 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris, and in today's episode, we're going to be continuing on with our VGC Series 8 content playing, as you can see on your screen, an Eternatus team. There will be a poker face down in the description below, and if you stick around till the end of the episode, we'll be throwing up a rental card for this team. If you'd like to try it out yourself, there's lots going on in this team and Eternatus, one of those restrictives that we've not really featured on the channel just yet. We saw it pick up a little bit of steam at the start of Series 8, but it's kind of fallen off a cliff since then. Obviously, with that cosmic power kind of set was the more common variant, but we've went for a bit more of an offensive set in this one, but we do have lines of kind of support with the Comfy, the Trick Room mode there. Obviously, the weakness policy on the right period that kind of works in conjunction with the Comfy, the Trick Room, the Gigadrain to kind of proc that. We've got screen support from Grimsnull. The Rotom Heat gives a nice bit of coverage with fire and electric as well, and then really kind of rounds out to help us against things like Kyogre, opposing water types that may be a little bit tricky, especially things like Tapu Finney as well. So all in all, I really like the team. I think it's going to be a lot of fun in today's episode. We'll talk through how it kind of functions in the couple of games that we have or three games if we end up getting that far. And hopefully you enjoy today's episode. So without further ado, friends, let's get into our first match of today. Okay, first up today, we have a groud on Charizard, Whimsicott, Mindshell, Thunderous Therian, and a Glastria team. So it's a pretty heavy-sund team. You've got Tailwind support there from the Whimsicott. You'd imagine maybe even Trick Room to support the Glastria, but maybe not as well. Maybe the Glastria is just there to kind of give an option if Trick Room goes up against this team. Mindshell with that fast fake-out support as well, Wild God support, which kind of helps out a bunch of things on this team. And then the Thunderous as well provide another edition of Speed Control. If you want to go down a max route with that, with the max airstream. Things to watch out for for us, especially if we are playing Eternatus here. Again, going to be that groud on, going to be the Glastria, but other than that, Eternatus has a pretty decent-ish time against most things on this team. I would say Rotom Heat going to be something that we can bring and really utilize here. My opponent going to find it very difficult outside of Groudon with Rockslighter to really be able to do good damage to it. So I think Rotom definitely going to be on the list of things to bring. I think we've got Eternatus, Grimmsnull, Rotom Heat. And we want as our last one. Maybe Comfy, maybe Relaboom. Probably not. I mean, Relaboom's not bad if the Charizard's gone, but the two Flyers kind of make it a bit difficult. I think Comfy might be a nice option just for kind of that additional recovery if you need it with floral healing. And it's also got a way to kind of hit things, break sashes and stuff like that if we get in a little bit of a bad spot, especially against stuff like Whimsicott and Mindshell that you can imagine those two are kind of big candidates to carry that item, so to speak. So we'll get into it. We'll see what my opponent's going to go with. I'd imagine to see maybe the Zard, maybe the Groudon come out as a lead for my opponent. And it's going to be Groudon and Mindshell. Okay. Got to be careful because of the potential, obviously, fake-out sword stance play here could cause us quite a few issues. Got the pressure going off of the Turnitus and the drought activating on the Groudon. Now, Turnitus is not the kind of Pokemon you want to leave in here, in all honesty. I think if we switch to Rotom Heat, hopefully my opponent doesn't pick up on the fact that we've got that switch and go for Rock Slide because the Rock Slide here would be like super bad for us. You can get Rotom Heat in behind and reflect it does help us out a bunch. They see Groudon just protect. That's interesting. I'm going to see the Mindshell go for. It's going to attack. Is it knocking off? Knock off. Coaching into the Groudon. Okay. Well, that's... I mean, it's not ideal, but it's not the end of the world. Um, I don't know if you've got room to nasty plot, really. Uh... I'm going to see the Groudon get coached again where we could max and just launch another Heat into the Groudon and do some, like, spectacular damage and go for a Spirit Break into the Mindshell trying to remove it from the field because if we can put the Mindshell down to its sash here, then... at least we've got Sucker Punch as an option in the next turn. The problem is if it goes for coaching again then we're not going to be able to utilize that Sucker Punch, which isn't ideal. Ideally, we would like to have got, like, the nasty plot up before. Okay, the Groudon is just going to go... We might be able to get the Groudon here without any kind of screen support with a Max Flare in this Sun. Um, the Rockslide right on my voids because it's just a chump and the Grim Snarl taking that Rockslide 1 plus 2 Groudon. This should pick up the knockout onto the Groudon here. Yeah, it's a Groudon going down quickly. I was kind of more scared of it actually maxing there, which I think would have made more sense because we do get the Spirit Break, we aren't flinched. And take that mind shut down to its sash. Well, Rotom kind of gets away, Scott Free there dodging the Rockslide, which is always useful. Um, it's going to come in from my opponent though because kind of I feel like in Team Preview we kind of said, you know, the big threat to Rotom here was only going to be the Groudon, so... I don't see the Charizard really giving us too many issues because we can just reflect here, go max lightning into the Zard and get that light screen up. I mean, it's a mind-share really going to be doing close combat potentially. Um, it's not really going to go for the coaching here. I wouldn't have thought because it's not really going to benefit the Charizard too much. The max wildfire as well, not really going to be something. It's going to help the Charizard out too much. Um, an airstream you've got to hit into. You've got to go into Grim Snow. Okay, well we're going to see the max guard stalling out a turn of our max turns, which makes sense. We get the light screen up. We're going to see this mind-share go for this time. Plus combat. Okay, well that's all right. It's manageable. I think we try this sucker punch the next turn and go for that max lightning into the Zard. The solar power chipping away at the Zard there. Um, yeah, I think we suck a punch just in case the mind-share decides to try and get like a last-ditch close combat off, which you would imagine it probably will. Uh, yeah, we've got the close combat there. So that's quite nice. And you've got to remember as well, we've got the comfy to kind of come in from the back and really like top up the health on Rotom Heat after this because, yeah, I mean, we take that pretty comfortably. We're not going to take residual damage either. So the Grim Snow going to be able to stick around at least another turn onto the field while we are going to get a Citrus Berry and we're going to have the max lightning to kind of fire into the Zard as well here, which is always very useful. This is our last max turn. But that's more than enough because a couple of things like chips away of the solar power. That Zard's going to be very close if not in range of a sucker punch this next turn, to be honest, to be interested to see what comes in for my opponent. Yeah, I'd imagine sucker punch going to be enough. So this combination here, I mean that was the key. Getting rid of the Groudon when we did. I like the combination of coaching with the Groudon but I think you really need to max it and go on the max Rockfall in that situation to really get the most out of it. Now here you're probably looking maybe Zard. We know the Wimmy's not sashed. The Zard may max guard. The Wimmy might go for a Moon Blast but we're not going to see that. It's a sucker punch. Just going to be enough to get the Zard. And the other heat should be enough to get the Wimmy. So it's going to be a quite a quick one for us to kick off with today. Not really featuring the attendants too much but Grimstall wrote him kind of doing a lot of work here, you know, against a team that was a little bit, a little bit suspected, you know, against Rotom heat. So we just exploited that. Took advantage of a turn where we could remove the Groudon. Like I say, if it maxed there on plus two, it might have been a different story. It would have been a lot more difficult to deal with but thankfully that wasn't the case. Very good game to my opponent and we'll jump into our next game of the episode. Okay, next up today, we have a Porygon 2, Rilla Boom, Calyrex, Ice Rider, Toko, Politoad, and Indeedy team. Heavy Trick Room team. You can tell the Trick Room setters are going to be the Porygon 2 and the Ice Rider Calyrex for sure. And then you've got lots of things that can kind of have a free reign in the Trick Room. Right, Porygon kind of helps us out a bunch if the Trick Room does go up. Gives us a nice option. The redirection there helps my opponent out a bunch to protect things like Calyrex for sure. And the Politoad going to be a little bit of a nuisance as well but we can change the terrain with our own Rilla Boom. Is Eternatus going to be good here? Potentially. Potentially. Not going to be bad. It depends what the P2 has. We've got to be very careful against the Calyrex. I think that's the big kind of threat for us but then again, combination of Rotom, Rilla Boom and it helps deal with the Politoad but then do we need Rotom? Rotom helps out so much against the Calyrex though and the Rilla Boom. So I think we need that. Okay, let's go Eternatus. We've got Rilla Boom as a lead or do we just kind of drop it for something else? I mean we could go Rotom Heat, Rilla Boom in the back. I kind of just want Rilla Boom in the back because it just allows us to kind of override the terrain and then if the Trick Room goes up, I guess something like Ryperia could be useful. Comfy could also be another good shout here just for reversing the Trick Room and kind of supporting us with that recovery that we can get through Flora Healing but I think just a bit more offense under a Trick Room will help us out a bunch. Best year for Ryperia is on the field. We can max potentially and just get some big damage onto something like Calyrex Ice Rider if we do see a Trick Room go up. It's going to be tricky though because obviously my opponent does have Rilla Boom as well which complicates things a little bit. There's lots of like checkmate situations across both teams here. So we'll see what players out as we see a Porgon 2 and an Indeedy come up for my opponent. Hence the Indeedy, you know, coming out. It is one of the reasons why I didn't really want to lead with Rilla Boom just because we can now get the terrain up if we want. So we've got a couple of options where we could potentially get Rilla Boom onto the field. In place of Aternatus and go for a nasty plot because I feel like that's not a bad option. What do we? Yeah, let's go for that. Let's go for that because if they set the Trick Room up they're not the most like offensive kind of pressure Pokemon out on the field at the moment. And getting rid of the Psychic Train is a huge bonus for us because it means if that Indeedy does decide to attack here, he's not taking huge damage from the expanding force potentially comes out. So we've got the nasty plot up. It's always going to be useful. You probably see Trick Room. It's Band Enforcing Trick Room, I imagine. Band Enforcing it just into the boom but it's all best helping us out a bunch and there's a Trick Room there. Okay. I don't know if we want to max just yet either. I think we want to kind of hold off maxing until maybe Kalorex makes its appearance into the field. It might be worth just like doubling down into the Indeedy here. Maybe could fake out. Though I do see the Indeedy maybe switching out so it might be more useful going for like grassy glad. Maybe knock off is a nice option as well. Just in case something like the Kalorex does come in on that slot because it's a P2 switching out and the Kalorex hitting the field. Okay. Well, it's Indeedy going to do. Follow me and protect. Follow me. Okay. Just wants to protect the Kalorex. Yeah. Just fine. The knockoff going to be super useful. Yeah. Activating that sash and the Thunderbolt be able to pick up the knockout there. But like Rotom again in a really dominant kind of position still against this Kalorex especially without the psychic terrain. Potentially there to boost up some sort of psychic attack which I doubt it's got anyway. P2 probably going to come in now. I would imagine. Poly Todd. Huh. This does complicate things slightly because we'll probably see the poly to protect this turn and could max I mean could max and just go for max flair and just switch really boom out. Because I do see them going after the the really boom here. Yeah, let's get right here onto the field and let's go Max. Let's hope because I think we'll take a double up from the Kalorex and the poly Todd. Onto Max Rotom anyway. And at least by getting rid of the rain helps us a bunch. I can't see the poly Todd gone for a skull into really boom this time. Yeah, so into the right period. I think we're pretty safe coming in the worst case scenario would be the Kalorex going for like the max hail storm potentially into something like the right period here. I just go Glacier Lance does well. Which is a little bit risky and all because even in the rain we're still going to be doing a heck of a lot of damage poly Todd protecting like we expected Glacier Lance going to come out will proc a weakness policy as well on the right period and we will take that we're going to be in a such a good position this next turn just a rock slide get rid of the Kalorex because we should underspeed it with right period and then go for that Thunderbolt into poly Todd. Yeah. And now what have they got in the back to come in. Did he's gone they led in DDP to so P2 probably comes in for the poly Todd but a rock slide and a max flare you know it'll be more than enough to get probably better off on max lightning now just to kind of cover the poly Todd staying in potentially as a poly Todd could you know we could see the the Kalorex protect here poly Todd go for a skull into right period. Okay. It's going to be the car X it looks like Max and in that master ball. All right well I don't think it's going to be able to stick around on the field. It's all about just if it can if you can avoid a rock slide obviously that will complicate things. Or if it max guards that's the other issue here course we could have protected. We could have protected buddy water come out enough is enough. Okay trick room turns are kind of ticking away as well you know because of poly Todd going now we kind of keeping the sun up on the field. I don't think the car is going to have enough to be able to actually take. Take down the the Rotom especially because we've got really boom to come in with with fake out support this next turn. We're going to have a free kind of shot in the sun to be able to just deal with the car X with Rotom even if we lose really boom and then it's like a ternitus versus P2 and we've got toxic so I think we're kind of kind of going to be all right really you know and P2 going to come in. Of course we just fake out the P2 I think here just to stop it attacking or doing anything because there's obviously the threat of e-re-impulse that could carry but like I said that the color X is so low health at the minute it's not going to be able to take an attack from the Rotom especially plus two and it's we're just to we've got too much health for it to knock us out. Unfortunately I think that is the worst case scenario and like what's going to happen is they're probably going to max hail storm into really boom and remove us from the field but then we remove them get the return that we want and like I say we've got that end game with the ternitus versus P2 and it's just not really something we need to worry about we just need to land a single toxic onto it and we've got recovery there's no way it's going to be able to like take us out and to hit no way so max hail storm coming out and is going to be into the boom and boom will drop unfortunately. Crit does not matter one little bit then I don't think there's ever a way that we'd be able to take that maybe burn minus two I don't know even then it would be pretty pretty iffy chill in there attack boost but not really going to be relevant here as we're going to be able to Rotom is just such a good Pokemon you know it performs so well and these games so far and I feel like it's such a good like partnering Pokemon just something like a ternitus it can really kind of approach things that are pretty threatening in this format for at least the other option was I did look at originally with the ternitus going like down the Charizard route but then you kind of pack in the team out with a lot of like Sun Sun Pokemon so it doesn't leave a lot of room for other things that you kind of need to be able to kind of try and fit into your team as well you know the ternitus coming in like I say we just need the toxic onto the P2 but we may see my opponent just for fit here they do I don't know but we don't need to rush this we can just done a bolt toxic and the trick room will end this next turn I believe believe and like I say we might see the forfeit here but my opponent might feel confident they can do this with P2 but noop there we go so a ternitus coming in just the pressure of it alone cause my opponent to forfeit and very good game to my opponent nice one and well I will have one more in today's episode we've got time to do one more and hopefully we can have a bit more of a feature of the alternatives in this next one yeah next we've got a Whimsicott Reggie Alecki Oshifu Reggie Steel Palchia and Umbrian so spicy looking team some nice pics there you've got the Umbrian with the Oshifu Reggie Steel as well going to be kind of the trick room deterrent or trick room abuser really with the the palchia being able to set the trick room then you got tailwind support from the Whimsicott it's just a plethora of speed control you know with the Reggie Alecki providing that ElectroWeb support as well but saying that if we can get ourselves into a trick room environment with Ryperia we're sitting in such a good spot you know and I think what are we going to do while we're going to approach this let's see Comfy Grimsnall could be an option the Oshifu like worries me a little bit but it's why Grimsnall is probably not a bad option with the screen support initially and we've got ways to then hit Oshifu and Palchia and the Umbrian as well so Grimsnall going to be quite important to us here I think we probably do want to go like down a Comfy Ryperia route and then chuck in let's chuck in let's chuck in Eternatus at the end why not hopefully the match can be all about Eternatus rather than just kind of like these passing appearances that it's done in the last couple of games so it's it's a hard restricted to get going of course it's like you know that the format and series 8 is made up of a lot of things that hit Eternatus for big damage like ground type psychic types there's a lot that like give it a lot of issues you know and there's a lot that kind of wall it as well steel types it doesn't like going up against but we are going to see Umbrian we are going to see Whimsicott come out with my opponent we've got Grimsnall Comfy for ourselves so I don't think we'll get the trick room up but we could potentially switch into something like Eternatus now keep our Comfy Ryperia mode for later we wanted to get a get a light screen up or we could just go for a spirit break into the Umbrian it's maybe worth going just after the Whimsicott you know say that yeah I think like getting spirit break onto the Whimmy is not a bad play and then again getting Eternatus onto the field and then we get our screens up the next turn I think and I don't know what the Whimsicott's going to kind of try and go for here could go for a taunt for sure that we get Eternatus onto the field there's the taunt I've done the effect Grimsnall because we are a dark type and the taunt coming out double taunt from my opponent can't use the toxic which is a little bit unfortunate and it's kind of the thing that I want to throw into the Umbrian here we do get a spirit break onto the Whimsicott we can we can just attack into it this next turn and go for a spirit break into the Umbrian as well we're just straight up attacking here we're not really doing too much else got to worry about maybe the Reggie Steel coming in for that Whimsicott but I think my opponent yeah gone that tail went here we'd need to try and remove the taunt support from my opponent and gone for the yawn that just gives us a great excuse this next turn to be honest to switch the Eternatus out we are taunted we can't utilize that toxic so you know with the yawn present there it's just kind of reinforcing what we're going to do the next turn we just need to be careful whether or not my opponent kind of picks up on that and plays off that the next turn or not we can get some decent damage though into the Umbrian with that spirit break we'll see what comes in is it going to be the Palkia potentially yeah so we can light screen switch into something like Comfy I think and then go for the trick room potentially light screen makes a lot of sense here just to protect us against the Palkia and get Comfy onto the field and you think the thing is with Comfy as well we do have the mental herbs so we can take the taunt get the trick room up and then set ourselves up for a really good late game situation the problem is with Eternatus against Palkia in this scenario is obviously Eternatus has a higher base speed but because of how I've trained Eternatus we're just getting the jump on base 100 Pokemon so there's a likelihood that we could speed die with Palkia and it's not really, it's not worth risking at this point you know I think max Wormwind, we could get the reflector but it might be worth going for that but again it's too risky when we don't need to go down that route whereas if we see max Wormwind coming on the Comfy it's not going to obviously hit us for very good damage we've got the light screen up as well and then the next time we can go for the trick room and then manoeuvre that right period onto the field and have the Eternatus as kind of like a late game Pokemon so Palkia maxing let's see that max Wormwind that's what we want to see I wonder what the Emberian is going to go for maybe another Yorn maybe into Grimmsnall here well we do see the max Geyser it's this more sensible move to kind of throw out wow that is a critical hit that I ever saw one in my life that is really unfortunate you know um yeah really really unfortunate really unfortunate because now we the Yorn coming out as well it makes things very difficult for us because the fact that we don't have protect on Eternatus makes it difficult this next turn like we can get right period and Comfy going to go sleep the next turn so we could get the trick room up which is probably the best thing to do and like all honestly like let's get the trick room up but the problem is obviously not being able to utilize right period straight away and we may have to switch it out for Eternatus the next turn the problem is we get a weakness policy propped here potentially but we're going to take a lot of damage in the process my tail storm coming out right period I don't really understand that because well maybe they think maybe they're thinking of a switch here from right period into Eternatus potentially they're still going to proc our weakness policy but I think you would have been better going for the max guys are there just to get so much damage off you know yeah they're going for the taunt but unfortunately it's not going to work because I meant I'll have world proc now the issue is that the Comfy will go to sleep now which is not ideal but we could potentially get Eternatus onto the field hmm because really we want to protect Comfy as much as possible you know we can beat the Umber in just whether or not we can get enough damage into the pocket of this turn I don't know if we're going to be able to you know but with the trick room up I think we're kind of alright because we get Eternatus in and then we just pick off the pocket of the next turn if we lose if we lose right period here they still got another Pokemon in the back as well probably Registeel probably Registeel which makes it even more difficult for Eternatus to deal with I can't see us being able to get the Palkia plus 2 with right period but you never know a big critical hit that it got into Grimstone was a bit unfortunate you know I think if we had Grimstone still kicking around at least it gives us another option to deal with the Palkia so losing it like we did after getting the light screen up is sometimes a little bit hard to take right you've got to take it Registeel is unpredictable isn't it and it goes for you sometimes doesn't go for you other times let's see what we can do is it going to be enough here we go it's so close the Palkia is going to drop though to the hail this next turn I can't believe that Max guys are going to come out I don't think even with the double up here into the right period not going to be we actually take it okay that's another why wouldn't you go Max guys are because now your Palkia drops to the hail damage and we've got the opportunity now to go after Registeel if it comes in and we've got the opportunity to toxic the Umbrain I don't really we've got one more turn in my period here we just need to get the toxic onto this Umbrain hope it's not Registeel we pause and hit us out for my opponent is it Registeel it would make sense in my opinion it is Registeel can we take it down and bonhit problem is we need right now so it could come in floor or kill the right period but does the Registeel have protect not a lot of them have protect we're just going to have to hope that it doesn't have protect and that we can just knock it out in one hit because otherwise I think we lose Registeel our period going to be the slowest thing on the field so kind of guaranteed to pick up the knockout it's just whether or not the Registeel has protect or not generally the they don't they don't but this one does yeah because we've got I mean we've got the Animax cannon is that going to be enough I don't know don't think so heavy slam going to make quick work of Comfy I can tell you that right now there's the yawn maybe right period it doesn't go down to the the hail damage here you know we might be able to kind of stick around maybe maybe maybe of course it's got the lumber as well Umbrian how dare you hang on with 2 HP and now we can take down the Registeel and now the match is looking like it's in a great spot where we can just get a toxic into the Umbrian because we should have one more turn of trick room one more turn yeah we've got this last turn they need a double protect they need a double protect here and yeah we just toxic again into the Umbrian the may taunt us here but then again if we can just remove the Registeel that's all we need to do and then the matches then the matches it's sealed they go for the double protect they have to they don't get it which is fortunate for us and we are able to remove it from the field this is a problem with Eternatus when you're not running flamethrower on it you know I think probably flamethrower is maybe a better option it still gives you ways to hit things like Whimsicott and you know it just gives you a better option against okay we're not seeing the taunt which is interesting because now we get the toxic ticker on to the Umbrian and it's pretty much game over so Eternatus is going to be able to to close this one out which is always very good maybe Comfy wins it for us though in the end with a draining kiss potentially who knows but it all came together in the end right with that final turn of trick room that we had and the double protect not kind of coming off and the toxic on to the Umbrian which just puts it on the timer now and everything oh no we got one more turn of trick room okay so I miscalculated we still have one more turn we go the other alternative play would have been maybe going max rockfall into the Umbrian predicting the protect on to the Registeel but the thing is if the Registeel had like body press in that situation it'd be able to knock out the right period so I feel like we needed to kind of target that slot the Umbrian could have had it could have went for a foul play at any one of those times as well you know but it's just identifying those win conditions with draining kiss because we wake up I don't think we will and we'll go for a Dynamax cannon but we may see a full fit here because I don't feel like the Umbrian unless it's got rest which I don't think it has we do see the cancellation so very good game to my opponent we do pick up another win and get to see a little bit more of Eternatus here but the team performed pretty well overall today hope you guys have enjoyed it we'll jump over now and get you that rental code for today's team okay friends here is the rental code for today's team I hope if you tried out you have a lot of fun with it and if you do let me know down in the comment section what your thoughts are on Eternatus would you change the sludge bomb to flamethrower I think after having a few games of the team and actually like really thinking about it it's probably the better option there over the sludge bomb although sludge bomb does give you some nice options again things like tap of finny but it's it's whether or not that threat is something you can deal with elsewhere and it's compensated for and I think probably with Rotomheat and Rillaboom between the pairing you don't need to worry too much about the the tap of finny threat so probably flamethrower on the Eternatus would just kind of optimize that set a little bit more I feel in that situation so as I say let me know how you get on with it and obviously there are nice ways and modes to play this team the sucker punch on the Grimstone specifically there for Shadowcalorax Shadowridercalorax and you've got the Rillaboom there to change the terrain so you can make sure you can get that sucker punch off before it can attack because in those situations especially with the indeed support there sometimes it can be a little bit tricky to deal with but all in all we've got nice modes on the team we've got the trick room we've got the faster modes as well we've got priority as well which helps out a bunch like I say have fun with the team hope you've enjoyed today's episode it is the end of this March ladder season so we'll be resetting as we go into tomorrow I feel is it the first tomorrow is it April the first let me have a look no no we've got two more days so Thursday so we've got one more day of the ladder but a nice way for us to kind of round off the month I guess with this team obviously with players cup stuff going on this week I'm a little tied up for doing content on the channel but we'll get back to a more kind of consistent level of content that we've been doing over the last few weeks next week when it's a little bit less kind of hectic on my end so thank you as always for the support have a great rest of your day and I'll catch you all for another episode very soon so until then take care of yourselves and bye bye