 This is Witchbase news for Friday the 28th of April 2023 I'm Commander Burr An Elite Dangerous news this week a probe is sent beyond the maelstrom barrier And we have a guide to peeling back the mysteries of multi crew As always if you enjoy our videos Please do hit the like button and if you haven't already be sure to subscribe and click the bell So you don't miss any of our Elite Dangerous content And if you'd like to help by directly supporting our work you can also join our patreon links to that and everything else are below If you've ever wondered about the mysteries of telepresent multi-crew in Elite Dangerous and were too afraid to ask or Perhaps you weren't even aware of its existence then reddit user and twitch streamer game pro o3 is here to help This week they published a handy dandy guide to the intricacies of the often maligned Ignored and underused Elite Dangerous feature in case you're one of the unaware Telepresent multi-crew allows a player to jump into another player's ship from literally anywhere in the galaxy and use some of their on-ship weaponry and even fly ship launched fighters if you're out exploring in the deep black no matter how far away from everything you are Telepresent multi-crew can put you in the thick of the action in the bubble or colonia Temporarily without affecting your own vessel in any fashion Similarly if a commander in the deep black wants to show off their latest discovery to someone in the bubble first hand Telepresence will facilitate that the multi-crew system can at first at least be a little strangulated and dare I say obtuse to get into it requires some keys to be bound that aren't Usefully set to anything at all by default, but once you're in and you understand how it works It can be hugely useful Rene and I for example use it all the time for filming some of our more complex third-person footage Game pro often streams live on twitch with their multi-crew slots open for anyone to join So they're in a perfect position to understand the power and the pitfalls of the system Suffice to say I've linked to the guide below and you'll also find their commander Viereo's guide to optimizing your router settings to better facilitate and optimize elite dangerous in multiplayer sessions just in case that proves useful to you as it can help with multiplayer connectivity issues in the game overall a news item appeared on galnet this week Confirming to no one's great surprise really that Experiments in resisting the em pulse emitted at the center of the Thargoid maelstroms have been a resounding success Experiments conducted by professor Palin and cycling proficiency certificate holder Ram Tarr have demonstrated that what they refer to as unclassified relics emit an energy field on a similar frequency to the maelstrom pulse when exposed to a modulated electrical charge Unclassified relics are what the player base refer to as green relics Pickled relics or more commonly relics Relics are what is now produced when an ordinary guardian relic is placed into an active Thargoid surface site of the kind that's been present in the game since around 2017 up until the battle of hip 2 to 4 6 0 placing a guardian relic in Thargoid machinery and Activating it would cause the installation to have an almost allergic reaction to the presence of the guardian technology Generating a huge amount of heat and generating a series of repulsor type emissions until the objects were finally ejected Unchanged since the events of 2 2 4 6 0 and the detonation of the Proteus wave Those same relics are now returned tainted somehow when they're rejected arcing with a green Thargoid style energy Palin and Ram Tarr were accepting the relics and paying handsomely for them And there was some community speculation that some kind of secret community goal had been running via the two Relic collectors and the winner of that CG would produce Something but without any more specific direct evidence. It's hard to see how that might still be the case The tests that were reported on this week involved fitting an unmanned probe with a form of pulse Neutralizer similar to that used to counter Thargoid EMP shutdown fields But instead based on technology derived from guardian relic research When the unmanned probes were faced with the E.M. Pulse towards the center of the maelstrom their own Enhanced field neutralizers were triggered and they sailed through the disturbance unhindered what became of them at the center Is unknown as their signals were lost shortly after but the important takeaway from the whole article Is that with mass production of the enhanced units now in the offing It does seem extremely likely that commanders will be piercing the veil at the center of the maelstroms in the very near future With Guardian relics and specifically the Grelic variant of the Guardian relic being apparently key to the countermeasures Needed to pierce the clouds there has been some speculation around the Burpit community that Grelics at the very least Will be needed in quantity to unlock access to the new enhanced EMP neutralizer as part of that same Conversation we have witnessed a degree of anxiety from the community that the bar for access to the center of the clouds Might be set quite high Particularly when coupled with the requirement for caustic sinks to survive the clouds in the first place Unlocking the sinks is already quite the task So we imagine there's going to need to be quite a balancing act for frontier to make accessing the center achievable and Rewarding whilst at the same time not so challenging as to end up putting the more casual players off from even attempting it Fdev have shown some awareness of the barriers to entry for the games top tier of PvE content of late and in turn have shown a desire to lower those barriers for the vast majority of players Making the harder to obtain Guardian weaponry unnecessary to participate in the Thargoid War and Releasing instead very easy to obtain off-the-shelf weapons that are more than capable of doing the job It seems unlikely that having shown that awareness and desire they would then abandon it either way It is seemingly likely that update 15 currently due on the 9th of May will be the point when we'll start to find out As to what actually lies at the center waiting for us if you ask most commanders in the game right now They'll likely give you the same answer and I'd imagine if you've heard the logs from Jameson's crash site or from Carmichael point in hip 16824 you'll probably come to the same conclusion that conclusion being the long-rumoured but never seen in action at least Thargoid motherships sometimes referred to as hive vessels Whilst I don't believe it's ever been directly confirmed It's generally accepted in most circles that the Thargoid surface installations are themselves crashed Thargoid motherships left over from the first Thargoid war and the effects of the mycoid virus The real burning question is of course if indeed those mysterious clouds do contain Thargoid vessels Then what gameplay can we expect to be associated with them when we are face-to-face with them or should that be? face to mandible Will you be trying out multi-crew after seeing this week's new guide? Did you even know multi-crew existed and have you already built a ship to explore the decks of the maelstroms? Let us know in the comments below. That's it for now. Thanks very much for watching We'll be back later this week with more videos until then 07 commanders follow the greens on the way out and do keep clear of the toast rack We very much look forward to seeing you next time