 Howdy guys, IndiePixel here, and I wanted to present the latest mini-course on creating procedural props for games. This time I really wanted to create a beginner's course that shows you the entire prop creation pipeline from Houdini to Substance Fainter and finally to Unity 3D. Throughout this course, we're going to build a complete procedural Chinese knife, starting with Houdini, where we're going to walk step-by-step through the creation of the node networks, why we're doing what we're doing, and just things to keep in mind when building procedural props. We will learn how to work with Houdini's node networks, how to model procedurally, how to lay out UVs procedurally, how to create a high res mesh and a low res mesh, and then we're going to move over to Substance Fainter and walk through the entire texturing process using substance materials, smart materials, masking, stencils, and a lot more. Once we finish the texturing process, we will get everything over into Unity and get a nice scene set up, so we have a one-to-one correlation between Substance Fainter and Unity. So if you are new to using Houdini or procedural modeling in general, then this course is a great way to jump right in and begin to learn both Houdini and procedural workflows for game development. Thanks so much.