Golf Ball Modeling, HDR Lighting and Rendering | 3Ds MAX Tutorial





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Published on Jan 26, 2014

In this video I'll be showing you how to properly model a golf ball and then create a simple scene and light it using an HDR environment map for photorealistic results.

You'll also learn a useful technique for advanced selection of vertices/polygons, which may come in useful to you in the future.

Free HDR maps:

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Comments • 38

HDRMAPS4 years agoHighlighted comment
Thanks for recommendation of my website !
Great tutorial, thank you very much Your free web site (we call it: dry cargo) very good
Big Rook Games
nice tutorial, good work
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Dino Sabanovic
Great , thanks!
@ Suresh - Hi! I personally use Mental Ray and iray for my work, but I'm getting into VRay lately as well. Unfortunately not enough experience in VRay to make a quality tutorial.
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Mhmoud Taha
there's an other easy way with directly extrude all vetesis
Suresh Kumar
Thanks, can you make one interior set with material & rendering setup with vray
Thank you so much mate :D, this tutorial is really helpful 10 out of 10 ^_^ P.S: You sir just earn a sub :D
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Brian Gibson
Thanks for the tutorial... I was wondering how you could make the white golf balls appear more glossy, I am in the process of creating white glossy housing for our product, and would like to see more reflection. Any suggestions....
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zee xhan
very nice tutorial can you please make more on rendering topics with vray?
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