 So now we're going to explain how the units move around in the game and we've already said before that depending if you want to advance or sprint that will mean you can move two or three or one or two. I think a lot of yours are a bit slower than my speedy rats smaller legs. Yeah. So let's say I wanted to move this rat at the back here. So if I wanted to just do a really simple move that's a stalker and that can move two or three. So you've got the option of doing a short action, two short actions or one long action. So a short action could be something like moving and shooting whereas a long action would be sprinting or if you're already in melee you have to do a long action kind of fight as well. So it gives you some options of what you want to do. So let's say I want to move two and then I wanted to maybe shoot this poor gcps soldier in the middle of the field here. So if I wanted to go two I'd go one, two, like that, that's a really simple move that's just straight out into the open which probably isn't a very good idea because I could get shot. But you could put yourself anywhere in that cube. Anywhere in the cube. So let's say let's say if I maybe move this bit of terrain here I could actually go one, two and then making sure I actually position myself anywhere within that cube get some cover from this. Do you have to be exactly in the cube? No, you can overhang slightly as well. So as long as the majority of your base is in that cube that is where you... You count as being in that. Yeah. Okay. But as you were saying earlier on Matt, imagine we're in a 3D space here so it's not just like you're moving around on a flat surface. One of the big things is that you can also move around up and down levels as well. And that might be to get a shot on an enemy that you can't see or you might want to hide behind a different bit of terrain. So I've got my little, let's call him Sid. I've got Sid the stalker here who wants to move into this area here. So that means I can actually go diagonal, one and then because there's a solid bit of kind of terrain here I can actually scramble up that wall to get out of the way. So there'd be one to there and I can go to diagonally because this side is open. I can squeeze in there. And could you go, if it's solid, can you also go through it? So if you wanted to come this here or not? So could I come through? Yeah. Can you walk? So you were able to walk up a solid wall. Can you walk through a solid wall? No, you can't walk through a solid wall. Okay. So then we'll have gaps. So you might see this one's ruined. So what you could say before the game is, okay, we'll say that counts as a size one gap. Okay. So that means that a size one model could squeeze through that one. But obviously at the top here, that's a completely solid wall. You know, I can't pass through that. Okay. And you also got to bear in mind as well that you've got things like half cubes like this. So obviously some of the terrain is ruined. So what I can do then is I can still go up and go one, two and stand on here. But because this is half a cube, it means that the amount of models that can fit in there is reduced. So normally a cube has a capacity of four. You know, in earlier on, I talked about the size of a model. So a stalker is size one. So that means in a normal cube, I can fit four stalkers. So on a half cube like this, I can only fit two because it's half the size. If you've got a bigger model like the nightmare, that is a size two. I can only fit two of those in a cube or one on the half cube. So obviously at the minute, I've just been moving. You can also sprint as well. So that means I can move up to three. So I could go one, two. And then we'll still say that I can scramble up this wall. So I can go three there. So basically with it being only eight by eight and sprint to three, almost halfway across the border, really? Yeah. I mean, you do get into combat quite quickly, particularly with some of the VM in castle have special rules which help them to move a bit further as well. You can also use the command dice, which we'll cover in a bit. But yeah, you can say that pretty much you're starting to shoot and get into combat term one, you know, which is really good because it means it is very fast. We've already talked about how fast it is to move. But you'll see there how, you know, because I'm not having to use tape measures or anything like that, I can't really quickly get in. And then once I'm in the cube, I can then start messing around and deciding exactly where I want them to stand, cube. Okay. So are you able to jump through gaps? So, you know, we've obviously got gaps in various places. You've sprinted up here in another turn. What guy get to here? Now there's obviously no solid wall here. But can he actually jump across that gap to get to me? So, mine can't. But some of the units, and luckily your GCPS have this, they have a jump pack. So a jump pack does allow you to jump over a gap. So up to one cube. As long as it's on the same level. And obviously there's no wall here for you to smack into. But yeah, so you could theoretically, on your turn, go on. And that'll be one, two. Yeah. You could sprint over and then potentially start fighting me. So yeah, so some of them can move up and down levels as well for free. But yeah, the jump pack allows you to jump over gaps. Great. So yeah, moving. I can't express quite how simple it is. But yeah, you'll very quickly decide to move your models around and get into position ready to start fighting or shooting. We'll cover now.