with sonic now thank you very much gentlemen that's right sonic fox has guaranteed at least second place and is taking home at least 20 000 dollars now throughout this entire tournament you said publicly you were committed to joker what is it about joker that you love so much um the thing about i love about joker the most is that his personality like is like he's insane he's just like crazy he's funny he's goofy he's like and he's set up he's like everything i could want in the character last year at the fps finale i had one with joker and i it's really sick that i made it this far only using joker to second i'm that close to trying to win again joker in a completely different game you're definitely making the crown prince of crime very proud i bet so let's talk about this journey that you've been on as one of the best fighting game players of all time unfortunately lost gets ninja killer who's one of the youngest players to be participating this tournament who's kind of the older guard now as we're seeing younger people coming in what are your overall thoughts with the skill and the increase in numbers that we're seeing with mortal combat do you think things are in a good place right now yeah absolutely i think um the new youngings coming in to really show the veterans what's up is kind of sick um and ninja killer being one of them is kind of godlike um i'm definitely out for a wrench right now but he's just a reminder i need to stay on top of my game it's really really sick and then finally sonic fox anything you like to say to all the fans and everybody that's been supporting you since day one um thanks for always following me you already know what's good of you know trans rights obviously um shout out to the ferry community that's always been part of me to kill sage and the goons back at home year um uh yeah year um vote bernie that's it thank you very much sonic fox i'm gonna let you get ready for your final matchup now ladies and gentlemen we again thank you for your patience because we have one final reveal we like to share it with all of you and it helped me with that reveal give it up one more time for the co-creator of Mortal Kombat and the creative director of netherrealm studios mr ed boon ed you and i are used to these long tournaments and long days but we always have something to reward the fans that have been tuning in right before the grand finals so let's talk about what we have in store because i'm very excited for this film this rated r animated film tell us more about it yeah it's it's it is the mortal combat uh story that everybody has been kind of waiting for you know uh it's rated r it is it's so it's it's ridiculously bloody i think they went too far but but it's it's it's which which gives you an idea of just how uh true to mortal combat that this film is um and actually it it comes out on the on the 12th digital uh april 12th and then the 28th on dvd and blue ray so we're excited about that but when you see this this will absolutely um demonstrate just how authentic and how much the writers and the animators embraced mortal combat i can't wait for everybody take a look at this are y'all ready ladies and gentlemen let's take a look at the trailer for Mortal Kombat Legends scorpions revenge once a generation there is a tournament why would i fight for you because he will be in attendance i can send you there ponzo ponzo is dead call me scorpion let mortal combat begin i will win this tournament you're gonna keep crying like a bitch or fight like a man eat me buttercup you are the only hope left for earth realm if emper shall con wins a tent mortal combat tournament then you all die beans revenge this thing better not go straight to video on digital and blue ray yes this is what we want we want more of this incredible and also joel mccail is playing johnny cage we have jennifer carpenter playing sonia blade and we recognize a couple other voices that have been staples in the world of mortal combat with nether realm studios overall ed we're all incredibly excited for this this this is the you know this is the feature that we've wanted for years you know the the the team that wrote it directed it animated it you know they just talking to them we immediately knew that these were the this was the team to finally you know do mortal combat justice and uh i can't wait for people to see this it is absolutely lives up to the hype buy it buy it buy it i'm buying it i'll do a viewing party if you're up in seattle let's go i cannot wait once again it's coming out april 12th on digital and on dvd on disc april 28th ed anything else you'd like to say before we head into the grand finals um other than you know thank you for everybody for supporting mortal combat you know we love to do these reveals at these events just because you know as kind of like a thank you for all of the support that they've given us over the years you know you've been with us on this ride since the the reveal that we had a year or so ago and you know so there's a lot more to come with mortal combat as well you know this isn't the end of the whole you know support that we're going to have for this game we got a lot of surprises in store for people we love to hear that we love to hear that ed boon thank you so much give it up one more time ladies and gentlemen for the man the myth the legend and we're about ready for the grand final i'm going to kick it on over to the commentators and let's crown ourselves a champion i'm i'm almost out of words right there that was yeah okay so there was the trailer that we got earlier uh-huh and there was that trailer uh-huh wow yeah for sure yeah it's pretty wild that was if you're a mortal combat fan and you didn't like that yeah it seems to fit the demo i'll tell you that all right let's let's talk about the tournament that we've had so far today it's gonna be grand finals like josh said but let's take a look back just briefly here's the top eight to refresh your memory sonic fox ended up eating dragon that was three to one dragon was there after beating deoxys three zero yet again just like happened in earlier top 16 but other than that some close ones in the one right before that deoxys in combat was very close shot off the combat for making it as far as he did super super strong player three two dragon over rewind that losers quarters finals was what was the bloodbath that everyone thought that this entire weekend would would look like and mostly did look like and it's it's exactly what we got even the winners finals to start off this top four go into a game number five this grand finals ninja killer sonic fox looking like the two best mortal combat players on the planet they're gonna be playing each other for the title of the best mortal combat player on the planet cannot wait to see these two go out at once more and it's it's just been the reactions of ninja killer versus of course the immaculate reactions of sonic fox they both got all the things but honestly it's it's it's been him getting his way out of out the setups and stopping sonic from getting going with these hard reads you know or or really good reactions it just like i feel like it's what it is it's a mixture of both it might be when it comes to ninja it's it's it's really fun to watch he's one of the the best players to watch to look at and go wow that's possible and that's why i feel like every time i watch ninja right right yeah again some of those follows blocks in the middle of strings when the first hit whiffed i that was really impressive i've been one of the unlucky few to play him in tournament okay this year yeah it changed and you're on the commentary desk yeah i'm not i'll think i'm gonna enter you if i'm being honest with you yeah it's over the talent like that up there but i felt like how most people feel after after facing someone like that and it was it was just a shell shock of boy i got work to do totally totally well look they just played it was of course three to two ninja killer began that with johnny yes and it's sealing it with luke hang we know that for fox it's going to be joker they've been talking about that it has a cushion to play with with that winners winner side to that is true coming on the winner side sonic fox will have to beat ninja killer twice and that's the reward right there i don't think we talked about it but that trophy i think the coolest trophy that i've ever seen it really might be yeah it is it is absolutely unique for everyone at home i don't know if it's been mentioned by the commentators but i got to pick it up and it's about a good 50 to 70 pounds that's a real shell con hammer it's so cool yeah that would be a great thing to take home and one of them will yeah you're you're right though ninja killer does come into this i don't know if either of these two could actually pick it up though oh i'm not sure how many people in this room but we will find out later on looks like these two are getting set to play their match you know with that in mind with the idea of having a set to spare in mind if you come in into this on winner side you only need to win one three out of five set right whereas sonic fox they're gonna have to win two three out of five sets maybe there is more room here for ninja killer to start with johnny on the other hand luke hang is what ended up sealing the deal so maybe just go right at it what kind of universe creates you one with a sixth sense of humor ain't that the truth it must not have elder gods little bit of beef between these two here we go grand finals everybody let's make some noise we got a little bit of a crowd here let's go if you guys are watching from home go crazy and shout out finds it and gets right into this trying to load up that crushing blow you saw how much damage that did versus dragon oh the first four three we've seen out of sonic here this top four earlier ninja stole the turn right there and sonic over that we go quick reversal that forward one doesn't want to give it up this time around pushing ninja killer closer to the corner yeah i like your timing on that sweep i think the fact that it was a little later was not what the fox very safe on block with huge pushback that's a that's a that's an awkward sweep right right oh to the corner we go covers the breakaway but the full delay not ready though and this is just gonna be a chip kill i would think yeah possibly try to disrespect with a wake up one two three which is the luke hang special i can't even call it a ninja special at this point and i love the the interview with sonic talking about talking about ninja and how it's someone that's that's that's making him realize you know just how how prepared he has or they had to stay yeah yeah at the to stay at the top absolutely right because the competition has gotten closer and closer and closer i feel like the older our community has gone absolutely right yeah loads up two of them here as we as we witness the future of competitive mortal combat it's here that drags me up every time every time i do it i have to see it as well oh wow that's so impressive out of the corner beautiful quick reversal of position and that's something you'll only see out of someone like ninja it's not just optimal play in combos right and like a situation it's that was that was optimal extremely fast thinking the strange timing with ninja kill was ready for it right there that's false oh here's the hand and immediately into the confirm and that will be game number one for sonic fox and pretty solidly honestly what has covered your guys's screen one of the hardest things to do is to beat sonic twice oh yeah i talked about it earlier it was a massive thorn in dragon side this pro competition dragon was so close to two victories in those premiere events and it was because sonic was was given the information of the the first set able to that second take it in make adjustments well is that what we're seeing here as you mentioned before when they have played each other throughout the year most of the time fox ended up on top yeah five two now five three coming into this great final getting closer if a once again he might be pretty good at this game he's okay he's just false blocking everything crouching every single high we're blowing up every single you know pretty decent trying to stand one and builds builds over that crushing blow yeah steps back builds the space again because it's almost like he's getting out of the four two range to try to make it with every single time with that back dash the fall spot from fox you're gonna have to see more of that out as ninja killer than out of fox oh okay yeah starting things at least look at nothing else you can get one of these loaded up for the crushing blow a fox still in there no not for long that's gonna be the round and so ready to take the throw and had that one two three probably buffered it in the middle of the actual animation of the protect i wouldn't be surprised right back in and that's i believe two on that now again i need three mmm three ten and a broken spine sugar coating you're still in the corner here against ninja lovely movement was that wave dash at a sonic right there that was like a pretty ice skating oh yeah moving try to get that crushing blow of the overhead uh-huh they're all mixed up there so right but really safe ready but no offensive bar okay well that wasn't a punish she actually caught sonic pressing a button right there you saw the counter hit that that's so scary to throw against ninja here okay interrupt sand into the combo game now this is fully loaded up next we'll do it big threat absolutely right fatal blow or not wouldn't have killed to be honest oh but still in there is sonic ninja you know throughout a micro cut right there that's the only reason that the forward one hit okay yeah either micro duct or or try to you know do that one two so fast in that what seemed like a neutral situation won't trade it off of it did that work was that a combo that sure was that's it that's the first for you guys at home that's the first for me anyway trading off the four two very ready to see that here in mk11 the air they're going to kill the full pickup hello the free option like two any area fireball and into the flying kick very similar to the jump kick defensive bar for the up two and things we could even if fox line one hit with that with that crowbar loaded for sure for sure and ninja killer knows that hence a lot of blocking here all the flawless blocks out oh what a turn he stole it crouches to stand one fences and nothing on the tech there for a fox that said with fatal blow and with that brush lined up oh not in time it fell what a genius but it didn't work out but the downside to that is that it resets the entire yeah you're absolutely right it was right there barely missed based on that it is a ton of damage but as a result fox could not quickly get back in that is the downside to that forward that was the downside oh look at that even even the phone is custom there who starts up with the secret sweet two games away from being your final combat champion and i believe playing kick and punish that so but fox hasn't done it because last night i saw him do that an awful lot and the adjustment was not doing it at all okay here this and finally thought that the conditioning was there to throw it out and didn't go punished the mind games between these guys absolutely the timing oh that was a cheeky little cover yeah looking for breakaway for sure and sonic fox with their own interruption right there maybe the breakaway but he's he's full the lane to avoid the blocks on a little dock and that should be the round well when he's nine away from the kill let him load that up as well we've got one or two i believe i don't know which what game are we on yeah in my ears i'm wearing this headset come on it's it's the metal in those there's no padding that's what it is no no no no padding you think you think that's what you're padding jumpers like you're dirty out here and that's something that is is the adjustment coming into today versus what i saw yesterday is that there were an awful lot of punches because he's used to get or they're used to getting away with that against everybody else 370 and by the way the crushing blow on deck oh yeah that's it the follow-through continued i love wait a minute all right also another if you haven't unlocked at home or if you don't look for it the brutality on that yeah okay okay was there a switch nope right back to luke's to one now for sonic not quite there for everybody new to this style of format if sonic fox wins another game it will reset it will go back to zero zero hey you gotta think about sonic fox being in loser's side bracket right now if he beat if they beat ninja killer then ninja killer effectively it's also sent to lose essentially have to send ninja two losers and then play again that's how it works whereas on the flip side ninja just has to win this set which would one set of the two i wonder why fox is doing that and we didn't see it at all on the winner side not one oh put up the close one that's the big stuff ninja headset on that forward movement that's a punish oh that was definitely an up yeah put in the flawless block up to this box trying to make it happen no i'm almost falling back to the pattern of being able to get away with it great blocks great defense right there by ninja killer only it's a little bit more that's a fox finds the hit the setup is here nope never mind ninja killer's away what a back dash to get out of that throw range close the borderline works and canceled it so as the result sonic fox saves the fatal blow and also is at reset point as if it never even happened that's gonna be a punish and no breakaway big damage big setup on deck it's capital 350 now it's still a lot nice look at this at the corner ninja killer clearly looking to tech to stay in the corner that's what everybody would expect and it just raw is that it oh it wasn't it wasn't fox i think thought it was i think fox just want to save the bar at that point i think wanted to amplify that for the chip okay possible plus frames the longer it travels and joker can follow it in can create those opportunities it says looking like we might ever reset it's only to pop it i wasn't gonna say a word i want to get a reset it's a little incredible what a game right there and the fatality reset us which are you going oh it's the cake my favorite part is the oh fatality it's a really heavy sign the joker wins welcome to final combat everyone bracket is reset one set to determine the greatest mortal combat player on this planet fox making the adjustments yeah definitely they did talked about how hard it was to beat them twice yeah on this on this pro tour almost nobody does it and now it's reset this will be them being at zero zero and where i feel it is winner of the next three out of five set we'll take final combat what i feel it is is just given the information from the first set thinking about it i take it in that second one fight okay so sticking with lu yeah make sense oh that was that that was a big change up already here on the reset cool pick up there get hold the box get stuff flying kick punish i think son is trying to do that to to fade out wake up buttons because if you over hold it you're just sitting there ready to get hit yeah he knew this building some damage for himself fox yeah uses a little head to approach form and again that's really smart use of that to close the gap it gets a strong so you can't definitely a strong donor here in mk 11 that low projectile nightmares yeah most of the cat pretty good and taking advantage of sonic fox and this sounds so much and how many times is sonic gonna get this where it perfectly kills i think this is gonna well actually oh yes oh yes oh yeah it wasn't even close it turned out my but how many times you know just outside of that 30 range getting that forward one for confirmation every single time so clutch in these moments that's fox they've been here before couple times a few times uh-oh sonic fox advantage there's finally the break away is that punished nice timing we haven't seen any one two ones either you know probably used to getting that crouch will come up punished but let's say from block oh into the corner interesting and that that one has the much better knockout on it versus the forward throw so everything working here for sonic all right full screen this chase it's just a relentless chase right now by son of us oh my god from way downtown did you see what sonic just did he conditioned him to try to outspace the four two one and opened up that throw because i think that was looking for the whip oh here we go now for the first time sonic fox is winning this tournament up one oh sonic did that max distance four two one that the ninja block you know so so used to crouching it looking for the blow-ups right get twice in a row and then that sneaky little what looked like a wave dashing grab hosting absolutely all that respect off of those ranges yeah you have to respect against joker to feel sure sure yeah very strong character at that range i feel like if you're able to enforce it at this level it's pretty good now i do think we went back to character select that sounds like we did clearly it's well it has to be joker what is it from ninja killer here is we're taking a look at the player's view that's joker right there oh there it is it's a deep thought and and that is i believe sonic's favorite outfit okay well it was preordained maybe meant to be what is nk gonna do we've seen johnny we've seen lou and lou did work for a while yes but so it's some johnny a little bit well at the beginning of that a little bit now we've seen him play a couple of different variations of yeah dragons breath came into play really on he's i can't read that from here but is that no i can't i'm pretty sure it's wooshy legend yeah okay yeah i believe you i believe you i'm five percent sure david it's better percent sure than i am deep thought there that's you don't talk about character change whatever was he changed you don't talk about character specialist ninja killer among them all three variations at the highest possible level i don't know what the pick is here everybody at home we're all in anticipation fight and we're going right back okay no command grabs no none chucks here it's like glass breaking now that you mentioned it it gets it gets harder to listen to what a trick there oh is it a flying kick no there was a dashboard that might have been intended yeah that he almost knocked a ball out of his eye one two one easy break away ready for it plus six plus 8297 there finding so many moments to steal turns now and again fox oh sorry as the sets gone on last set preview set there've been more and more grabs that have been successful out of boxing here for that punish he comes out of that crouch so quick as the projectile leaves the the the hitbox area behind him oh let me try to zone well not for long so into okay that's safe again that was the same exact thing that he threatened with row in the last game ready i can't believe it ready for the tech 19 seconds now sonic fox is holding on to this leave it looks like just trying to chip away slowly 15 seconds on the clock still has another bar hit by anything air time is running out oh if you would have just blocked you would have lived okay well it's a round for ninja killer and he needs that to establish things and uses this opportunity to get two parts of that crushing blow it up it literally happens to the best of them david it gets right there you go that is so impressive g killer gets a pressure here and just like that somehow he's got a huge life lead maybe not for long his box breakaway coming that was the mix-up for sure no it was i'm sure intended to be the cancel on the fatal blow and it was not yep i think too it's a little bit of throw maybe a four dash and in the block stun right right have had that mix-up available and use that to open up ninja but boy do we have ourselves a match one set of peace between the two one game between the two this is the grand finals of final combat everybody that said i think if you're sonic fox you can't feel too bad about that game that was honestly some errors yes part that are just not characteristic and are not likely to happen very often again i think that this is my ninja to load up the crushing blow versus come off the come on come off that crushing blow yeah this character's doing damage anyway so these blue king players are all about having that bicycle kick crushing blow available in that second round but just like a joker would want to get those crowbars loaded but we haven't seen that in this grand final too much this is solid stuff welcome there's the pop-up finding the punishable frames on the end of that roll oh finally falls to the stand two into the four four tried to get sonic with that earlier didn't fall for it and now on life lord here with jim territory 8.9 and no last breath available but the next hit could do it great defense by ninja killer not taking any risks at all i can't believe that one oh no why oh we're so quick and it was back right now with the back though it's not enough it's not enough it's not enough can we talk about the range on we were the edge of our seat holding our breath in those final 10 seconds he throws those burning cards across the screen in that move oh i'm not fazed whatsoever just start off with back to back flawless blocks pretty wild to follow spots that wake up because i think that's the first one all set you know these guys always have inputs it walks forward so far these guys have inputs in there that even even though we don't get to see them cover options of course yeah well that baby's loaded oh four hits and sonic this is if that happens there's like yes i got one loaded i'll take wait a minute hold up do you guys believe in magic here oh it's not even magical one more here or the forward grab is gonna be enough is it another comeback get it there it just like that just like an ec t the infamous comeback match of the year another massive comeback for sonic i can barely but a comeback there are these moments here where sonic fox finds such forward momentum such movement such incredible pressure it has a sense of that of that when to when to turn things up it's getting close who is gonna get that hammer who is our grand champion here at final coming getting close anybody else having trouble breathing it doesn't look like ninja killer is he's literally looking for something in his brain so close in the first round about it has been close again though the game that sonic fox lost in this set in this grand finals reset set was a game where they made an unusual execution error was a game where they ended up running into projectiles that execution was pretty tight in that last game wasn't it yeah and and just like that they came right back took the game and this is the most pressure that ninja has ever felt well i don't want to impress it upon him too much as he's definitely listening to us but yeah it's it's sure this is a player who with all the talent in the world is nevertheless in his first season of competitive play and so there just haven't been as many situations in which he's you know really down on his chips in this kind of way and and it does it's a skill that players develop to deal with that some people are born with it yep for most people though it's something that is developed so sonic fox needs to only one more game and they'll become the champion is your trader with a jacket in the box tries to throw the bodies and a massive whip punish here are you kidding me how how the intended flawless block up to it's just you know hey yeah all right how it's like aspirational things i'm seeing here like i'd love to be able to be able to but not nine ten years of practice has a crushing blow load already and you know what with the pressure that could be on might come off it early here to take the route oh it's loading the health lead it's huge and i love the combo choice here that could have been the crushing blow but instead what sonic fox chose to do is get another loading on their crushing blow and look this is only one more this is tournament point this is final combat point and you're having one loaded him if you're committed fully to the string right there if we saw the three i think we would have seen that bicycle kick and the early health lead but fox had a recent to neutral that fourth row ballsy down one in between that one two three gets it there and the hefty health lead here for ninja wanting to send us to a final game of the tournament can we do what rains on my grab right back in that relentless yeah no fear we've seen that multiple times dude take a throw just dash up throw again do it again it's it's it's a test underneath would there be an interruption no that's exactly what ninja killer was looking for if time to get to the flawless block noise you know these guys are these guys are precise on the block is on that thing very satisfying that one two is a double high so down to great call up there by sonic to the quarter we go and fatal blow is available at the mic on time could have been it could have been it champion back to back world champion with the joker two different games two different franchises same character same placement amazing moment it really was that the size of the game gets right there the flawless blocks the spacing the understanding of the mix-ups little micro ducks we saw now all the gaps the flawless right right staggers it was it was all the things you think about what you think about the buffers everything was there looking at the future of this game it's you know competitively we we thought before how does it get better and from here i gotta say the same thing how does it get better and i'm only excited to see this is this was great battle to everyone that placed here to everyone that made final combat you guys are the best in the world deserve to be here and put on a wonderful display it was fantastic all day i would say there were incredible plays incredible players we all knew coming in those are the two players who had the likeliest chance of taking it today they gave us one heck of a show they really did game five reset it was it was it was everything and i'm going to talk as a as a viewer here it was everything it was it was everything i wanted in final combat i definitely agree we're going to take a look back at this for you here this grand finals so many clutch fatal blows all the characters the camp flow is just so it's so strong the combo ability the utility of setting up the crushing blow huge the cancelability in the mix-ups it's just so strong it's an added threat that even even with the care like johnny cage was the other one that can cancel that little blow it's extra with the joker oh yes oh you can see on luke kink's face how much that one hurt he has a full conversation and if you do multiple sides he has a few different conversations that'll have different conversations with himself in the puppet that's great we're like some patients out in there to get a punish on that and it's so so many clutch moments with that just to take so many rounds with forward one four and after those throw tanks fox had a lot of really right decisions we saw a dash of grab after grab for example and this was such a call out to go for the parry in that situation which was which was almost even more only time he's done it all day as far as i've seen yeah almost even more of a color given how many times we saw a ninja after a tech throw go for immediate immediate one two three you know immediate buttons that that could have possibly blown up the you know the forward dash throw so it's all mind games between the two they were just playing rock paper scissors right almost every other second it was rock paper scissors constant constant constant yeah well that's one of the things that i love about mk11 is that i feel like there's a lot of decisions to be made you're constantly making decisions right waking up in neutral whatever it is you you have a lot of input as the player yes and look it's sonic fox yet again one of the greatest fighting game players of all time we've already have we've been knowing that before but we see everyone getting closer you know we that is true we see or you know even even at that level you know not even just closer there and that it's not as it's it's it's not as simple or easy as as it might have been in previous years but you know we we have seen some tough ones but congratulations to sonic for once again being your world champion with the joker uh just congratulations david sorry sorry sorry to sonic no i appreciate that i think i did a great job closing thought you did wonderful job casting with you it's a lot of fun yeah of course as always tons of great mortal combat today we've been talking about fox a lot ninja kill a lot but shout out to dragon as well i know the third is not the result that he wants but still amazing performance deoxys was right outside of that that top four you literally called beforehand you know i i don't you know i i i don't want to tell everyone my my predictions but that i i did have that down to a t well nicely nicely done nicely so you know as much as i troll deoxys i did pick you to get really far don't he's he's attacking on twitter anytime now but wonderful wonderful stuff to everyone top four that made it the final combat yeah thank you the rest the rest of it was everyone that was great i know it commentated it but i also watched it and it was great it was fifth places were rewind and combat seventh were tweedy and foxy grandpa ninth were scar hayate dizzy and tecan master and then thirteenth were conqueror stabs nivik and samij i had a blast thanks for watching everybody i really enjoyed it what do you think had a wonderful time thank you everyone who watched from home you know it was great and from all of us here thank you for watching thank you for supporting mortal combat 11 and let's go ahead and send it to joshua gray who has an interview with sonic fox right now you guys have wonderful night thank you we had a blast thank you ladies and gentlemen it is my pleasure to introduce to you the champion of final combat 2020 sonic fox sonic you have once again proven to the world why you are one of the greatest fighting game players of all time now in this tournament as we talked before you were committed to playing joker and unfortunately you got knocked down to losers but you came back and got the reset this entire journey has been phenomenal how does it feel to be the champion oh it feels great i this one i'm really really happy i won i can't believe i've been pretty much the best player in the world twice mind you to try to get this w with joker and now i could say that i won two years in a row with joker in two separate games and i couldn't be happier let's break down what happened after you went through that loss did you talk to some of your fellow friends and teammates did you kind of reset thinking of okay what do i do against luke king what do i do against possibly his johnny cage with my joker because obviously we saw the results um i actually i didn't speak to anybody i thought to myself i was like i actually just straight up got out neutraled so i talked to myself that i should probably just slow the game down like straight up i was realizing that when i was playing ninja killer in the winter side he kept kind of poking a lot with his highs so i figured when i do something negative instead of allowing him to establish pressure on me and going into 50 50s i can maybe start mashing out of some of his pressure strings and he started getting crushing load a lot and he started getting whiff punished a lot because of that and uh everything started going downhill i think started i i felt like he started getting nervous well you were able to dictate the pace especially with your batman puppet i mean i almost was like you were sending a statement but there was that type of mental game that shows why you're able to go to the next level even in real life so overall you are the champion once again what would you like to say to all of your fans and to everybody around the world all right this one was for you all of my supporters all my lgbtq plus supporters trans rights trans rights yeah all the mk people that came out all my friends and family you guys are all a family um honestly shout outs to ninja killer and their entire family coming out to support them too they ninja killer is a phenomenal player if you stop talking to me can we get games please but um honestly uh i'm just really really happy that i can be myself up here and show everybody why i love joker so much um so i did this is for all the people that i wanted to show how i can just really express my um excessive if you will and my creativeness with the maniac that is joker so thank you so much also very much thank you sonic fox and now is our pleasure to present to you the official trophy for final combat 2020 go on over have it ladies and gentlemen our final combat 2020 champion sonic fox thank you to everybody that tuned in that supported the players that supported all of the different tournaments continue to support your locals and your online events and for more further information in regards to more news down the line that's all i can say make sure to follow all the social accounts nrsc sports netherrealm portal combat thank you very much on behalf of everybody here on behalf of warner brothers on behalf of netherrealm and on behalf of our champion sonic fox good night go bernie and good game