 All right, the new trailer for frozen 2 has come out and it's fantastic and I want to talk about it Of course, let's go all the way back here and start from the beginning. So right off the bat I think this is awesome. It's gonna be super weird. Why because of those bars. I can draw a fantastic straight lines Kent. I this is a plus here But anyway in Switzerland, we didn't have the pan and scan thing where it was cropping With that resolution and then pan arounds to give us, you know, the different edges So if you watch ghost bosses for instance, it's told weird tangent But at the beginning when they walk in for the first thing, you only see a few of those Ghostbusters walking in I think Winston is cut out in the pan and scan version But anyway in Switzerland, it was always like this So for me the letterbox the black bars always means better quality So this is a weird weird way to open this but I wanted to say that it's awesome that I see those bars But let's continue here with this and one of the things that that struck me in this trailer was that in the original in the first One original in the first one It's basically this is kind of the world and then where they go towards at the end and the world felt kind of small It's still very cool. Actually. I like the movie a lot, but it felt kind of small this Far away far away. Not the sources more. It's felt more like what we saw before but the world has expanded I think this is very very cool as north as we can go I'm gonna bring this sound down a bit who knows copyrights and all those things that might even stick that sound completely Off maybe so here is the world. We are familiar with this I'm gonna turn down the volume a little bit for myself here because a copyright things YouTube stuff of music But so I can hear myself But alright, so I was already with animation and a super cute moment here But this is cool This actually reminds me something that we talk about in class a lot in terms of cycles Is it okay to have cycles on your reel? Anything is my answer is always why not? It really depends what you're shooting for Especially if it's for uh game stuff, you know depending on your gameplay animation all kinds of things But what's cool to me is that if you look at her arm, right you got your walk through here But she has that moment of bringing out that arm a bit more stretched out here on the side and then getting ready For a jump and kind of looking at this here So what I mean by this is that if you do have a cycle I think it always behooves you for some reason I would say behooves lately I like that word To tweak it a bit, right? You have a little bit of a change for contrast It sounds so cycling and it adds something that's a bit more of interest and a bit more contrast I think this is a great opportunity and you know, if you have other cycles And you want to populate your shot with something then you can have something like this and that's Absolutely that lets and again. I'm looking at armets and costumes. It's already printed. It's kind of cool. I like it It's so cute A lot of the shots are very short in this trailer, but it is still cool to see Look cutie pie, disney, uh, younglings That's like how they're animated. They're also super cute It's like the focus there Is that character moves the most even though this character has the arm going back I'm not really distracted by anything. It's pretty clear where to look I'm just already massively smitten by everything That's cool. And I like that this goes into as it says here a magical place And I'm totally on board with this having this getting into the more fantasy magical realm I mean, we had trolls and things before but still Cool to look at that cool look too with the lining I don't we're nerding out on things that you're seeing as well, but That's like the expansion of the characters or where we are And a lot of effects in this trailer too cool stuff there. I'm looking at Cycles is where you're gonna another thing of where if you have cycles, right one way to show them off could be something where Now you might not want to do effects, but you could have it's a bigger creature Some whatever creature that you want to do or a dragon or something And then all those cycles you did you can put in As they're you know fleeing as they should from this passive creature And that will be one way to show off your cycle But it's not just a cycle that we just show from you know front and side on your reel But it's part of the shot and it's just part of something where they're fleeing There's a purpose to them running or walking off That's cool. That reminds me of something that I just saw that I can't talk about That's cool This to me would be an interesting thing of a it's almost like a weight assignment Like you're pushing against something weighty And you're showing the force of the wind. It's cool Also, you're interesting to see contrast right one arm here facing like this Here's one arm with the shield like that both arms like this So kind of the same ideas but all contrasting and different It's very cool And you can see also the timing this how this character goes Has that bigger drop there. So even on something I mean, who knows how long the shot is in the movie Even on something let's pretend Sure, you still want contrast you want you don't just want to hit this pose and go As he goes back There's that little slip there always a little bit of contrast And it's mainly on this guy who's also centered so probably the chances are people are going to look at this guy the most More effects. Oh, I love this. This is the first thing I went. Oh, this is so cute I love this. I love that You know, you can tell the loving sisters and they're they're used to contact and there's Just the the friendship in the sisterhood there. She's so cute in the cute designs I feel offset asymmetry on that mouth, but I love that little thing here So cute Again, very short shots logo This is cute too. Anyway, we're I'm just reading the things here, but you have hold on. I can scrub it faster where She is resting on the shoulder and then as we go older here Now it's the opposite But that's always something I always recommend to the students contact points A lot of times contact points or just people who interact that it's like a fight or something where someone punches That could be so weird Tengen here, but not that you should punch her But it would be like a one or two frame contract contact if at all depending But to me interaction like this is much more impressive to see because it's very hard to do and it's depending on your tools It might be or a huge pain to do that, but it's always interesting to see and Potentially more interesting in terms of skill sets to show off Again very short shots, but I will look at this as a student or just for myself as well When when you start off, right and you're still looking at how how are my blinks working? How should I blink? I would always go and look at shots like these and Track like how is the ease in how long do they compress? How much do we see the eyes the pupils though the white in the eyes? How long is the ease in here? You can see how long this is With a little bit of relaxation at the end a little bit of eye dark there just just cool reference for a normal blink and this could be Loving You know, this is not something where someone is panicky So you can kind of write that all right loving or admiring or comforting These are kind of the blinks not saying that you should copy this and frame by frame And you put this always in your shots But to me this is a good study where you can write down how did they do how do professionals do this What what is the look for this and then go from there and that could be your starting point And of course you tweak it depending on your shot, of course Again very very short shots This would be your kid up assignment Yeah, it's not much to see here shorts Same thing here like this would be a tricky thing for your reel right not saying that this is not Well animated other stuff and good offset pose and everything but this on your reel is tricky because there's not much going on I like that character too This is a cool example here for your the accents watches This is also something that I constantly harp Uh in class and I annoy my students Just if you do your you know the classic thing is you do your body animation And at the end of your lip sync and a lot of times you can feel like your body's doing one thing And the lip sync is just copy pasted and I'm always a massive fan of head accents If you watch my channel, you know, you must be sick of this right now But I love head accents and I like this watch watch the amount of head accents just during the short moment It's just Where it feels like the words she's saying coming out of her mouth the jaw everything is connected There is just it feels like she is actually saying those words. It doesn't feel just the copy pasted Lip sync school Love all this here. This is cool This is something interesting Uh as a test shot or as an assignment in class where you have a character, but then you have outside forces Interacting and pushing and influencing the character and it could be something like even a bouncy ball with little wings or something Or something very easy to animate doesn't have to be all the crazy particles and you can't do effects But it's interesting to see this here. That could be something that you could do for your shots as well That's cool. Ah shot. Come on That looks cool I also love that little Reflection here of the moon just giving that nice silhouette because of the the darkness with the brightness behind this Well again lots of effects in the shot in this in this trail already to see here if you can see a bit of a It cuts out before it's going to say an interesting look at if you have something where a character reacts your arcs going back You have a bit of a moving hold body cuts out. I'm going to see that and look at the frames for moving holds This would be a good reference for your Your head turn a bit of a head squash. You can see a certain shape here and that definitely a squash Into a stretch here. You can see the difference here It's almost like she gets hit over the head here Well, you can see you can track arcs squash and stretch Reactions just on a head turn how there are changes in the fingers shoulders arms Same thing here. It's not just the head going down, but there are changes even though it's minimal You can see it in the fingers shoulders as well in the hands same on this guy You just can see that every frame counts here again as a students all important to look at and to study more effects Always a big fan and you see parts of cities with lots of people Where it's it just feels like the world is populated. It's big and the people actually there Same thing here. This would be your your influence assignment or something Pushing the other creature. You can see your stretchy legs And creatures you can never discount creatures. This is also cool to see how There's the drag in the head even though the force is here It is a squishy animal to some degree and you can see how much the head waits until it goes forward And in the react same thing here. This goes down and this has with the drag and then the drop It's cool to see. So it's just the whole thing here I like that too little thing at the end and Oh nice, you can see that little change in the face right there before the cut I'll see that to me. It's cool too. Again. You have walk cycles like your shot could be this Character concerned a couple steps turning around so all very complex animations. It's not easy to do This could be you could have fire in the foreground or whatever you have where the character goes away It's kind of like your panicky body mechanics pantomime shock But if you have other stuff like I said walk cycles populate your shot with these guys and you can even Kind of play with depth of field and blur it out so you don't scrutinize foot plans and things But this would then make it more Of a interesting shot to me where it's more shot related in terms of it's not an exercise But it's mainly about this character and you add some other interest and you add Your walk cycles or run cycles or whatever to populate the shot It's giving this a bit more of a cinematic look and to me also if you apply for company showing I can think in terms of you know a production shot And not just an exercise where it's an empty room in a character name to seem doing something Which of course has its place. It's not saying it's completely horrible and useless But I think this could be a cool example here How to use that again outside force It's cool. I love all that stuff here again See how it influences creatures differently humans and creatures love him It's cool Again lots of short shots. Cute This will be a good reference frame for Contrast of posing they all have to be somewhat different Yeah, we're in trailer land where everything is very short. But at this point I'm going into Cool textures the lighting the look of it Very cool interesting three fingers Still can see the contrast and the finger poses From Disney Yeah, again very short. This is cool. Though. I'm always a bit kind of switching into 2d or fake 2d Interesting the up and down and the arcs in the head again. It's cool to study how just a step How you have the accents in the head how the body works Look at that even the shoulders you will always forget the shoulders to some degree Love that a little up in her and she goes back here with the shoulders. It's cool to see all the details Also reacting right you have other characters in your scene. She says something boom right away reaction Darts processing what she is doing and then you got this patient with the eyebrows before she goes. Haha wait a minute. No, no wall Getting dark crystal vibes I love that show so everything now where I see fantasy style stuff with lorda ringsy things. I love it Whoa also cool frame again dark and the light silhouettes just for staging interesting to see That's cool. Sorry. This whole trail is going to be me going Love the colors, but I love this I know like I said I was looking at in terms of animation interesting things of contact points change of posing How she leans in it's just interesting all that stuff. I just I don't I just have to say I love animation. All that stuff excites me the squishiness The jaw because you have the shapes. I love all that stuff It's so cool That's cool too more effects cool reveal Again, all the changes even on something like this where technically the focus is on this Forget these guys Change the arms the steps short shots wall The silent framing through things I'm just looking at her steps Always details hand poses. It looks focus Always a fan that change of costume we saw these guys before But it's good to see for Full extension on the jump and on the land. You don't want to land with your legs Bent like this. It's going to be brutal for your knees. You want to cushion this stretch frame? Bam and you can see here as the root comes down That's the legs are stopping the root from from going further down But the momentum is still there and though the rest goes down finishing in the head and then the recovery and because she is somewhat off-balance Taking a step forward All seems simple if you just frame it out like that, but it's cool It's essential to make the weight work And the mechanics different type of landing there too This is q2 again I'm looking always in terms of a shot that you could do right where let's say you have A character and it's totally different from the other character. This could be a creature Or something we're like a snowman or something and the other character and you animate this now I'm a big fan of cutting things off like this where it's just there to support this and by support I mean he's scared and wants to go behind her for protection that to me is the main focus But you can still have another character in your scene That is just slightly animated again, not too much there. You still have post-changers in the fingers You don't need to see the face But again, they just add something a little bit of a camera move Just makes this an interesting shot and it's all about the face and the emotions So this could be your pants, but I'm shot and it's not just one character You have all of this to support that school Through back runs up. I'm looking as always on hand poses Always my eye on ik arms Looking at how much elbow change you have and how much does that influence hands That's a tricky thing you're getting into ik I'm with a soup ik where you have the wrist like this and as it goes down the wrist is still Bent like that. This is always very difficult to animate where you would have to Rotate that wrist down and then adjust the fingers frame by frame to adjust that grip It's a tricky thing to do Of course, I'm not going to be sitting here retaking disney animators It's just there I love this Effects here This would be my shot meaning I would animate something But he would never get out of this the effects would always hide everything that he animated That'd be so much out Also tricky to do a stand to a walk just the changes to it can see that big twist in the hips in that turn Do a very nice clear hand pose where something like this on the further away shot turns into I don't know scribbles are telling me. It's this triangle pose You have so nicely silhouetted by color here Very cool Getting very lord rings vibes here But cool again the expansion of characters in the world That's a cool model too. Yeah, it's a cool new set of characters and the looks and the costumes Back to short shots. Oh and then here Love this this was so basically when I was watching this. I mean everything is great But I had a big reaction to this It's like oh, that's super cute and then when this happened. Oh, I love this. This is so cool Love that that the rhythm and the swing of this. I love how she does Look at that. Oh Line of action and that holds the hold on that pose Boom coming down. Of course. I'm looking at effects and the lining too. It's so cool the drag on the hair And this is super clear silhouette I love the almost the relaxness and the confidence of those steps. I'm so in So November that's way too long way too long. We need it now Cool. Oh, yeah, and then this was the other part where it's holy moly. I love this really giving me a lord rings Why I'm here, but look at this Love that just the look of this like oh, that's cool with the water. I love all this definitely lord rings You would have a ginormous foot here But it's a cool look and I love the color contrast to between this Then we intercut with this. Oh goes back to you should always have creatures in your demo rail I'll be doing a Lecture potentially a lecture about creatures at ctn spoilers Maybe not announced yet. Maybe maybe not happening, but I'll be talking about stuff like this. Why that's vital cute design too cute Yeah, something else where the creature is on a hand would slightly animate this but then the focus is obviously on this That's a cute design too Look at that the squishiness of the face Speaking of face look at that. Oh stretch there. Let's see how the eyebrows drag this face gets stretched just a bit Got that Brows go down the hair. Yeah trailer land towards the end. Now you get only short shots Ooh, but come on better frame through this Whoa We'll see the effect interaction there all that By all that that means nothing someone's listening to is all that has like all of this here You can see here again the squash and the stretch into the Then I pose with the stretch on the on the shoulders going down coming back up Very cool. Even here you can see the stretch here The face and how the nose comes back up relaxing the face is there and the structure of the face a bit Land is the patient there food going down and pull The drag there. It's cool too. You can really feel it because of the extension of his arms All and then bring that thing over the thing. So I mean This was in a previous trailer. This always cracked me up to how quickly she gets grabbed here That should be dragging eyeballs here Crush rib cage to here looking at the details for Facial shapes asymmetry the squishiness of corners like don't go from a From an in their mouth shape to an extension where it just kind of locks You can see a bit of a curvature and then an arc and the squishiness there Very detailed stuff there holding your f's, you know, your f's over one frame Fire long long take on fire here It's very cool. Don't forget your secondary characters Let's have some long eyelashes. Anyway, let's go the past Oh more effects I just love the look of this Yes, that would be me but my shot wouldn't be this it would cut in here And it would be maybe maybe on a generous day that would be me But that's the reality of working for a movie like this or you got animate everything All of this everything is probably animated really nicely finger stuff everything facial But then you put the effects over it speaking of which more Oh, that's cool. I love interaction like that. Look at that. Where the smoke Parts first and then envelopes the character behind her That's cool Okay, this is going to be horrible, but No political agenda here, but I see a face like this for some reason it reminded me of this But anyway, look at that. That's a lot of work I feel bad for whoever had to animate this But again, cool to see when you think in terms of cycle Oh, let's squash there in the face where you do have to have variation even if it's just a little head turn Okay, just stick in a cycle. You got to have some changes there Oh, yeah, yeah, we are at the end of the trailer lots of short shots Oh, yes, this was the thing on the teaser Cool hand poses That I love this That is so cool. That was super cool in the teaser too. Just posing that's a nice line there Yes, I'm wondering what that is. That was always my thing though Is she going to go underwater to find the boats looking at facial features and mouth openings and reactions with they walk back So that's a nice look too lighting there And this was the other one like oh, they don't just sit around Now we're headed towards awesome lands That is cool. Come on. Look at this. I love that. It's also obscured That would be your more complicated cycle where you have direction change Influences behind it. That's a cool shot. So in I mean, this is absolutely fantastic Back to the shot continuation of that one. That's cool too Look at your your bend bows and nice line of action in your curves. Look at that. Look at those poses Very cool More effects. It's like this trailer is made for me. Oh nice So it's cool to actually frame through and see what's happening like glow You know, always think about silhouettes. You got glowy outline there You're speaking again of silhouette and hand poses and you can see the impact there again. Look at that Stops here. So has to push up shoulder goes up. Boom. You can see how low that head is compared to the shoulder Oh cool holding breath pushing of shapes That's cool. Look at that Sorry, this whole trailer has now devolved into me just going cool. Look at that Oh, nice. Look at that little bit of a slide stop on the water Oh, no, it cut out Yes, yes Come on. I'm so sold So cool she gets on it too This movie is bananas things are introducing this movie Frozen two Nice Look at those colors. It's a beautiful frame too with that frame. It's just beautifully done I like that with this character. You can really play with this connect the shapes And the end shot is cool too where you got that locked on camera. It's like almost like a go pro Really emphasizing the chaos and the panic It's awesome. And then that's it, right? Yeah, remember that is it's holy moly a lot of stuff a fantastic trailer Beautiful colors. I'm gonna end this on This here actually the other shot with a beautiful shot Well, all right. Well, that's it. I'll leave it at that. That was my nerding out of this trailer Um, and thanks for watching if you're still here and watching this and I will see you in my next clip