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Unite 2015 - The Holodeck is here - Designing for Room-Scale VR

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Published on Oct 22, 2015

The HTC Vive is the first but certainly not the last piece of VR hardware to bring standing, room-scale experiences to the living room or dedicated VR room. As designers, the thought of designing an experience that works in any configuration or size of living room / office is daunting, with the sheer amount of unknowns in the mix. Owlchemy Labs shares their experiences designing room-scale VR experiences, learned through the development of Job Simulator, an official launch title for SteamVR / HTC Vive. Watch as the team discusses tracked input, considerations for real-world ergonomics, skill transference in VR, designing for tethered experiences, locomotion, and more.

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