 Now it's time to add some more light to our scene to look like the candles are casting light into the room The first thing I'm going to do then because it's quite difficult to see what I'm doing now that I've turned this transform off It just turn it back on just makes things a bit easier to work with You could also press six on your keyboard to get the more flat light as well And we're going to create so from the create menu We're going to get a light and this time it's going to be a point light and these act as a point in space That light emits from so light shoots out in all directions in some other applications They're known as omnidirectional lights But if you imagine like a light bulb with light going out in every direction It's that kind of light and that's perfect for a candle flame So let's have our point light and then we need to get it in place So this has to be quite precise. So I'm going to do this using my orthographic views So let's just put these into wireframe so I can see what I'm working with And then we're going to move it over here Get it up to about the right height Yeah, that's close and These are just placeholders. So I don't want it to be inside the flame. I'm going to put it just above the flame Okay, which flame is it that one? Okay, so that's positioned I can now go back into my full screen perspective view and we'll turn the lights back on and you can see that Just by default. This is already having an impact on the scene So you can see if I move that around it's doing stuff, which is nice And now we need to make some changes to this light So the first and most obvious one is to make it look sort of candle light colored So I'm going to go into my color here and I'm going to choose somewhere in the sort of orangey spectrum for this That's nice And if you want to see what kind of effect that's having you can just toggle Illuminates by default on and off. So if I give that a click it turns it off Turn it back on and we can see what that light is now doing Then what I want to do is add a decay rate to this light. So candle light tends to fall off it's not going to light things that are way off in the distance and Maya handles this with a decay rate So the one that mimics real light the closest is this quadratic one So if we turn that on you'll then see that this is now doing next to nothing if I just toggle this on enough again It's hard to see what impact it's having and now that means we need to just up the intensity Until it starts having an impact and you see it's just starting to there, which might be quite nice But I want to go a bit stronger Now sometimes people think that when you reach the end of a slider That's as far as you can go so you might think that ten is as high as you can go But if that ever happens to you can just type a number and that will usually let you go high So let's try 20 Yeah, let's go up a bit behind that That's nice. I've gone up to well, let's say 30 And then we'll just toggle that on and off so we can see what's happening. Yep, that's kind of nice Yeah, and when we turn off that you can see that it's kind of hitting the scroll, which is nice So this might well work. Okay. Last thing that I want to do them is just go into Arnold Make sure it's casting shadows So that means that we're ready now to try another test render But we're not going to do it in this step Because I want to show you a different way to render in the next step which is using something called IPR or Interactive photorealistic rendering. So let's check that out in the next step Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below