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January 16, 2013 - Using HD Controls, Cameras and Textures in your C++Builder XE3 3D Apps

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Published on Jan 24, 2013

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard HD controls, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn how to use Texture Material Sources. The same client application can be compiled and run on Win32, Win64 and OS X (GPU required). Stay tuned to my blog for additional C++ programming videos each day.

January 16, 2013 - Using 2D Controls, Cameras and Textures in your C++Builder XE3 3D Windows and Mac Apps

Filename: 2013-01-16-CppFMXCamerasAndTextures.mp4

Download: http://cc.embarcadero.com/item/29295

Duration: 9 minutes and 38 seconds

Size: 32.7mb

Format: MP4

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